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(Interest) SWN Summer Campaign

Started by Mr. Kent, April 21, 2014, 04:47:31 PM

Previous topic - Next topic

Opaopajr

I'll need more setting info before I can fill out more. Otherwise I'll be stepping on the GM's toes about world building.

Immediate Needs:

What type of worlds (culture, tech level, attitude, other notables, etc.) are those starting three?

Which are we assumed to come from, or at least associate regularly?

Are we as a party starting at tech level 3 or 4?

Are we covert ops or archaeologists, or a mix, and by how much?

Are we employees with a regular monthly income (as noted in the core rulebook), or are we private and paying the daily lifestyle rate?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Mr. Kent

Those are definitely all covered in my update later today ~ and thanks for that link!
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
RUNNING and RECRUITING: SWN: On the Perimeter - Clandestine Science Weirdness OOC // IC  // WIKI
NOW PLAYING: Gideon Sharp in Top Secret, Hanalee Hondo in 5e Basic: Livonia\'s Lament

Shipyard Locked

Any alien species available for players?

Mr. Kent

#18
While I absolutely love creating new races, for this I've decided the alien races in Titan Sector are the ones in the published material. The fact that they're all either physically tough species or have some physical defensive/adaptive feature really works in their favor in this case, as any weaker species probably didn't last this long to remain a presence. In order of commonality:

Hochog >> Ssath >> Qotah (from a Mandate Archive) >> Chittik (Hard Light) >> Ushan (Hard Light)

The last two don't have set assets written up in game, but extrapolating from NPCs and the text, the beetle-like Chittik have a natural 1d4 dam claw attack. Sun-worshipping Ushan are immune to Radiation damage, and on a successful Physical Save may instead heal a point of damage.
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
RUNNING and RECRUITING: SWN: On the Perimeter - Clandestine Science Weirdness OOC // IC  // WIKI
NOW PLAYING: Gideon Sharp in Top Secret, Hanalee Hondo in 5e Basic: Livonia\'s Lament

Shipyard Locked

#19
Alright, genned up a character in our dice-rolling room. Let me know if everything looks alright. I'll hold off on spending more credits if that's ok, I'd like to see if tech 4 is available for medical supplies.

Character Name: Blinov Yegor
Player Name: Shipyard Locked
Character Class: Psychic (Biopsionic)
Character Level: 1
Background Package: Urchin
Training Package: Adventuring Psychic
Homeworld:
Languages: English, Russian
Special Ability: Psychic powers

=== ABILITY SCORES ===
[12] - STR (0)
[14] - INT (+1)
[17] - WIS (+1)
[12] - DEX (0)
[12] - CON (0)
[13] - CHA (0)

=== COMBAT STATISTICS ===
[4] - Hit Points
[2] – Psi Points (currently 1)
[5] - Armor Class
  • - Attack Bonus
  • [20] - Movement in meters/round

    === SAVING THROWS ===
    [13] - Physical Effect
    [12] - Mental Effect
    [15] - Evasion
    [16] - Tech
    [14] - Luck

    === SKILLS ===
  • – Culture/World
  • – Culture/Criminal
  • – Stealth
  • – Survival
  • – Combat/Projectile
  • – Tech/Medical

=== PSYCHIC POWERS ===
Biopsionics (primary) – Biostasis – Psi Cost: 1
The biopsionic can maintain the vital life processes of a mortally wounded teammate with a touch. The biopsionic may restore to life a creature he is touching that has been dead for no more than six rounds. There is a 100% chance of success if this power is used within three rounds of death, with the chance decreasing by 25% for each round afterwards. The creature is set to zero hit points and remains unconscious until it receives medical attention. It will die if it does not receive such attention within 24 hours. This power does not function on creatures that have been torn apart or otherwise mangled beyond conventional surgical repair, nor those dead of poison, disease, or old age. This power adds 2 System Strain points to the target if successful.

Precognition – Omen – Psi Cost: 1
The precog may force a brief subconscious examination of future possibilities. The precog must have a relatively straightforward choice before her- perhaps to open a box, swallow a pill, or go into a spaceport bar. The precog will receive a distinct sense of whether following that course of action will result in physical injury or mental distress within the next ten minutes, according to the GM’s best judgment of likely outcomes. This power can be used only once per hour.

