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Other Games, Development, & Campaigns => Play by Post Games => Topic started by: Arkansan on January 28, 2016, 02:05:34 PM

Title: (Interest) OD&D game.
Post by: Arkansan on January 28, 2016, 02:05:34 PM
King Alfred the second has hatched a plan. His kingdom is littered with malcontents, sell swords, and aggressively sanctimonious priests. His northern most province has been all but abandoned for nearly two generations, lost to bandits, barbarians, goblins, and gods know what else. The king intends to kill two birds with one stone. A notice has been sent throughout the land, all able bodied men of stout heart are offered reward and the possibility of landed title if they lend their arms to the reclaiming of the north. All criminals can be forgiven if they promise to head north and prove their loyalty to the realm.

The farthest town north is Grants Keep, a shell of a respectable hold. All are called there to find their fortune and lend their hand in cleansing the land.

------------------------------------------------------------------------------------------

I intend this to be a mostly by the book OD&D game using just the three basic booklets.

* 3d6 in order character generation, let the dice fall where they may
* No fudging of rolls on my end, it just is what is, I expect a good few deaths.
* Drop in, drop out. I envision this as an open game, there is no overarching plot, stuff just happens. Players may come and go as they please and we could end up with multiple parties I suppose.

Basically that is my vision for the game. I've got the outline of things in my head, if some interest is shown I could be ready to begin play a couple of days. I'd like to get at least two or three players to start but it's an open book from there.
Title: (Interest) OD&D game.
Post by: Spinachcat on January 28, 2016, 05:22:21 PM
How often do you want people to post?

I'd be interested! Are you rolling up our PCs for us or other method?
Title: (Interest) OD&D game.
Post by: Arkansan on January 29, 2016, 12:20:11 AM
Quote from: Spinachcat;875967
How often do you want people to post?

I'd be interested! Are you rolling up our PCs for us or other method?


At least once a week. Post during the week and I'll give results during the weekend. However I'm able to respond most every day but when I've done ad hoc postings we've always ended up waiting on players, so I'm open to suggestions on this issue.

As to rolling up PCs I'll do it. Unless you just really want to.
Title: (Interest) OD&D game.
Post by: Spinachcat on January 31, 2016, 04:51:59 PM
Sounds good. I can work with that. Now let's get some more folks!

You may want to post over on Dragonsfoot as well.
Title: (Interest) OD&D game.
Post by: Arkansan on January 31, 2016, 05:43:18 PM
Quote from: Spinachcat;876294
Sounds good. I can work with that. Now let's get some more folks!

You may want to post over on Dragonsfoot as well.


Hadn't thought of posting over there, I'll give it a try. Are they cool with me rounding up players for a game on another board?
Title: (Interest) OD&D game.
Post by: wrymspear on February 01, 2016, 03:29:54 AM
Quote from: Arkansan;875944
I intend this to be a mostly by the book OD&D game using just the three basic booklets.

* 3d6 in order character generation, let the dice fall where they may
* No fudging of rolls on my end, it just is what is, I expect a good few deaths.
* Drop in, drop out. I envision this as an open game, there is no overarching plot, stuff just happens. Players may come and go as they please and we could end up with multiple parties I suppose.


I'm in.
Title: (Interest) OD&D game.
Post by: Arkansan on February 01, 2016, 11:37:30 AM
Cool, welcome aboard.
Title: (Interest) OD&D game.
Post by: mindcontrolsquid on February 01, 2016, 03:06:21 PM
Count me in too.
Title: (Interest) OD&D game.
Post by: Arkansan on February 01, 2016, 03:27:41 PM
Cool, looks like we have three so far which is enough to warrant getting started.

Is everyone cool with me rolling for their ability scores or would you prefer to do it yourself?

If we could get characters made up in the next day then we could start playing by Weekday at the latest.

Any preference on posting? Do we want designated posting days or just sort of ad hoc? Both have their ups and downs. In the past I've done just sort of ad hoc posting but that sort of tends to leave folks waiting. However designated posting days can of course be a schedule problem for some.
Title: (Interest) OD&D game.
Post by: mindcontrolsquid on February 01, 2016, 03:31:40 PM
You can roll my scores, certainly. Lest I get carried away and give myself all 18's... I assume you're also going to be rolling HPs and gold?

