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Other Games, Development, & Campaigns => Play by Post Games => Topic started by: Opaopajr on July 14, 2014, 07:22:07 PM

Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 14, 2014, 07:22:07 PM
I have my theoretical reservations on some 5e stuff. But actual play matters. So I shall put up and learn from GM experience.

Campaign Style - Open Table
I encourage others to come in, fashion an old school party, and tackle a quest. As time passes, more quests will appear. Events will bubble up from quests being completed, from NPCs being engaged, and general time passing. These events will generate new quest material -- and all faster than any one party can handle.

Parties are welcome to carouse and dither and separate and reform. I'm pretty laisse faire, except for no camping, killing, and looting brand new players upon arrival of their first Game Week. After that, I'm letting you be and studying RAW in action.

Character Generation - 4d6 drop lowest, or Standard Set
I'll set up a room for open dice rolls, and you can run from there. Not running variant rules yet, as I want to see the RAW.

Dice Site: http://rolz.org/
Dice Room: Livonia's Lament

Location - Time, Place, and Scope
Summer at a Silver Mine Boomtown on the Rain Shadow of a Mountain Range. Think of a small boomtown near the Sierra Nevada peaks, during the silver rush. Bigger lade point cities like Reno, NV or Sacramento, CA are near enough to supply subsistence, but far enough to be the edges of Campaign Scope. Survival, Nature, and Animal Handling are definitely worthwhile as there is considerable wilderness.

Names
Boomtown: Livonia's Lament.
Named for elder pioneer who stopped here, cried she cannot go any further, then died.

"Reno": Onerous.
A cheap play on Reno spelled backwards.

"Sacramento": Last Unction.
Again, a cheap play on the translation of Sacramento, and picking a sacrament.

Demographics
My first break with RAW. Not all races are well represented. Roll d% and equal to or below your roll is an available race to your character.

Human 01%, Mountain Dwarf 25%, Hill Dwarf 40%, Stout Halfling 55%, Lightfoot Halfling 70%, Wood Elf 85%, High Elf 95%

Start
Meet Area: Saloon. Bulletin.
Quests: Bounty - Claim Jumper, Bounty - Mayor Robbed, Investigate - Spooky Mine Shaft, Investigate - Unsettled Graveyard.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: LordVreeg on July 14, 2014, 08:16:32 PM
good luck to you all.  Real play does matter.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 14, 2014, 10:37:52 PM
Quote from: LordVreeg;768891good luck to you all.  Real play does matter.

Thanks Lord Vreeg.

You too are welcome anytime, though I do know you don't do D&D anymore. If you change your mind and don't want to futz with a character, there is a bucket of characters in the 5e Chargen topic. Just bring that, and lowered expectations for my GMing, and you'll blend right in.
;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 01:23:58 AM
Wood Elf Rogue, Acolyte Jester
Lvl 1, prof +2. Saves: DEX, INT. Alg: CG
HD: d8. HP: 7.  AC: 14

STR 11  (0), DEX 15 (2), CON 8 (-1), INT 12 (1), WIS 8 (-1), CHA 12 (1)

Racial: Darkvision 60', Keen Sense - perception, Fey Nature, Trance.
sub race: WIS +1. Elf Weapon Train - l./s. sword, l./s. bow. Fleet of Foot 35'. Mask of the Wild

Skills: Acrobatics (exp) +6, Insight (bkrd) +1, Perception (race) +1, Perform +3, Persuade +3, Religion (bkrd) +3, Stealth (exp) +6.

Tools: Thieves' Tools.

Background: Acolyte. Specialty: +2 Lang. Feature: Faithful's Shelter.
Pers: jolly. Ideal: mirth. Bond: misfortune's victims. Flaw: blue moods.
Gear: Holy Symbol, Scripture, 5x Incense, Vestments, Common Clothes, pouch +15 gp.

Wealth: 4d4x10 gp. Roll 8. 80+15 gp. Spent: 65 gp. Left: 30 gp.

Armor: Hide - 10 gp. AC 12+DEX.
Weapon:
20x Dart - 5 cp. +3 atk, 1d4+1, finesse, thrown (rng 20/60)
1x L. Bow - 50 gp. +3 atk, 1d8+1, ammo (rng 150/600), heavy, two-hand
20x Arrow - 1 gp.

Gear: Explorer's Kit - 10 gp, 2x Caltrops - 1 gp, Dice Set- 1 sp, Lamp - 5 sp, 4x Oil - 1 sp

Style/Bio: Celebrates his faith by entertaining travelers. Also tasked with keeping certain sacred groves filled with laughter and positivity. Tries friendliness first, then ranged attacks and run if things go bad. Long range attacks from hiding to known threats, and will use kiting to lure sacred grove threats away.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 02:42:41 AM
Durn, I reformatted what you gave me of your character. You can copy and paste in the same topic so you can adjust your own character later.

There were a few bookkeeping things (you get +1 HP sub-race). I have no idea what you rolled for your stat line either; next time use the dice room. ;) And we currently need you to roll Wealth, too. Your s. sword and hand xbow selections are interesting, and depending on your wealth roll might need to be altered.

Player: Durn
Bastian Swinesticker
Hill Dwarf Rogue, Criminal Smuggler

Lvl 1, prof +2. Saves: DEX, INT. Alg: CN
HD: d8. HP: 12.     AC: 14

STR 10 (0), DEX 16 (3), CON 17 (3), INT 10 (0), WIS 12 (1), CHA 7 (-2)

Race: CON +2. Spd 25'. Darkvision 60'. Resilience - Adv save v. poison & Resist poison dmg. Dwarf Weapons - battle axe, hand axe, throw hammer, war hammer. Artisan Tool - Mason's. Stonecutting.
sub-race: WIS +1. Dwarf Tough - HP +1/lvl

Lang: Common (Ute), Dwarf, Thieves' Cant

Skills: Athletics +2, Deception (bkrd) +0, Insight +3, Investigation +2, Perception +3, Stealth (bkrd, exp) +7.

Tools: Masons', Thieves' +4, Game Set - Dice.

Background: Criminal. Specialty: Smuggler. Feature: Criminal Contacts.
Pers: pessimist. Ideal: GOLD!. Bond: owes debts. Flaw: money>people.
Gear: Crowbar, Dark Common Clothes w/ Hood, pouch +15 gp.

Wealth: 4d4x10 gp. Roll 15. 150+15 gp. Spent: 161.1 gp. Left: 3.9 gp.

Armor:  Leather - 10 gp. AC 11+DEX.
Weapon:
2x S. Sword - 10 gp.  +5 atk, 1d6+3, finesse, light
(TWF S. Sword +5 atk, 1d6+3/1d6)
2x Dagger - 2 gp. +5 atk, 1d4+3, finesse, light, thrown (rng 20/60).
1x  Hand Xbow - 75 gp. +5 atk, 1d6+3, ammo (rng 30/120), light, loading.
20x Bolts - 1 gp.
Gear: Burglar's Kit - 16 gp, Dice - 1 sp, Masons' - 10 gp, Thieves' Tools - 25 gp.

Style/Bio:

EDIT: Updated and recalculated. Durn, is it final and ready to start?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 03:22:53 AM
Geraldine's
Main Saloon/City Hall/Courthouse/Bulletin Board

Owner: Geraldine. Big, brassy dwarf woman with a heart of gold. Upstanding, established citizen.

Area: Mostly clean, given the customer volume, and the more respectable meeting area among saloons. Large dining rooms in the back, boarder bedrooms above, piano and dais area near bar in the main room. Bedrooms are not for sex trade, though a blind eye is turned on working a room.

Bartenders/servers:
Georgette - Rough and tumble human female who's a charmer, and good singer.
Iodargyrite (a.k.a. Iodar) - Dwarf male with a welcoming reserve. Long on listening, short on words.
Grath - Human male heavy with intimidating glare, which he tries to use rarely. Big softy.

Piano Man: Fontaine, stout halfling male. Current bard in residence, genial, excruciatingly polite — a survival trait — and discreet local gossip.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 03:43:20 AM
Tunnels & Shafts
Bordello

Owner: Madame de Zay. Warm, yet calculating and mysterious. Halfling? Sickly, shaven dwarf?

Area: Lush, plush, and kitsch. Area is built like a maze.

-------

Fist of Ingots
Saloon

Owners: Alton & Denise. Human male & female twins, look light night and day, but both hard-nosed in business. Curt and savvy.

Area: Messier, denser, darker, and shadier. But seats and spittoons are clean, with well-priced booze, and some top shelf stuff. Owners don't want to slip into being the local den of thieves.

Bartender/bouncer: Grunner. Cheerful male mountain dwarf, likes to sing (badly) and indiscriminate lover of jokes (does he get them?). Gets morose after he has to crack heads.

-----------

The Honey Well
Dirtiest Saloon

Owner: Toya. Mirthless human female who doesn't put up with shit. Mercifully, usually stays in the back working.

Area: The den of thieves. Press of humanity, lots of alcoves; try to stay alive.

Bartender/bouncer: "Hunk". Enormous human male who has a weird accent and is extremely private. Some people believe his name is actually Hank.

------------

Vaux's Tools & Dried Goods Store
Tools & Dried Goods

Owner: Vaux. Quiet, unassuming, lightfoot halfling. Knows most people in town better than most, but won't readily gossip.

------------

Mayor/Judge "The Duke." Duke Silver. Male mountain dwarf. Embodiment of laissez faire, and perfectly fine with disorder, as long as it doesn't affect him.

Sheriff: Billy Good Legs. Male wood elf. Slow spoken, humorless, dead-eye shot. Avoids socializing and, like a snake, you don't see him strike.

Deputy: Groundhog Joon. Above average size human male. Talkative, nosy, tries to seem like your friend, likes things orderly-like.

Preacher: "Preacher Sometimes." Dispirited human male heading towards the sauce. Barely maintains his bi-weekly services with all the funerals he must do.

Doctor/counselor: "Sister Joyous." Beatific human female, kind eyes of few words.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Durn on July 15, 2014, 11:37:19 AM
Thanks for the re-format and the double-check.  I rolled 150gp.

Bastian Swinesticker
Hill Dwarf Rogue, Criminal Smuggler
Lvl 1, prof +2. Saves: DEX, INT. Alg: CN
HD: d8. HP: 12. AC: 14

STR 10 (0), DEX 16 (3), CON 17 (3), INT 10 (0), WIS 12 (1), CHA 7 (-2)

Race: CON +2. Spd 25'. Darkvision 60'. Resilience - Adv save v. poison & Resist poison dmg. Dwarf Weapons - battle axe, hand axe, throw hammer, war hammer. Artisan Tool - Mason's. Stonecutting.
sub-race: WIS +1. Dwarf Tough - HP +1/lvl

Lang: Common (Ute), Dwarf, Thieves' Cant

Skills: Athletics +2, Deception (bkrd) +0, Insight +3, Investigation +2, Perception +3, Stealth (bkrd, exp) +7.

Tools: Masons', Thieves' +4, Game Set - Dice.

Background: Criminal. Specialty: Smuggler. Feature: Criminal Contacts.
Pers: pessimist. Ideal: GOLD!. Bond: owes debts. Flaw: money>people.
Gear: Crowbar, Dark Common Clothes w/ Hood, pouch.

Wealth: 13 gp.

Armor: Leather - AC 15.
Weapon:
2x S. Sword - +5 atk, 1d6+3/1d6
2x Dagger - +5 atk, 1d4+3, finesse, light, thrown (rng 20/60).
1x Hand Xbow - +5 atk, 1d6+3, ammo (rng 30/120), light, loading.
20x Bolts -
Gear: Burglar's Kit, Dice, Masons' Tools, Thieves' Tools

Style/Bio:
Bastian works as a courier, bringing specialized items to out of the way settlements, but he prefers the easy life lounging around the Lake.  He spends as much time as he can there, until he runs out of money.  Sometimes he runs up some debts gambling or drinking and has to venture forth again.  He's probably got a tab running at every saloon.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 12:13:22 PM
You are short 9 silver, I get 151.1:
Roll 150 +15 from background pouch = 165. Spent 151.1 gp. Left 13.9 gp.

75 Hand Xbow
25 Thieves' Tools
10 S. Swd
10 S. Swd
10 Masons' Tools
16 Burglar's Pack
02 Dagger
02 Dagger
01 Bolts
00.1 Dice Set

IIRC Equipment chapter, 5e aspires to be closer to base silver for everyday, base copper for impoverished, and base gold is rarer and for bigger ticket items. So that gold and silver will go farther than the perhaps familiar "rich Uncle Moneybags" D&D. And I'm fine with players expressing things OOC in a decimal system for metagame shorthand.

Unless... you want those 9 silvers to go towards servicing a debt somewhere. ;)

EDIT: forgot Leather -10 gp. Sorry!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Durn on July 15, 2014, 12:20:42 PM
Perfect!  A debt to Hank!  He bought a "brace of knives" from him.  They're actually drinking buddies, so this minor debt weighs heavily upon Bastian's mind.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 15, 2014, 01:19:39 PM
I think I just need to work out the bio...

Hanalee Hondo
Human Fighter, Blacksmith Folk Heroine

Lvl 1, prof +2. Saves: STR, CON. Alg: CG
HD: d10. HP: 12. AC: 16

STR 15 (+2), DEX 13 (+1), CON 14 (+2), INT 10 (0), WIS 9 (-1), CHA 10 (0)

Race: +1 all stats
Lang: Common, Dwarvish

Skills: Athletics, Intimidation, Animal Handling (bkgrnd), Survival (bkgrnd)

Background: Folk Hero. Defining Event: Celestial Revelation. Feature: Rustic Hospitality.
Pers: Helpful. Ideal: Destiny! Bond: Childhood sweetheart. Flaw: Weakness for vice.
Tool Proficiencies: artisan's toolset, land vehicles
Gear: smith's tools, shovel, iron pot, common clothes (magenta tunic, black trousers, black cape), pouch +10 gp.

Armor:  Chainmail.
Weapon:
Warhammer
Shortsword
Light crossbow
20 bolts
Explorer's pack

Style/Bio:
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 15, 2014, 01:40:27 PM
I can't get that dice roller to work correctly in the room it's making me take the lowest result anyway I rolled..
18
 9
15
12
12
13

I'll have more detail tomorrow. Is this in order or can you arrange? Because in order that's a fighter if arranged I would go with a wizard or cleric.

Edit: High Elf it is so wizard it will be...
Bright Feather High Elf Wizard Sage

Str 9 (-1) Dex 14 (+2) Con 15 (+2) Wis 12 (+1) Int 19 (+4) Cha 13 (+1)
HP 8 AC 12 HD d6 Prof +2 Int/Wis

Alignment CG
Darkvision, Keen Senses , Fey ancestry, trance, elf weapon training
Background Sage specialty researcher
Trait Convinced that people are always trying to steal my secrets
Ideal Beauty
Bond I have an ancient text with terrible secrets that must not fall into the wrong hands
Flaw My duty to protect my students
Languages Common, Elven, Draconic, Dwarvish, Sylvan, Orc
Skills Arcana, History, Insight,
Investigation
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on July 15, 2014, 02:06:42 PM
Alric Feathersdown
Light foot halfing hunter

Lvl 1 Fighter, prof +2. Saves: Con, Str. Alg: NG
HD: d10. HP: 11. AC: 16

STR 7 (-1), DEX 18 (4), CON 12 (1), INT 11 (0), WIS 14 (2), CHA 14 (2)

Race: Dex +2. Spd 25'. Lucky Reroll ones on Attack, Ability checks and Saves. Brave - Advantage versus Frightened effects. 1/2Ling nimbleness. Move through Mdm creature spaces.
sub-race: Cha +1. Naturally stealth, May hide behind mdm Creature

Lang: Common (Ute), halfling

Fighting style : Archery +2 to hit Ranged weapons
Second Wind 1 / r : Bonus action regain 1d10 +1 Hpts.

