This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: (Interest) Testing out a Game System  (Read 1823 times)

Snowman0147

  • Now Even More Frosty
  • Hero Member
  • *****
  • Posts: 2877
    • View Profile
(Interest) Testing out a Game System
« on: March 29, 2015, 11:18:44 PM »
I basicly made up a game system that I call Struggle of the Moirai.  Think of it as traditional gaming mix in with some elements of FATE.  Mainly the elements I like which are is the ability to completely customize your character and use those customizations as powers to be used in the game.

What I need are brave souls that are willing to give this game idea a shot.  So are you willing to test out mechanics in a game to see what works and what doesn't?

RookieRPG

  • Full Member
  • ***
  • Posts: 216
    • View Profile
(Interest) Testing out a Game System
« Reply #1 on: March 31, 2015, 11:42:25 PM »
I would actually love to be part of a play test what are your expectations of your testers?
Tarawa: IC

Snowman0147

  • Now Even More Frosty
  • Hero Member
  • *****
  • Posts: 2877
    • View Profile
(Interest) Testing out a Game System
« Reply #2 on: April 01, 2015, 12:47:22 AM »
Well other than reading the rules nothing much.  I was thinking using the This Mad and Twisted World as a setting, or perhaps generic high fantasy.  The generic high fantasy would be easier to grasp, but being a custom setting that I made This Mad and Twisted World would be more interesting.

Think This Mad and Twisted World as a post apocalypse setting that runs like OFF and runs on engine only fueled by your chaotic imagination.  It is weird, surreal, and while not horror it does have off putting moments.

Imagine earth and your ordinary life.  Suddenly a god like being pulls the planet through a portal and devours the world.  Your one of the few survivors that manage to stay safe on a floating chunk in the sea of chaos.  In the five years after the end of all days every thing is changing.  Some chunks shrink into nothing while others grew into continents.  Animals began to act like humans and some humans had transform into pets.  Ideas and concepts take a life of their own.  The world now is chaotic and strange.  Even you are changing, but with new powers that could prove useful.

RookieRPG

  • Full Member
  • ***
  • Posts: 216
    • View Profile
(Interest) Testing out a Game System
« Reply #3 on: April 02, 2015, 03:02:55 PM »
Sounds interesting ... Im honestly completely unfamliar with the type of setting you're describing but I'm definately willing to try it out? Just play by post right? I dont think i can
Committ to live stream or play right now?
Tarawa: IC

Snowman0147

  • Now Even More Frosty
  • Hero Member
  • *****
  • Posts: 2877
    • View Profile
(Interest) Testing out a Game System
« Reply #4 on: April 02, 2015, 04:11:41 PM »
It is play by post.  So you got plenty of time.

Oh yeah here is some images from OFF which is a RPG Maker game made by a french guy who goes by the name Mortis Ghost.  These are fan made images and the reason I am showing you this is because this is how strange This Mad and Twisted World could be.

IMAGE 1

IMAGE 2

RookieRPG

  • Full Member
  • ***
  • Posts: 216
    • View Profile
(Interest) Testing out a Game System
« Reply #5 on: April 02, 2015, 05:08:39 PM »
I think i understand... It's sory of like a dream/nightmare world... Where's the rules i would like to slowly start reading them through a little bit
Tarawa: IC

Snowman0147

  • Now Even More Frosty
  • Hero Member
  • *****
  • Posts: 2877
    • View Profile
(Interest) Testing out a Game System
« Reply #6 on: April 02, 2015, 06:04:54 PM »
I posted the link to my blog that has the rules.  In fact right to the very page that has the rules on it.  Go to the table of contents and they are links.

RookieRPG

  • Full Member
  • ***
  • Posts: 216
    • View Profile
(Interest) Testing out a Game System
« Reply #7 on: April 03, 2015, 07:56:19 AM »
i've started reading through it, looks pretty interesting... do you have a character sheet template done already?
Tarawa: IC

Snowman0147

  • Now Even More Frosty
  • Hero Member
  • *****
  • Posts: 2877
    • View Profile
(Interest) Testing out a Game System
« Reply #8 on: April 03, 2015, 11:08:57 AM »
Follow this link to get to the This Mad and Twisted World blog post.  In the table of contents you should see the sheet link.  Click on that and you can download the character sheet.

