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Author Topic: (Interest) Exalted - Search for Truth  (Read 1625 times)

Warboss Squee

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« Reply #15 on: October 23, 2015, 04:14:02 AM »
Or monster hunter. Really depends on how you want to approach things.

Snowman0147

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« Reply #16 on: October 23, 2015, 12:36:06 PM »
Fair enough.  So what we got is...

Brash Warrior for Hire x1
Dawn x1
Slayer x1
Clockwork Arm x1
And ??? (don't know if your ally is a god, lunar, or sidereal.  I am bad with names, but you said celestial.)

Take not of the x1.  That is your rank.

Now roll 35 plus 2d10.  This is for your attributes which you got six of them.  Might, endurance, agility, wit, resolve, and intelligence.

Warboss Squee

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« Reply #17 on: October 23, 2015, 05:39:32 PM »
2d10 plus 35? You have any issue if I use Invisible Castle? It's my go to.

And the Ally is Sunipa, the Eastern War God. I think she's a Celetial god, but I'm not sure.

Snowman0147

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« Reply #18 on: October 23, 2015, 06:25:04 PM »
Go ahead, but last I check invisible castle didn't load for me.

Snowman0147

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« Reply #19 on: October 25, 2015, 07:49:01 PM »
Any luck on I invisible castle, or should I point out to wizard dice roller?

Warboss Squee

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« Reply #20 on: October 25, 2015, 08:59:35 PM »
Quote from: Snowman0147;861830
Any luck on I invisible castle, or should I point out to wizard dice roller?


The option would be good. I've honestly just heen swamped with work. I've only had 4 days of the last two months.

Warboss Squee

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« Reply #21 on: October 26, 2015, 05:03:39 PM »
44, 45, 40, 52, 44 and 55.

Not sure if I like that particular dice roller as I can't do them all at once and can't record the results.  If anyone has an alternative, I'd welcome it.

Snowman0147

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« Reply #22 on: October 26, 2015, 08:47:26 PM »
Did you fill the first box with a six?  It would rolled six percentage dice.

As for every thing else?  Sorry about that, but I don't know any other dice roller.

You can copy and paste the results in the thread.  So where are you putting those points at?
« Last Edit: October 26, 2015, 08:52:26 PM by Snowman0147 »

Warboss Squee

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« Reply #23 on: October 29, 2015, 04:04:47 PM »
Might 55, endurance 45, agility 44, wit 40, resolve 52, and intelligence 44.

This is assuming two things, that Resolve represents strength of will, and that not everything is tied to Agility like Dex was. Always hated that.

Snowman0147

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« Reply #24 on: October 29, 2015, 04:57:48 PM »
Pretty much.  Might and intellect are power attributes.  Agility and wit are finesse attributes.  Endurance and resolve are resilience attributes.  

I try to balance out the attributes.  Endurance handles wound points (which you have four).  Resolve determines spirit points (which you have five).  Since your starting with essence two your stealth motes are nine while your flashy anima motes are twenty-one.  Those are your three hit points.  

There is a reason for three hit points.  Your motes are energy pool and buffer health.  Once motes reaches zero the other two hit points are finally expose.  If wound (physical), spirit (spiritual/mental), or both reach zero your character is lost.  Thankfully traits (such as Ox-Body) can increase those two hit points.  

Take note that wound and spirit take longer to regain points.  One point per day in fact.  It can shot up to two points while under care.  Resting for the day adds another point as well.  So doing nothing can heal two points while under care and resting can regain three points per day.  Of course exalted charms and magic can do better than this.

Hero points (in this case motes) are faster to regenerate.  One hour of rest per point.  Special items, places, and assets can speed it up.  Assets at rank zero lets you recover one mote per two hours as long as your doing the activity that fits with the asset.  The asset allows a new way to recover motes at that point.  At rank one the asset recovery rate is the same as resting.  Now at rank two you regain two motes per hour instead of one.

A example would be you improve slayer to rank three.  Your exalted practices with the sword for three hours.  So your character regains nine motes.

With me so far?

Warboss Squee

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« Reply #25 on: October 29, 2015, 05:49:55 PM »
Reckon I've got it.

Snowman0147

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« Reply #26 on: October 29, 2015, 07:53:17 PM »
Now with hit points done we can focus on other stats.  Movement is the worst of might and agility so that is a four.  Initiative is agility plus wit so that is eight.  Limit is how many items you can carry which is worst of might and endurance so that is a four.  

By the I am using attribute modifier.  The modifier is the ten digit number of the attribute.

Personality is the worst of intellect and wit so again we are looking at four.  Finally you get points which is the worst of intellect and resolve.  Basically all the knowledge you learn and retain in your life.  This case you got four points.

You can spend them on improving ranks, buying new assets at rank zero, ten points to use on attributes, and traits.  Traits such as ox-body, sorcery, necromancery, three instant casting spells, and you get the drift.

Snowman0147

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« Reply #27 on: October 31, 2015, 05:34:37 PM »
So did you decide what to do with your four points?

Warboss Squee

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« Reply #28 on: October 31, 2015, 05:49:59 PM »
Ox Body, definitely. But I'm torn between other options.

Tell me about how you want to run Necromancy.

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« Reply #29 on: October 31, 2015, 07:29:42 PM »
Sorcery comes in two forms.  Rituals and rotes.  Rituals have no cost other than time to gather surrounding motes that is needed to cast the spell.  They tend to have longer effects.  Rotes are instant casting and consume your motes.  Their effects only last a mere moment if only that.

Sorcery comes in three levels.  Terrestrial, celestial, and solar.  Clearly only solars can get up to solar level magic.

So basiclly it is similar to 3rd edition.

Now necromancery follows the same rules, but it is opposite.  It goes with shadowlands, labyrinth, and oblivion levels with only abyssals having access to oblivion level.  Mainly while sorcery creates necromancery destroys.

Clearly you can only get the lowest level magic at the start.