Skills: Animal Handling* (+4 ), Athletics* (+1),  Perception* (+4 ), Survival* (+4),

Tools: Woodworking kit*

Background: Folk Hero Feature: Rustic Hospitality   Defining moment: saved people during a forest fire.
Pers: Helpful Ideal: Freedom  Bond: I am one with the woods   Flaw: Overly trusting
Gear: Shovel, Iron Pot, Set of common clothes, Purse of 10 Gp

Wealth: 31 gp 3 sp 4 cp

Armor: Leather AC 16
Weapon:
Short Bow   +8  1d6 + 4 Peircing  80/320
Hand axe    +1   1d6 - 1  Thrown +8 1d6 +4  20/60
Dagger       +6   1d4 + 4    Thrown +8  1d6 + 4 20/60
Short Sword   +6 1d6 + 4

Gear:
Starting 140 + 10gp in pouch
         Cost-Weight
Leather 10-8
2 Hand Axes 10-4
Short Bow  25-2
Short Sword 10-2
Dagger 2-1
20 Arrows 1   -1
Quiver 1-1
   Total   59-19

BAckpack 2      5
Bedroll 1      7
2 Sets common clothes   1      6
Fishing Tackle 1      4
2 Oil Flask    .2      2
Mess Kit .2      1
3 days rations 1.5      6
Tinder Box    .5      1
Water skin X 2  .4      10
Whet stone .01      1
2 flask, nice .1      2
silk rope (50 ft) 10      5
Waxed Twine (50 ft) .2      1
Tarp canvas 8X8      2      18
      Total   20.11      69


Iron Pot  0-10
Pouch  0-1
Shovel  0-5
Woodcarving Kit   0-5
         21

Mastiff 30-195 lb Capacity
Saddle Bags  4-8
Pack Saddle 5-15
3 days feed    .15-30
               39.15-53

Cash left 31 gp 3 sp 4 cp

Style/Bio - While a hunter, Alric is not one that believes that it requires a lonely existence. He is friendly and enjoys what civilization has to offer. He would enjoy a nights rest in a soft bed, as much as, the solitude and comfort of a tall standing oak and babbling brook. Recently he forewarned a town of an onrushing forest fire and managed to save a few people from buildings as they caught fire. He does not consider himself a hero but for some reason others do.

Had same issues Marley rolled each individually.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 03:29:52 PM
By RAW you can rearrange 4d6 drop lowest, as well as Standard Set. And don't worry, I flub that die roller thing like nobody's business all the damn time. Do your best, I too had to scrounge around the help files to figure out the functions!

I'm going to audit/format assist PCs now. I'll be setting up IC topic soon, as in by tomorrow (first party stragglers, get your character in soon!). I will repost main NPCs in the topic's beginning -- please follow afterward with your final PC sheets -- and this will serve us as easy reference. Once the IC topic comes up, please give each other about an hour to get our reference material on there before chatting IC. Thanks.

EDIT: A HA! They wrote the example wrong. "L" is for take the lowest. "I" (capital I) is for drop lowest.

repeat 6 4L6 is WRONG.
repeat 6 4I6 is RIGHT.

Hope that helps! :D

EDIT 2: Whoever Jo is, redo that. You rolled all those numbers only to take the lowest die. :(
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 03:50:36 PM
Nice! Taking that Quickstart Equipment is good way to net some costly equipment. Still need to fill in a Fighting Style, which may readjust your weapon readouts.

Player: Mr. Kent
Hanalee Hondo
Human Fighter, Blacksmith Folk Heroine

Lvl 1, prof +2. Saves: STR, CON. Alg: CG
HD: d10. HP: 12. AC: 16

STR 15 (+2), DEX 13 (+1), CON 14 (+2), INT 10 (0), WIS 9 (-1), CHA 10 (0)

Race: +1 all stats
Lang: Common, Dwarvish

Class: Fighting Style - TWF, +mod on 2nd attack. Second Wind 1/rest - Bonus action, 1d10+Lv. HP.

Skills: Athletics +4, Intimidation +2, Animal Handling (bkgd) +1, Survival (bkgd) +1.

Tool Proficiencies: Smiths', Vehicles - land

Background: Folk Hero. Defining Event: Celestial Revelation. Feature: Rustic Hospitality.
Pers: Helpful. Ideal: Destiny! Bond: Childhood sweetheart. Flaw: Weakness for vice.
Gear: smith's tools, shovel, iron pot, common clothes (magenta tunic, black trousers, black cape), pouch +10 gp.

Wealth: N/A+10 gp. Left 10 gp.

Quickstart Equipment
Armor:  Chainmail - 75 gp. AC 16 (req. STR 13)
Weapon:
1x Warhammer - 15 gp. +4 atk. 1d8+2. versatile (1d10).
1x Shortsword - 10 gp. +4 atk. 1d6+2. finesse, light.
(TWF Warhammer Shortsword. +4 atk. 1d8+2/1d6+2.
1x Light crossbow - 25 gp. +3 atk. 1d8+1. ammo (rng 80/320), loading, two-handed
20x bolts - 1 gp.
Gear: Explorer's pack - 10 gp

Style/Bio: Once apprenticed to the top armorer in Livonia's Lament, Hanalee was set to make a good living as the town's prospects increased. One day a great celestial being visited her forge, and granted her a revelation (of sorts): being a smith was not her Destiny. Though the entity was vague on the details, it intimated that to discover her Destiny, she would need to strike out on her own.

Hanalee secluded herself for thirty days and forged a new set of armor and weapons for herself. Against the recommendations of friends she left her secure blacksmith job and went out to discover her Destiny as an adventurer-for-hire.

EDIT: Added TWF and Recalculated. Mr. Kent, are we finalized?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 15, 2014, 04:22:54 PM
Jo is me. You want me to redo what?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Arkansan on July 15, 2014, 04:26:20 PM
Name: Caden Ironoak
Human, Fighter
Lvl 1, prof +2. Saves:STR, CON. Alg:CN
HD: d10. HP:13. AC: 15


STR 11 (0), DEX 17 (3), CON 16 (3), INT 12 (1), WIS 15 (2), CHA 9 (-1)

Race: Ability scores +1. Speed 30'.

Languages: Common, Dwarf

Skills: Intimidation, Perception, Deception(bkgrnd), Stealth(bkgrnd)

Background: Criminal Specialty: Enforcer Trait: Always have a plan
Ideal: People Bond:Family Flaw:Someone went to prison for me and I'm cool
with that.

Gear:

Backpack
Rapier 1d8 Piercing Finesse
Dagger 1d4 Piercing Finesse
Studded Leather Armor
Crowbar
Waterskin
Common Clothes
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 05:32:27 PM
Yay, a real audit, love all that extra gear! Invoke - double entry bookkeeping powers!

STR 7 is -2, by the way; feel free to re-select skills & weapons now that you know. However the schizophrenic hand axe is a hoot! Like the reminder text for Second Wind and the like, thanks. Woodworking is sadly broken up into Carpentry and Woodcarving, so gotta pick one (edit: Ah, I see. Woodcarver further down the gear line). Leather AC is a touch lower.

Flask Nice and Wax Twine are not in the core equipment list, but I think they are nice touches and will give them to you at your price. Tarp Canvas 8x8 however is in there under trade goods, Canvas at 1 sp/1 sq. yd. Cloth is usually by the yard/meter, so that brings your 8x8 to 64 yds, which is 6.4 gp. Even by the foot, 2 gp is quite off for 8'x8', as we're barely looking at a gold piece. You'll have to clarify it for me, though you should have plenty of gold.

I really do appreciate the weight info. However as I'm avoiding most variant rules in this RAW run, as long as you are within Carrying Capacity (STRx15, or Vehicle rating) you are fine. By the way, your CC is 105 lbs., and your Mastiff is 195 lbs.; your weight is fine as long as you let your dog carry most of it.

EDIT: Readjusted and recalculated. Are you OK with this and ready to finalize, Artifacts of Amber?

Player: Artifacts of Amber
Alric Feathersdown
Lightfoot Halfing Hunter, Folk Hero

Lvl 1 Fighter, prof +2. Saves: STR, CON. Alg: NG
HD: d10. HP: 11. AC: 15

STR 7 (-2), DEX 18 (4), CON 12 (1), INT 11 (0), WIS 14 (2), CHA 14 (2)

Race: Dex +2. Spd 25'. Lucky - Reroll ones on Attack, Ability checks and Saves. Brave - Advantage versus Frightened effects. 1/2Ling nimbleness. Move through Md. creature spaces.
sub-race: Cha +1. Naturally stealthy - May hide behind Md. Creature

Lang: Common (Ute), halfling

Class: Fighting style - Archery +2 to hit Ranged weapons
Second Wind 1/rest - Bonus action regain 1d10+Lv. HP.

Skills: Animal Handling (bkrd) +4, Athletics +0,  Perception +4, Survival (bkrd) +4,

Tools: Woodcarver's, Vehicles - Land

Background: Folk Hero Feature: Rustic Hospitality  Defining Moment: saved people during a forest fire.
Pers: Helpful Ideal: Freedom Bond: I am one with the woods Flaw: Overly trusting
Gear: Woodcarving Tools, Shovel, Iron Pot, Set of common clothes, Purse of 10 Gp

Wealth: 5d4x10 gp. Roll 14. 140+10 gp. Spent 117.5 gp. Left 32.5 gp.

Armor + Weapons = 58 gp
Armor: Leather - 10 gp. AC 11+DEX
Weapon:
1x Short Bow - 25 gp. +8 atk. 1d6+4. ammo (rng 80/320), two-handed
20x Arrows - 1 gp.
1x Short Sword - 10 gp. +6 atk. 1d6+4. finesse, light.

1x Dagger - 2 gp. +6 atk. 1d4+4. finesse, light, thrown (rng 20/60)
(TWF Dagger. +6 atk. 1d4+4/1d4.)
(Thrown (TWF) Dagger. +8 atk. 1d4+4/(1d4).)

2x Hand axe - 5 gp. +0 atk. 1d6-2. light, thrown (rng 20/60)
(TWF Hand axe. +0 atk. 1d6-2/1d6-2.)
(Thrown (TWF) Hand axe. +8 atk. 1d6+4/(1d6).)

Personal gear = 19.11 gp
Gear: Rope Silk 50' - 10 gp, Backpack - 2 gp, 2x Whiskey good - 2 gp, Tent 2-person Weather Treated - 2.24, Bedroll - 1 gp, Fishing Tackle - 1 gp, Quiver - 1 gp, 2x Common Clothes - 0.5 gp, 3x Rations - 0.5 gp, Tinder Box - 0.5 gp, Mess Kit - 0.2 gp, Wax Twine 50' - 0.2 gp, 2x Water skin - 0.2 gp, 2x Oil - 0.1 gp, 2x Flask Nice - 0.05 gp, Whetstone - 0.01 gp.

Vehicle gear = 34.15 gp
Vehicle: Mastiff - 25 gp (Mv 40', Carry 195 lbs), Saddle Bags - 4 gp, Pack Saddle - 5 gp, 3x feed/day - 0.05 gp

Trinket: Nightmarish Idol that disturbs my sleep.

Style/Bio: While a hunter, Alric is not one that believes that it requires a lonely existence. He is friendly and enjoys what civilization has to offer. He would enjoy a nights rest in a soft bed, as much as, the solitude and comfort of a tall standing oak and babbling brook. Recently he forewarned a town of an onrushing forest fire and managed to save a few people from buildings as they caught fire. He does not consider himself a hero but for some reason others do.



Alric the Folk Hero - Leather Armor, 2 Hand axes, Short bow, 20 Arrows, Short Sword, Dagger, Quiver, 2 nice leather flask with good whiskey 2 pint size, 20 feet silk rope, 20 feet waxed twine, Tinder box, Pouch with all but 5 gp which is hidden on Alric, Set of common clothes worn.

Total weight carried 27.3


Mal the mastiff - Back pack, Bedroll, 2 sets common clothes, Fishing tackle, 2 flask oil, Mess kit, 3 days rations, 2 water skins with water, whetstone, 30 feet silk rope, 30 feet waxed twine, waterproof canvas tarp 8X8 feet, Iron Pot, Shovel, Pack saddle saddle bag, 3 days feed.

Total weight carried 137.7
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 05:34:50 PM
Quote from: Marleycat;769214Jo is me. You want me to redo what?

Did you get a better stat line roll? From what I saw in the Dice Room, you ended up rolling and keeping lowest. As hardcore as I may be, :p, I still think that's unfair to yourself. Just input "repeat 6 4I6" if you want to do it over.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 15, 2014, 05:47:46 PM
Yes, starting equipment rocks--and I'll say Hannalee made her martial weapons herself. I can't believe I forgot to copy my style though, because I was really excited about it when I chose it- I decided on TwoWeapon Fighting.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 15, 2014, 07:58:24 PM
Quote from: Opaopajr;769253Did you get a better stat line roll? From what I saw in the Dice Room, you ended up rolling and keeping lowest. As hardcore as I may be, :p, I still think that's unfair to yourself. Just input "repeat 6 4I6" if you want to do it over.

Ok. Let me start over with the ability scores.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 15, 2014, 08:05:46 PM
I'm Mr Graves in the roller: 13 ;   13 ;   15 ;   14 ;   17 ;   13  raw rolls, very nice indeed, I'm making a Human Cleric.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 08:15:19 PM
Mostly done! Just need Fighting Style, Game Set type, and Wealth roll to cover purchased gear. I suspect there will be an abundance of money left over as very little was purchased. Quickstart Equipment is in Class chapter, and pre-made Packs are in the Equipment chapter. Those may save you time.

EDIT: Readjusted and Recalculated. Arkansan, are you OK with this and ready to finalize?

Player: Arkansan
Caden Ironoak
Human Fighter, Criminal Enforcer

Lvl 1, prof +2. Saves:STR, CON. Alg:CN
HD: d10. HP:13. AC: 15

STR 11 (0), DEX 17 (3), CON 16 (3), INT 12 (1), WIS 15 (2), CHA 9 (-1)

Race: Ability scores +1. Speed 30'.

Languages: Common, Dwarf

Class: Fighting Style - Duelist, +2 dmg if wield one-weapon only.
Second Wind 1/rest - Bonus action, regain 1d10+Lv. HP.

Skills: Intimidation +1, Perception +4, Deception (bkrd) +1, Stealth (bkrd) +5.

Tools: Game set - Playing Cards, Thieves'.

Background: Criminal. Specialty: Enforcer. Feature: Criminal Contacts.
Trait: Always have a plan Ideal: People Bond:Family Flaw:Someone went to prison for me and I'm cool with that.
Gear: Crowbar, Dark Common Clothes w/ Hood, Pouch +15 gp.

Wealth: 5d4x10 gp. Roll 9. 90+15 gp. Spent 85 gp. Left 20 gp.

Armor: Studded Leather - 45 gp. AC 12+DEX.
Weapon:
1x Rapier - 25 gp. +5 atk. 1d8+3. finesse.
(TWF Rapier & Dagger. +5 atk. 1d8+3/1d4.)
(Duelist Rapier. +5. 1d8+5.)

4x Dagger - 2 gp. +5 atk. 1d4+3. finesse, light, thrown (rng 20/60).
(Duelist Dagger. +5 atk. 1d4+5.)

Gear: Backpack - 2 gp, Bedroll - 1 gp, 6x Rations - 0.5 gp, Playing Cards - 0.5 gp, Water Skin - 0.2 gp. 3x Oil - 0.1 gp

Style/bio: Age: 30. Height: 6'ft. Weight:185lbs. Eyes: Blue. Hair: Light Brown

Caden is a fixer. He fixes problems, for a price of course. Someone won't pay up? No problem he can handle that. Think your bookkeeper has sticky fingers? Caden has the solution for that too. A competitor moving in on your turf? Caden can convince him to move on to other real estate. Got on the wrong side of the law and need someone to stand good for you in a judicial duel? Caden would be happy to prove your innocence in the sight of Gods and Men, so long as you prove your purse is full first.

Caden isn't a terribly charismatic person, he is gruff of manner and criss crossed with scars. He makes few friends, but none of those who call him friend have ever questioned his loyalty. Home and family are somewhere but he his always careful in with his words when discussing such things. Anytime Caden hits a payday his coin is often shipped promptly out of town, all always to be delivered directly to his family though none can say just who and where they are.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 08:41:41 PM
So far I have Durn and Mr. Kent done, they just need to finalize. We'll have you copy & paste your similar format PCs soon enough on the IC topic tomorrow.