Also, I can post pretty much whenever, although I tend to have fewer opportunities to do so over the weekend.
Title: (Interest) OD&D game.
Post by: Werekoala on February 01, 2016, 07:35:04 PM
You have my sword. Or axe. Or bow. Or whatever.

i.e. Sign Me Up Please.
Title: (Interest) OD&D game.
Post by: Arkansan on February 02, 2016, 12:47:18 AM
Quote from: mindcontrolsquid;876472
You can roll my scores, certainly. Lest I get carried away and give myself all 18's... I assume you're also going to be rolling HPs and gold?

Also, I can post pretty much whenever, although I tend to have fewer opportunities to do so over the weekend.


Cool. I will get your scores posted tonight. At first level I give max HP, the game is unforgiving enough as it is. Ok so I will put you down as not having a preference on posting schedule, I don't have as many opportunities on weekend either so that works for me.

Quote from: Werekoala;876506
You have my sword. Or axe. Or bow. Or whatever.

i.e. Sign Me Up Please.


Cool. I will get your scores posted this evening. Have a preference on posting schedule? Ad hoc or specified days?
Title: (Interest) OD&D game.
Post by: wrymspear on February 02, 2016, 01:04:07 AM
Please roll scores and gold for me, ref.

(S, I, W, C, D, Ch, gp)?

edit: No particular preference on posting schedule; game pace can be a challenge for PbPs, particularly with few players involved, so maybe aim to be a bit up tempo at first?
Title: (Interest) OD&D game.
Post by: Opaopajr on February 02, 2016, 04:02:57 AM
Yay! Can I be a Grants Keep merchant?

I want to make and sell tempered wood for weaponry. Small practice, I need a basin for steaming water to bend wood into shape, apprentice regularly supplyng fuel, whetstones, and carving tools. I'll commission the PCs for supply runs or dish in-town gossip when things hit a lull.

As the others go find their fortune I wanna poke around Grants Keep, instigating your NPC generation. When adventurers return the local world in motion is kept stoked by my agitation. I may even fence a little if their goods are worthwhile.
;)

("Gold Rush!" "Can I sell the shovels and pans?")

You can roll stats for me, and assign most of my funds to business needs. Maybe some cash reserved for a melee and ranged weapon, and decent clothes for Mass on Sunday, but otherwise I trust your shopping. :)
Title: (Interest) OD&D game.
Post by: Spinachcat on February 02, 2016, 04:12:25 AM
Woot! Looking forward to the dice tossing!
Title: (Interest) OD&D game.
Post by: Makofan on February 02, 2016, 10:09:29 AM
Roll me some bones please
Title: (Interest) OD&D game.
Post by: Arkansan on February 02, 2016, 05:44:11 PM
Ok character attribute scores are up.

Spinachcat;
str -14
int -8
wis- 13
con- 14
dex- 10
cha- 8
gold - 110

Wyrmspear
str-6
int-9
wis-9
con-14
dex-12
cha- 5
gold- 110

Werekoala
str-13
int-12
wis-12
con-10
dex-16
cha-12
gold- 70

Mindcontrol squid
str-9
int-14
wis-12
con-11
dex-7
cha-8
gold- 150

Opa
str-8
int-13
wis-17
con-12
dex-9
cha-6
gold - 120

Makofan
str-9
int-10
wis-13
con-6
dex-10
cha-15
gold-90
Title: (Interest) OD&D game.
Post by: mindcontrolsquid on February 02, 2016, 06:53:28 PM
Meet my character, a bold and noble fighting-man, ready for glorious victory or glorious death (or perhaps both)!

Sander Freiben
Veteran (1st-level Fighting-Man)
Alignment: Lawful

Strength: 9
Intelligence: 14 (4 extra languages)
Wisdom: 12
Constitution: 11 (60-90 % chance of survival)
Dexterity: 7 (-1 to missile fire)
Charisma: 8 (Maximum Hirelings: 3)

HP: 7
AC: 2
Speed: 6”
Encumbrance: 1,150
Gold: 0 (originally 150)
Languages: Common, Lawful, Elvish, Orcish, Goblin, Ogre

Equipment:
-Plate Mail (50)
-Shield (10)
-Helmet (10)
-Sword (10)
-Light Crossbow (15)
-Case with 30 Quarrels (10)
-Dagger (3)
-Mace (5)
-Iron Rations, 1 week (15)
-Leather Backpack (5)
-Water Skin (1)
-50 Feet of Rope (1)
-12 Torches (2)
-Steel Mirror (5)
-10’ Pole (1)
-12 Iron Spikes (1)
-Quart of Wine (1)
-2 Large Sacks (4)
-Small Sack (1)

Appearance: Portly, bald, and with a thick, bushy moustache.
Age: 39
Height: 5’9”
Weight: 210 lbs.

