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Author Topic: (IC) Files of Private Investigation Task Force  (Read 6592 times)

Snowman0147

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(IC) Files of Private Investigation Task Force
« on: September 17, 2014, 07:08:39 PM »
Before we begin let me transfer the sheets over here.  I will put them in spoilers so it won't take up much space.  Please tell me to make corrections if I made any errors.

Name: Luke "Smiley" Marciano
Concept: Conman
SPOILER (Hover over section below to view.)

Background: Trained in the school of hard knocks
Employment: Either prison or this job
Primary Role: The faceman of every operation
Secondary Role: Additional scout
Nature: Charming

Combat: 15
Physical: 13
Mental: 38
Social: 51
Potency: 0

Wound: 12
Heroic: 0
Spirit: 16

Equipment: 6
Initiative: 3
Request: 6

1. Silver Tongue: Gain Altering for lying
2. Master of Disguise: Gain Altering for disguises.
3. Cold Reading: Gain Altering to detect lying.
4. Disable Security: Gain Altering to disable security systems.
5. Sleight of Hand: Gain Altering to pick pocketing.

jan paparazzi

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(IC) Files of Private Investigation Task Force
« Reply #1 on: September 17, 2014, 07:36:22 PM »
Name: Lucas Schröder
Concept: Detective

SPOILER (Hover over section below to view.)

Background: Criminal investigator for Interpol
Employment: Fired when exposing a corruption scandal
Primary Role: Investigation and questioning
Secondary Role: Extra firepower
Nature: Grumpy as usual

Combat: 30 (+10)
Physical: 28 (+10)
Mental: 34 (+10)
Social: 41 (+20)
Potency: 4

Wound: 14
Heroic: 3
Spirit: 16
Equipment: 7
Initiative: 3
Request: 5

1. Eye for detail II: Gain Altering for area investigation. And cut time in half.
2: Professional hardass II: Gain Altering for interrogation. And cut time in half.
3. Knowing the streets : Gain Altering for black market knowledge.
« Last Edit: November 04, 2014, 05:10:25 PM by jan paparazzi »
May I say that? Yes, I may say that!

jan paparazzi

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(IC) Files of Private Investigation Task Force
« Reply #2 on: September 17, 2014, 07:48:24 PM »
Name: William Barrinski
Concept: Explorer
SPOILER (Hover over section below to view.)

Background: Oxford University degree in History
Employment: Infamous relic hunter for hire
Primary Role: Research and walking knowledge bank
Secondary Role: Extra firepower
Nature: Wise, but excentric.


Combat: 31 (+10)
Physical: 30 (+10)
Mental: 43 (+20)
Social: 24 (+10)
Potency: 13

Wound: 14
Heroic: 2
Spirit: 16/18
Equipment: 7
Initiative: 4
Request: 3

1. Bookwurm II: Gain Altering for library research. And cut time in half.
2. Cipher fanatic II: Gain Altering for decrypting. And cut time in half.
3. Mountain goat: Gain Altering for climbing.
« Last Edit: November 04, 2014, 05:10:49 PM by jan paparazzi »
May I say that? Yes, I may say that!

jan paparazzi

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(IC) Files of Private Investigation Task Force
« Reply #3 on: September 17, 2014, 07:51:38 PM »
Name: Caroline McKnight
Concept: Scientist
SPOILER (Hover over section below to view.)

Background: Forensic expert LAPD
Employment: Looking for a new challenge
Primary Role: Any form of scientific analysis
Secondary Role: Computer expert
Nature: Doesn't give up easy

Combat: 26 (+10)
Physical: 28 (+10)
Mental: 40 (+20)
Social: 27 (+10)
Potency: 4

Wound: 14
Heroic: 3
Spirit: 16
Equipment: 7
Initiative: 3
Request: 3

1. Lab rat II: Gain Altering for analysing trace evindence. And cut time in half.
2. A little tweak of chemistry II: Gain Altering for creating chemicals. And cut time in half.
3. Combat medic: Gain altering for first aid and stabilising.
« Last Edit: November 04, 2014, 05:11:17 PM by jan paparazzi »
May I say that? Yes, I may say that!

jan paparazzi

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(IC) Files of Private Investigation Task Force
« Reply #4 on: September 17, 2014, 07:59:11 PM »
Name: Jake Burrell
Concept: Scout
SPOILER (Hover over section below to view.)

Background: Used to be a U.S. Army Ranger
Employment: Currently a mercenary for hire
Primary Role: The scout of the operation
Secondary Role: The soldier when things go south
Nature: Resourceful

Combat: 42 (+20)
Physical: 33 (+10)
Mental: 30 (+10)
Social: 28 (+10)
Potency: 8

Wound: 16
Heroic: 2
Spirit: 14/16
Equipment: 8
Initiative: 3
Request: 3

1. Light footed II: Gain Altering for stealth. And cut time in half.
2. Ambush master: Gain Altering for sneak attacks.
3. Hot on the tail II: Gain Altering for tracking. And cut time in half.
« Last Edit: November 04, 2014, 05:11:47 PM by jan paparazzi »
May I say that? Yes, I may say that!

Snowman0147

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(IC) