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Author Topic: (Interest) OD&D game.  (Read 11532 times)

Arkansan

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(Interest) OD&D game.
« Reply #30 on: February 04, 2016, 12:14:58 AM »
Quote from: wrymspear;876804
So... an Elf begins play as a 1/1 veteran/medium and needs to accumulate 4,000 XP to become a 2/1 warrior/medium?
Can a veteran/medium act as a M-U while wearing non-magical armor?


They begin play at 1/1, the first level gain would take them to level 2/2 and so on. Level 2/2 at 4500 as it requires 2500 for and M-U to hit second level and 2000 for a F-M. They may not cast spells whilst wearing non-magical armor, but may use any weapon they like and can cast spells while wearing magical armor.

Alright so it seems everyone has their characters ready to go. Later this evening I will post a primer on what PC are likely to know of the region and campaign world. For the sake ease I will post a starting prompt that will put you in the same place together to start off.

Before we begin in earnest does anyone have a preference on posting schedule? I'd like to shoot for having a couple of days a week that I post my prompts on that way everyone has time to catch up and I can advance the game all at one go instead of piece meal as folks reply. I was thinking of Tuesdays and Fridays being my set reply days? With of course the understanding that if everyone has their posts in before that I will go ahead and respond if I'm able.
« Last Edit: February 04, 2016, 12:22:38 AM by Arkansan »

mindcontrolsquid

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« Reply #31 on: February 04, 2016, 01:00:41 AM »
I can post pretty much any day of the week. Mondays or Wednesdays would probably work best for me.

wrymspear

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« Reply #32 on: February 04, 2016, 01:33:39 AM »
Quote from: Opaopajr;876835
Which (free) OSR text best emulates this OD&D experience?

Can't speak for this OD&D experience at all, but http://ddo.immersiveink.com/ is handy in your browser :)
« Last Edit: February 04, 2016, 01:39:26 AM by wrymspear »

wrymspear

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« Reply #33 on: February 04, 2016, 01:38:04 AM »
Modified to be combinatin figure:

Alae! Esgalán (fallen scout) the Lawful Elvish Veteran/Medium.


A 5ft, auburn, male Elf of perpetually wintry disposition.

Stat Line:  AC 6  MV 12"  HD 1+1  hp 7  FC Man+1  L

Ability Scores: S 6 (-20% F-M XP), I 9 (+0% M-U XP, 2 Languages), W 9 (--), C 14 (Will withstand!), D12 (--), Ch 5 (-1 Loyalty).


Languages
Elvish (of course!) as well as the common tongue of Men.


Equipage (starting gold: 110)
Book of 1st level M-U spells (--)
Elf bow (-25gp)
Quiver of 20 arrows (-10gp)
Quiver of 20 arrows (-10gp)
Dagger (-3gp)
Hand axe (-4gp)
Elf grey-green cloak (-2gp)
Leather backpack (-5gp)
Rope, 50ft (-1gp)
Lantern (-10gp)
Flask of oil (-2gp)
Flask of oil (-2gp)
Waybread, 1wk (-5gp)
Wineskin (-2gp)
Purse of 29 gp.
« Last Edit: February 04, 2016, 04:02:15 PM by wrymspear »

Spinachcat

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« Reply #34 on: February 04, 2016, 02:03:06 AM »
GRUNHILDA the Triple Breasted!
Dwarf Fighting-Woman (Chaos)

STR 14 (+5% XP)
INT 08
WIS 13
CON 14 ("will withstand adversity")
DEX 10
CHA 08 (3 max hirelings)

Dwarf Abilities:
1) high level of magic resistance (+4 levels for saving throws)
2) only race able to fully employ the +3 Warhammer
3) note slanting passages, traps, shifting passages and new construction in underground settings.
4) speak the languages of Gnomes, Kobolds, and Goblins

AC 3
HP 7
Armor: Plate Mail (50), Helmet (10)
Weapons: 2 hand axes (6),  2 daggers (6)
Gear: Mule (20), Saddlebags (10), 6 Torches (1), Wineskin with quart of wine (2), Leather backpack (5),
Gold: 0 (time to steal some!)

