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[Interest] B/X in a Haunted Forest of a Thousand Deaths

Started by Snowman0147, August 27, 2020, 07:52:12 PM

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Snowman0147

Magic Users can have any weapon and armor if their resource of choice allows them.  Magic users can cast almost any spell possible so long as they have the formula, time, and resources so as long as it isn't instant cast.  Though the resource use determines the flavor of the spell.


Azoth is known as the divine fire, the fifth element, and the divine principle in creating great works.  It has powerful lightning and fire themes for weapons built for war.  They can bring about Golems and mandrakes.  Magic users often wear protective gear to protect themselves from the intense heat Azoth produces.


Mucus from the Crawling One can make potent drugs that can heal, or harm.  It can create powerful poisons and bring great strength to any one that drinks the stuff.  Magic users often show skin as they put down the formulas on their skins as tattoos.  That and applying the mucus requires contact to the skin.  Finally there is the fact that they are degenerate hedonists.

JeStor

Sounds good, knowing all this up front - much better than finding out later in the game.


Snowman0147

Yes and you can now make your four characters at level 5.


Snowman0147

Just letting people know I am still alive.  How are your characters?

JeStor

Glad you are alive. My characters will be done in a day or so...

Opaopajr

Want us to roll, or you? I am fine letting you roll my four PCs and then tweaking them unto lvl 5. Usually b/x stats determine class, though for any ties I'll favor fighter>thief>cleric>magic-user. I see my group more as ill-fated, previously jailed bandits used to living along the margins of these accurséd woods (the accent on the third syllable is important!  ;)).
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Snowman0147

You know what.  Spend 80 points per character.  That is enough for two 14s and four 13s per character.  You can adjust those scores freely.

Opaopajr

 :'( But I like random rolling telling me my fate.

:) How about I roll how to randomly spend 80 points per character (roll stat priorities on a d6, then roll d4 or d6 for each stat +11 and die step down as points run out?)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Snowman0147


Snowman0147

#25
To get more indepth on the spiritual practices of the shamans.  Basically the shamans don't cast spells, but appease spirits who are the ones who cast the spell.  In short your bribing spirits so they get to do favors for you.

So what do you summon?  Let the d12 decide.
  1. Demonic Spirit
  2. Damned Soul
  3. Plant Spirit
  4. Animal Spirit
  5. Animal Spirit
  6. Lost Soul
  7. Lost Soul
  8. Animal Spirit
  9. Animal Spirit
10. Plant Spirit
11. Blessed Soul
12. Angelic Spirit

Nailing a angelic spirit means the appeasement will be cheaper one category.  Demonic spirits on the other hand will jack up the price by one category.  So what does the spirit want?

1st and 2nd Level Spells (Angelic Spirits will do spells for free at these levels)
1. Intoxication, Dance, and Herbs
2. Dance and Herbs
3. Herbs
4. Herbs
5. Dance and Herbs
6. Intoxication, Dance, and Herbs

3rd and 4th Level Spells
1. Sex, Possession, Intoxication, Dancing, and Herbs
2. Possession, Intoxication, Dancing, and Herbs
3. Intoxication, Dancing, and Herbs
4. Intoxication, Dancing, and Herbs
5. Possession, Intoxication, Dancing, and Herbs
6. Sex, Possession, Intoxication, Dancing, and Herbs

5th and 6th Level Spells (Demonic spirits will demand more)
1. Mass Animal Sacrifice, Dancing, and Herbs (Mass Human Sacrifice)
2. Animal Sacrifice, Dancing, and Herbs (Human Sacrifice)
3. Sex, Possession, Intoxication, Dancing, and Herbs (Blood Fueled Orgy)
4. Sex, Possession, Intoxication, Dancing, and Herbs (Blood Fueled Orgy)
5. Animal Sacrifice, Dancing, and Herbs (Human Sacrifice)
6. Mass Animal Sacrifice, Dancing, and Herbs (Mass Human Sacrifice)

Thankfully the shaman can banish the spirit away (aka cancel the spell), but doing so will anger the spirit.  Which means bad luck and you cannot do rituals for as many days as the spell level.

EDIT: I will point out most shamans stick with low level magic for these very reasons.  They also immediately banish demonic spirits cause they rather take the couple of shitty days than do any requests from demons. 

Snowman0147

Oh shit...  I forgot.

Dice roller is rolz.org

Dice Room is OSE: Forest of a Thousand Deaths

Opaopajr

#27
Okay, got it to work!

Char-Gen. Silence Forest, so all get -1 CON, +1 WIS (given rolls this will hurt!)

A = STR 5, DEX 8, CON 12, INT 8, WIS 9, CHA 11
Can only be a Priest... Shaman of Feathers?

B = STR 12, DEX 7, CON 11, INT 11, WIS 16, CHA 14
Would make a solid Cleric of Feathers. Likely Leader.

C = STR 11, DEX 9, CON 4, INT 10, WIS 13, CHA 10
Fighter. Would be nice as older, haggard, enslaved guide.

D = STR 15, DEX 17, CON 6, INT 8, WIS 13, CHA 16
Glass cannon. I forget if Thief is allowed, but would make a solid one. Likely my face and likely 2nd in Command.

E = STR 14, DEX 15, CON 6, INT 8, WIS 6, CHA 12
Fighter. Rebellious but now resigned (martyr?) about his return to Silence.

Extra rolled up just in case 'A' is too low for all classes (only 9+ is in WIS for Priest). The CON penalties will likely make short work on these guys, yet lvl 5 will give some HP breathing room. Since enslaved no idea on gear readout or starting $.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Snowman0147

#28
For Black Feathers the classes are going to be cleric (shaman), fighter, and thief.

I let you drop A, but he will be in the game.

Given your starting off in a cage wagon and in heavy chains I say you can count equipment out.  I don't think you will have money either.  Question is how lacking of morals and creative your women are because the guards are mostly young unmarried men.