I'm going to Quickstart Equipment and collect Background Gear. I anticipate we'll be able to spend some money right before our first adventure? Or should I start buying gear now.
Barbabar Evil-Merodach
Human Rogue, Field Researcher Sage
Lvl 1, PB: +2. Saves: DEX, INT. Alg: NG
HD: d8. HP: 11. AC: 15. Spd: 40'.
STR 8 (-1), DEX 18 (4), CON 16 (3), INT 14 (2), WIS 14 (2), CHA 11 (0)
Lang: Merchant Common, Snake City State, Macii, Ebo
Race: Human variant, 2x +1 stat, +1 skill, +1 feat
Feat: Mobility - target of my melee attack roll cannot OA me, +10' Spd, no extra movement needed in difficult terrain?
Class Features
Armor: light.
Weapon: simple, hand xbow, l. swd, s. swd, rapier.
Tools: Thieves' (exp) (i.e. DEX +8)
Skills: Acrobatics +6, Arcana (bkrd) +4, History (bkrd) +4, Investigation +4, Perception (exp) +6, Sleight of Hand +6, Stealth +6.
Passive Perception: 16.
Expertise — double proficiency bonus.
Sneak Attack — if Adv, or ally w/in 5', +1d6 dmg on finesse or ranged weapon hits.
Thieves' Cant — secret language between thieves.
Background
Specialty: Field Researcher. Feature: Researcher.
Pers: distant. Ideal: logic. Bond: field of lore. Flaw: tactless.
Gear: Ink, Quill, Knife, Dead Colleague's Letter, Common Clothes, pouch +10 gp.
Wealth: Start 10 gp. Spent 0 gp. Left 10 gp.
Armor: Leather, AC 11 +DEX.
Weapon:
S. Sword. +6 atk. 1d6+4. finesse.
2x Dagger. +6 atk. 1d4+4. finesse, light, thrown (rng 20/60)
S. Bow. +6 atk. 1d6+4. ammo (rng 80/320), two-hands.
20x Arrows
Gear: Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10x torches, 10x rations, water skin, rope hemp 50'), Thieves' Tools.
Bio: Middle aged adventurer seeking to catalog new treasures in an effort to decipher the past. More cerebral than social, unconsciously lectures people from his/her passion for history. Tired of teacher and textbook speculation, wants to see & touch evidence of the past for him/herself.