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Author Topic: IC: Talislanta Sword & Planet Disco Fantasia!  (Read 1749 times)

Opaopajr

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IC: Talislanta Sword & Planet Disco Fantasia!
« on: July 27, 2020, 01:09:23 AM »
It's gonna begin! Run for your lives!

Deposit your simplified PC here.

Older recruiting topic will now double as an OOC (Out-Of-Character) Topic.

We will be starting in the Wilderlands by the town of Akmir. I am also starting the party off with a Salt Flats Catamaran Racer (just in case someone wants to emulate Mad Max or a Duran Duran video). Further, it has a jukebox with a band of tiny imps forced to play music, where slain enemies may drop new collectible soul records for the juke's catalog (and yes, songs replays by PCs'll cost lumen, :p). Gonna do a 'Lawrence of Arabia' long shot with the Salt Flats Catamaran pulling into the Akbir Depot while mysterious strangers have their robes billow dramatically as the music builds & swells.

Feel free to mention in the old topic where you wanna start: On Catamaran or Akbir Depot.
« Last Edit: August 08, 2020, 07:22:27 AM by Opaopajr »
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

SHARK

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IC: Talislanta Sword & Planet Disco Fantasia!
« Reply #1 on: July 30, 2020, 03:50:07 AM »
Greetings!

Simplified Character

Ghandus Dharmen, Thrall Warrior

Size Height: 7'0" Weight: 300-lbs.
Appearance: Ghandus is tall, standing at 7'0" in height, with a powerful, muscular physique. Ghandus is hairless and bald, and has bright, rainbow coloured skin. Ghandus has large pointed ears that are slightly angular and swept back against his head, and has pale silver eyes. While Ghandus has a bright and flamboyant appearance, he has the unmistakable gaze of a predator. Despite his charming smile and smooth words, it is easy to sense that lurking below the surface of a cheerful demeanor is a coiled hunger for savage wrath and ruthless violence. Ghandus walks with squared shoulders, upright posture, and a commanding, resolute presence. Ghandus is typically loud in his speech, and radiates motivation, energy and discipline.

ATTRIBUTES
Intelligence: -2; Will: +2; Strength: +5 Dexterity: +1, Constitution: +4; Speed: +1
Attribute Adjustments: Intelligence +1 (Changes Intelligence from -3 to -2), Charisma +1, Strength +1 (Changes Strength from +4 to +5), Dexterity -1 (Changes Dexterity from +2 to +1). Hit Points 20 (Base of 16+4 Constitution bonus). Special Abilities: Immunity to Fear; Inability to Comprehend Magic; Background Village-Dweller. SKILLS: Primary Combat, Mounted Combat, Weaponless Combat, Literacy, Hunting and Fishing, Swimming. Bonus Skill: Command. COMBAT RATING: 4. Movement Base of 120-ft. (100-ft, +20-ft. per +1 point of Speed). Encumbrance 350-lbs. (Base of 100-lbs, +50-lbs. per +1 point of Strength.). Weapon Proficiencies: Greatsword, Dagger, Shortbow. Languages Talislan, Kang.

Ghandus Dharmen wears a pair of thick, black leather boots on his feet. Ghandus often wears a pair of gloves on his hands, which are made of black Marsh Strider Hide. Milk white tunic and kilt, with bright purple embroidery on the edges. A large cloak over his shoulders, being a bright, lemon yellow in colour, crafted of fine and luxurious silk and flamboyantly fringed with silver and purple Sawila feathers. Ghandus Dharmen wears a thick, heavy chain of polished black steel and silver dangling casually from about his neck. The heavy neck chain is crafted of good workmanship and high quality silver, and is valued at 10 Gold Lumen. Also hanging over his chest is a well-made water-skin of some strange hide of a sea creature, with a shark-head stopper at the water-skin's nozzle. The shark stoppered water-skin holds 2-gallons of liquid. The shark head stopper is crafted of shimmering white pearl and inlaid with silver.

Ghandus's Major Personality Traits

Personality Traits (Positive or Neutral)
Ghandus is fiercely loyal to his family, his friends, and his country.

Personality Traits (Negative)
Ghandus is often Quick-Tempered and prone to displays of violence.

Ghandus should be riding in the Sand Catamaran! His bright, lemon-yellow cloak billowing in the breeze around him!
« Last Edit: July 30, 2020, 03:53:29 AM by SHARK »
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security bred from familiar things and familiar ways. It narrows the mind. Weakens the body. And robs the soul of spirit and determination. Comfort is neither welcome nor tolerated here."