=== MONEY ===
[472] - Credits

=== EQUIPMENT ===
-- Semi-automatic Pistol (1d6+1; Range 30/100m; Rds 12; Tech 3)
-- Woven Body Armor (AC 5; Enc 1; Tech 3)
-- Ammunition, 20 rounds X2 (Enc 2; Tech 2)
-- Backpack (Enc 1; Tech 1)
-- Medkit (Enc 2; Tech 4)
-- Lazarus Patches x 2 (Enc 1 each; Tech 4)
-- Compad

=== DESCRIPTION ===
Skinny, short twenty-something with brown bangs over his eyes and oversized headphones. Really digs exotic sodas.

=== BACKGROUND ===
Street urchin turned psi-medic for hire, but more loyal than you’d think. Follows commander Aleksandr around because of their shared Russian heritage, but doesn’t go for the whole “father figure” shtick.

Mr. Kent

Looking good!

***

Titan Sector, Year 3200

The sector's great powers are the Titan Protectorate and the Concordat Holy Union. The Titan Protectorate was born of the ashes of the Terran Mandate in 3150. In 3160, a separatist movement undertaking the tenets of an alien religion formed the Concordat. Armed conflict between the Protectorate and its upstart offspring began the following year.

Locked in war from 3161 to 3176, the conflict ended with the Concordat retreating to another corner of space. While outright hostilities have been few in the decades since, a constant cold war continues.

Though Titan Protectorate has wiped away most traces of the original Terran Mandate, remnants remain. The Perimeter Agency, once a galaxy-spanning organization to weed out dangerous and unstable tech, fell largely into disarray. Titan Sector's own branch was privatized in 3180 by neo-physicist Dr. Nagesh Nadir, who beat out a proposal from Newsun-Matsuri Energy Concern in a heated bid.

Twenty years on, the Perimeter Agency is still alive, though drastically reduced in scope and operations. Nadir has brought you into the fold, hand-picking each of you for your experience and potential.

What type of worlds (culture, tech level, attitude, other notables, etc.) are those starting three?
   - Qetesh is technically "Qetesh II" in the Qetesh system. It has domed cities and is known for its alien ruins.
   - Shaddai is a massive trade hub, formerly a military staging area during the war with the Concordat. When looking for goods or services, this is often the first and best place to look.
   - Waldo is a Protectorate prison world. You all likely know or know of at least one wrongly imprisoned individual.

Other possible good starting worlds are (TBA when I get back tonight)

Which are we assumed to come from, or at least associate regularly?
The worlds above are all good starting points of PC origin, and your Perimeter Base is on Qetesh II.

Are we as a party starting at tech level 3 or 4? We begin at TL4

Are we covert ops or archaeologists, or a mix, and by how much? You are archaeologists and researchers of the unknown, first and foremost. The covert aspect is that the Perimeter Agency in Titan Sector is no longer government sanctioned. Though you're not outlaws, you'll likely be competing with the Protectorate's Preservation Corps at the very least, if not the Concordat's missionaries, so discretion will be key.

Are we employees with a regular monthly income (as noted in the core rulebook), or are we private and paying the daily lifestyle rate? You will receive a regular weekly stipend, TBA
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
RUNNING and RECRUITING: SWN: On the Perimeter - Clandestine Science Weirdness OOC // IC  // WIKI
NOW PLAYING: Gideon Sharp in Top Secret, Hanalee Hondo in 5e Basic: Livonia\'s Lament

Shipyard Locked

Shaddai sounds like a logical homeworld for my character concept. Waldo is probably where several of his street urchin buddies from the olds days ended up.

Drohem

Yeah, I was going to choose Shaddai for my character as well.

Shipyard Locked

Want to say our characters met before our current employment Drohem? I'm picturing something like this: My guy had a precognitive seizure fit while using a soda vending machine in Shaddai's equivalent of "little Russia" and accidentally pulled the machine down on him (ironically fulfilling the precognitive prediction). Your guy pulled the machine off of him.

Mr. Kent

The other "origin grade" worlds in this region would be lush garden world Cradle, with its jungle cities and thinly veiled xenophobia, and Typhon, which features battle-scarred settlements in disputed territory.
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
RUNNING and RECRUITING: SWN: On the Perimeter - Clandestine Science Weirdness OOC // IC  // WIKI
NOW PLAYING: Gideon Sharp in Top Secret, Hanalee Hondo in 5e Basic: Livonia\'s Lament

Drohem

Quote from: Shipyard Locked;745063Want to say our characters met before our current employment Drohem? I'm picturing something like this: My guy had a precognitive seizure fit while using a soda vending machine in Shaddai's equivalent of "little Russia" and accidentally pulled the machine down on him (ironically fulfilling the precognitive prediction). Your guy pulled the machine off of him.