I still need Artifacts of Amber and Arkansan to answer some questions to finish up their character. Very close to almost done.

I have Marleycat and Dragoner still in generation. Post them soon! :) By tomorrow we shall do a final audit of you two and set the six of you off.

So far we have six, and that's a big number. But you'll all be gentle, yes? :)

I need to check up on Library Lass and any others from the General RPG forum if they can get it done by tomorrow. Otherwise they will be the first newcomers for the next batch of open table players. Any new batch of players after tomorrow's cut off will likely get a new ver. 2.0 topic so as to keep things clean. Hopefully it will help processing groups in smaller chunks.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Arkansan on July 15, 2014, 08:48:09 PM
I rolled a 9 on 5d4. For fighting style I am going with Duelist, for my game set I will go with a set of playing cards. On my equipment situation I would like to add a bedroll, a few days rations, a couple more daggers and a flask of oil if I can afford it.  
 
As for the bio

Age: 30
Height: 6'ft
Weight:185lbs
Eyes: Blue
Hair: Light Brown

Bio:
Caden is a fixer. He fixes problems, for a price of course. Someone won't pay up? No problem he can handle that. Think your bookkeeper has sticky fingers? Caden has the solution for that too. A competitor moving in on your turf? Caden can convince him to move on to other real estate. Got on the wrong side of the law and need someone to stand good for you in a judicial duel? Caden would be happy to prove your innocence in the sight of Gods and Men, so long as you prove your purse is full first.

Caden isn't a terribly charismatic person, he is gruff of manner and criss crossed with scars. He makes few friends, but none of those who call him friend have ever questioned his loyalty. Home and family are somewhere but he his always careful in with his words when discussing such things. Anytime Caden hits a payday his coin is often shipped promptly out of town, all always to be delivered directly to his family though none can say just who and where they are.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 15, 2014, 09:07:20 PM
New statline 13, 14, 18, 10, 11, 7....that's still a High Elf Wizard. Str 7 Dex 15 Con 14 Int 19 Wis 10 Cha 11
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 09:12:51 PM
Quote from: Marleycat;769342New statline 13, 14, 18, 10, 11, 7....that's still a High Elf Wizard. Str 7 Dex 15 Con 14 Int 19 Wis 10 Cha 11

You were the one to roll d% 92, right? (I do see the other d100s, but I guess they are for something else.) That's awesome high — and almost a High Elf. ;) Still gets you a Wood Elf, though. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on July 15, 2014, 09:40:26 PM
STR 7 is -2, by the way; feel free to re-select skills & weapons now that you know. However the schizophrenic hand axe is a hoot! Like the reminder text for Second Wind and the like, thanks. Woodworking is sadly broken up into Carpentry and Woodcarving, so gotta pick one (edit: Ah, I see. Woodcarver further down the gear line). Leather AC is a touch lower.

Dang missed the str penalty but everything stays the same.

Hand axe is weapon and tool, see all woodsmen having one or two since I can throw it effectively.

Yeah had studded leather first  then sold down for gear. Had number stuck in head I guess :)


Flask Nice and Wax Twine are not in the core equipment list, but I think they are nice touches and will give them to you at your price. Tarp Canvas 8x8 however is in there under trade goods, Canvas at 1 sp/1 sq. yd. Cloth is usually by the yard/meter, so that brings your 8x8 to 64 yds, which is 6.4 gp. Even by the foot, 2 gp is quite off for 8'x8', as we're barely looking at a gold piece. You'll have to clarify it for me, though you should have plenty of gold.

I wanted him to have a personal water supply so leather ones but nice leather Flask :)  And gotta have Twine :)

Canvas tarp is 8 foot by 8 foot. Priced it as a cheaper 2 person tent, didn't Think to look in trade goods. I would prefer a nice 2gp one that is mostly water proofed or waxed :)

I really do appreciate the weight info. However as I'm avoiding most variant rules in this RAW run, as long as you are within Carrying Capacity (STRx15, or Vehicle rating) you are fine. By the way, your CC is 105 lbs., and your Mastiff is 195 lbs.; your weight is fine as long as you let your dog carry most of it.

no problem better to provide and not need then other way. Will break up list in what I have and what is on the mastiff. He is mostly a friendly pack animal. I be weak and crap :)

I will travel pretty light myself!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 15, 2014, 09:52:38 PM
Quote from: Opaopajr;769346You were the one to roll d% 92, right? (I do see the other d100s, but I guess they are for something else.) That's awesome high — and almost a High Elf. ;) Still gets you a Wood Elf, though. :)

Yes. Wood Elf? Interesting that makes a great Archer Fighter, Cleric or against type Wizard.... hmm...let's keep her s wizard and go Int 18, Wis 12, Cha 10, Str 7, Dex 15, Con 14. Her Background should be Acolyte with the quick start equipment with a short sword and bow.. (Wannabe priestess). Languages...Common, Elven, Sylvan, Draconian.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 15, 2014, 10:02:35 PM
Artifacts of Amber, heh, an eccentric after my own heart. I shall rule that it will be a Tent 2-person, but Weather Treated with tallow! This will tack on the equivalent of one Oil Flask - 0.1 gp, plus Labor - 0.14 gp. This will bring you to a nice round 113.5 gp and make all our lives easier.

Good? Please double check and confirm.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 15, 2014, 10:28:31 PM
(http://dragonersdomain.com/forum/download/file.php?id=186)

Karnath the Unclean
Rashemi Cleric, Acolyte
Lvl 1, PB +2. Saves: WIS, CHA. Alignment: LG
HD: d8. HP: 11. AC: 18.

STR 15 (+2), DEX 14 (+2), CON 16 (+3), INT 14 (+2), WIS 18 (+4), CHA 14 (+2)

Race: Human, Female, 5’3, 145lbs.

Lang: Common, Sylvan, Orc, and Abyssal

Skills: Insight, Medicine, Perception, and Investigation.

Background: Acolyte - Feature: Shelter of the Faithful

Personality Trait: I see omens in every event and action. The gods try to speak to us, we just need to listen  Ideal: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) Bond: I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

Gear: A holy symbol (a gift to you when you entered the priesthood), a prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15gp.

Divine Domain: Life

Wealth: 15gp

Armor: Scalemail & Shield
Weapons: Mace, Light Crossbow, 20 Bolts.

Gear: Explorer’s Pack. Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Trinket, An old chess piece made from glass.*

Spells: Cantrips – Light, Sacred Flame and Thaumaturgy; Spells – Command, Cure Wounds.

Bio: Working at the local temple, in preparing the dead, she caught the corrupt patriarchy looting the corpses; however, it was turned around on her and she was accused and declared “unclean” for activities with the dead. Through heroic action, she seeks divine intervention to stop the hierarchy from building the eschaton through her temple.

*Going to buy some more gear and maybe weapons.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Arkansan on July 15, 2014, 10:54:58 PM
Yep works for me. If it is all wrapped up then I am ready to go.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 15, 2014, 11:20:41 PM
I'll do my best to finish her tomorrow but it's ok if you put me in the second batch. I have to do her Trait, bond, flaw, ideal and my spells/cantrips.

Cantrips- Mage Hand, Prestidigitation , Ray of Frost....spells known. Mage Armor, Sleep, Identify, Charm Person, Magic Missile, Silent Image.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 15, 2014, 11:27:39 PM
Quote from: Marleycat;769382I'll do my best to finish her tomorrow but it's ok if you put me in the second batch.

Wait, you are our wizard! Stay in the first batch.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 16, 2014, 01:15:00 AM
Hanalee Hondo's Secret Origin (I mean Bio):

Once apprenticed to the top armorer in Livonia's Lament, Hanalee was set to make a good living as the town's prospects increased. One day a great celestial being visited her forge, and granted her a revelation (of sorts): being a smith was not her Destiny. Though the entity was vague on the details, it intimated that to discover her Destiny, she would need to strike out on her own.

Hanalee secluded herself for thirty days and forged a new set of armor and weapons for herself. Against the recommendations of friends she left her secure blacksmith job and went out to discover her Destiny as an adventurer-for-hire.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 16, 2014, 01:39:32 AM
Marleycat's Character (Bright Leaf) -

Personality Trait: I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.

Ideal: Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any)

Bond: I will someday get revenge on the corrupt temple
hierarchy who branded me a heretic.

Flaw: I put too much trust in those who wield power within
my temple's hierarchy.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 16, 2014, 01:42:53 AM
Quote from: dragoner;769385Wait, you are our wizard! Stay in the first batch.

I sense pressure.:)

I'm in I have a friend helping me get Bright Leaf coherent for Opa.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 16, 2014, 01:45:46 AM
Quote from: dragoner;769432Marleycat's Character (Bright Leaf) -

Personality Trait: I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.

Ideal: Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)

Bond: I will someday get revenge on the corrupt temple
hierarchy who branded me a heretic.

Flaw: I put too much trust in those who wield power within
my temple’s hierarchy.

You nailed it!!!!! That screams Wood Elf Wizard. I never thought you could take the open stuff for some dumb reason.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 16, 2014, 01:52:38 AM
Quote from: Marleycat;769435You nailed it!!!!! That screams Wood Elf Wizard.

We're both heretics. ;)

Tomorrow I can get this all formatted and posted if Opaopajr doesn't beat me to it, we all should be good to go. Getting tired now.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 16, 2014, 01:57:08 AM
Quote from: dragoner;769439We're both heretics. ;)

Tomorrow I can get this all formatted and posted if Opaopajr doesn't beat me to it, we all should be good to go. Getting tired now.

Thanks, it's bedtime for me also. But the game should be fun.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 16, 2014, 04:46:19 AM
Love the picture! Nice touch!

On to the bad news, your skills are half wrong. Class grants only 2 from: History, Insight, Medicine, Persuasion, and Religion. Background grants: Insight and Religion. Perception and Investigation are not RAW, sorry. (I know, right? Clerics without Perception?) Since your Background is redundant with two, that leaves you a real choice of History, Medicine, and Persuasion. Please let me know what you choose! :)

I see you faithfully typed out the background in full. A good habit, perhaps. Gonna group background in a block, and carriage return for my aging eyes.

Yay, another Quickstart Equipment selection! It is fast, isn't it? Still got 15 gp to spend, so let me know.

Giving Trinket its own space, just so I remember in case I wanna use it.

Player: Dragoner
Karnath the Unclean
Rashemi Cleric, Acolyte
Lvl 1, PB +2. Saves: WIS, CHA. Alignment: LG
HD: d8. HP: 11. AC: 18.

STR 15 (+2), DEX 14 (+2), CON 16 (+3), INT 14 (+2), WIS 18 (+4), CHA 14 (+2)

Race: All stats +1. Human, Female, 5’3, 145lbs.

Lang: Common, Sylvan, Orc, and Abyssal

Class: Spellcasting. Divine Domain - Life.

Skills: Insight (bkrd) +6, Religion (bkrd) +4, ?? , ??.

Tools: N/A

Domain - Life: Bonus Prof - Heavy Armor. Disciple of Life - Lv. 1+ spell heals give extra 2+Spell Lv. HP. Domain Spells - 1st. Bless (30', conc) & Cure Wounds (touch)

Spells DC: 14. Spell Atk: +6.
Slots: at-will/2. Prep: 5+domain (Bless (30', conc) & Cure Wounds (touch))
Cantrips - Light (touch), Sacred Flame (60'), Thaumaturgy (30').
1st - ??, ??, ??, ??, ??

Background: Acolyte  Feature: Shelter of the Faithful
Personality Trait: I see omens in every event and action. The gods try to speak to us, we just need to listen  
Ideal: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
Bond: I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
Gear: A holy symbol (a gift to you when you entered the priesthood), a prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15gp.

Wealth: 15 gp. Spent ?? gp. Left ?? gp.

Armor: Scale Mail - 50 gp. AC 14+DEX, Stealth disadv. Shield - 10 gp. AC +2
Weapons:
1x Mace - 5 gp. +4 atk. 1d6+2.
1x Lt. Xbow - 25 gp. +4 atk. 1d8+2. ammo (rng 80/320), loading, two-handed
20x Bolts - 1 gp.

Gear: Explorer’s Pack (backpack, bedroll, mess kit, tinderbox, 10x torches, 10x rations, water skin, rope hemp 50') - 10 gp.

Trinket: An old chess piece made from glass.

Bio: Working at the local temple, in preparing the dead, she caught the corrupt patriarchy looting the corpses; however, it was turned around on her and she was accused and declared “unclean” for activities with the dead. Through heroic action, she seeks divine intervention to stop the hierarchy from building the eschaton through her temple.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 16, 2014, 05:34:52 AM
Piecing together your character from what you've mentioned so far. Hope this helps. I'm a bit of a machine when it comes to this stuff, cranking it out.

OK, we need you to select only two Class skills from: Arcana, History, Investigation, and Medicine. Acolyte provides Insight and Religion, which again are redundant among your class choices. So that leaves those class four. Entertainingly, the Fighter and Rogue are the Perception proficient classes -- and you can't get it from a background yet, either.

If you want to take advantage of the Elven Weapon training for s./l. swords and s./l. bows -- and who wouldn't? -- you're going to have to roll for wealth. The quickstart wizard equipment options just don't cover it. Given that is 4d4x10 for Wizards and Rogues, and a Wizard's Spellbook is 50 gp, you can also arrive to the weird anomaly of not even enough money for a spellbook (mercifully your class gives your 1st one free).

It's your call. But I stat-ed you out with your desired Short Sword, and a Short Bow just in case you need to save money. We'll figure this all out once you decide to quickstart equip or roll for it. Packs, though a touch over-costed, save shopping time, too.

Oh, also select between Acolyte scriptures or sacred wheel. And an alignment.

Player: Marleycat
Bright Feather
Wood Elf Wizard, Acolyte

Lvl 1, prof +2. Saves: INT, WIS. Alg: CG
HD: d6. HP: 8. AC: 12.

STR 7 (-2), DEX 15 (2), CON 14 (2), INT 18 (4), WIS 12 (1), CHA 10 (0)

Race: Darkvision 60'. Keen Sense - Perception. Fey Nature. Trance.
sub race: WIS +1. Elf Weapon Train - l./s. sword, l./s. bow. Fleet of Foot 35'. Mask of the Wild

Lang: Common, Draconian, Elven, Sylvan.

Skills: Arcana +6, History +6, Insight (bkrd) +3, Perception (race) +3, Religion (bkrd) +6.

Class: Spellcasting. My First Spellbook. Arcane Recovery 1/day - After a rest, recover combined slots worth = 1/2 Lv (min 1).

Tools: N/A

Spells DC: 14. Spell Atk: +6
Slots: at-will/2. Prep: 5
Cantrips: Mage Hand (30'), Prestidigitation (10'), Ray of Frost (60').
Known: 1st - Charm Person (30'), Identify (touch, rite), Mage Armor (touch), Magic Missile (120'), Silent Image (60', conc), Sleep (90').

Background: Acolyte. Specialty: +2 Lang. Feature: Faithful's Shelter.
Pers: I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
Ideal: Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)  
Bond: I will someday get revenge on the corrupt temple
hierarchy who branded me a heretic.
Flaw: I put too much trust in those who wield power within
my temple’s hierarchy.
Gear: Holy Symbol, Sacred Wheel, 5x Incense, Vestments, Common Clothes, pouch +15 gp.

Wealth: 4d4x10 gp. Roll 8. 80+15 gp. Spent: 76 gp. Left: 19 gp.

Armor: N/A
Weapon:
1x S. Sword - 10 gp. +3 atk. 1d6+2. finesse, light.
1x S. Bow - 25 gp. +3 atk, 1d6+2, ammo (rng 80/320), two-hand
20x Arrow - 1 gp.

Gear: Explorer's Pack - 10 gp, Component Pouch -  25 gp, Herbalist Kit - 5 gp.

Style/Bio: Hgt 5'7". Wgt 120 lbs.

Trinket: Half a floor plan for a temple, castle, or similar structure.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on July 16, 2014, 10:33:49 AM
Okay load out for Alric. I'm goofy and enjoy this part :)


Adventure/woods wear

Leather Armor, 2 Hand axes, Short bow, 20 Arrows, Short Sword, Dagger, Quiver,
 2 nice leather flask one whiskey other water 2 pint size, 20 feet silk rope, 20 feet waxed twine,
 Tinder box, Pouch with all but 5 gp which is hidden on Alric, Set of common clothes worn.