"Courage is not the absence of fear, but is doing what you have to, in spite of the fear."
"Let Death and Fire Be Their Portion!"
"Delenda Est Parthia!"

Doc Sammy

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IC: Talislanta Sword & Planet Disco Fantasia!
« Reply #2 on: July 30, 2020, 08:33:49 AM »
Amara Sala, Danuvian Swordswoman

Appearance: Tall, fit, and muscular. Amara is an Amazonian warrior with bronze skin and long hair dyed a glowing neon green, wearing gaudy black leather pants and boots, lots of jewelry with green rhinestones, a neon green sleeveless shirt, a black leather vest, and a pair of mirrored sunglasses with glowing green lenses.
SIZE: 6'6", 190 Ibs.
ATTRIBUTES: STR +3, DEX +3, SPD +2
HIT POINTS: 14
SPECIAL ABILITIES: None
SKILLS: Primary combat, mounted combat (equs), command
ability; plus armorer, weaponer or beast trainer.
EQUIPMENT/POSSESSIONS: Black iron corselet and wrist
bracers, shoulder pouch, halberd, long sword, poignard (in sheath,
tied to leg), ear-rings, torc, equs steed.
WEALTH: d20 x 10 gold lumens.

Positive Personality Traits: Amara is fun-loving and friendly, and also loyal to those she considers as her friends

Negative Personality Traits: Amara is often prone to being short-sighted and focused too much on having a good time as opposed to actually achieving her goals at times.

Amara will also be riding in the Sand Catamaran
Praise be to Jupiter, King of the Gods

Sic Semper Tyrannis

Proud to be Pro-LGB, Pro-Capitalism, and Pro-Western

Also proud to be Anti-Communism and Anti-Anarchism

Beijing Delenda Est

Spinachcat

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« Reply #3 on: July 31, 2020, 05:14:44 AM »
HELIOS

THAECIAN ENCHANTER
SIZE: 6'6", 160 lbs.
PHYSICAL CHARACTERISTICS: Silvery skin, deep blue hair, distinctive features, slender physique.
PERSONA: great at parties, bad at holding his tongue, utterly naive of how the world works outside of the fantasy of court nobles and magical decadence
ATTRIBUTES: INT +3, CHA +3, PER +3, SPD +2
MAGIC RATING: +3
HIT POINTS: 10
SPECIAL ABILITIES: None
SKILLS: Secondary magic, magical operations, concoct potions, artificer, brewer/vintner (Thaecian nectar), enchant items, inscribe spells.
LANGUAGES: Thaecian, High Talisian, Bodorian, Nomadic (recently learned), Read Archaen
EQUIPMENT/POSSESSIONS: Diaphanous gossamer robes, gossamer purse and shoulder pouch, silver bound spell book, 2
amber crystal vials (potions) and spheres (Thaecian orbs), flask of Thaecian nectar.
WEALTH: 1000 gold lumens in mixed coins and/or gemstones (100 coins, 18 gems worth 50 lumens each).
COMMENTS: Thaecians are devout pleasure-seekers who shun hard work in favor of more pleasant pastimes. They are enamored
of magic, and are partial to Thaecian nectar, a drink noted for its exotic flavor and exhilarating properties.

HELIOS was a wealthy and connected hanger-on to the Thaecian court who got bored by the "safe" decadence of the noble's party scene. After a night of too much nectar, he let his inner thoughts fly free and upon sobering, decided swift departure was the right move, and many months later, after a "disastrous caravan disaster", he's wandered into Akbir.

 
Helios shall begin at the Depot...with the stunning realization he's unarmed, unarmored, without any scrolls or enchantments.
« Last Edit: July 31, 2020, 05:18:14 AM by Spinachcat »

Griphammer

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« Reply #4 on: August 01, 2020, 09:22:42 AM »
I will be lounging around Akbir Depot

[ATTACH=CONFIG]4732[/ATTACH]

Opaopajr

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« Reply #5 on: August 01, 2020, 05:18:33 PM »
3rd day, 2 week, 4th month
Near Prime Sun Noon, (Second Sun Horizonal)

BGM Boomerang -- "Na Zapadu Nista Novo" https://www.youtube.com/watch?v=bQC5T27nRa8

Edge of The Barrens, Nearing Akmir

Salt Racer Catamaran

The home stretch under a blistering heat. Akmir rises fron the flat plane as a dusky dot, a blot, upon the near formless expanse that was beginning to wear on one's sanity. In agonizing time the dot oblates and then becomes recognizable as dot clusters... you have some time before reaching the Akbir Depot. Time to just be before dropping off passengers & cargo, grabbing supplies, recruiting new crew, to be beyond the usual bustling madness of tedious maintenance.