Description: Lysandrus “Sander” Freiben is a proud member of the noble house of Freiben, an old and now-disgraced family for a crime committed a generation ago. Sander, a bold and noble soul, has taken up King Alfred II’s offer and lends his sword to rid the northern lands of darkness, hoping that he can curry enough favor to clear the name of House Freiben; he also hopes to acquire enough treasure to enrich the slowly failing coffers of his family’s fortune (in addition to enriching himself along the way, of course).
Title: (Interest) OD&D game.
Post by: Opaopajr on February 03, 2016, 05:55:48 AM
Meet your first NPC/PC! 'Gully', the painfully sincere cleric who has been on a mission to bring civilization! to this land, unsuccessfully... for years.

Gillibrecht 'Gully' Waldhauser
Woodshaper, Bowyer/Fletcher, Carpenter (1st lvl Cleric)
Alignment: Law.

Strength: 8
Intelligence: 13
Wisdom: 17  (+10% exp)
Constitution: 12 (60-90%)
Dexterity: 9
Charisma: 6 (-1 base loyalty. max 2 hirelings.)

HP: 6
AC: 9 (TBA from business costs)
Speed: 12"
Encumbrance: 0
Gold: TBA from business costs (original 120)
Languages: Common, Law, +3 more.

Equipment:
- Woodshaper Shack, business, Grants Hold (???g I'm willing to throw all 120g in)
SELLS: arrow dowels, spear/javelin hafts, ax/shovel/pick/saw handles, finished staves & clubs. Also boxes, stools, & 10' poles! Custom engraving by request.

Appearance: Towhead blonde hair in a Prince Valiant cut, piercing blue eyes, and leathering skin. Seems in/tense. Going soft in age (15 lbs) and resents it.
Age: 43
Height: 5'4"
Weight: 147 lbs.

Description: Felt called to this land years before and finally feels justified after the King's new decree. Almost vibrates with excitement at this new prospect of bringing civilization here. Earnest and devout to a fault, feels called to support adventurers into settled family life after hard labor from taming the wilderness. Slips into proselytizing about bucolic pastoral scenes. Helps maintain a town chapel and assists the barber in healing. His driven energetic nature grates on the locals; he's useful, yet meddling and annoying.
Title: (Interest) OD&D game.
Post by: wrymspear on February 03, 2016, 06:08:43 AM
Alae! Esgalán (fallen scout) the Lawful Elvish Veteran*.


A 5ft, auburn, male Elf of perpetually wintry disposition.

Stat Line:  AC 6  MV 12"  HD 1+1  hp 7  FC Man+1  L

Ability Scores: S 6 (-20% F-M XP), I 9 (2 Languages), W 9 (--), C 14 (Will withstand!), D12 (--), Ch 5 (-1 Loyalty).


Languages**
Elvish (of course!) as well as the common tongue of Men.


Equipage (starting gold: 110)
Elf bow*** (-25gp)
Quiver of 20 arrows (-10gp)
Quiver of 20 arrows (-10gp)
Leather armor (-15gp)
Helmet (-10gp)
Shield (-10gp)
Dagger (-3gp)
Elf grey-green cloak (-2gp)
Leather backpack (-5gp)
Waybread, 1wk (-5gp)
Wineskin (-2gp)
Purse of 13 gp.


* Assuming you play Elves begin as either F-M or M-U?
** Assuming 9 intelligence entitles Esgalán to know but two tongues?
*** Paid for a short bow (M&M p14).
Title: (Interest) OD&D game.
Post by: Makofan on February 03, 2016, 09:22:37 AM
Bard Random of Amber
Acolyte of the Unicorn (1st-level Cleric)
Alignment: Lawful

Strength: 9
Intelligence: 10
Wisdom: 13 (+5% Experience)
Constitution: 6 (-1 from each hit die)
Dexterity: 10
Charisma: 15 (Maximum Hirelings: 5, Loyalty +1)

HP: 5
AC: 4
Speed: 9”
Encumbrance: 830
Gold: 6 (originally 90)
Languages: Common, Lawful

Equipment:
-Chain Mail (30)
-Shield (10)
-Helmet (10)
-Mace (5)
-Iron Rations, 1 week (15)
-Leather Backpack (5)
-Wooden Cross (2)
-Water Skin (1)
-50 Feet of Rope (1)
-12 Torches (2)
-10’ Pole (1)
-12 Iron Spikes (1)
-Small Sack (1)

Appearance: Slim and wiry, shoulder-length strawberry blonde hair with  a quick grin
Age: 17
Height: 5’6”
Weight: 130 lbs.