DESCRIPTION:
Grunhilda is a stout and angry Dwarf Fighting-Woman who wears her beard and hair in braids adorned with bones. As wide as she is tall, Grunhilda is a branded and scarred outcast from the Dwarf Tribes for murdering her husband on their wedding night. After a year of brutal torture, she broke out of the Dwarfs dungeon prison and killed the rest of her husband's family (so none live to avenge his death! muhahaha!). Grunhilda then fled to the human lands of King Alfred where she found employment killing rats in the sewers which gave her underground access to rob several merchant's homes and kill them in their sleep...

DM NOTE: How does fighting with 2 weapons work? I am thinking about Grunhilda fighting with 2 hand axes.

Also, which rules are we using? I used the original book 1, men & magic PDF.

Opaopajr

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« Reply #35 on: February 04, 2016, 02:23:45 AM »
Hmm, item availability and price lists matter between Delving Deeper and the OD&D Gygax original. For one, the Gygax version leaves clerics without a ranged weapon option, whereas Delving Deeper opens slings & hammers. Also plate armor is 100g in Delving, but 50g in Gygax's, as one example. Availability and economic scale need to be established beforehand so we're all on the same page.

Good thing I'm just a merchant, (and militant avenger against civic disorder! j/k).

(I am assuming the Gygax beige books take precedence, btw.)
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

wrymspear

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« Reply #36 on: February 04, 2016, 03:29:53 AM »
Quote from: Opaopajr;876876
(I am assuming the Gygax beige books take precedence, btw.)

For sure. There are almost as many un-priced items mentioned in the 3LBBs as there are alternative price lists :)

Spinachcat

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« Reply #37 on: February 04, 2016, 05:29:19 AM »
Quote from: Opaopajr;876876
Good thing I'm just a merchant,


You wouldn't happen to have a cellar connected to the local sewer system by chance? :)

Opaopajr

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« Reply #38 on: February 04, 2016, 05:31:29 AM »
Quote from: Spinachcat;876886
You wouldn't happen to have a cellar connected to the local sewer system by chance? :)


Unfortunately I doubt the Grants Keep or my business would be so civilized. Do you now have a new goal of helping me civilize the town and building a sewer system? ;) I'm sure you could still ply your backstabs in the local outhouse.
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Spinachcat

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« Reply #39 on: February 04, 2016, 05:38:34 AM »
Quote from: Opaopajr;876887
I'm sure you could still ply your backstabs in the local outhouse.


It's on her to-do list! Gives a new meaning to kicking the bucket!

Makofan

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« Reply #40 on: February 04, 2016, 09:13:40 AM »
I used OD&D equipment list for costs, but it doesn't matter what we use; I can adjust to anything. Regarding posting schedule, I can post pretty much every day
 

Werekoala

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« Reply #41 on: February 04, 2016, 09:51:45 AM »
Quote from: Spinachcat;876889
It's on her to-do list! Gives a new meaning to kicking the bucket!


Harf!
Lan Astaslem


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Arkansan

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« Reply #42 on: February 04, 2016, 10:58:26 AM »
Just for clarification we are using the orginal 3LBB's, Werekoala linked Men and Magic further up thread but here it is again http://art.yale.edu/file_columns/0000/1471/dungeons_and_dragons_book_1_-_men_and_magic.pdf.

As to posting schedule it seems that for the most part no one has much preference. So I figured we can just go ad hoc for now and I will respond whenever everyone has acted with the provision that if we end up waiting on someone for more than a day or so I will act for them on that particular prompt.

Brief setting primer and starting prompt incoming this afternoon. At the end of the setting Primer will be the house rules that I use, if there is any objection to any of the house rules then I'm fine altering them.
« Last Edit: February 04, 2016, 11:54:05 AM by Arkansan »

Arkansan

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« Reply #43 on: February 04, 2016, 03:10:52 PM »
You are a citizen of the kingdom of Midheim, an ancient kingdom that has drawn it's borders on the north central part of the continent of Thule for countless generations. It is the 12th year of the reign of King Alfred the Second, and the 256th year since the ancestors of the king accepted the Sacrament of Sol, renouncing their pagan ways.

The land has been troubled by poor harvests, rebellion, and discontent of late. The northernmost province of Midheim is the very edge of civilized lands, beyond it's mountainous terrain lay ought but troubles, lands inhabited by savage tribesmen, foul goblin, and all manner of unrighteous worship. Two generations ago the northern province, once called the frosthome but now simply the north, was lost.

A plague wind swept out of the mountains and laid low countless folk, the tribesmen poured out of their hill forts in the name of pillage, and all manner monstrosity roamed the land. All was abandoned to ruin save the last hold, Grant's Keep. Ever since it has been the refuge of outlaws and the hunting ground of everything foul. However our magnanimous king has a plan, his call has been sent and all able arms are asked to make to Grants Keep and take up the righteous challenge of reclaiming the north, though some slanderers say that he simply wishes to rid the kingdom of undesirables.

Things known to all good folk;
-Alfred is king and his nobles word is law save in deference to his own
-Sol is the name given to the ineffable all-god who provides order and law, though worship of others deemed manifestations of his glory is permitted
-Abyss is the name given to the unspeakable darkness that births foul things and stirs up chaos, many worship various manifestations of this wickedness
- Wizards are not to be trusted lightly
- Beyond the northernmost mountains lies only death for right-minded folk
- The folk of Grant's Keep are rustic and partly of the stock of the local barbarous tribes
- The barbarians are so called because they do not accept Sol and retain their own gods, though once they ruled a kingdom from the north
- Abyss works sometimes through men as well as monster, and some folk rumor dark cults dedicated to the end of order and the birth of the eternal Chaos
- Sites holy to Sol are off limits to all but the greatest agents of Abyss, a goblin dare not tread holy ground though an ancient troll may not be so easily swayed

---------------------------------------------------------------------------------------------------------------------------
House Rules

OD&D lacks any sort of skill system, which for the most part is a good thing I think. However from time to time a situation arises that requires some sort of non fiat arbitration, typically when an outcome is possible but in doubt. In most instances I arbitrate based on what seem logical, for instance Bob the Fighting-Man with a Strength of 17 and Dexterity of 12 would most likely be able to jump a decent sized gap, so he simply does.

However if Bob say had a Strength of 12 and a Dex of 9 things are much less clear for the same jump, so I will roll a number of d6, determined by perceived difficulty of task, against the highest of Bob's attributes that seem relevant. So in this case for example it would be 3d6 against Bob's strength of 12 with any result at or under the attribute deemed a success.

The other house rule I use concerns death and damage. Low level OD&D characters are pretty squishy, which again isn't a bad thing. If you will note the table for Constitution in Men and Magic gives percentage chance to survive system shock based on Con score.

Of course this seems geared at percentage chance to survive a raise dead spell or the like, however I have taken it a bit further based on something I saw on the Alexandrian's blog (I think that's where it was anyway). Characters taken to 0hp in a round make a percentile roll against the percentage chance given via the Con table in Men and Magic.

Those that roll below their score survive, those that roll above are killed outright. However there are still consequences, given that 0hp in OD&D seems to be representative of the first truly serious blow striking home I have made able that reflects that(well close enough anyway). Characters that survive their percentile roll upon reaching 0hp roll 2d6 and consult the table below.

System shock and Survival for OD&D

               
7 - 40%    20%          10%
8 - 50%    25%          13%
9 - 60%    30%          15%
10 - 70%   35%          18%
11 - 80%   40%          20%
12 - 90%   45%          23%
13/18 WS   50%          25%


2-4 Wasn't that my insides before?
That uhh.. that looks bad. Somethings hideously broken, you've been skewered, it's hanging by a thread, you name it something really bad happened. This result cuts your chance to survive the next blow down to a fourth of your original percentage until healed via magic or time. 2d6 weeks to heal, treat rolls of 1 as 2.


5-9 More than a flesh wound I think.
Yeah that one looks deep. That arrow is gonna need some pliers to come out, that slash may have nicked something important, and I'd say that beast managed to close it's jaws damn near shut around you. This result cuts your chance to survive the next wound in half until natural or magical healing takes place. 2d4+2 weeks to heal


10-12 Lucky bastard!
Someone up there likes you. No serious effect, however the character is still at 0hp and each subsequent wound once again requires a survival roll.
--------------------------------------------------------------------------------------------------------------------------
Well that about sums up relevant character knowledge and house rules. If there is any objection to the house rules given please don't hesitate to say something and we can just go straight by the book, I just like tinkering with OD&D because there are so many little interesting hints to tinker around with.
« Last Edit: February 04, 2016, 03:13:19 PM by Arkansan »

mindcontrolsquid

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« Reply #44 on: February 04, 2016, 04:23:52 PM »
No objections from me. Everything looks fine.