RookieRPG

  • Full Member
  • ***
  • Posts: 216
    • View Profile
(Interest) Testing out a Game System
« Reply #9 on: April 03, 2015, 01:18:14 PM »
I went ahead and tried to make a google Sheets Document... Here it is, tell me what you think?
Tarawa: IC

Snowman0147

  • Now Even More Frosty
  • Hero Member
  • *****
  • Posts: 2877
    • View Profile
(Interest) Testing out a Game System
« Reply #10 on: April 04, 2015, 12:08:03 AM »
Oh shit...  I forgot the switch sheets.  That is the old sheet your looking at.  I added more things to it.  Mainly change strength to might, endurance to stamina, intellect to insight, and added followers.

Also make sure at least 6 of the merits have boxes to indicate that they are core/faction merits.  That way players can place a / on them for damage merits, or a X if the core merit is some how destroyed.

Also you need a place where a merit can show its rank.  Ranks are important as they cheapen the cost of stunts and reward styles with more heroic points.  Ranks are really important and each merit has its own rank.

Now I go off and switch the sheet and add in the movement rules.  Scale is already added and it tells you what it does if you look at the table of contents in the Struggle of the Moirai post.

Snowman0147

  • Now Even More Frosty
  • Hero Member
  • *****
  • Posts: 2877
    • View Profile
(Interest) Testing out a Game System
« Reply #11 on: April 04, 2015, 12:23:22 AM »
Okay made the switch.  Thank you for pointing that out to me even if you did it indirectly since you didn't know I made a updated sheet.

RookieRPG

  • Full Member
  • ***
  • Posts: 216
    • View Profile
(Interest) Testing out a Game System
« Reply #12 on: April 04, 2015, 07:38:36 AM »
Here is the revision with the suggestions you made, some of the equipment headings got a little shortened up...I'm sort of still learning google sheets.... and I've really never been good with Excel anyway... so lets go through a Character Creation
Tarawa: IC

RookieRPG

  • Full Member
  • ***
  • Posts: 216
    • View Profile
(Interest) Testing out a Game System
« Reply #13 on: April 04, 2015, 08:57:28 AM »
Character's Name: 'Officer' Roan

Character Concept:

Latino Male,  5'9 , 175 lbs - Spanish Accent ,  Shaved head, Brown eyes

Roan Was a cop in the Old World... He wasn't a homicide detective or a Narc... He never cut it in Vice or Organized Crime.... He was the Parking and Ordinance Officer (P.O.O for short, and it really was a crap job) God only knows why they even gave him a gun (Merit 1: Good Aim), maybe Granny who didn't renew her Handicap Sticker would accidentally pull out her 9mm instead of her cell phone one day? But he was a real cop, he really had the training... one Time he even arrested a drunk driver who had parked illegally, with the car still running. He tracked down the owner by a discrepancy in his license plate(Merit 2: Discovery), and found him passed out drunk. Roan insisted on being called 'Officer' , though the little rodent's who rode their skate boards all over town, instead of the skate park where they were SUPPOSE to would call him Rent-A-Cop and "Osssifer ", And although he wanted to bash their face in to teach them a lesson, he learned to let it slide (Merit 3: Let it Slide).

.... Let it slide That is....until the world got sucked into another dimension.


Since he has no family and Once he realized their was no one left alive from his Precinct...He couldn't let this go, and since he was the only cop in town...(Hell ... maybe the world) .... he better Investigate what happened, and apprehend those responsible... At least he has his 'Sweet Esposa' Still... and for some reason it never seems to run out of Gas in this new dimension ( Special Item: Cop Car that doesn't run out of Fuel )


How does this look to you so far?
« Last Edit: April 04, 2015, 09:00:44 AM by RookieRPG »
Tarawa: IC

RookieRPG

  • Full Member
  • ***
  • Posts: 216
    • View Profile
(Interest) Testing out a Game System
« Reply #14 on: April 04, 2015, 09:10:33 AM »
My thoughts on the Merits so far...and You can help me out because as I said I'm compeltely unfamiliar with TMTW....


Merit 1: Good Aim   (  A free shot/Combat Roll )

Merit 2: Discovery ( An automatic success on some type of perception/search/spot/investigate)

Merit 3:  Let it Slide ( some type of Automatic success on a type of Mental Save or Will save, something like that)

one rank into each one

 Ability Rolls (6d10 take highest 4): 26 , 31, 33, 34, 26, 30
« Last Edit: April 04, 2015, 10:19:55 AM by RookieRPG »
Tarawa: IC