Description: Random is the ninth son of a minor noble house, and has chosen the priesthood as a means of sustenance. He is too restless to be tied down right now, and wants some adventure
Title: (Interest) OD&D game.
Post by: Arkansan on February 03, 2016, 10:06:23 AM
Quote from: wrymspear;876731
Alae! Esgalán (fallen scout) the Lawful Elvish Veteran*.


A 5ft, auburn, male Elf of perpetually wintry disposition.

Stat Line:  AC 6  MV 12"  HD 1+1  hp 7  FC Man+1  L

Ability Scores: S 6 (-20% F-M XP), I 9 (2 Languages), W 9 (--), C 14 (Will withstand!), D12 (--), Ch 5 (-1 Loyalty).


Languages**
Elvish (of course!) as well as the common tongue of Men.


Equipage (starting gold: 110)
Elf bow*** (-25gp)
Quiver of 20 arrows (-10gp)
Quiver of 20 arrows (-10gp)
Leather armor (-15gp)
Helmet (-10gp)
Shield (-10gp)
Dagger (-3gp)
Elf grey-green cloak (-2gp)
Leather backpack (-5gp)
Waybread, 1wk (-5gp)
Wineskin (-2gp)
Purse of 13 gp.


* Assuming you play Elves begin as either F-M or M-U?
** Assuming 9 intelligence entitles Esgalán to know but two tongues?
*** Paid for a short bow (M&M p14).


The way I handle elves is this; you fight as a F-U and cast as an M-U. Experience is distributed evenly to both of your classes, at higher levels you may use whichever class has the best saves for a relevant situation.
Title: (Interest) OD&D game.
Post by: Werekoala on February 03, 2016, 11:47:58 AM
Bill Williamson

Veteran (1st-level Fighting-Man)
Alignment: Neutral

Strength:    13 (+5% XP)
Intelligence:    12 (2 extra languages)
Wisdom:   12
Constitution:    10 (60-90 % chance of survival)
Dexterity:    16 (+1 to missile fire)
Charisma:    12 (Maximum Hirelings: 4)

HP: 7
AC: 7
Speed: 12”
Encumbrance: 420
Gold: 0
Languages: Common, Neutral, Chaos

Equipment:
Dagger x 2
Long Bow
Quiver w/40 arrows
Leather armor
50’ rope
6 torches
Large sack
12 iron spikes


Appearance: Non-descript. Intentionally so. Blondish hair, blueish eyes, dresses ok but nothing that really makes an impression. He’s just this guy, you know?

Age: 25
Height: 5’8”
Weight: 175 lbs.

Description: Hi, I’m Bill. I’m in Acquisitions & Procurement. Nice ring you have there, where’d you get it?
Title: (Interest) OD&D game.
Post by: wrymspear on February 03, 2016, 03:43:16 PM
Quote from: Arkansan;876761
The way I handle elves is this; you fight as a F-U and cast as an M-U. Experience is distributed evenly to both of your classes, at higher levels you may use whichever class has the best saves for a relevant situation.


So... an Elf begins play as a 1/1 veteran/medium and needs to accumulate 4,000 XP to become a 2/1 warrior/medium?
Can a veteran/medium act as a M-U while wearing non-magical armor?
Title: (Interest) OD&D game.
Post by: wrymspear on February 03, 2016, 03:46:48 PM
Did everyone see this?

Quote from: Arkansan;876549
At first level I give max HP, the game is unforgiving enough as it is.
Title: (Interest) OD&D game.
Post by: mindcontrolsquid on February 03, 2016, 04:26:15 PM
Quote from: wrymspear;876805
Did everyone see this?


I did, thanks.
Title: (Interest) OD&D game.
Post by: Makofan on February 03, 2016, 05:25:48 PM
Yes, I get -1 to my HP for CON 6
Title: (Interest) OD&D game.
Post by: Opaopajr on February 03, 2016, 06:43:54 PM
Why do we all have different speed lengths? Which (free) OSR text best emulates this OD&D experience?
Title: (Interest) OD&D game.
Post by: Werekoala on February 03, 2016, 07:48:48 PM
Quote from: Opaopajr;876835
Why do we all have different speed lengths? Which (free) OSR text best emulates this OD&D experience?