Total weight carried 27.3


On Mal the mastiff - Back pack, Bedroll, 2 sets common clothes, Fishing tackle, 2 flask oil,
 Mess kit, 3 days rations, 2 water skins with water, whetstone, 30 feet silk rope,
 30 feet waxed twine, waterproof canvas tarp 8X8 feet, Iron Pot, Shovel,
 Pack saddle saddle bag, 3 days feed.

Total weight carried 137.7


Minus 2 more gold for some decent hard liquor of some type. Water flask is nice because it is double capacity while the other is a nice whiskey flask :)

So remaining gold is 32gp 5 sp  or there about. Not to concerned should hold out a little while.

Forgot a Trinket roll which was an 8 so got a Nightmarish Idol that disturbs my sleep. Lets say I found it in the aftermath of the Forest fire and it may be a cause or some other secret revealed in the flames.

As far as what I am doing in town. Just wandered in, traded some fur and meat to Vaux's. Just seeing what is up.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 16, 2014, 10:36:16 AM
Mine's finalized - thanks Opa!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 16, 2014, 12:45:03 PM
Rolled 80 gold. Skills Arcana and History.  Gear-explorer's pack, herbalist kit. Sacred Wheel. Alignment CG. Trinket-Half of a floorplan for a temple, castle, or some other structure. Ht: 5'7" Wt: 120 lbs. Spell Component pouch if I can afford it if not my arcane focus is a multicolored crystal with a feather like a fetish bag.

You see this Opa? It could be very helpful for you..http://media.wizards.com/downloads/dnd/LoCS_Stats_Next.pdf (http://media.wizards.com/downloads/dnd/LoCS_Stats_Next.pdf)

Save profs should be INT/WIS not DEX and HD is d6 so Brightleaf should have 8 hitpoints.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 16, 2014, 06:44:08 PM
Quote from: Marleycat;769599Rolled 80 gold. Skills Arcana and History.  Gear-explorer's pack, herbalist kit. Sacred Wheel. Alignment CG. Trinket-Half of a floorplan for a temple, castle, or some other structure. Ht: 5'7" Wt: 120 lbs. Spell Component pouch if I can afford it if not my arcane focus is a multicolored crystal with a feather like a fetish bag.

You see this Opa? It could be very helpful for you..http://media.wizards.com/downloads/dnd/LoCS_Stats_Next.pdf (http://media.wizards.com/downloads/dnd/LoCS_Stats_Next.pdf)

Save profs should be INT/WIS not DEX and HD is d6 so Brightleaf should have 8 hitpoints.

Good catch, copy & paste cannibalizing previous chargen is finally catching up to me. Double check to see if everything is right now.

I do have a question about Herbalist Kit. Are you sure you don't mean Healer Kit? Herbalist Kit requires Tool Proficiency in order to allow it to add your Proficiency Bonus to herbalism checks. And Tool Prof is also needed to create antitoxin and create healing potions. And you already don't have Nature, and can't access it RAW, though with your Int you'd be very good at it. It is weird.

Healing Kit, on the other hand, is a Stabilize the Dying/10 uses for everybody.

And Thank you, thank you, thank you, for that link. That .pdf provides a nice pool of monster stats, which will save me lots of conversion time.

EDIT: do you like the distance and ritual, concentration reminders on your spells? seems a useful reference, but i am curious about clutter aesthetics. readable?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 16, 2014, 07:03:59 PM
Artifacts of Amber, I just dropped you down to 32.5 gp, and that gets you 2 flasks of good whiskey.

Updated your character with weight distribution, wealth, whiskey, and trinket. Are we good to finalize?
:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 16, 2014, 08:38:07 PM
OK, just about everyone else finalized their characters. I'm gonna set up the stage and we're about to start. Last minute items are such:

~ Marley just needs to confirm whether Healer Kit or Herbalist Kit.

~ Dragoner just needs to confirm class' two proficiencies, and last minute shopping.

As to how IC topic will proceed at first, I want the first pages to be a helpful reference for everyone. Later on you can hide new gear and content through Private Messages to me. So not everything needs to be visible on the PC sheet.

IC Topic Beginning Proceedure:

I want Important NPCs as the first few posts. Give me a few minutes for this.

Then players copy & paste their finalized PCs. This is for you to future edit. 1st Lv Originals will remain available here, just in case of edit accidents.

Next I will set a mere handful of scenes -- you don't all have to start at the same tavern, at the same bulletin board, let alone cooperate on the same quests. Some already expressed preference where to start, and you can too.

Finally you are all free to go at it.

It has begun! ... /gratuitous Mortal Combat reference
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 16, 2014, 08:55:52 PM
OK, I am ready for you all to copy & paste your Character Sheets to IC topic.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: LordVreeg on July 16, 2014, 09:07:25 PM
still enjoying, BTW
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 16, 2014, 09:11:31 PM
Quote from: Opaopajr;769758Good catch, copy & paste cannibalizing previous chargen is finally catching up to me. Double check to see if everything is right now.

I do have a question about Herbalist Kit. Are you sure you don't mean Healer Kit? Herbalist Kit requires Tool Proficiency in order to allow it to add your Proficiency Bonus to herbalism checks. And Tool Prof is also needed to create antitoxin and create healing potions. And you already don't have Nature, and can't access it RAW, though with your Int you'd be very good at it. It is weird.

Healing Kit, on the other hand, is a Stabilize the Dying/10 uses for everybody.

And Thank you, thank you, thank you, for that link. That .pdf provides a nice pool of monster stats, which will save me lots of conversion time.

EDIT: do you like the distance and ritual, concentration reminders on your spells? seems a useful reference, but i am curious about clutter aesthetics. readable?

I did mean herbalist kit I'm just unclear if can use it (not understanding tool profiencencies in general to be honest). It fits my concept of how Wood Elves are in your setting.  But healer kit is fine if that fits better.  And yes I love those spell reminders. I should have taken Fearie Fire instead of Silent Image but it's not on the spell list at the top of the spell section. No big deal.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 16, 2014, 09:45:38 PM
Tools are usable without proficiency, but only for functions that don't require proficiency.

Tool Proficiency grants you your Level Proficiency Bonus to tool specific skill checks - which in turn may be used in a wide variety of skill checks or attribute checks depending on the task.

e.g. You cannot use Herbalist Kit unskilled to make antitoxin and healing potions. These require Tool Proficiency.

e.g. You can use your Tool: Herbalist Kit to give Lv Prof Bonus on a raw Nature check, where you do not have a skill prof bonus, of a plant.

e.g. You can use your Tool: Herbalist Kit to give Lv Prof Bonus on your skilled Nature check, where you do have skill prof bonus, of a plant. This reads like Double Proficiency.

e.g. You can use Herbalist Kit unskilled, on a Nature check unskilled, of a plant. You test with neither proficiency bonus, just your raw stat mod.

e.g. You can use Herbalist Kit skilled or unskilled, on a skilled or unskilled Arcana (INT), Survival (WIS), Deception (CHA), or even plain CON attribute check (laborious preparation), to prepare an herb based thing, on GM judgment.

Basically it is an opportunity to do certain tasks that work better with tools. They don't let your experience help you -- add your Lv Prof Bonus -- until you are skilled with the tools. Advanced tasks that require tools cannot be done without tool proficiency.

You'd be testing most stuff with just your stat mod, essentially.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 16, 2014, 10:02:49 PM
Quote from: Opaopajr;769861Tools are usable without proficiency, but only for functions that don't require proficiency.

Tool Proficiency grants you your Level Proficiency Bonus to tool specific skill checks - which in turn may be used in a wide variety of skill checks or attribute checks depending on the task.

e.g. You cannot use Herbalist Kit unskilled to make antitoxin and healing potions. These require Tool Proficiency.

e.g. You can use your Tool: Herbalist Kit to give Lv Prof Bonus on a raw Nature check, where you do not have a skill prof bonus, of a plant.

e.g. You can use your Tool: Herbalist Kit to give Lv Prof Bonus on your skilled Nature check, where you do have skill prof bonus, of a plant. This reads like Double Proficiency.

e.g. You can use Herbalist Kit unskilled, on a Nature check unskilled, of a plant. You test with neither proficiency bonus, just your raw stat mod.

e.g. You can use Herbalist Kit skilled or unskilled, on a skilled or unskilled Arcana (INT), Survival (WIS), Deception (CHA), or even plain CON attribute check (laborious preparation), to prepare an herb based thing, on GM judgment.

Basically it is an opportunity to do certain tasks that work better with tools. They don't let your experience help you -- add your Lv Prof Bonus -- until you are skilled with the tools. Advanced tasks that require tools cannot be done without tool proficiency.

You'd be testing most stuff with just your stat mod, essentially.

Meh, lets go for it given it's BASIC. There are no Druids or Rangers around. She looks good to go.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 16, 2014, 10:32:42 PM
Cool beans! Herbalist Kit it is.

Audited and added racial Perception to your skill profs.

If everything is good, finalize, and copy & paste to IC topic.

If you want to add flavor to style and bio, you can term your Component Pouch to a skinned otter. Would add flavor to your sacred wheel and general indigenous look. Socially it's D&D Wild West in a Blender, sans gunpowder. All races have representation on the Indigenous v. Pioneer divide, too.

Predominant culture is Native American - Ute. Conflict between traditionalists and modernists crosses the Ute heavily, just like every other group moving in.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 16, 2014, 10:36:32 PM
Quote from: LordVreeg;769841still enjoying, BTW

Thanks! :D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 16, 2014, 10:45:39 PM
Quote from: Opaopajr;769872Cool beans! Herbalist Kit it is.

Audited and added racial Perception to your skill profs.

If everything is good, finalize, and copy & paste to IC topic.

If you want to add flavor to style and bio, you can term your Component Pouch to a skinned otter. Would add flavor to your sacred wheel and general indigenous look. Socially it's D&D Wild West in a Blender, sans gunpowder. All races have representation on the Indigenous v. Pioneer divide, too.

Predominant culture is Native American - Ute. Conflict between traditionalists and modernists crosses the Ute heavily, just like every other group moving in.
I'll have to do the cut and paste with a bit of flavor tomorrow when I have computer access again.  But yeah otterskin with feathers fetish bag for a spell component pouch? Works nicely consider it yoinked. Plus that kit gives me a unusual downtime interest instead of the typical choice... very elven wouldn't you say?

@LV,  this is fun.,..Opa is probably going to kill Brightleaf  easily and horribly but look beyond the obvious.  I'm an elf and a damn good one.  She has serious emergent possibility if she survives if you take her trait, bond, ideal, flaw and trinket into account.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 17, 2014, 12:26:21 AM
Ok Opa, character posted, see if you like it. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 17, 2014, 12:30:45 AM
Quote from: dragoner;769908Ok Opa, character posted, see if you like it. :)

Thanks for helping me last night btw sir. Because of that all that I have to do is a simple cut and paste and a fast background tomorrow. Haven't figured out how to do the image thing though.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 17, 2014, 01:19:47 AM
Quote from: Marleycat;769909Thanks for helping me last night btw sir. Because of that all that I have to do is a simple cut and paste and a fast background tomorrow. Haven't figured out how to do the image thing though.:)

That is what we are supposed to do as players, helping each other. :) With images, do you mean using image tags or finding an image?

Don't hate, but the image of Bright Leaf I have in my mind:

(http://dragonersdomain.com/forum/download/file.php?id=69)

Terribly trite, I know.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 17, 2014, 01:33:26 AM
Quote from: dragoner;769921That is what we are supposed to do as players, helping each other. :) With images, do you mean using image tags or finding an image?

Don't hate, but the image of Bright Leaf I have in my mind:

(http://dragonersdomain.com/forum/download/file.php?id=69)

Terribly trite, I know.

Actually you're close but I am envisioning more Amerind with reddish or blonde hair.If you could walk me through image attachment (tags) tomorrow I should be golden.  That image is too Irish. Brightleaf is a wood elf. I see her dressed in buckskin with fetishes like a shaman.  But images would be good also because you really almost got it on your first attempt. At worst I'd go with that but I don't see her as having white skin.

Though that is a perfect High Elf Eldritch Knight, her expression and stance is perfect for Brightleaf though.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 17, 2014, 02:01:33 AM
I'll help with the tags. There is probably a closer elf pic out there in image search, that one just popped into my head randomly, probably because I was using it in my forum for an NPC.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 17, 2014, 02:07:16 AM
Quote from: dragoner;769925I'll help with the tags. There is probably a closer elf pic out there in image search, that one just popped into my head randomly, probably because I was using it in my forum for an NPC.

Let me get on a computer where I can cut and paste and upload images. I just need to know how to attach it to my cut and paste like you did. Like I said you nearly got what I am envisioning right on the first try.

If it makes it easier I'm thinking Hispanic or Amerind Shadowrun Cat Shaman but retro as for her looks. Black hair is fine.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 17, 2014, 02:13:53 AM
Quote from: Marleycat;769928Let me get on a computer where I can cut and paste and upload images. I just need to know how to attach it to my cut and paste like you did. Like I said you nearly got what I am envisioning right on the first try. If it makes it easier I'm thinking Hispanic or Amerind Shadowrun Cat Shaman but retro.:)

That sounds cool. :)

When you find something, you can always shoot me the link and I can host it, resize it, or whatever; so you can use it.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 17, 2014, 02:21:53 AM
Dragoner, Medicine is +6, and Persuasion is +4. Thanks for posting today, though!

We momentarily lost Durn. :( But there is time for him to return in "PCs Batch Two, Electric Boogaloo."

Still need Mr. Dent, Artifacts of Amber, and Marleycat.

Once you 5 all are up, I drop in the starting scenes/places. And then you all can have at it.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 17, 2014, 02:38:11 AM
Quote from: dragoner;769930That sounds cool. :)

When you find something, you can always shoot me the link and I can host it, resize it, or whatever; so you can use it.

Awesome. I will cut and paste my character sheet to the IC forum tomorrow early afternoon CST and work on the image while we explore the town.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 17, 2014, 03:08:19 AM
Just posted my sheet!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 17, 2014, 03:16:47 AM
Quote from: Marleycat;769933Awesome. I will cut and paste my character sheet to the IC forum tomorrow early afternoon CST and work on the image while we explore the town.:)

Would you mind posting it earlier, without the picture? Since you will post it you may edit it any time thereafter, even months after. Then you can insert your picture, as well as update it over the campaign.

I ask because I have the starting places ready and want to post those after the character sheets of all five of you. It will keep things clean for reference. Then you can all romp free in my boomtown!
:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on July 17, 2014, 10:08:07 AM
Hell I turned my back for a night and its off to the races :)

Will post ASAP which should be in a few minutes!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 17, 2014, 10:59:27 AM
Quote from: Opaopajr;769938Would you mind posting it earlier, without the picture? Since you will post it you may edit it any time thereafter, even months after. Then you can insert your picture, as well as update it over the campaign.

I ask because I have the starting places ready and want to post those after the character sheets of all five of you. It will keep things clean for reference. Then you can all romp free in my boomtown!
:)

I forgot I won't have computer access for another 3+ hours today. It will be done then.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 17, 2014, 04:51:13 PM
Thanks everyone! Let me make four posts of starting places, two of them will have bulletin boards for quests., and then you are free to go.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 17, 2014, 05:15:23 PM
Done! Go forth and make merry! :cheerleader:
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 17, 2014, 11:18:39 PM
@Dragoner, I figured it out I couldn't find anything darker skinned except drow or overtly evil so I went with feathers and native jewelry do you like it?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 17, 2014, 11:28:04 PM
I think she looks cool Marley--the redheads will get along I'm sure!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 17, 2014, 11:31:13 PM
Quote from: Mr. Kent;770219I think she looks cool Marley--the redheads will get along I'm sure!

Looks like it but we have no Rogue currently.:(
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 17, 2014, 11:32:25 PM
Quote from: Marleycat;770214@Dragoner, I figured it out I couldn't find anything darker skinned except drow or overtly evil so I went with feathers and native jewelry do you like it?

