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Author Topic: (Interest) Barrowmaze dungeon exploring  (Read 3670 times)

pbj44

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(Interest) Barrowmaze dungeon exploring
« Reply #15 on: March 03, 2014, 03:38:51 AM »
Har, I was worried that the cuffs were for something really unsavory! I also dig those clogs!

The Ondish don't enslave each other, but Wildmen and the decadant Wisse are free game and have often been enslaved by the Ondish during their various wars and campaigns. With the frontiers being quiet lately, Numaeon has likely turned his hand to a tastier line of work - Tomb raiding!

Cheers,

Phil
« Last Edit: March 03, 2014, 05:01:02 AM by pbj44 »

Black Vulmea

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(Interest) Barrowmaze dungeon exploring
« Reply #16 on: March 03, 2014, 06:27:48 AM »
Quote from: pbj44;734215
The Ondish don't enslave each other, but Wildmen and the decadant Wisse are free game and have often been enslaved by the Ondish during their various wars and campaigns.

Good to know.

Quote from: pbj44;734215
With the frontiers being quiet lately, Numaeon has likely turned his hand to a tastier line of work - Tomb raiding!

Slaving was easy money compared to the other options open to big kid who grew up dirt poor with no prospects, and better to be the slaver than the enslaved - he's a guy who makes a show of worshiping at the temple of Neorth but has probably offered a small sacrifice or three over the years to Astaroth as well. But he wasn't going to retire on a slaver's wages, so the Barrowmaze seems like an opportunity.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM's job." - #Ladybird, theRPGsite

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pbj44

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« Reply #17 on: March 03, 2014, 07:40:34 PM »
Excellent! Okay Drohem! Whatcha got?

Drohem

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« Reply #18 on: March 04, 2014, 12:49:48 AM »
Name: Jolly Twofoot   
Title: Veteran   
Class: Halfling   
Level: 1   
Alignment: Neutral
Languages: Common, Neutral   
Experience Points: 1,825   
Sex: Male   
Age: 26   
Height: 3'5"   
Weight: 72#

===  ABILITY SCORES  ===
  • STR: 11   (To Hit: +0; To Dam: +0; Open Doors: +0)
  • DEX: 16   (AC Mod: -2; Initiative: +1; Missile Adj: +3)
  • CON: 09   (HP Adj: +0)
  • INT: 12   (Add Langs: +0; Able to read and write)
  • WIS: 12   (Save vs. Magic: +0)
  • CHA: 12   (Reaction Adj: +0; Retainers: 4; Retainer Morale: 7)
===  COMBAT STATISTICS  ===
  • [06]: Hit Points
    [00]: Current Damage   
  • [01]: Armor Class
  • Movement: 90-feet Turn / 30-feet Round
===  SAVING THROWS  ===
  • [13] - Breath Attacks
  • [08] - Poison or Death
  • [10] - Petrify or Paralyze   
  • [09] - Wands   
  • [12] - Spells or Spell-like Devices
===  EQUIPMENT  ===
  • Sword, short (1d6; 2-lbs)
  • Dagger, Silver (1d4; 1-lb)
  • Sling, x20 bullets (1d4; 10-lbs)
  • Banded mail (AC 4; 35-lbs)
  • Shield (AC -1; 10-lbs)
  • Boots, Magic
  • Backpack (2-lbs)
  • Winter blanket (3-lbs)
  • Flint and steel
  • Rations, trail x3 days (3-lbs)
  • Waterskin (4-lbs)
  • Torches x8 (8-lbs)
  • Hammer (2-lbs)
  • Spikes, iron x12 (8-lbs)
  • Stakes, wooden x3 (1-lb)
  • Lantern (3-lbs)
  • Pint of oil (10) (10-lbs)
  • Crowbar (5-lbs)
  • Miner's pick (10-lbs)
===  MONEY  ===
  • [08] - Copper   
  • [03] - Silver   
  • [00] - Electrum   
  • [16] - Gold   
  • [00] - Platinum
===  PERSONALITY  ===
  • General Appearance: Nondescript
  • Sanity: Normal
  • Tendencies: Perceptive
  • Personality: Average - Friendly
  • Disposition: Cheerful
  • Nature: Soft-hearted
  • Honesty: Truthful
  • Energy: Energetic
  • Morals: Normal
  • Intellect: Scheming
  • Materialism: Aesthetic
  • Bravery: Brave
  • Thrift: Average
  • Piety: Average
  • Interests: Fishing
===  HALFLING RACIAL TRAITS  ===
  • Halflings have an uncanny ability to disappear in the wilderness.
  • In bushes or other outdoor cover, halflings can hide with 90% ability.
  • They can also hide in shadows or behind other forms of cover when underground in labyrinths or caverns on a roll of 1-2 on 1d6, but they must be silent and motionless.
  • Halflings are dexterous folk who get a bonus of +1 to initiative rolls when alone or in a party composed only of halflings.
  • They have keen coordination that grants them +1 on any missile attacks.
  • Because they are so small, halflings have a lower armor class (-2) when attacked by creatures greater than human sized.
===  BACKGROUND  ===
  • Jolly is one of several children of a Halfling Sheriff. He is a credit to the family. Jolly has green eyes, straight black hair, and a fair complexion.
===  HIRELINGS  ===
  • Mergo: Lvl 1 Halfling (male); HP 6; Banded mail, shield, shortword, sling, bullets (20); torches x2; AL Chaos; Survivor of Massacre; 7 GP; 1,825 XP
  • Peldic: Lvl 1 Fighter; Human (male); HP 8; Banded mail, longsword, dagger; torches x2; AL Neutral; Wanderer; Common-Elven dictionary; gnashes teeth; 7 GP; 1,825 XP
« Last Edit: May 16, 2014, 11:08:27 AM by Drohem »

Drohem

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« Reply #19 on: March 04, 2014, 11:49:03 AM »
Jolly would like to hire Mergo, the halfling man-at-arms, and Peldic, the human torch-bearer, if possible.

pbj44

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« Reply #20 on: March 04, 2014, 02:07:10 PM »
Great! Hire them for two weeks upfront and deduct the coin. The cleric will come without pay as she has her own agenda (more on that later in the play thread). Since there are just two players right now I suggest that both of you divide the cost and hire the lot. As we have fun I am confident that others will join in.

Cheers,

Phil

Drohem

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« Reply #21 on: March 04, 2014, 04:05:45 PM »
Alright, 21 gold is off the sheet and hirelings are on it. :)

Jolly doesn't have much more money after that; he needs to purchase some torches and then he will be tapped out.

pbj44

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« Reply #22 on: March 05, 2014, 01:04:00 PM »
Okay, now you are ready to go! The new IC thread is now open for business!

Black Vulmea

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« Reply #23 on: March 07, 2014, 03:08:31 PM »
Never mind - seems you guys moved on without me.
« Last Edit: March 08, 2014, 02:06:43 AM by Black Vulmea »
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM's job." - #Ladybird, theRPGsite

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pbj44

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« Reply #24 on: March 08, 2014, 08:29:26 AM »
Vulmea, come on in with us!

Drohem

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« Reply #25 on: March 08, 2014, 02:55:44 PM »
Quote from: Black Vulmea;735270
Never mind - seems you guys moved on without me.


Nonsense, just start posting!  Jolly just went on a little scouting trip and has brought back an unusual Undead entity for us to play with, LOL! :)

pbj44

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« Reply #26 on: March 08, 2014, 03:49:53 PM »
Absolutely! The little intro scene was just to set some atmosphere and to fast track you guys to the dungeon entrance. The fun is now ready to get started, so please, chime in.

If anyone else wants to join in, just post your LL starting character here, and let us know which current man-at-arms you are replacing from the list published earlier in this thread.

Cheers!

Phil

rarmy

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« Reply #27 on: March 08, 2014, 09:10:00 PM »
Quote from: pbj44;735416
Absolutely! The little intro scene was just to set some atmosphere and to fast track you guys to the dungeon entrance. The fun is now ready to get started, so please, chime in.

If anyone else wants to join in, just post your LL starting character here, and let us know which current man-at-arms you are replacing from the list published earlier in this thread.

Cheers!

Phil


As soon as I figure this out, would be interested in joining...btw havn't gamed in ages, so have to figure the game out...posting is no problem...I run a forum myself.
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pbj44

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« Reply #28 on: March 08, 2014, 09:21:18 PM »
Great! Submit your character on this thread and indicate which Henchman you are replacing and then you are good to go. Use Core LL rules for character gen.

After that you can post on the IC thread.

Wecome aboard!

Phil

rarmy

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« Reply #29 on: March 08, 2014, 10:39:38 PM »
I guess I'm replacing Rothdric with :

Name: Foromo Forgerunner
Title: Veteran
Class: Dwarf
Level: 1
Alignment: Neutral
Languages: Common, Neutral, Dwarvish, Goblin, Gnome, Kobold, Dryad, Naga (Water)

Experience Points: 0
Sex: Male
Age: 46
Height: 3'11"
Weight: 156#

=== ABILITY SCORES ===
•   STR: 14 (To Hit: +1; To Dam: +1; Open Doors: +1)
•   DEX: 12 (AC Mod: 0; Initiative: 0; Missile Adj: 0)
•   CON: 14 (HP Adj: +1)
•   INT: 16 (Add Langs: +2; Able to read and write)
•   WIS: 13 (Save vs. Magic: +1)
•   CHA: 14 (Reaction Adj: -1; Retainers: 5; Retainer Morale: 8)

=== COMBAT STATISTICS ===
•   [04]: Hit Points
•   [04]: Armor Class
•   Movement: 90-feet Turn / 30-feet Round

=== SAVING THROWS ===
•   [13] - Breath Attacks
•   [08] - Poison or Death
•   [10] - Petrify or Paralyze
•   [09] - Wands
•   [12] - Spells or Spell-like Devices

=== EQUIPMENT ===
•   Dagger (1d4;1-lbs; 3 gp)
•   Battle axe (1d8; 6-lbs; 6 gp)
•   War Hammer (1d6; 5-lb;7-gp)
•   Chain mail (AC 5; 30-lbs; 150 gp)
•   Shield (AC -1; 10-lbs; 10 gp)
•   Backpack (2-lbs; 2 gp)
•   Flint and steel (2 gp)
•   Rations, trail x3 days (3-lbs; 15 sp)
•   Spikes, iron x12 (8-lbs; 1 gp)
•   Flask x4 (Filled w/Mead)
•   Block and Tackle x1 (5-lb; 5 gp
•   Rope x50’ Hemp (10-lb; 1 gp) x50’ Silk (5-lb; 10 gp)
•   Lantern x1 (3-lb; 9 gp)
•   Oil Flask x10 (1-lb; 1 sp)
•   Candles x10
•   Char Cloth and Tinder

=== MONEY ===
•   [1500] - Copper
•   [170] - Silver
•   [07] - Electrum
•   [98] - Gold
•   [04] - Platinum

=== PERSONALITY ===
•   General Appearance: Un-Employed
•   Sanity: Normal
•   Tendencies: Optimist
•   Personality: Average - Diplomatic
•   Disposition: Cheerful
•   Nature: Soft-hearted
•   Honesty: Average
•   Energy: Lazy
•   Morals: Lusty
•   Intellect: Ponderous
•   Materialism: Intellectualist
•   Bravery: Craven
•   Thrift: Miserly
•   Piety: Impious
•   Interests: Fishing

=== DWARVEN RACIAL TRAITS ===
•   Due to their habit of living underground in great mines, dwarves have the ability to see in the dark with infravision up to 60 feet.
•   From their experience underground, dwarves have a 2 in 6 (1-2 on 1d6) chance of detecting traps, false walls, hidden construction, or noticing if passages are sloped.
Dwarves must be actively searching for these abilities to function.
•   In addition to these abilities, dwarves are particularly hardy people, and have a strong resistance to magic, as reflected in their saving throws.
•   Further, a dwarf character will speak the common tongue, dwarvish, and his own alignment language. Because of their frequent interaction underground with these creatures, dwarves will also speak goblin, gnome, and kobold.

=== BACKGROUND ===

You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion.

=== HIRELINGS ===

None yet
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