Dunno... here's what I used.:

http://art.yale.edu/file_columns/0000/1471/dungeons_and_dragons_book_1_-_men_and_magic.pdf
Title: (Interest) OD&D game.
Post by: Opaopajr on February 03, 2016, 08:57:58 PM
Quote from: Werekoala;876843
Dunno... here's what I used.:

http://art.yale.edu/file_columns/0000/1471/dungeons_and_dragons_book_1_-_men_and_magic.pdf


Hey, that's useful! Thanks! :)

Uh-oh, I selected the "gain 10% XP" class due to my stats... Well, shit. Oh well, he'll have resposibilities arming the newcomers and defending the town from raids.
Title: (Interest) OD&D game.
Post by: Arkansan on February 04, 2016, 12:14:58 AM
Quote from: wrymspear;876804
So... an Elf begins play as a 1/1 veteran/medium and needs to accumulate 4,000 XP to become a 2/1 warrior/medium?
Can a veteran/medium act as a M-U while wearing non-magical armor?


They begin play at 1/1, the first level gain would take them to level 2/2 and so on. Level 2/2 at 4500 as it requires 2500 for and M-U to hit second level and 2000 for a F-M. They may not cast spells whilst wearing non-magical armor, but may use any weapon they like and can cast spells while wearing magical armor.

Alright so it seems everyone has their characters ready to go. Later this evening I will post a primer on what PC are likely to know of the region and campaign world. For the sake ease I will post a starting prompt that will put you in the same place together to start off.

Before we begin in earnest does anyone have a preference on posting schedule? I'd like to shoot for having a couple of days a week that I post my prompts on that way everyone has time to catch up and I can advance the game all at one go instead of piece meal as folks reply. I was thinking of Tuesdays and Fridays being my set reply days? With of course the understanding that if everyone has their posts in before that I will go ahead and respond if I'm able.
Title: (Interest) OD&D game.
Post by: mindcontrolsquid on February 04, 2016, 01:00:41 AM
I can post pretty much any day of the week. Mondays or Wednesdays would probably work best for me.
Title: (Interest) OD&D game.
Post by: wrymspear on February 04, 2016, 01:33:39 AM
Quote from: Opaopajr;876835
Which (free) OSR text best emulates this OD&D experience?

Can't speak for this OD&D experience at all, but http://ddo.immersiveink.com/ is handy in your browser :)
Title: (Interest) OD&D game.
Post by: wrymspear on February 04, 2016, 01:38:04 AM
Modified to be combinatin figure:

Alae! Esgalán (fallen scout) the Lawful Elvish Veteran/Medium.


A 5ft, auburn, male Elf of perpetually wintry disposition.

Stat Line:  AC 6  MV 12"  HD 1+1  hp 7  FC Man+1  L

Ability Scores: S 6 (-20% F-M XP), I 9 (+0% M-U XP, 2 Languages), W 9 (--), C 14 (Will withstand!), D12 (--), Ch 5 (-1 Loyalty).


Languages
Elvish (of course!) as well as the common tongue of Men.


Equipage (starting gold: 110)
Book of 1st level M-U spells (--)
Elf bow (-25gp)
Quiver of 20 arrows (-10gp)
Quiver of 20 arrows (-10gp)
Dagger (-3gp)
Hand axe (-4gp)
Elf grey-green cloak (-2gp)
Leather backpack (-5gp)
Rope, 50ft (-1gp)
Lantern (-10gp)
Flask of oil (-2gp)
Flask of oil (-2gp)
Waybread, 1wk (-5gp)
Wineskin (-2gp)
Purse of 29 gp.
Title: (Interest) OD&D game.
Post by: Spinachcat on February 04, 2016, 02:03:06 AM
GRUNHILDA the Triple Breasted!
Dwarf Fighting-Woman (Chaos)

STR 14 (+5% XP)
INT 08
WIS 13
CON 14 ("will withstand adversity")
DEX 10
CHA 08 (3 max hirelings)

Dwarf Abilities:
1) high level of magic resistance (+4 levels for saving throws)
2) only race able to fully employ the +3 Warhammer
3) note slanting passages, traps, shifting passages and new construction in underground settings.
4) speak the languages of Gnomes, Kobolds, and Goblins

AC 3
HP 7
Armor: Plate Mail (50), Helmet (10)
Weapons: 2 hand axes (6),  2 daggers (6)
Gear: Mule (20), Saddlebags (10), 6 Torches (1), Wineskin with quart of wine (2), Leather backpack (5),
Gold: 0 (time to steal some!)