I think she looks great! The feathers and native jewelry are cool. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 18, 2014, 06:55:37 AM
Sorry I am a bit faff-tastic, I promised to be otherwise. But gossipy spouses at the local watering hole tends to need a touch of faff. I'll try to be more terse in the future.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 18, 2014, 06:36:49 PM
"Players beeline for the most tragic part of the campaign! News at 11."
:cool:

Always a font of surprises, players are. :D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 18, 2014, 06:38:49 PM
You mean the TPK because we split up the party?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 18, 2014, 07:14:02 PM
You all are not in danger. Yet. ;)

Why worry so soon? :D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on July 18, 2014, 08:42:46 PM
Yeah remember the old adage.

Dead characters aren't as much fun when you torture them :)

Split up the party . . .

Trust the DM, he said we could ;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 19, 2014, 05:06:18 AM
Authentic frontier gibberish, for your pleasure!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 19, 2014, 05:52:02 PM
... and then ninjas attack! :p

Flipping through that Legacy of the Crystal Shard .pdf for some encounter stats. So far it has been a great help. Thanks, Marleycat!

MuWhahahaha!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 19, 2014, 06:12:59 PM
No problem.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 20, 2014, 01:36:43 AM
The party of 5 has atomized into 3, possibly 4, groups. Soon my pretties, soon! :cool:
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 20, 2014, 02:05:12 AM
Quote from: Opaopajr;770703The party of 5 has atomized into 3, possibly 4, groups. Soon my pretties, soon! :cool:

I have my fighter with me so bring it on. You do know nobody has a clue as to what I am IC? I look like a Ranger with my sword and bow not a soon to be Evoker.:)

Nobody in this town would believe a Wood Elf would be a wizard. And well you'll see soon enough....not all Evokers have to be straightforward. I blame it on playing too much Mage and playing Dragonlance F/M's.:D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 21, 2014, 07:38:56 PM
Excitement! I shall roll my run results this evening once I'm home :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 21, 2014, 11:18:53 PM
You sure you want to match my pace Karni? I rolled bad this round when I decided to run and Bright Feather is a natural longstrider.:)

@Mr Kent, you should have picked rogue preferably Halfling you insane nut.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 22, 2014, 12:22:34 AM
Quote from: Marleycat;771143You sure you want to match my pace Karni? I rolled bad this round when I decided to run and Bright Feather is a natural longstrider.:)


No, probably not, I guess she will be bringing up the rear, at least she can help patch people up.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 22, 2014, 12:36:45 AM
At least you're scary good at it and my in game friend. I'm going to be half dead or worse if I actually get hit you know.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 22, 2014, 12:56:42 AM
Stay back out of it, be careful! :)

I feel that Karni might be driven to at least try to stop it, being LG.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 22, 2014, 01:33:00 AM
Quote from: dragoner;771159Stay back out of it, be careful! :)

I feel that Karni might be driven to at least try to stop it, being LG.

No worries melee wizard she isn't.;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 22, 2014, 01:43:00 AM
So far it's only unarmed combat. It's saaafe!... ;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 22, 2014, 01:56:15 AM
Says the DM.;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 22, 2014, 02:02:26 AM
Safe. Until someone gets knifed. :p
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 22, 2014, 05:02:27 AM
Good ol' fashioned Western brawl, now into its third minute... Ahh, tropes.

Won't lie, miss the KO% already.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 22, 2014, 07:31:26 PM
Question, do rolls work like whatever you roll + mod most times like an ability check? Also why couldn't you add KO% in a home game?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 22, 2014, 08:21:06 PM
Do which rolls? Most rolls do factor in mod and proficiency, yes. But did you have anything in particular?

And the way Unarmed Strike works is by adding the STR mod to the damage... of 1. So low strength characters can easily end up doing zero damage. adding KO to that would either borrow 2e's Punching Wrestling table wholesale, or derive KO% from damage dealt. You can immediately see the problem with the latter option due to STR mod.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 22, 2014, 08:54:59 PM
Quote from: Opaopajr;771368Do which rolls? Most rolls do factor in mod and proficiency, yes. But did you have anything in particular?

And the way Unarmed Strike works is by adding the STR mod to the damage... of 1. So low strength characters can easily end up doing zero damage. adding KO to that would either borrow 2e's Punching Wrestling table wholesale, or derive KO% from damage dealt. You can immediately see the problem with the latter option due to STR mod.

More a question of am I doing it correctly. And yeah I see the issue about KO%. I really wish feats were allowed because Athletic would be perfect for Bright Feather. Her magic side is fine in my opinion but her deversity needs help to be a proper Wood Elf.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 22, 2014, 10:09:34 PM
Which roll are you concerned with?

Unarmed Strike? For example, Wizards are not proficient with Simple Weapons. They therefore do not get +PB on their Unarmed attack rolls. They do however get their STR due to it being a Melee strike. That STR also goes to damage due to Melee rules.

Or were you thinking of another?

Also, Background - Soldier was available for Athletics and Intimidation. Gives you a Vehicle-Land tool proficiency, too. Though Languages are pretty powerful, as I do run more than just Common for everyone.

'K, I'm off for about 5 hours. Any delegated functions let me know in IC and I'll come back to them.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 22, 2014, 10:24:14 PM
Quote from: Opaopajr;771407Which roll are you concerned with?

Unarmed Strike? For example, Wizards are not proficient with Simple Weapons. They therefore do not get +PB on their Unarmed attack rolls. They do however get their STR due to it being a Melee strike. That STR also goes to damage due to Melee rules.

Or were you thinking of another?

Also, Background - Soldier was available for Athletics and Intimidation. Gives you a Vehicle-Land tool proficiency, too. Though Languages are pretty powerful, as I do run more than just Common for everyone.

'K, I'm off for about 5 hours. Any delegated functions let me know in IC and I'll come back to them.
Don't whine Opa I'm fine with my character. It's just fact is I prefer feats over stat bumps. My wizard is deadly if she goes all out already .I'm just looking for a reason not to use a spell over my abilities at this point. I could max her easily but why? It's only *1 compared to serious variety in my weak area that could be combined with a spell...
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on July 23, 2014, 10:45:18 AM
Yeah I'm hoping feats let us diversify our characters some. I like having options as a player and GM that don't force you to complicate. That was the hard part of 3.5 which I ran for a long while. Luckily for my players I advised and helped out the less system savvy with their characters to get what they wanted.


As far as adding KO%. I would prefer this particular game be RAW. I have less problem with campaign changes like the racial rolls since that flavors the world but adding in rules I think taints the experiment that I thought this Pbp was gonna be.

Honestly that is just an opinion and it wouldn't bother me at all if we diverged cause god knows the rules might survive one read through but on the next I will be changing things for a home game. If I ever run anything as RAW in any game system I wouldn't know what to do and neither would my players.

The converse of that is having to come up with rules for actions on the fly which as far as I am concerned is RAW. It's a very grey area on what a ruling is a changing of RAw or just an extension. one of those things I joined a forum to discuss :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 24, 2014, 03:16:58 AM
I intend to keep this game as RAW as possible.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 25, 2014, 03:14:25 PM
RAW is good, still learning the rules.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 25, 2014, 03:22:18 PM
Yeah, If I would have just looked closer I would have equipped my character alot faster and for less money. I just figured out the quickstart boxes for character creation. Fast and easy.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 25, 2014, 03:42:43 PM
I figure I have a lot to learn about it all, seems fun so far though. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 27, 2014, 12:26:03 AM
I know I seem to be a rich text whore![/I][/U], but I wanted to highlight your PC names, my OOC comments, and actual game keywords for quick reading, maintaining immersion, and learning RAW nuances. I do hope it helps, though perhaps the results will bear fruit in the future. Thank you for your patience, and I hope it helps at least one of you out there.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 27, 2014, 01:59:41 AM
I love it so far! Very useful.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 27, 2014, 09:43:11 PM
I have failed you in RAW with regards to racing a half mile at fast speed. Instead of taking 30' Spd to Fast 400' a minute, I upped Fast to 600' a minute (essentially double instead of x150%). But then instead of most everyone showing up in 44 Rounds, it would have been 66 Rounds, and most of you would have staggered to an aftermath with little to do.

It is a RAW mistake that I, in retrospect, felt made for a better battle scene. But I promised you RAW and shall refrain from such in the future. Apologies for my bad behavior.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 27, 2014, 10:06:22 PM
Do I need to roll Initiative again?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 27, 2014, 10:13:37 PM
Oh god, no. We're rolling with this because it is fun and you all had a chance to be participants instead of observants. And it cut my bookkeeping, too.

Just from now on I shall not deprive you of the RAW distance challenges. This may or may not work in your favor, depending on your strategy and tactics. Because who am I to interfere?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on July 27, 2014, 10:22:12 PM
Ooh looks like we're gathered together, but we have the riot to face. Time to do the badass group shot as we prepare to defend ourselves (because I just watched Avengers again!)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 27, 2014, 10:26:43 PM
Depends on the distances you set I guess.:)

Personally it's why you have a DM in the first place to rule RAI if RAW is dumb or no fun in an actual game.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 27, 2014, 10:31:45 PM
As soon as Harni does her thing Bright Feather has her action readied. So a bit of patience and I may include Caden and Hana if our first move works as intended.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on July 27, 2014, 10:32:12 PM
Mr. Kent

Ooh looks like we're gathered together, but we have the riot to face. Time to do the badass group shot as we prepare to defend ourselves (because I just watched Avengers again!)


Awwwhhh Do I have to be Hawkeye again :(


Actually he's one of my favs In the comics, so cool :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 29, 2014, 05:02:03 AM
1st Battle -- Main Street Brawl... Riot?

I am using modified monsters from Legacy of the Crystal Shards. All the fighters had no weapons or specials on. As Martha Stewart says, "It's a good thing!" So I cut their XP in half as they are not as dangerous — and you didn't have to fight any of them.

Twelve regular guys at 5 xp, six big guys at 15 xp, for an initial total of 150. Naturally I had no expectations of the party being "victorious" over them all (or even interested in fighting inside). Especially so since they are fighting amongst themselves, and also their sheer volume. But... So a fraction for survival to everyone.

As for stirring up the Mob and almost get them Rioting. That was... an unexpected turn of events. And it would have easily been a TPK with too many wrong moves. In many ways survival should be award unto itself, but I am lenient. Yet there is no way in hell you get experience anywhere related to "defeating" 60+ almost combatants.
;)
Again a fraction, this time far smaller but almost equal to that above, for survival.

edit: 0th (cantrip) XP Allocation!

I was going to do an account breakdown, but I am now "le tired" and going to "take a nap." As the individual award numbers were floating around 120 on average, a flat 120 XP to everyone.

May you be fortunate in your future encounters. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 29, 2014, 08:57:54 PM
Sorry for not going all nova on you but 120 exp? That's really good!:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 29, 2014, 11:27:53 PM
Quote from: Marleycat;773284Sorry for not going all nova on you but 120 exp? That's really good!:)

Well, I am still learning the system RAW, so my art of encounters and distributing XP is at its infancy. I am glad to hear you think I did OK for XP distribution!
:)

You guys did well and kept me on my toes.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 29, 2014, 11:45:47 PM
Quote from: Opaopajr;773321Well, I am still learning the system RAW, so my art of encounters and distributing XP is at its infancy. I am glad to hear you think I did OK for XP distribution!
:)

You guys did well and kept me on my toes.

I really loved that it was possible to play the social/interaction angle like 2e and solve the problem and get experience points for planning something that was risky but realistic. I was seconds away from going nova and running like hell to be honest. Pure fun sir.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 30, 2014, 04:30:44 AM
I cannot express how all of your honest praise warms my heart. I figured that this would be a challenge for me, riding the razor's edge between my love of setting immersion with my restriction of RAW adherence, as a greenhorn to the game. To hear people enjoy themselves, and even learn new system stuff in play, is more than my modest expectation and sheer music to my ears.

Thanks everyone! :cheerleader:

Now to place you all back in mortal peril... :cool:
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on July 30, 2014, 10:24:11 AM
I almost feel embarrassed having to run back and read the rules again, since I am use to running and playing stuff I know, more or less, by Heart.

Trying hard to knock out the cobwebs of older. or more recent games.


Plus I get to play, actaully play a freakin game and not have to run it.

Seriously thanks, even if I sound like I am just sucking up :)

Must be bringing me luck one of my players is gonna start running us through the starter set next week so, I get to play even more!!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 30, 2014, 11:37:52 AM
Yes, same for me, but worse. I haven't played such a complex system in a while, it is interesting.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 30, 2014, 12:06:01 PM
I'm just winging it like I do at a ftf game. I just trust the DM not to screw me over and just run with it and ask a question now and again for clarification if need be.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 30, 2014, 12:14:19 PM
Yeah, they can do a tpk any time they like anyways.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 30, 2014, 12:21:58 PM
True but that doesn't make for a good game usually.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 30, 2014, 12:54:46 PM
Nope, it doesn't, you are right. More of a sign of a crap GM, or one that is sick of the campaign and/or party.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on July 30, 2014, 03:11:26 PM
Yeah but as a Player I like to know what is and isn't within the realms of the rules. I look at the rules as being the "Physics" of the game world and what I need to semi-know to function. Plus I enjoy mechanics and rules while not being slaved to them.'

I run 3.5 to Amber with , hopefully, equal facility. I don't like making assumptions about rules that exist and try to de-burden the GM as much as I can by knowing what is and isn't allowed.

Plus with a PBp I like to keep it moving. Like this one seems to be. (Hopefully in saying so, have not doomed it :) )
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 30, 2014, 04:58:03 PM
It still feels a bit mechanical to me, but I think it is because 1. I'm still learning the rules, and 2. the system I have been using, Traveller, is much simpler.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 31, 2014, 12:48:09 AM
Interesting avatar change Dragoner.;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 31, 2014, 01:42:39 AM
What can I say? You inspired me to put Karni there so that the other players can see who they are talking to. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 31, 2014, 11:59:59 AM
Quote from: dragoner;773782What can I say? You inspired me to put Karni there so that the other players can see who they are talking to. :)

It's all good. I will keep this current one it's a decent modern take on Bright Feather anyway.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on July 31, 2014, 03:02:08 PM
Here is something funny I noticed, being a Space: 1999 fan, I often use this as my avatar:
(http://dragonersdomain.com/forum/download/file.php?avatar=2_1383152164.jpg)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on July 31, 2014, 03:13:04 PM
Quote from: dragoner;774050Here is something funny I noticed, being a Space: 1999 fan, I often use this as my avatar:
(http://dragonersdomain.com/forum/download/file.php?avatar=2_1383152164.jpg)

Ooh, that's from the wayback machine.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 01, 2014, 11:19:53 PM
sorry, 'innernet' trouble.

but i'm back!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on August 01, 2014, 11:25:08 PM
Quote from: Opaopajr;774654sorry, 'innernet' trouble.

but i'm back!

I was wondering given you have an active Pbp going which isn't just commonplace.

@Dragoner, why did the GIF change?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 01, 2014, 11:51:03 PM
lol  I just noticed that as well, I changed my avatar there; but here

(http://dragonersdomain.com/forum/download/file.php?id=192)

Ahhh, the 70's. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on August 01, 2014, 11:56:12 PM
I loved that show in the repeats.... so cheesy, I mean seriously the Moon as a rogue planet and reverse Dyson Sphere? Love it!!!!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 02, 2014, 12:12:44 AM
Just the intro - https://www.youtube.com/watch?v=uLAsBzOOhLQ

Beautiful funk guitar, pretty sure it permanently warped me for all sci-fi forever, plus all those models and mat paintings. I was an impressionable eight year old. Is that safety orange? No, it's seventies orange. lol

My site's name: dragoner's domain, is a play on the episode "Dragon's Domain" which scared the crap out of me as kid: https://www.youtube.com/watch?v=iy2kWr29cp4

But yeah, rogue moon and all, total bs. :D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 04, 2014, 05:50:56 AM
Well August's call out sank like a rock. Perhaps September a new batch will saunter on into your sandbox. The more, the merrier.

