Grunhilda the Triple Breasted enters Grant's Keep with a snarl.
She walked the long road with ragtag travelers, trying to decide if it was safe to kill a few for their gold. Fortunately, she's more wise than bloodthirsty, so she held back her blades.
Ah, Midheim, a poorly cobbled kingdom considered "ancient" by the humans. Killing rats was easy coin, but the guildmember murders were arousing suspicion. In her youth, Grunhilda had once come to Frosthome as it was then known before the fool humans lost it to worthless goblins and savages. King Alfred's "crusade" was a good excuse to leave Midheim, especially after hearing how numerous northern villages were simply abandoned.
That was until Grunhilda peered upon the packed earth and stone of Grants Keep. Ugh. The fumbling work of ignorant hands. And those merchants? Could these peasants have have spent any less effort on their wares? What is wrong with these humans? Don't their great grandparents teach them anything?
Oh crap, is that an elf? Just great.
Grunhilda listens to the braying of the Town crier. One gold per goblin ear?
Idiot probably doesn't know that's 2 gold per head. Five gold for a bandit? Hmm...maybe its time to backtrack down the road, slay a straggler, make it look like a fight and claim her "reward"?
But she's broke right now, and she's going to get hungry sooner than later.
First and foremost, she needs some coins. Grunhilda goes looking for someone to pay her coin upfront. Perhaps Sir Halter needs some ratting done? She'd even take sewer cleaning in exchange for beer and bunk.
Otherwise, tonight she's going down the road to meet a "bandit"...