DESCRIPTION:
Grunhilda is a stout and angry Dwarf Fighting-Woman who wears her beard and hair in braids adorned with bones. As wide as she is tall, Grunhilda is a branded and scarred outcast from the Dwarf Tribes for murdering her husband on their wedding night. After a year of brutal torture, she broke out of the Dwarfs dungeon prison and killed the rest of her husband's family (so none live to avenge his death! muhahaha!). Grunhilda then fled to the human lands of King Alfred where she found employment killing rats in the sewers which gave her underground access to rob several merchant's homes and kill them in their sleep...

DM NOTE: How does fighting with 2 weapons work? I am thinking about Grunhilda fighting with 2 hand axes.

Also, which rules are we using? I used the original book 1, men & magic PDF.
Title: (Interest) OD&D game.
Post by: Opaopajr on February 04, 2016, 02:23:45 AM
Hmm, item availability and price lists matter between Delving Deeper and the OD&D Gygax original. For one, the Gygax version leaves clerics without a ranged weapon option, whereas Delving Deeper opens slings & hammers. Also plate armor is 100g in Delving, but 50g in Gygax's, as one example. Availability and economic scale need to be established beforehand so we're all on the same page.

Good thing I'm just a merchant, (and militant avenger against civic disorder! j/k).

(I am assuming the Gygax beige books take precedence, btw.)
Title: (Interest) OD&D game.
Post by: wrymspear on February 04, 2016, 03:29:53 AM
Quote from: Opaopajr;876876
(I am assuming the Gygax beige books take precedence, btw.)

For sure. There are almost as many un-priced items mentioned in the 3LBBs as there are alternative price lists :)
Title: (Interest) OD&D game.
Post by: Spinachcat on February 04, 2016, 05:29:19 AM
Quote from: Opaopajr;876876
Good thing I'm just a merchant,


You wouldn't happen to have a cellar connected to the local sewer system by chance? :)
Title: (Interest) OD&D game.
Post by: Opaopajr on February 04, 2016, 05:31:29 AM
Quote from: Spinachcat;876886
You wouldn't happen to have a cellar connected to the local sewer system by chance? :)


Unfortunately I doubt the Grants Keep or my business would be so civilized. Do you now have a new goal of helping me civilize the town and building a sewer system? ;) I'm sure you could still ply your backstabs in the local outhouse.
Title: (Interest) OD&D game.
Post by: Spinachcat on February 04, 2016, 05:38:34 AM
Quote from: Opaopajr;876887
I'm sure you could still ply your backstabs in the local outhouse.


It's on her to-do list! Gives a new meaning to kicking the bucket!
Title: (Interest) OD&D game.
Post by: Makofan on February 04, 2016, 09:13:40 AM
I used OD&D equipment list for costs, but it doesn't matter what we use; I can adjust to anything. Regarding posting schedule, I can post pretty much every day
Title: (Interest) OD&D game.
Post by: Werekoala on February 04, 2016, 09:51:45 AM
Quote from: Spinachcat;876889
It's on her to-do list! Gives a new meaning to kicking the bucket!


Harf!
Title: (Interest) OD&D game.
Post by: Arkansan on February 04, 2016, 10:58:26 AM
Just for clarification we are using the orginal 3LBB's, Werekoala linked Men and Magic further up thread but here it is again http://art.yale.edu/file_columns/0000/1471/dungeons_and_dragons_book_1_-_men_and_magic.pdf (http://art.yale.edu/file_columns/0000/1471/dungeons_and_dragons_book_1_-_men_and_magic.pdf).

As to posting schedule it seems that for the most part no one has much preference. So I figured we can just go ad hoc for now and I will respond whenever everyone has acted with the provision that if we end up waiting on someone for more than a day or so I will act for them on that particular prompt.

Brief setting primer and starting prompt incoming this afternoon. At the end of the setting Primer will be the house rules that I use, if there is any objection to any of the house rules then I'm fine altering them.
Title: (Interest) OD&D game.
Post by: Arkansan on February 04, 2016, 03:10:52 PM
You are a citizen of the kingdom of Midheim, an ancient kingdom that has drawn it's borders on the north central part of the continent of Thule for countless generations. It is the 12th year of the reign of King Alfred the Second, and the 256th year since the ancestors of the king accepted the Sacrament of Sol, renouncing their pagan ways.

The land has been troubled by poor harvests, rebellion, and discontent of late. The northernmost province of Midheim is the very edge of civilized lands, beyond it's mountainous terrain lay ought but troubles, lands inhabited by savage tribesmen, foul goblin, and all manner of unrighteous worship. Two generations ago the northern province, once called the frosthome but now simply the north, was lost.

A plague wind swept out of the mountains and laid low countless folk, the tribesmen poured out of their hill forts in the name of pillage, and all manner monstrosity roamed the land. All was abandoned to ruin save the last hold, Grant's Keep. Ever since it has been the refuge of outlaws and the hunting ground of everything foul. However our magnanimous king has a plan, his call has been sent and all able arms are asked to make to Grants Keep and take up the righteous challenge of reclaiming the north, though some slanderers say that he simply wishes to rid the kingdom of undesirables.

Things known to all good folk;
-Alfred is king and his nobles word is law save in deference to his own
-Sol is the name given to the ineffable all-god who provides order and law, though worship of others deemed manifestations of his glory is permitted
-Abyss is the name given to the unspeakable darkness that births foul things and stirs up chaos, many worship various manifestations of this wickedness
- Wizards are not to be trusted lightly
- Beyond the northernmost mountains lies only death for right-minded folk
- The folk of Grant's Keep are rustic and partly of the stock of the local barbarous tribes
- The barbarians are so called because they do not accept Sol and retain their own gods, though once they ruled a kingdom from the north
- Abyss works sometimes through men as well as monster, and some folk rumor dark cults dedicated to the end of order and the birth of the eternal Chaos
- Sites holy to Sol are off limits to all but the greatest agents of Abyss, a goblin dare not tread holy ground though an ancient troll may not be so easily swayed

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House Rules

OD&D lacks any sort of skill system, which for the most part is a good thing I think. However from time to time a situation arises that requires some sort of non fiat arbitration, typically when an outcome is possible but in doubt. In most instances I arbitrate based on what seem logical, for instance Bob the Fighting-Man with a Strength of 17 and Dexterity of 12 would most likely be able to jump a decent sized gap, so he simply does.

However if Bob say had a Strength of 12 and a Dex of 9 things are much less clear for the same jump, so I will roll a number of d6, determined by perceived difficulty of task, against the highest of Bob's attributes that seem relevant. So in this case for example it would be 3d6 against Bob's strength of 12 with any result at or under the attribute deemed a success.

The other house rule I use concerns death and damage. Low level OD&D characters are pretty squishy, which again isn't a bad thing. If you will note the table for Constitution in Men and Magic gives percentage chance to survive system shock based on Con score.

Of course this seems geared at percentage chance to survive a raise dead spell or the like, however I have taken it a bit further based on something I saw on the Alexandrian's blog (I think that's where it was anyway). Characters taken to 0hp in a round make a percentile roll against the percentage chance given via the Con table in Men and Magic.

Those that roll below their score survive, those that roll above are killed outright. However there are still consequences, given that 0hp in OD&D seems to be representative of the first truly serious blow striking home I have made able that reflects that(well close enough anyway). Characters that survive their percentile roll upon reaching 0hp roll 2d6 and consult the table below.

System shock and Survival for OD&D

               
7 - 40%    20%          10%
8 - 50%    25%          13%
9 - 60%    30%          15%
10 - 70%   35%          18%
11 - 80%   40%          20%
12 - 90%   45%          23%
13/18 WS   50%          25%


2-4 Wasn't that my insides before?
That uhh.. that looks bad. Somethings hideously broken, you've been skewered, it's hanging by a thread, you name it something really bad happened. This result cuts your chance to survive the next blow down to a fourth of your original percentage until healed via magic or time. 2d6 weeks to heal, treat rolls of 1 as 2.


5-9 More than a flesh wound I think.
Yeah that one looks deep. That arrow is gonna need some pliers to come out, that slash may have nicked something important, and I'd say that beast managed to close it's jaws damn near shut around you. This result cuts your chance to survive the next wound in half until natural or magical healing takes place. 2d4+2 weeks to heal


10-12 Lucky bastard!
Someone up there likes you. No serious effect, however the character is still at 0hp and each subsequent wound once again requires a survival roll.
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Well that about sums up relevant character knowledge and house rules. If there is any objection to the house rules given please don't hesitate to say something and we can just go straight by the book, I just like tinkering with OD&D because there are so many little interesting hints to tinker around with.
Title: (Interest) OD&D game.
Post by: mindcontrolsquid on February 04, 2016, 04:23:52 PM
No objections from me. Everything looks fine.
Title: (Interest) OD&D game.
Post by: Opaopajr on February 04, 2016, 06:55:08 PM
Weeks of natural healing! :) I'll put the kettle on readying for company. I have so much to tell you about the benefits of Sol!
Title: (Interest) OD&D game.
Post by: Arkansan on February 05, 2016, 02:44:37 PM
Ok guys, I'm going to go ahead an post the first prompt and start the game in earnest on a new thread.
Title: (Interest) OD&D game.
Post by: hengest on April 28, 2016, 07:33:20 PM
Could I still get in on this?
Title: (Interest) OD&D game.
Post by: Arkansan on April 29, 2016, 12:32:13 AM
Sure. I mean it's kind of slowed to a halt right now but I'm willing to pick back up. Maybe we can get some others on board and get another party going, or perhaps see if the original crew shows back up.
Title: (Interest) OD&D game.
Post by: hengest on April 29, 2016, 10:05:51 AM
Let me know if you want to roll me a character or want me to do it.  I can be very flexible about what I play.
Title: (Interest) OD&D game.
Post by: Arkansan on April 29, 2016, 10:53:11 PM
Str:  9
Int:  17
Wis: 11
Con: 10
Dex: 9
Cha: 12

Those are the attribute rolls for you character.
Title: (Interest) OD&D game.
Post by: hengest on May 02, 2016, 07:36:35 PM
Cool.  

Clam the MU


Str: 9
Int: 17
Wis: 11
Con: 10
Dex: 9
Cha: 12

HP: 3
AC: 9

Gear (60gp rolled):
lantern 10
flask of oil x 4 8
mule 20
dagger 3
quart of wine 1
50' of rope 1
10' pole 1
iron rations, 1 wk 15

1 gp

Appearance:
Hair, grey
Eyes, green
Skin, fair

Height: 5'3"
Weight: 100 lbs
Sex: Male

Spells:
1: Light, Charm Person, Sleep (I just picked these, not being sure how we're doing spells in spellbook)
Title: (Interest) OD&D game.
Post by: Opaopajr on May 03, 2016, 02:03:00 PM
Ooh, ooh! Can I play, too? :)
Title: (Interest) OD&D game.
Post by: Arkansan on May 03, 2016, 11:00:33 PM
Sure, that'd be great. Hengest you can go ahead and pick spells.
Title: (Interest) OD&D game.
Post by: hengest on May 04, 2016, 08:57:37 PM
Done, edited in above.
Title: (Interest) OD&D game.
Post by: Arkansan on May 08, 2016, 08:50:48 PM
Ok Opa, sorry about the delay here are your attribute rolls.

Str: 9
Int: 8
Wis: 8
Con: 9
Dex: 11
Cha: 11
Title: (Interest) OD&D game.
Post by: Opaopajr on May 10, 2016, 06:48:51 AM
Quote from: Arkansan;896801
Ok Opa, sorry about the delay here are your attribute rolls.

Str: 9
Int: 8
Wis: 8
Con: 9
Dex: 11
Cha: 11

Oh no, I have a character. He's been in town with a corpse waiting to bury it. :)
Title: (Interest) OD&D game.
Post by: Arkansan on May 10, 2016, 10:41:24 PM
Quote from: Opaopajr;897023
Oh no, I have a character. He's been in town with a corpse waiting to bury it. :)


Ahh, I thought you were wanting to roll up a new one. Cool, carrying on with your existing character works just fine.
Title: (Interest) OD&D game.
Post by: Arkansan on May 11, 2016, 04:14:35 PM
Well hengest now that you've got a character rolled up and ready if you want you can just drop your character in, Opa's character is already in town so it would be a good time to introduce yourselves and get moving.
Title: (Interest) OD&D game.
Post by: rossi on January 08, 2019, 09:51:10 AM
As to posting plan it appears that generally nobody has much inclination. So I figured we can simply go impromptu until further notice and I will react at whatever point everybody has acted with the arrangement that on the off chance that we wind up looking out for somebody for over multi day or so I will represent them on that specific provoke Plex (https://plex.software/) Kodi (https://kodi.software/) Lucky Patcher (https://luckypatcher.pro/).

Brief setting groundwork and beginning brief approaching this evening. Toward the finish of the setting Primer will be the house decides that I use, in the event that there is any protest to any of the house rules, I'm fine changing them.
Title: (Interest) OD&D game.
Post by: SHARK on February 23, 2019, 10:11:51 PM
Quote from: Arkansan;897232
Well hengest now that you've got a character rolled up and ready if you want you can just drop your character in, Opa's character is already in town so it would be a good time to introduce yourselves and get moving.

Greetings!

Arkansan, what ever happened to this game here?

Semper Fidelis,

SHARK