Anyhoo, feedback time at page 30:

- I know, I know, you want more Adventure! and Action! Being baked in and waiting for you to spring the... box of surprises!
:D

- Playing so open is probably uncommon for most here. The threat level is within your control, which sometimes leads to more cautious play. I am glad you challenged me with joining the 'Afternoon Show'. Yet I will miss your PCs when they die, too.

- Splitting up is also likely uncommon. This pace is rather normal for such, as it allows for quite a bit of discovery, opportunity, and danger. But the beautiful part is you never reliably know when. It's the bated breath that's fun.

- Though there is random and whimsey in the setting, your logical and measured responses usually engender the same. This is part detailing the world's setting, part lulling you into a false sense of security for my nefarious... foundational atmosphere.
:D

- Currently you are doing a great job keeping IC material discrete. Later, when more complex things develop, there is always this [Interest] topic & PMs for OOC shenanigans. You do so get along together, this your first IC day, and that's heartwarming. Maybe you won't need it so soon.
;)

So, comments, questions, requests? :cheerleader:
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on August 04, 2014, 09:58:47 AM
I'm happy as a clam. (whatever the hell that means :) )

I am enjoying the pace, having only done 2-3 Pbp This one seems to be zipping along. I don't need action adventure quickly just interaction and something to do. Though I am looking forward to some meatier sections. :)

The Old west feel makes the game more interesting as well. Gives it a refreshing taste.


Hope your happy with all us. It is important for the Gm to enjoy the experience as well.

BTW just started the starter set and had a party wipe on  the second fight. It was quite brutal :) Some was our fault some was just frickin' horrible luck. My "Lucky" Halfling rouge would have been happy for a 1 I could reroll instead of the steady 4,5,6's that he was gettin :)

Having a blast will critique as needed ;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on August 04, 2014, 10:32:49 AM
Very happy with the game, and really like the fantasy-western feel to it!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 04, 2014, 02:26:11 PM
It's all good, I'm having fun. Thanks Opa! :)

(and everybody else, too)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Arkansan on August 04, 2014, 04:17:19 PM
I'm really digging this so far. It has also left me some things to think about when it comes to pacing for my next play by post, my last one was a bit slow.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 05, 2014, 03:57:09 PM
Marleycat, nice av of Bright Feather. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on August 06, 2014, 12:13:35 AM
Quote from: dragoner;776225Marleycat, nice av of Bright Feather. :)

I'm flighty like a cat but I changed because of your reason mostly. Others now know who they're speaking to. She fits me...just look at her close. She is laughing at the stupidity.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on August 06, 2014, 12:21:07 AM
Quote from: Arkansan;775770I'm really digging this so far. It has also left me some things to think about when it comes to pacing for my next play by post, my last one was a bit slow.

My advice? Use rolling initiative. Have them roll and then you roll but only allow players to do special actions and do a rolling count unless it's a BOSS monster.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 06, 2014, 07:45:44 PM
Rolling counts help, especially with player micros & macros (singular automation & team automation). The challenge is with higher number combatants and ret-conning due to the nature of PbP 'temporal distortions'. The medium is quite different due to that; a lot of 'simming' bleeds in by that dint.

But then PbP's timing issues allows one to recharge creative juices, and do other necessary things, whereas being 'always on' as a GM in person can frazzle one eventually. A trade off.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Endless Flight on August 09, 2014, 11:29:40 PM
Hey if you ever need another player, keep me in mind. I'd like to jump in and would play anything. I've been doing PBP since 2002 so I'm an old pro.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on August 10, 2014, 12:20:34 AM
Quote from: Endless Flight;777961Hey if you ever need another player, keep me in mind. I'd like to jump in and would play anything. I've been doing PBP since 2002 so I'm an old pro.

We need a Rogue BAD! It's Opa's call though.:)

It's damn ridiculous that Bright Feather may have to scout because the rest of my party can't see in dark or be especially perceptive. If I level up I'm getting a familiar FAST, elk be damned:D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 10, 2014, 12:27:29 AM
Marleycat is right, we do need a rogue, I thought we did have one at first, which is why I became a cleric, but I am having fun playing Karni. A rogue is good though.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on August 10, 2014, 12:36:05 AM
Quote from: dragoner;777976Marleycat is right, we do need a rogue, I thought we did have one at first, which is why I became a cleric, but I am having fun playing Karni. A rogue is good though.

We did but he had to drop out before the game started so we are way overbalanced in a bad way currently. Given it's RAW only. It's totally fixable if the PHB was in play. Especially given they updated BASIC yesterday.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 10, 2014, 12:39:19 AM
Quote from: Marleycat;777977We did but he had to drop out before the game started so we are way overbalanced in a bad way currently. Given it's RAW only.

With three fighters? I guess; it is up to Opa though, you're right.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 10, 2014, 12:46:05 AM
Quote from: Endless Flight;777961Hey if you ever need another player, keep me in mind. I'd like to jump in and would play anything. I've been doing PBP since 2002 so I'm an old pro.

I'll boot up my Interest topic in the Main Forum. It's open all August for another 6 slots of players. We'll chat up there and see if we can wrangle some friends for you to warrant a second batch — and second OOC & IC topic.

Otherwise, if you stand alone, we'll integrate you in here as a 6th.

See you in the Main Forum topic! :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on August 10, 2014, 12:48:46 AM
Quote from: dragoner;777978With three fighters? I guess; it is up to Opa though, you're right.

We have 3 fighters! God help me.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 10, 2014, 12:58:15 AM
Caden works pretty good as a Rogue with stealth, and Alric works pretty good as a scouts with Survival & Animal Handling. Hanalee can do OK on her own, or assisting Alric in a pinch. Overall, I think you're all pretty well balanced.

The big thing, I think, is lighting a fire when in the dark. :)

You guys have a lot of firepower when in combat, and those three can keep on chugging along.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 10, 2014, 01:08:09 AM
Quote from: Marleycat;777984We have 3 fighters! God help me.:)

What can I say? I'm old, three fighters sounds about right, but that is for older editions.

:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on August 10, 2014, 01:15:27 AM
Quote from: dragoner;777989What can I say? I'm old, three fighters sounds about right, but that is for older editions.

:)

The hilarious part is Opa hasn't even seen me throw a spell other then to help you do our Insane plan. But you aren't a fighter Dragoner. Your best bet is to work in concert with me on the backline if the dogpoo hits the fan.

Frikken Fighters are death walking in 5e.Jesus the damage and recovery they do is unbelievable. It's like I take a potshot and run..then watch and see if they need help or just eat my lunch. I liken it to being a closer in baseball.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 10, 2014, 01:24:12 AM
Quote from: Marleycat;777991The hilarious part is Opa hasn't even seen me throw a spell other then to help you do our Insane plan. But you aren't a fighter Dragoner. Your best bet is to work in concert with me on the backline if the dogpoo hits the fan.

Frikken Fighters are death walking in 5e.Jesus the damage and recovery they do is unbelievable.

Yeah, I figured us for remf's, that's cool about 5e fighters, my fighter in another game killed a goblin in one blow, but he also rolled a nat 20.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on August 10, 2014, 01:28:50 AM
Quote from: dragoner;777992Yeah, I figured us for remf's, that's cool about 5e fighters, my fighter in another game killed a goblin in one blow, but he also rolled a nat 20.

Crazy but sounds fun. Fighters should hit stuff hard so that's all good with me. I liken Wizards to be artillery/air support to a fighter being a tank/infantry and the Rogue being the anti-tank squad. And Clerics being Hawkeye Pierce and mostly pissed off at the stupidity.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 10, 2014, 01:34:33 AM
Sounds good, it ain't a party til arty gets there. ;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on August 10, 2014, 10:57:19 PM
Also, If I recall right. Caden has a criminal background giving him thief tools for traps. Not that we know in the group but that covers most the bases of rouge. we might suffer a little but be okay!

We can do it!!!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 11, 2014, 03:54:02 AM
Absolutely correct, you can also use Thieves' Tools, which allows +Prof Bonus to trap disarm and open locks checks (not tied to any particular stat, dependent on the situation).
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on August 14, 2014, 10:22:42 AM
Having fun especially Ganking a dwarf cause he touched my Woman!!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 14, 2014, 11:23:35 AM
Heh, that was quite epic! Not a party-all-together thing, is it? Sometimes the victories, they're personal.

I will say the dice have routinely played an interesting role in surprising me. I try to leave notes in the dice room, and you can see there the wild twists and turns of that battle there. That whole Delilah squirming away, or grappling the dwarf's legs while she's prone!, the dice.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on August 14, 2014, 12:52:34 PM
Didn't realize you could check out the log like that. just did, Interesting. Delilah may be a lady of ill repute but not a quitter!!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 15, 2014, 08:21:24 PM
1st XP Allocation! by page 40.

5xp. Bright Feather & Hanalee - For being moral and compassionate to Blushing Phlox.

5xp. Caden - chatting up bartender Georgette getting "Sister Joyous" lead.

5xp. Karnath - For finding & befriending "Preacher Sometimes," getting Elders info and "Sister Joyous" lead.

5xp. Alric - For digging more into town gossip, esp. the strange ways of kobolds.

5xp. Caden - For escalating the afternoon show into a possible mob riot and TPK. (GM rewarding reckless risk. :D)

5xp. Alric - For being there to help "Sister Joyous" stabilize people. volunteered to save a life.

10xp. Everyone - For being there to learn from "Sister Joyous." milestone in graveyard quest.

10xp. Karnath - making a big impression at the Elder's & Maiden's House, esp. to a child & mom.

25xp. Alric - Dive Bar adventures! Befriend never before seen halfling race & grave info, pick up a woman & fight for both of your lives! Dwarf xp included.

10xp. Bright Feather - Following through with visiting young elf... and surviving a, & preventing another, near death encounter.

10xp. Bright Feather - Picking up info on another, distant, emergency quest. Might be out of party's league for direct help, though. (edit!)

10xp. Caden & Hanalee - Tenaciously latching onto grim man's story, & following him with caution into danger. Combat not included.

totals: Alric +45. Bright Feather +25. Caden +30. Hanalee +25. Karnath +25.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 18, 2014, 09:17:55 AM
Thanks. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 19, 2014, 04:05:04 AM
My fighters, Caden, Hanalee, Alric, are so engrossed in my world they are beyond mere things like experience. I am so proud of you! You do my heart good.
:cheerleader:

Everyone, we will be having a new player join us. Which will also be a good time to suggest starting a new IC topic. I want Endless Flight to have his PC sheet posted by the first page, and editable whenever.

However, I can shuffle 1st page material and post Endless Flight's character myself. It will only be editable by me then. And as we've gotten to 40+ pages in just one game day, I anticipate reference inconvenience in the future.

Yet I throw it to you, asking if there is any strong feelings about keeping this only in the one, current IC topic.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Arkansan on August 19, 2014, 09:51:03 AM
I'm fine with whatever is more convenient for you.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on August 19, 2014, 09:57:45 AM
I would be fine with either.

Just either start a new one with links to the old chapters or continue but maybe indicate the page/post # of each new chapter as a way to be able to back track if we want to look something up.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 19, 2014, 10:09:07 AM
I'm fine with a new one.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on August 19, 2014, 10:56:05 AM
A new thread sounds just fine. Welcome, Endless Flight!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Endless Flight on August 19, 2014, 01:16:40 PM
Thanks for the welcome!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on August 19, 2014, 08:02:22 PM
Yes, welcome!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 20, 2014, 06:13:33 PM
New thread is up! Please, each of you 6 post your character sheets for easy reference. Once all 6 of you have posted your PCs, we'll continue onto the next day.

Hanalee & Caden, I assume fade to black at the unknown claim, along with wandering encounter rolls. It would be an uneventful night there. If inclined to travel back to town, or explore the cave, or whatever more that night, let me know -- and post it in the older IC topic. We'll resolve it there, until then the rest of the party will continue on in the new topic.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 21, 2014, 04:56:30 AM
For Endless Flight to copy/pasta!


Player: Endless Flight. PC: ??
Human Rogue, Criminal Highway Robber
Lvl 1, PB +2. Saves: DEX, INT. Alignment: LN
HD: d8. HP: 9. AC: 14

STR 12 (+1), DEX 16 (+3), CON 12 (+1), INT 16 (+3), WIS 7 (-2), CHA 16 (+3)

Race: All stats +1. Human.

Lang: Common, +(lang?)

Class: Expertise, Sneak Attack - +1d6 dmg when hits target w/ Adv or 5' from ally, Thieves' Cant.

Skills: Acrobatics +5, Athletics +3, Deception (bkrd) +5, Investigation (exp) +7, Sleight of Hand +5, Stealth (bkrd) +5.

Tools: Thieves' Tools +4 (exp). Dice Set.

Background: Criminal. Feature: Criminal Contacts.
Personality: risk taker. Ideal: loyal to friends. Bond: "itchy fingers." Flaw: ??
Gear: crowbar, dark common clothes w/ hood, pouch +15 gp.

Wealth: 15 gp. Spent 0 gp. Left 15 gp.

Armor: Leather - 10 GP, AC 11+DEX.
Weapons:
2x Dagger - 2 gp. +5 atk. 1d4+3. finesse, light, thrown (rng 20/60)
1x Rapier - 25 gp. +5 atk. 1d8+3. finesse.
1x Short Sword - 10 gp. +5 atk. 1d6+3. finesse, light.

Gear: Burglar's Pack (backpack, 1x bag 1k ball bearings, 10' string, bell, 5x candles, crowbar, hammer, 10x pitons, hooded lantern, 2x oil flask, 5x rations/day, tinderbox, waterskin, rope hemp 50') - 16 gp. Thieves' Tools.

Trinket: An invitation to a party where a murder happened.

Style/Bio:
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Endless Flight on August 21, 2014, 07:35:48 AM
Thanks for posting that, O!

I wasn't sure how you wanted that formatted. I'll fill in the details. :D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 21, 2014, 01:49:05 PM
3 out of 6 PCs posted! Almost there! Just a little more copy/pasta, everybody!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on August 22, 2014, 02:28:46 PM
So ready to get adventuring!! even being stupid enough to start my own PBp for Amber. Dum ass me :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 22, 2014, 06:08:25 PM
I really did inspire you? Wow, that's quite a compliment! I do hope you all are having fun, and thanks for making this party/topic transition smooth within the week.

On to adventure! :)

2nd XP Allocation

EDIT: Bookkeeping, Caden and Hanalee both get 40 XP for the "wanton slaughter" of those bandit thugs, and 15 XP for negotiating peaceful disengagement from those warriors and grim man release.

You also were awarded by Sheriff Johnny Good Legs a doubtful eye squint, 2 silver pieces each on trusting your immediate word, and 8 silver pieces (or more) later upon verification of your claims at the Unknown Claim site. The Grim Man attests that that is his claim, but now has to travel with the Sheriff and an Elder representative to verify what happened and re-establish his claim. You both may return to the Jail later this week to talk to the deputy — or Sheriff Johnny will just find you...

• Add 55 Xp and 2 sp to both your character sheets!
• Return to the Jail for more news later this week, give the investigation at least 3 days time from now!
• Psycho woman thug and her male thug companion currently reside in Jail!

total xp Caden +55, Hanalee +55
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on August 22, 2014, 10:10:35 PM
Yay! Thanks for the xp and indulging our bloodlust I mean curiosity

Oh--what ever became of the other nameless hostage? Did Hanalee ever get his name--or more importantly--her sword back from him?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on August 23, 2014, 12:00:26 AM
Of course, you get your s. sword back. Wanderer Held Hostage found his pile of gear among the cart, not yet pawned and spent through his harrowing time. Not much else in the cart except starter mining stuff that Grim Man declared was his.

As for names, have not thought of ones yet. Also, not sure how much longer they will remain beyond their bit parts. Perhaps in the future. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on August 23, 2014, 12:24:28 AM
No prob! I'm just keeping track of everyone Hana meets, named or otherwise, since being "of the people" is a big deal for her. Of course, as far as names go, I'm perfectly happy not knowing Grim Man's (TM) :D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 01, 2014, 10:27:24 PM
Behind the Screen, with Opaopajr

This episode of Behind the Screen we'll explore the creation of a venomous snake in 5e so as to feel dangerous, garner respect, but not be overly lethal.