Yeah, that sounds great! :)

Opaopajr

#26
I shall succumb to peer pressure and conform to a shared format. :p

Player: Opaopajr
PC Name: Jolene Josephine Rydell (Jo-jo to her dear friends)
Class: Expert
Level: 1
Background: Researcher
Training: Scientist
Homeworld: Qetesh
Languages: English
Special Ability: Like a Charm

=== ABILITY SCORES ===

[09] - STR (+0)
[16] - INT (+1)
[12] - WIS (+0)
[14] - DEX (+1)
[08] - CON (+0)
[14] - CHA (+1)

=== COMBAT STATISTICS ===

[01] - Hit Points
[08] - Armor Class
[00] - Attack Bonus
[20] - Movement in meters/round

=== SAVING THROWS ===

[16] - Physical Effect
[15] - Mental Effect
[12] - Evasion
[11] - Tech
[14] - Luck

=== SKILLS ===

  • - Bureaucracy
  • - Culture/Qetesh
  • - Culture/Waldo
  • [1] - Perception
    [1] - Science
    [1] - Tech/Postech
    [1] - Tech/Pretech
  • - Vehicle/Pickup Truck

=== MONEY ===
[895] - CREDITS
----------------------
[30] - Leftover Start Credits, [150] - Weekly pay #1, [-5] - Dolly Q's
[835] - NME X Cell final payment, [-115] O2 & Dolly Q lunches
=== EQUIPMENT ===

-- Argus Web ($200, Enc 1, Tech 4)
-- Compad ($100, Enc *, Tech 4)
-- Vacc Suit ($100, Enc 2, Tech 4)
-- Backpack ($50, Enc *, Tech 4)
-- Survival Kit ($60, Enc 1, Tech 4)
-- Telescoping Pole ($10, Enc 1, Tech 4)
-- Power cell, Type A ($10, Enc 1#, Tech 4)
-- Glowbugs x6 ($30, Enc *, Tech 3)
-- Tailored Anti-allergens x2 ($10, Enc *, Tech 4)

=== ENCUMBRANCE ===

[01] - Readied Items: Compad, Backpack t4, Telescope Pole
[04] - Stowed Items: Argus Web, Vacc Suit, Survival Kit, Power cell A, Glowbugs x6, Tailor Anti-Allergy x2

=== DESCRIPTION ===

Height: 5'2", Weight: 113 lbs., Hair: Roan, but a Bottle Blonde, Eyes: Hazel.

Slight and petite, but ends up mothering everyone anyway as she was the eldest of six kids. A heavily idiomatic Southern belle who took charm school but couldn't finish as the family grew too big. Raised her male brothers, and more than a few cousins too, several of whom ended up in Waldo prisons because in their youth they gave lip to authorities. Can fit in with the crass, but tries to bring in some class, so can switch from easy going to prude on a dime.

=== BACKGROUND ===

Lived on Qetesh with its domed cities. Would often sneak out with family for a hoedown, or hunting, or checking on bootleg stills and crops in the wilderness where the ruins are. Often had to rescue kinfolk from tech dangers during these outings as Jo-jo was one of the few who was literate as well as technically inclined.

Got noticed by the good doctor and now has a right stable job, enough to send even a bit back to kin.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

You two may want to reassess your armor selection, especially since you two are the most likely to fight, as my low HP options are run or die.

"Armor
[...] Primitive armor, such as leather jack, metal mail, or metal plate,
is of limited use against advanced weaponry. Weapons of tech level
3 or higher ignore this armor." (SWN core rules, p. 35, col. 1)

That's our modern weaponry (Tech 3) just ignoring your armor AC outright.

Lowered AC is hard to get, and your Dex bonus stacks atop. As we start at Tech 4, and 1d6+400 credits, Woven Body Armor at AC 5 for $400 is pretty much the best. The other two are rather prohibitively expensive.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Shipyard Locked

Quote from: Opaopajr;745161You two may want to reassess your armor selection, especially since you two are the most likely to fight, as my low HP options are run or die.

Good point, I'll edit my character sheet above to improve armor and snag some medical tech.

Drohem

Quote from: Opaopajr;745161You two may want to reassess your armor selection, especially since you two are the most likely to fight, as my low HP options are run or die.

I would love to have better armor but I rolled a '1' on starting money so only started with 500 credits.  Critical decision of weapons vs. armor had to be made and weapons won out.