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[Interest] D&D 5e, RAW Basic. Boomtown, open table.

Started by Opaopajr, July 14, 2014, 07:22:07 PM

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Marleycat

#225
Quote from: Artifacts of Amber;794773Marley are you asking opinions or just thinking out loud ?

 :)

Both. I am resigned to the fact that she will be combat focused at least until I can get a couple of neat 2nd level spells (Misty Step and likely Web or Magic Weapon/Spider Climb for others. Magic Weapon would've helped in the graveyard for Hanna for example). But I'm worried that she has no fire based offensive spells if I don't take Burning Hands or Flaming Sphere but I prefer the other choices I listed because they have multiple uses.:)

And she isn't great with pure Charm/Enchantment spells comparatively. A bit of opinion would help me solidify were I think she's evolving with my personal starting concept of her. I kept away from fire spells on purpose because she's an elf but now it doesn't matter given she can literally throw fireballs right into a melee and you guys will autosave.

Being against type can be fun and would surprise our opponents and I never count on finding scrolls, spellbooks or magic items when picking my automatic spells. But how far do I go against the typical Evoker archetype? Especially given she's ALREADY a Wood Elf. Evocation isn't the typical elven style especially Wood Elves.;)

With that said Bright Feather plans to wait patiently until the elders are less busy to answer some questions she has if possible.
Don\'t mess with cats we kill wizards in one blow.;)

Opaopajr

#226
:)
I was not expecting this game to take such an intense and serious turn so fast. But ever since Blushing Phlox, the inconsolable bride not-to-be, it has been a roller coaster of hardships, personal victories, & tragedies. It seems to have set the tone. I think I could have a room full of teenagers & pregnant women writers take it from here.
;)

That said, yes, there are other treasures like "spellbooks" and the like out in the world. Given the thrill ride so far, I do hope one day you'll reach them. I believe in you!
:D

(By the way, Sculpt Spells is 1+spell's lvl, for those curious. So two can be saved from Burning Hands or Thunderwave. Useful! However clustering can still be dangerous.)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Artifacts of Amber

Marley I would probably steer toward Comprehend Language mainly due to it being a ritual as well and Burning hands. Thunderwave is cool but loud, Literally. no way to use it without everyone knowing where you are. And though it keeps/gets people away from you with a fighter heavy party not usually a big issue for the caster.

Karn can cover detect magic.

With the limited choices in basic it is slightly harder to inject roleplay choices into the character's spell choices. I like playing thematic casters but until we have more choices it makes things harder.

Marleycat

Quote from: Artifacts of Amber;794872Marley I would probably steer toward Comprehend Language mainly due to it being a ritual as well and Burning hands. Thunderwave is cool but loud, Literally. no way to use it without everyone knowing where you are. And though it keeps/gets people away from you with a fighter heavy party not usually a big issue for the caster.

Karn can cover detect magic.

With the limited choices in basic it is slightly harder to inject roleplay choices into the character's spell choices. I like playing thematic casters but until we have more choices it makes things harder.

Makes sense but I think it's silly not to have Detect Magic as a Wizard so am having a hard time with not wanting to pick it up.
Don\'t mess with cats we kill wizards in one blow.;)

Artifacts of Amber

True , But the ability to recognize magic and do other things is Arcana skill.

I personally don't see Detect magic as a 1st level spell. I think it should have been a cantrip, But that is not the case.

It is one I would try to get for my Spell book ASAP off a scroll or such for the reason you cited. It does seem unnatural for a wizard not to have Detect magic.

Opa has said more magic will be available eventually. I would trust in that to gain the spell.  The two you get per level keep you viable but make the choice hard as hell depending on the campaign.

I think I would keep Comprehend and Detect MAgic if you really wanted detect magic, Let your 2nd levels be your area effects, If there are some :)

Marleycat

Quote from: Artifacts of Amber;794944True , But the ability to recognize magic and do other things is Arcana skill.

I personally don't see Detect magic as a 1st level spell. I think it should have been a cantrip, But that is not the case.

It is one I would try to get for my Spell book ASAP off a scroll or such for the reason you cited. It does seem unnatural for a wizard not to have Detect magic.

Opa has said more magic will be available eventually. I would trust in that to gain the spell.  The two you get per level keep you viable but make the choice hard as hell depending on the campaign.

I think I would keep Comprehend and Detect MAgic if you really wanted detect magic, Let your 2nd levels be your area effects, If there are some :)
That's an idea because Flaming Sphere and Web become available and both of those are fun. But I would have to choose because Misty Step is just TOO good to pass up. I will think on it.
Don\'t mess with cats we kill wizards in one blow.;)

Artifacts of Amber

Burning sphere and web are excellent, but I agree, Misty step is hard to pass up.  

Web's only draw back is enviromental as to when will it actually work for the surfaces available.

You just  may be a direct damage dealer till higher levels then get the handy Area of effect stuff.


I tend to organic spell choices based on what has happened to my character. Or thematic ones.

My Bard in a weekend game is not a typical bard, Everyone thinks he is just a magically potent physician as I went healing and no music/performance stuff. Very support oriented.

Opaopajr

#232
I really haven't seen all of you in combat together. Fighters are pretty scary nowadays; you might be more safe than you think (says the GM). Let me just add that you have the rest of the day (at 1st lvl) to do derring-do stuff.

Attacks something together, let's see what happens! :D

(The Jiminy Cricket of Conscience advises: Don't listen to the GM. :nono: )
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Artifacts of Amber

That is a cruel suggestion to pick a fight when my poor dog may lay dying :)


Of course if one of those judgemental asses messes with me a Fight we will have :)

Alric is just not in the mood :)

Marleycat

#234
But it'd sure be fun to use Sleep or Magic Missile....;)

I'm liking Comprehend Languages it fits her Ideal/Bond/Flaw thing. And Detect Magic BECAUSE of her experience in that damned graveyard....yeah trust your group to kill things and play to her strengths (she has great skill scores, insight, and perception despite her tradition). Bright Feather can use Sleep as her AoE for now. I'd prefer both Karnath and Bright Feather have the ability to detect magic because it gives us tactical options immediately depending on who uses it and the fact that rituals don't cost Bright Feather a valuable spell slot unlike Karnath.

Personally Bright Feather wants to find out more information about both graveyard's and why a fetish was found by Mal. Detect Magic as a ritual with preperation seems sensible especially if someone in the party can do it over and over given time and protection from her friends....yes?
Don\'t mess with cats we kill wizards in one blow.;)

Artifacts of Amber

Yeah depend on us. Odd thing is I am a ranged fighter and have yet to shoot my bow :)

I can see arguments for both sides, when I reach that point I let character theme win out, always ends up being more fun :)

Marleycat

#236
Quote from: Artifacts of Amber;795062Yeah depend on us. Odd thing is I am a ranged fighter and have yet to shoot my bow :)

I can see arguments for both sides, when I reach that point I let character theme win out, always ends up being more fun :)

And yet I used my bow because I didn't want to injure my target and she's not a bad archer actually.:)

Character concept/theme is always more fun then boring DPR stuff.
Don\'t mess with cats we kill wizards in one blow.;)

Artifacts of Amber

We seem to be slowing to a stop.

Come on folk :)

Get to posting!!

Opaopajr

sorry, taking a much needed break from working a polling place this past tuesday's election. with practice class, waking up at 4:30 am to meet & set up at 6 am, and working sixteen hours till close & ballots return, i'm a bit wiped.

but it's a great way to avoid incessant political coverage and meet your neighbors!
:D
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Artifacts of Amber

Opa, no biggy, just seems we were moving at a good pace then bogged down. Seen too many games die that way and I don't want this one to die so early.