Rattlesnakes are potentially lethally venomous, but most of the danger is when people die of shock ahead of proper medical attention. The average death rate currently in the USA is somewhere around <1%, and that's with good medical care, modern hygiene, antivenin, blood pressure monitors & emergency care tech, etc. However there are some challenges to rework the 5e "dead or alive in 30 seconds, then it's ignorable" lethality.

5e tends to offer high healing rates: unless negative Max HP in one blow you just go down to 0 HP, stabilized 0 HP recovers to 1 HP in 1~4 hours, once conscious with 1 HP a Long Rest recovers all HP. However, "Best 3 of 5" Death Saves — all under 30 seconds — are pretty darn fast, and way too intense for a mere rattlesnake bite (and a bit slow for sea cone snails, but whatever). So I looked at WotC monsters to see how they use these mechanics.

Looking at Crystal Shards & Hoard of Dragon Queen we see Giant Centipedes, Ettercaps, Giant Spiders, & Yuan-ti snakes as examples. One of the techniques is an attack that lands usually triggers immediate Poison Damage (usually something like 2d6 or 2d4 or something). Then the Poison Condition stays with them, often for hours, anywhere from 1 to 4 hours. If the Poison dmg knocks them out, they go unconscious but stable. Other things like paralysis and others may occur as well.

So first off, I am not interested in Immediate Onset Poison Damage. It's just a bit much for a natural animal. Something like 1d6-1 minutes seems fair for the first check.

Second, I will keep the damage, and use a moderate CON difficulty for when conscious. Rattlesnakes usually use hemotoxins, which tend to be excruciating, damage tissues, causes bleeding and swelling, etc. CON check DC 15, or take 2d4 damage while conscious, seems fair.

Third, I am going to keep the unconscious but stable, which really cuts down on the immediate lethality once knocked out.

However venom lingers and the threat range during natural healing is anywhere from 8 hours to 1 day. That is intense, and one day is possibly useful for something like a large dosage. Cutting it down with medical attention is important this way.

So to make this venom dangerous while stable, I am making Death Saves each 30 minutes. The CON check lowers to DC 10, and the damage to 1d4, so most people should be relatively safe — however infants and elderly are still in real danger.

Since unconsciousness regains 1 HP in 1d4 hours, it complicates potential death from "Best 3 of 5" Death Saves. There's a 50% chance that you'll wake in two hours, which resets the whole process — if you can survive to the fifth and final save.

Medicine works on lowering Poison Condition Time, possibly curing it outright if you have antivenin. And can also be used to help lower CON DC checks so they are easier to survive. In this way Medicine checks become quite the lifesaver.

Western Rattlesnake
tiny/small beast
HP: 2d4 (5)
AC: 10
DEX +1
"TremorVision" 20'
First Strike: Initiative is +double Proficiency Bonus, and with Advantage.
Poison Bite: +3 atk, 1 damage. Roll 1d6-1 — Target is Poisoned 6x Result Hours, and Onset is in Result minutes, then every 30 minutes thereafter. When conscious CON check DC 15, failure takes 2d4 Poison damage. When unconscious CON check DC 10, failure takes 1d4 damage and 1 failed Death Save. This poison damage knocks one out unconscious yet stable.

It makes for a very weak creature, but one whose venom demands respect.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on September 02, 2014, 12:01:06 AM
Good job Opa.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 02, 2014, 12:05:20 AM
Your links really helped with design. Using RAW ideas, and trying to adhere to the native 5e mechanics was a challenge. But it comes off as robust while not too complicated. That is a welcome DIY sign for the system.

But we'll still have to see it in play. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on September 02, 2014, 12:06:41 AM
Yes, nice work.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 02, 2014, 02:19:17 AM
Thank you! I thought you'd appreciate that I am not completely flying by the seat of my pants with RAW grey areas. I have no intentions of taking advantage of my players' trust for granted.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on September 02, 2014, 04:52:42 PM
Nice work! Looking forward to seeing what other encounters you Frankenstein for us!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on September 03, 2014, 10:24:27 AM
Oh NO!! Opaopajr Has gone off the reservation!!!

This Isn't RAW

This Isn't What I signed up for!!!





This is completely and utterly a Joke :)

Thanks for the behind the scenes. It makes the game more interesting to me to see what how the rules can bend without breaking. And what flows well.

Poison and disease are two of the hardest things to simulate in a game it seems. Especially since most people think Poisons were save or die things. They were but only if properly administered under the right circumstances, most animal poisons are just painful and near death causing, mainly cause people are mighty big prey for most poison carriers.  Which now uses up all I know about poisons.

Thanks :).

PS Please don't kill me :) while I'm all alone, I don't wanna die alone :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 03, 2014, 02:15:59 PM
Very true. It took until later 2e poison elaboration that I really liked an RPG representation of a poison. Things that seem obvious now, like method (injest, inject, inhale, contact), onset time, alternative ratios to save v. die, ideas of debilitation, etc., took midway through its lifecycle to bubble up it seems. Disease is similarly hard, but there was interesting system tinkering to hammer out something table-usable.

It is a challenge to translate a certain naturalist feel into an abstract system. I expect many personal failures in the future, along with dissatisfaction about official material. But the good sign is the tools seem easier to tinker with safely from previous WotC offerings without becoming overly taxing.

Oh, and yes, your survival all alone is completely in your hands. :) See, you're safe! Well, until you stir up some inhuman evil that chases you down like a slasher flick. Avoid candy-like, red buttons!
:D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on September 03, 2014, 04:52:32 PM
Well Alric is a hunter, alone shouldn't be something he is afraid of, but I don't think he has quite figured out he has traipsed over into being an adventurer with a whole new set of rules.


Yeah! I, like many people who have played to long, made up my own game and doing poisons and disease developed into using the same rules just treating disease like a long term poison seemed to work.

I had symptoms that developed as you failed or made con checks and virulence penalized your base con. Your con was reduced as you got sicker, And it had different onset times methods of introduction etc. Fun but complicated as was the whole system :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 10, 2014, 04:19:32 PM
Everyone: Do note the difference between your Old Graveyard quest & your New Graveyard mysteries. I do seed dangers & let the chips fall where they may. However never feel bad about feeling you've bitten off more than you can chew.

That's all the GM hand-holding & party leading I'll provide for now. Do your best!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 12, 2014, 11:25:21 PM
Does anyone know if Endless Flight is OK? Tried to PM him twice and no response. I hope everything is fine and just a very busy few weeks.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on September 13, 2014, 11:45:40 AM
Have they been posting in the other forums?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on September 13, 2014, 11:47:32 PM
Can we get to 2nd level soon? I really want to learn Find Familiar.:)

I did see Skywalker post today not sure about Endless Flight though.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 15, 2014, 12:06:45 PM
We'll see about 2nd lvl. Should be soon enough, I think, and I still have snakebite XP to allocate. Though, behind the screen, I'm personally more concerned whether you'll all live through this day, considering your pursuits.

Good luck! :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on September 15, 2014, 01:01:40 PM
Quote from: Opaopajr;787027We'll see about 2nd lvl. Should be soon enough, I think, and I still have snakebite XP to allocate. Though, behind the screen, I'm personally more concerned whether you'll all live through this day, considering your pursuits.

Good luck! :)

So I see.:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on September 23, 2014, 04:26:52 PM
Sorry everyone- I think I'll be out of action until Friday! See you then!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 24, 2014, 07:32:01 AM
Quote from: Mr. Kent;788286Sorry everyone- I think I'll be out of action until Friday! See you then!

Mind if I run with the last action you've done since then and keep the flow going? Damn... might be gone. Well, let's keep doing our best.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 26, 2014, 07:17:55 AM
I realize I have a lot to atone for as GM. Forgive me, players, for I have sinned: I introduced algebra in-game.
:(

You'll hate me even more once you realize what it is you've been sidetracked into. But first you have to live and investigate what you've been playing with. Whole pages of GM notes skipped to the scary parts. Reminder, this isn't the Old Graveyard, which was the original quest.

But I admire your pluck in the face of adversity. You keep me on my toes. Stay alive! :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on September 26, 2014, 12:45:47 PM
Evil, Bad Gm for bringing the evil Math into a game about, numbers and mechanics :)


think it would be easier to just describe in rounds what we could do.

Ie in 2 rounds Alric can reach / scale to the top (60 feet) He can make an athletics check Dc 15 to make that 1 round . . .

or whatever.

I think we will grasp it better. At least I would. I can mostly picture what it looks like but even a hand sketch would be handy, just relative positions :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on September 26, 2014, 07:46:29 PM
I have noticed I take for granted a thorough reading of the rules. :( I even caught myself in face-to-face games where I assumed players — and even GMs! — knew about Move Action Reaction (possible Bonus Action), and all the basic actions like Dash, Disengage, Dodge, Help, Ready, etc. When you start correcting the GM every half hour you start to become *that guy*.

Anyway, as for why only 60'/rd up a 100' slope at 40% grade, yeah that's some serious difficult terrain. I waived away the STR check assuming you are upset that possibly even your humanoid friends are being attacked, so you are going full tilt sprint (Spd x5).

Oh gawd, the maths are returning!

Since your base Spd is 25, going full sprint (Spd x25) is 125'/rd. Difficult terrain is 1 extra foot per foot (or half speed). That's 62.5' round down, but just easier to express as 60'/rd. Tah-dah!

Feel free to ask more questions because this is one of the best ways we all learn the system's RAW. :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on September 26, 2014, 07:54:39 PM
Back from Absence! :D Excited to get back into things.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on September 26, 2014, 11:00:12 PM
Yeah I think the hard part is unlearning old systems.

I still get 3.5 isms in the game I am playing on sundays. And I am usually one of the rules guys (In that I really know the rules) This system I still lack mastery. But I am working on it. Knowing the rules also helps me violate them and understand what the consequences are of that. Not just willy nilly doing things.

Also old systems had rules that work to cover rules we don't have, so using old rules to fill the gaps helps :)

And stop with the Math my eyes are bleeding . . .Happy now :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 07, 2014, 05:25:31 AM
Sooo... you've all had a fascinating little adventure — and completely stumbled into another quest from its middle/end. And you're still in that area there, where I have embedded a few more (different) quest things. However, I have had the encounter creature scribbled up beforehand (I'm actually flipping through the new MM to see if they have updated anything for my other monsters, too).

The challenge is: do I reveal the creature stats now, and thus completely negate that quest's mystery (and its XP), or do I let you attempt to answer it at your own pace?

The rattlesnake is an obvious, everyday hazard of the region. Further, its mechanics would have to be known to get a sense of its fragility & lethality (I'm not actually fond of the MM version, personally). It needed to be common knowledge for the world's atmosphere.

This however is a mystery hazard. No one has to face it, as you have to seek it out, and it is quite uncommon. It is not essential knowledge for setting atmosphere, though it adds flavor like everything else. Some people hate spoilers, some people are OK with them — and then comes the challenge to be discreet for others.

So I throw it back to all of you. Do you want to OOC peek? Or do you want to discover what happened IC?

(Hint: it was one of my more 'gentle' of the serious quests, very low projected lethality.)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on October 07, 2014, 09:33:09 AM
EEE the suspense! I personally don't mind spoilers--usually--but this, I'm sort of ary about knowing if we may discover it later. Then again, I'm not sure if the group is eager to delve much deeper into this after the wonderful time our characters had!

I know Hana's just as happy to drink her memories of this day into oblivion...
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 07, 2014, 10:00:30 AM
I don't mind knowing if it is something we will never run into again, but if it has future potential as an encounter, keep it unknown.

Spoilers seldom spoil it for me if you did do a reveal though, so there is my preference of not wanting to know but if I did it wouldn't ruin anything for me.

GM way too much not to have some knowledge of monsters for most the games I play in, so I have learned how to play dumb, I blend it in with the rest of my naturally stupidity :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 09, 2014, 03:56:34 AM
Well, the interesting challenge is several of the monsters I selected back in July/August are not in the 5e MM. So I am using already a few liberties to cobble together setting-appropriate monster variants. But now I have to reconstruct certain (very deadly) monsters from the mechanics available.

But rest assured there's normal things, too, like elk and wolves and bears and rabbits, oh my! (Don't melee the elk herd. You'll likely die.)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 09, 2014, 08:27:20 AM
Avoid the Elk. Noted.

Alric is a small game hunter in any case :)

Pesky viscous Rabbits.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 16, 2014, 04:49:02 AM
OK, seems like my seeded content shocked you all into being deer in the headlights. However the rest of the encounters for that area were already rolled up for hours into the future (anticipation in response to the hunter's blind & Forgotten Claim interest). So... the die has already been cast, even as you stand still and wait.

In light of that, let me resolve XP so far! :)

3rd XP Allocation

Rattlesnake by the Cradled Baby: utterly destroyed threat, saved baby's life.
Rattlesnake CR 1/4, 50 XP. Saved baby through caution/coordination CR 1/8, 25 XP.
Divided by 5 PCs equals 15 XP each.

Snakebite Emergency Coordination: returned mother & child to proper medical help, gained medical time, follow-up snake investigation & discovered new area.
CR 1, 200 XP.
Divided by 5 PCs equals 40 XP each.

Witness Shoshone Ritual: learn more about & respect Shoshone culture, how to stay safe treating snakebite, and participate in community prayer.
Bright Feather, Hanalee, Karnath, plus 10 XP each.

Discover Mystery Bush, Bones, & Investigate Cave/Claim Entrance: exploring alone in the face of danger what seems to be an active den. Alric, 15 XP.

Finding 'Lost' Alric: investigated where ally went in middle of crisis, explored & found him, even while 'hidden' (and not hurting his feelings for his bad hunter's blind). Caden, 5 XP.

total Alric +70, Bright Feather +65, Caden +60, Hanalee +65, Karnath +65

New Graveyard 'Incident'... TBA
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 16, 2014, 09:53:37 AM
Clawing our way to second Baby :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 16, 2014, 02:02:19 PM
The "Incident" might be a bigger jump. I wasn't anticipating that. I was relying on the MM to have enough of the old standby monsters to give a good sense of how to cost this. Let's just say the gaps leave me in uncharted territory.

(It's also the reason I don't comment on the MM Missing Monsters topic in the Main Forum. Would be a big reveal.)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 16, 2014, 03:37:28 PM
One of my players is running and has asked us not to look at the MM or the Dmg basic stuff on line (With monster stats), to preserve some mystery. So I have a Shiny new MM and can't even look at it.

Honesty sucks :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 18, 2014, 09:42:02 PM
Do you five want to give your troupe an heroic name?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 18, 2014, 10:16:21 PM
The Frontiersmen


No! not cool enough.

I always liked

A House Divided.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 19, 2014, 11:35:30 PM
Heh, A House Divided is rather apropos! Oh, how you all challenge me by splitting off. But I enjoy it, too, seeing you have fun and collect personal experiences.

I'm tempted at this point to just keep calling you all Almost Everyone. But keep going among yourselves about what to call your party. Big, brave heroes taking quests (*cough* mercenaries) should be able to have a 'calling card' of sorts.
;)

By the way, gotta resolve how to pass the next leg of the journey - the Downtown New Graveyard. Given the past ten minutes, it's actually an encounter to itself at this point.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on October 20, 2014, 12:39:26 AM
Those two names do sound appropriate! The team motto should be, "Let's split up, gang!" :D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 20, 2014, 10:30:12 AM
Yes. "Divide and conquer"

I do not think that means what you think it means :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 27, 2014, 07:42:30 AM
So... you've picked up several quest leads around the time of the incident. Granted they are currently mysteries because you discovered them from the middle/end first, but that is besides the point. I will allocate the usual 10XP as you receive revelation of them, like I normally would.

As for the incident, you encountered a large unknown number of anomalous creatures. Of those, a few known were actively engaging. How can I break down the XP without revealing things? You still gain XP in my view for encountering things and surviving; destruction is not required.
300+125= 425 XP. Divide this by 5 PCs present.
"Almost Everyone" gets 85 XP each

For Bright Feather surviving 'lost time' confusion (10), recalling and sharing disturbing elvish lore (unpleasantly confirmed) (5), and surviving the save/desperately trying to help (5), gain another 20 XP.