The stories of "The Magical West" got stale the first few days in the first voyages of the first year; they are insipid now. Soft, safe, self-absorbed... almost bloodless in their lack of vitality. At least there is a rush of lust, of violence, with these Wilderlands. Just pushing through this heat at these many clicks a minute is enough to leave these passengers quieted, let alone terrors of bandits racing to intercept you, or nightmares of marauding devils screaming in the night.

Time to replace lost crew friends and drop off wealthy dead-weight...

Rumor: Apparently a Bandit Gang, 'Screamers to the Purple Sun', is teetering upon collapse somewhere in the Western Barrens. Maybe another boat can be stolen for the flotilla.

Rumor: The Salt Devils are said to have some of the sweetest soul music. The permorming imps nod, but shiver at the thought, demons often being food for rampaging devils.

----------------

Akmir

Akbir Depot (The Barrens Arrival/Departure Hangar)

Only three of the seven wind engines along the wall's edge near the shady hangar's ceiling are working, and as lazily as the exhausted beings within. Stillness in this twilight offers meager relief as the bustle of caravans outside disturbs the edge of haziness like mourners at a sepulture. A timelessness soaks the mind in stupor where just sauntering is an excess.

Even the festooned luggage dancers listlessly plod along raised oval tracks, more bleating than cooing their luggage's desire to be retrieved by their owners:
"Am I yours?"
"Take me away with you."
"How can you leave without me?"
And when owners retrieve their luggage from these dancers the exchange carries the finality of a burden.

A bar reeking of medjool pickling rum holds melted patrons draping over pillows and saddle-seats, reminiscent of the bar's snack shelf of vaguely placeable meat pickles. Rajan tabac in the hookas is recognized more by the lingering smoke skulls and misshapen faces undispersed by the quiescent air than its musky sulfured spice.

The chattel staffing agency is offering Zaran prisoners as battle-chum at fire sale prices.

Karfan Departures has a few strangely dressed Westerners wearing more than a few stylish Wilderland souvenirs. Maybe they made out well and have info to share?

Rumor: City of Muruk has new curse-breakers (idiots) requesting a topaz boulder from the Topaz Mts. Apparently more than a few boulders passed through Akmir onto The Barrens in the past year.

Rumor: Eastern Borderlands hills has a hidden Mongrelmen hamlet ripe for the picking. Some arenas and wizards are offerering double the typical chattel price.
« Last Edit: September 05, 2020, 09:04:35 PM by Opaopajr »
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

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« Reply #6 on: August 01, 2020, 11:13:44 PM »
OK, chat, bond, poke around at people, places, & things! Tomorrow Sunday assume you all met together and from there decide how to work together and where next to go. :cool:
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Spinachcat

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« Reply #7 on: August 02, 2020, 01:15:59 AM »
Helios loves a good deal. Fire sale on Zaran battle chum? Who can resist? War slaves, especially when charmed and motivated, are far better than learning how to actually fight. At least, that's what mother always said.

Helios makes his through the way the sulfur smoke to discuss prices with the chattel agents. However, he's never had medjool pickling rum so perhaps there will be a detour to the bar if the smell becomes more nectar-ish upon approach.

Although not a merchant, Helios has faith (or is it overconfidence) in his potent trifecta of brains, perception and charisma.

SHARK

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« Reply #8 on: August 02, 2020, 10:05:47 PM »
Greetings!

Ghandus visits any nearby taverns, and enjoys some cold drinks. Ghandus invites newly found companions to enjoy a cold drink and have a look around Akbir. Ghandus also inquires about the prices for Zandar slaves. In addition, while at the tavern, Ghandus asks other patrons about the rumours concerning the Mongrelmen.
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security bred from familiar things and familiar ways. It narrows the mind. Weakens the body. And robs the soul of spirit and determination. Comfort is neither welcome nor tolerated here."

"Courage is not the absence of fear, but is doing what you have to, in spite of the fear."
"Let Death and Fire Be Their Portion!"
"Delenda Est Parthia!"

