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Author Topic: (Interest) Barrowmaze dungeon exploring  (Read 3671 times)

rarmy

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this is a test, this is only a test...
« Reply #30 on: March 15, 2014, 02:08:45 AM »


Hmmm... this has possibilities
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pbj44

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« Reply #31 on: March 15, 2014, 12:16:09 PM »
It does look interesting!

rarmy

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« Reply #32 on: March 15, 2014, 02:52:11 PM »
Quote from: pbj44;736639
It does look interesting!

when you go to rolz.org, enter a Dice Room (Upper Right Border), enter a name for your self, then Barrowmaze-PBJ for the room name. Once you enter, on the top right there is the link "Click here to see the room's log" it should open a seperate window with all the rolls made in this room...top left shows current session, in front of each entry, click on the dice logo, it will open a new tab with links to copy and paste directly in a forum post using standard BBCode tags. Here is the Center link pasted...

Playing with all three the one to use is the center link labeled "Simple BBCode:"

An Actual roll will look like;


P.S. just added link to my RPG Site...click on link in my signature...
« Last Edit: March 15, 2014, 03:03:17 PM by rarmy »
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Drohem

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« Reply #33 on: April 10, 2014, 02:48:09 PM »
So, what do you want to do next, rarmy?  

Go back to town, rest, and come back to the Barrowmaze for another shot?

Do something else in the vicinity?

rarmy

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(Interest) Barrowmaze dungeon exploring
« Reply #34 on: April 10, 2014, 03:10:04 PM »
Quote from: Drohem;741991
So, what do you want to do next, rarmy?  

Go back to town, rest, and come back to the Barrowmaze for another shot?

Do something else in the vicinity?


first RPG I've dome in over 15 years, was nice...getting used to timeline shifts is taking it's toll. I good for whatever...do some things around here, but am thinking bout the stuff I totally forgot about...Holy Water, things like that so a replenish run might be in order, also we need to replace Norda, don't we???
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Drohem

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« Reply #35 on: April 10, 2014, 05:02:56 PM »
Well, our first foray into the Barrowmaze was not really lucrative, and we lost a companion.  

DM, what was the sum total of our finds?  We have some boots and a silvered dagger is all that I remember.  Do we have anything else?

We have Norda's equipment that we can sell.  However, once Jolly gets back to town he will check around to see if she has any relatives to give her items to if they want them.  

Once we get back to town, Jolly is down to regroup, resupply, and head back into the Barrowmaze.  At least now, we have another entrance/exit through the graveyard.

rarmy

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« Reply #36 on: April 10, 2014, 05:06:21 PM »
Quote from: Drohem;742011
Well, our first foray into the Barrowmaze was not really lucrative, and we lost a companion.  

DM, what was the sum total of our finds?  We have some boots and a silvered dagger is all that I remember.  Do we have anything else?

We have Norda's equipment that we can sell.  However, once Jolly gets back to town he will check around to see if she has any relatives to give her items to if they want them.  

Once we get back to town, Jolly is down to regroup, resupply, and head back into the Barrowmaze.  At least now, we have another entrance/exit through the graveyard.


I'm good for re-supply run...and everything else you said...
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pbj44

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« Reply #37 on: April 11, 2014, 09:14:05 AM »
Hi Guys,

I don't think any coin was recovered during the last foray. As far as group funds go, the NPCs are broke with the exception of Beyla I think. I will play that out on the IC thread.

Norda's mail and Sword can be sold or returned as you like.

I will get busy in the IC thread again. The first run was exciting (at least for me!), but not lucrative, so better luck next run!

rarmy

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« Reply #38 on: April 24, 2014, 11:44:40 PM »
Quick Question...we agreed to use LL-Original rules for our characters, Hurmak was described and an "Failed Temple Acolyte", maybe he wasn't ment to be a cleric, but with interest I notice the LL-Advanced book has "Paladin", which made me think of maybe exploring that, cause normally I HATE PALADINS...

Also was thinking of having his brother, Hurtag as we start to use him up front, like a scout...but there is the "Ranger" class in LL-Adv, so the question is, will you allow LL-Adv Chars??? Will leave Foromo as LL-Orig...
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pbj44

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« Reply #39 on: April 25, 2014, 07:12:08 AM »
Hi rarmy!

I don't have a problem at this point with that, and would like to extend the same courtesy to Drohem for his NPC characters as well.

Cheers,

Phil

Drohem

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« Reply #40 on: April 25, 2014, 10:14:04 AM »
Cool.  I am going to stick with just the LL Halfling for Mergo and LL Fighter for Peldic. :)

rarmy

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« Reply #41 on: April 25, 2014, 01:03:03 PM »
Quote from: pbj44;744936
Hi rarmy!

I don't have a problem at this point with that, and would like to extend the same courtesy to Drohem for his NPC characters as well.

Cheers,

Phil


thank you, will be fleshing them 2 out today...
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rarmy

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« Reply #42 on: April 28, 2014, 10:40:29 PM »
Drohem, Phil, if needed, Hurmak and Hurtag stats to the best of my calculations...

Quote
Hurmak 1st Lvl Paladin  HP 9 (1d8+1) AC 7 (Leather -2) +2 Hit and Dmg

=== Paladin TRAITS ===
Paladins have the following special abilities:
• They may “Lay on Hands” once per day to heal 2 hp per level to a wounded being.
• They may cure disease 1 time per day, per every 5 levels.
• Paladins are immune to disease.
• They may detect evil to 60E, as the spell, when concentrating.
• They radiate protection from evil in a 10E radius at all times.
• Paladins receive +2 to all saving throws.



Quote
Hurtag 1st Lvl Ranger HP 8 (1d6+2) AC 3 (Chain -2) +3 Hit and Dmg

=== Ranger TRAITS ===
Rangers have the following special abilities:
• Rangers receive +1 per level to damage against goblinoids and giants
(bugbears, orcs, kobolds, goblins, hobgoblins, ogres, ettins, all giants, and trolls).
• Rangers are surprised only on 1 on 1d6; they may surprise others on 1-3 on 1d6.
• Rangers are able to track creatures in wilderness and underground environments.
The base chance is 90% when in the wilderness, with +2% for every creature more
than one in a party to be tracked. There is a cumulative penalty of -25% for every
hour of rain, or 10% for every day that has passed since tracks were made.
In underground environments, rangers must watch a creature to be tracked for
3 turns prior to tracking it, to observe its manner. The base chance in this case is
65% when underground, modified in the following manner:
o -40% if the creature enters a secret door
o -20% if the creature enters a concealed door or passage
o -10% if the creature enters a normal door or otherwise takes a deviation from a path
o No adjustment if the creature continues on a path without much deviation



anything else...
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Drohem

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« Reply #43 on: May 15, 2014, 02:01:12 PM »
Jolly gives Foromo 325 GP to outfit him and the boyos in new gear.

What type of armor does Shirl have currently?  Does she have a missile weapon?

Can you post an OOC thread for the Traveller game?  I'll post my character there.

pbj44

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« Reply #44 on: May 15, 2014, 02:53:15 PM »
Shirl has chain but no shield, and no missile weapon.

Okay, will open an OOC thread for the Traveller game.