For Karnath confirming Bright Feather's horrifying suspicions, gain 5.

For Hanalee & Karnath experiencing more, and far more intimately than desired of the above, and surviving, gain another 25 XP each.

4th XP Allocation
Alric +85
Bright Feather +105
Caden +85
Hanalee +110
Karnath +115
----------

GM Current XP Calculation
Almost Everyone Party XP
325. Alric 120+45+70+85+5(catching GM bookkeeping error)
325. Bright Feather 120+35+65+105
350. Caden 120+30+55+60+85
375. Hanalee 120+25+55+65+110
325. Karnath 120+25+65+115

(Caden & Hanalee were involved in the Unknown Claim bandits battle, XP Allocation #2. It took longer to resolve and had extra risk than the other night encounters.

Bright Feather got an edit for discovering a new quest, but I forgot to award initially. The 1st XP Allocation post has been updated with my edit colored.)

Double check my work please! And you still have XP due as you have mysteries cashed into leads. Best of luck, and take smaller bites!
;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 27, 2014, 10:47:23 AM
Think ya missed the 120 for the brawl. Our first fight

I got

120     Brawl

+45     Gossip/stabilize folk/ganking dwarf/learning about sister joyous

+70      Baby care / Rattlesnake care / Checking out a bush

+85      Graveyard bugaboo

Total 320 or second level if I am correct.

Somebody check behind me :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: dragoner on October 27, 2014, 01:06:04 PM
Are these totals?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 27, 2014, 04:18:12 PM
Quote from: Artifacts of Amber;794434Think ya missed the 120 for the brawl. Our first fight

I got

120     Brawl

+45     Gossip/stabilize folk/ganking dwarf/learning about sister joyous

+70      Baby care / Rattlesnake care / Checking out a bush

+85      Graveyard bugaboo

Total 320 or second level if I am correct.

Somebody check behind me :)

Yes, you are absolutely correct! +5 XP for good bookkeeping and discovering the GM's error first! :)

Everybody, check your 0th XP Allocation (now edited and in red), +120 XP, into the above totals.

You are now ready for level two, which will trigger after your next Long Rest. You are still welcome to collect more XP today before you bed down for this evening's Long Rest.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 27, 2014, 04:33:55 PM
Being anal Pays off Boo-Ya

Actually was updating char so had a running total and knew I was closer :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on October 28, 2014, 09:36:19 PM
So given after this long rest Bright Feather levels up I'm thinking Detect Magic and Thuderwave for my automatic spells unless Comprehend Languages or Burning Hands seems a better choice. Remember this Bright Feather will be able to Sculpt Evocation spells...so Aol's aren't an issue going forward.;)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 28, 2014, 10:20:33 PM
Marley are you asking opinions or just thinking out loud ?

 :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on October 29, 2014, 12:37:46 AM
Quote from: Artifacts of Amber;794773Marley are you asking opinions or just thinking out loud ?

 :)

Both. I am resigned to the fact that she will be combat focused at least until I can get a couple of neat 2nd level spells (Misty Step and likely Web or Magic Weapon/Spider Climb for others. Magic Weapon would've helped in the graveyard for Hanna for example). But I'm worried that she has no fire based offensive spells if I don't take Burning Hands or Flaming Sphere but I prefer the other choices I listed because they have multiple uses.:)

And she isn't great with pure Charm/Enchantment spells comparatively. A bit of opinion would help me solidify were I think she's evolving with my personal starting concept of her. I kept away from fire spells on purpose because she's an elf but now it doesn't matter given she can literally throw fireballs right into a melee and you guys will autosave.

Being against type can be fun and would surprise our opponents and I never count on finding scrolls, spellbooks or magic items when picking my automatic spells. But how far do I go against the typical Evoker archetype? Especially given she's ALREADY a Wood Elf. Evocation isn't the typical elven style especially Wood Elves.;)

With that said Bright Feather plans to wait patiently until the elders are less busy to answer some questions she has if possible.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 29, 2014, 06:18:21 AM
:)
I was not expecting this game to take such an intense and serious turn so fast. But ever since Blushing Phlox, the inconsolable bride not-to-be, it has been a roller coaster of hardships, personal victories, & tragedies. It seems to have set the tone. I think I could have a room full of teenagers & pregnant women writers take it from here.
;)

That said, yes, there are other treasures like "spellbooks" and the like out in the world. Given the thrill ride so far, I do hope one day you'll reach them. I believe in you!
:D

(By the way, Sculpt Spells is 1+spell's lvl, for those curious. So two can be saved from Burning Hands or Thunderwave. Useful! However clustering can still be dangerous.)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 29, 2014, 10:14:48 AM
Marley I would probably steer toward Comprehend Language mainly due to it being a ritual as well and Burning hands. Thunderwave is cool but loud, Literally. no way to use it without everyone knowing where you are. And though it keeps/gets people away from you with a fighter heavy party not usually a big issue for the caster.

Karn can cover detect magic.

With the limited choices in basic it is slightly harder to inject roleplay choices into the character's spell choices. I like playing thematic casters but until we have more choices it makes things harder.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on October 29, 2014, 02:28:48 PM
Quote from: Artifacts of Amber;794872Marley I would probably steer toward Comprehend Language mainly due to it being a ritual as well and Burning hands. Thunderwave is cool but loud, Literally. no way to use it without everyone knowing where you are. And though it keeps/gets people away from you with a fighter heavy party not usually a big issue for the caster.

Karn can cover detect magic.

With the limited choices in basic it is slightly harder to inject roleplay choices into the character's spell choices. I like playing thematic casters but until we have more choices it makes things harder.

Makes sense but I think it's silly not to have Detect Magic as a Wizard so am having a hard time with not wanting to pick it up.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 29, 2014, 02:53:41 PM
True , But the ability to recognize magic and do other things is Arcana skill.

I personally don't see Detect magic as a 1st level spell. I think it should have been a cantrip, But that is not the case.

It is one I would try to get for my Spell book ASAP off a scroll or such for the reason you cited. It does seem unnatural for a wizard not to have Detect magic.

Opa has said more magic will be available eventually. I would trust in that to gain the spell.  The two you get per level keep you viable but make the choice hard as hell depending on the campaign.

I think I would keep Comprehend and Detect MAgic if you really wanted detect magic, Let your 2nd levels be your area effects, If there are some :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on October 29, 2014, 03:03:13 PM
Quote from: Artifacts of Amber;794944True , But the ability to recognize magic and do other things is Arcana skill.

I personally don't see Detect magic as a 1st level spell. I think it should have been a cantrip, But that is not the case.

It is one I would try to get for my Spell book ASAP off a scroll or such for the reason you cited. It does seem unnatural for a wizard not to have Detect magic.

Opa has said more magic will be available eventually. I would trust in that to gain the spell.  The two you get per level keep you viable but make the choice hard as hell depending on the campaign.

I think I would keep Comprehend and Detect MAgic if you really wanted detect magic, Let your 2nd levels be your area effects, If there are some :)
That's an idea because Flaming Sphere and Web become available and both of those are fun. But I would have to choose because Misty Step is just TOO good to pass up. I will think on it.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 29, 2014, 03:49:45 PM
Burning sphere and web are excellent, but I agree, Misty step is hard to pass up.  

Web's only draw back is enviromental as to when will it actually work for the surfaces available.

You just  may be a direct damage dealer till higher levels then get the handy Area of effect stuff.


I tend to organic spell choices based on what has happened to my character. Or thematic ones.

My Bard in a weekend game is not a typical bard, Everyone thinks he is just a magically potent physician as I went healing and no music/performance stuff. Very support oriented.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on October 29, 2014, 04:04:55 PM
I really haven't seen all of you in combat together. Fighters are pretty scary nowadays; you might be more safe than you think (says the GM). Let me just add that you have the rest of the day (at 1st lvl) to do derring-do stuff.

Attacks something together, let's see what happens! :D

(The Jiminy Cricket of Conscience advises: Don't listen to the GM. :nono: )
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 29, 2014, 04:48:57 PM
That is a cruel suggestion to pick a fight when my poor dog may lay dying :)


Of course if one of those judgemental asses messes with me a Fight we will have :)

Alric is just not in the mood :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on October 29, 2014, 09:14:47 PM
But it'd sure be fun to use Sleep or Magic Missile....;)

I'm liking Comprehend Languages it fits her Ideal/Bond/Flaw thing. And Detect Magic BECAUSE of her experience in that damned graveyard....yeah trust your group to kill things and play to her strengths (she has great skill scores, insight, and perception despite her tradition). Bright Feather can use Sleep as her AoE for now. I'd prefer both Karnath and Bright Feather have the ability to detect magic because it gives us tactical options immediately depending on who uses it and the fact that rituals don't cost Bright Feather a valuable spell slot unlike Karnath.

Personally Bright Feather wants to find out more information about both graveyard's and why a fetish was found by Mal. Detect Magic as a ritual with preperation seems sensible especially if someone in the party can do it over and over given time and protection from her friends....yes?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on October 29, 2014, 11:48:25 PM
Yeah depend on us. Odd thing is I am a ranged fighter and have yet to shoot my bow :)

I can see arguments for both sides, when I reach that point I let character theme win out, always ends up being more fun :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Marleycat on October 30, 2014, 01:35:30 AM
Quote from: Artifacts of Amber;795062Yeah depend on us. Odd thing is I am a ranged fighter and have yet to shoot my bow :)

I can see arguments for both sides, when I reach that point I let character theme win out, always ends up being more fun :)

And yet I used my bow because I didn't want to injure my target and she's not a bad archer actually.:)

Character concept/theme is always more fun then boring DPR stuff.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on November 05, 2014, 06:17:59 PM
We seem to be slowing to a stop.

Come on folk :)

Get to posting!!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on November 06, 2014, 02:02:12 AM
sorry, taking a much needed break from working a polling place this past tuesday's election. with practice class, waking up at 4:30 am to meet & set up at 6 am, and working sixteen hours till close & ballots return, i'm a bit wiped.

but it's a great way to avoid incessant political coverage and meet your neighbors!
:D
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on November 06, 2014, 10:49:28 AM
Opa, no biggy, just seems we were moving at a good pace then bogged down. Seen too many games die that way and I don't want this one to die so early.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on December 21, 2014, 02:05:21 PM
Resolving the Rattlesnake Venom

So, behind the scenes stuff revealed for edification, the d6 venom roll was 4. That means it activated in 3 minutes, and would last for 18 hours. Karnath's quick and good medicine helped reduce it by half to 9 hours. The elder's fortify her spirit and the grandmother's cut the duration further. The time is now around 4.5 hours and the DC is 5 (very easy).

This has been going on since just before 10:30 AM and will be resolved by around 3~3:30 PM. That's a marathon of ritual performance and medicine. However, given that even today snakebite can leave you in the hospital for 8+ hours (even over a day!) this could have been a lot worse.

So far I like the lethality of the venom. I'd fucking run from this 5e rattler. Very much not a "sleep it off, wake up at full HP" 5e venom. The 2d4 per 30 minutes is something I'll have to see against higher levels. Good thing you are already waiting to long nap into level 2.
:)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on December 22, 2014, 05:50:49 PM
Really enjoying 5e so far. It nicely blends big action (lethality especially) with narrative/descriptive flair (backgrounds and the various options therein being really cool!)

Also, trying to think of what Hanalee would suggest next. Didn't we get the impression that Blushing Plox was possessed, or otherwise supernaturally influenced? Think she might know anything about wisp hauntings, etc?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on December 23, 2014, 12:23:27 PM
/GM internally struggles with spilling beans. doubles over in pain from self-restraint.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on December 23, 2014, 02:19:09 PM
come on and tell us you'll feel better.

As Gm I actually find the struggle of how much to share one of the harder ones, almost equal with balancing out the power of the bad guys to the good guys so it is fun, which does not mean even power :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on January 10, 2015, 02:47:25 AM
Whew, that was a lot of holiday celebration. :) Let's resume!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on February 03, 2015, 03:35:47 PM
Contemplating about another Open Call for new players after you all rest from the second day & level up.

Thoughts? Feelings?

Also interested in a means to capture these topics as a PbP log for posterity (including my typos!). I wonder how to do that as a quick & easy file...

Oh, yes, almost forgot! Is everyone having fun! :)
Trying to make a breathing world, so sometimes that affects the pacing of 'the ultra-violence'. Especially since you're deep in exploration & investigation now.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on February 03, 2015, 07:02:07 PM
I'm fine with that. I hope we can get a little more activity.

Its fun so far so just keep it up :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Mr. Kent on February 04, 2015, 09:25:50 AM
I resolve to be more active again, now that things are settling down for me! :D I'll go work on the investigation...
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on February 20, 2015, 07:57:49 AM
momentito, por favor. refreshing the creative juices.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on March 17, 2015, 07:15:22 AM
Psst! They're kobolds! :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on April 22, 2015, 03:44:43 PM
I could just tell you what things are OOC, but I find the IC immersion so much more mysterious. Different cultures often call the same thing differently. It's so exciting (and frustrating)!

Hint: After MM was published, many of the 2e monsters I had in mind were released, albeit re-skinned conceptually for this setting. I now have RAW monsters to throw at you! Isn't that great news?
 :D

How is everyone coping with this level mystery? The graveyards seem dangerous — and at least one is extraordinarily lethal — but the first adventures on the bulletin board were meant to be solvable by lower levels. OOC the Old Graveyard has more than its share of mysteries and dangers, but you should be OK with reasonable caution.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on May 18, 2015, 04:46:20 PM
We're petering out, so now's a good time to get feedback on what's going on and requests for personal quests.

As soon as you all get back to town, chat with the elders, and take a nap you'll be level two. However, I'm not going to force your pacing; I will let you work that out between your fellow players. If any of you are interested in splitting off and retiring back to town now, do so — we'll handle this tidbit, calling you back later for the elder's meeting.

Are we having scheduling challenges? Lacking a facet of play you prefer? Feeling challenged by the open sandbox nature, or another aspect of my game? Let me know, by here or PM, and we will try to work it out within my campaign framework.

Hope to hear from almost everyone!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on May 18, 2015, 06:21:52 PM
Hey now I'm level two already. :)

Did One get stole by that witch :)


I'm happy just trying to figure out what is up :) I think Alric is in a state of flux trying to decide if he really wants to get involved in this crazy crap.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Arkansan on May 18, 2015, 08:54:30 PM
Honestly I'm just ADD as hell, anytime I forget to post feel free to send me a PM to remind me. So far I'm digging everything.
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on May 22, 2015, 04:03:23 PM
Well, it seems we've been reduced to two for now. :(

I assume Marleycat is tied up with the basketball playoffs (Geau, Warriors!). I worry what happened to Mr. Kent, as he's been away from his own PbP as well. And I think dragoner has taken leave of this board due to some Pundit Forum political spat months ago, but I cannot be sure. Hopefully they are all temporary sabbaticals.

Anyway, I am running the Adventure League mechanic where it takes a Long Rest to level up (so as to not drop adventuring in the middle of things into level calculations). Which reminds me, I still have to provide XP and their breakdowns for your Short Rest and Old Graveyard adventures. Watch this space! :)
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on June 12, 2015, 10:08:40 AM
We still playing ?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on June 16, 2015, 10:02:00 PM
I'm sorry, the past 3 weeks have been a blur of major family gatherings, this last week especially. I wasn't even able to visit here, (and while in the middle of a good ol' fashioned flame war no less!). I have a window of opportunity and I'm taking it to do much needed laundry and other general maintenance.

But, on with the show! I shall update today!
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Artifacts of Amber on June 17, 2015, 08:09:11 AM
cool
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on June 26, 2015, 05:24:29 AM
I have experience to calculate!

We last left off from The Incident at the New Graveyard, (it's deliciously ominous!). I have my internal reckoning. But a reminder of the useful and heroic things you've done since then would help refresh my memory. ;)

Since bringing back Mal on a stretcher from the accurséd, unholy!, New Graveyard, what have you done? What have you learned?
Title: [Interest] D&D 5e, RAW Basic. Boomtown, open table.
Post by: Opaopajr on July 25, 2015, 11:16:31 PM
Shall we have Almost Everyone call it a workday and head on back for food, rest, and more NPC information?