Opaopajr

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« Reply #9 on: August 03, 2020, 03:39:22 AM »
At the Chattel Staffing Agency you hear these Zaran prisoners are willful and don't take direction, but they fight as if rabid and scream most pleasingly as they die. A lumen a soul and don't bother with feeding them plant-food rations; they won't eat it.

(OOC: The catamaran could use at least 3 ablative warriors, though you can easily cram up to 20 if you are interested in pirating and don't mind a little starvation keeping them hungry for plunder. Catamaran minimum crew is 2, max 25; Cargo is 10 tons. Food & water does add up and slow you down. ... Long story short math is hard and I have fond memories of playing "Uncharted Waters" by KOEI. :p)

There is a general surliness among these Zaran chattel applicants. They also look malnourished and several have a similar scar pattern on their left upper arm. Probably a Zaran-on-Zaran feud sold these associated losers upon victory.

Ooh, there is a Zaran female dressed in dancer robes being tucked away in the back! :eek: Doesn't seem to be part of the fire sale though... :(
« Last Edit: August 08, 2020, 07:28:39 AM by Opaopajr »
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Griphammer

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« Reply #10 on: August 03, 2020, 06:14:15 PM »
After having met Ghandas, Tadius agrees to cold round thinking it to be an absolutely capital idea, given the dust and heat. While standing idly by as Ghandas peruses the Zaran merchandise somewhat disinterestedly.  His interest is piqued when he spies the Zaran dancer in the back and decides to attempt a closer look.  You know.  For science and stuff.

Opaopajr

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« Reply #11 on: August 03, 2020, 08:20:27 PM »
Nice eye there, my friend..." as a languid Chattel Agent makes introductions to Ghandas, "would let you get closer if she was on the market, but alas she went for several fistfuls of True Lumen before we even received her. Hadjin noble of course, you can never really outbid them. Seems like a natural way to thin out the harem's politics, getting so bloodthirsty a new pet."

A din outside rustles the calm indoors. "Ooh, the Djaffiri seemed to have stampeded a new herd of land lizards near the Akmiri Stableyards. Maybe a few more will be caught this time." The Chattel Agent tries to angle a better view through the broad hangar doors leaving the Zaran female tantalizingly close...

A carpet with a Rahastran reading Zodar to another bar patron erupts as the bar patron exclaims, "This is the omen of my doom you just foretold! Away, accurséd seer!" He runs off outside as the Rahastran tries to grab him and explain the patron's error, but off he runs towards the stampede outside... in time an agonizing scream is heard.

The bartender sighs & rolls his eyes during the tumult, "Your pick of poison, gents? Dracartan Pyramids favored, but conversion is but a Moneychanger booth that way, at good rates too because By the Two Suns Akmir needs money."
« Last Edit: August 04, 2020, 08:48:29 PM by Opaopajr »
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

SHARK

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« Reply #12 on: August 03, 2020, 11:04:47 PM »
Greetings!

Ghandus gets some money changed before buying more rounds of cold drinks for himself and Tadius. Casually eyeing the Zaran woman.

OOC: Hmmm...what does she look like? What is she wearing?

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security bred from familiar things and familiar ways. It narrows the mind. Weakens the body. And robs the soul of spirit and determination. Comfort is neither welcome nor tolerated here."

"Courage is not the absence of fear, but is doing what you have to, in spite of the fear."
"Let Death and Fire Be Their Portion!"
"Delenda Est Parthia!"

Griphammer

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« Reply #13 on: August 04, 2020, 06:25:04 PM »
"So, Ghandus, are you seeing what I'm seeing?" Tadius asks.  "By the way, I was meaning to ask what brings you into this, uh, rather less than delightful corner of the world?"

Opaopajr

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« Reply #14 on: August 04, 2020, 09:03:46 PM »
She is in the typical curled-toe slippers and full sleeved robe of Hadjan finery, with a twist. Both her shoe and robe fabric are made of a semi-transparent and metallic weave amid the twill, where in different angles the fabric becomes see-through and shimmers as if the flesh is behind a gilded cage. Its effect tends to occur around taut areas as her shapeliness strains against the otherwise formless Hadjan robe.

Her left hip sports a similar scar as the discounted Zaran chattel-warriors. Her bald head is decorated in painted flowers with curlicues. She looks miserable, as if waiting for an opportunity to kill everyone.
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman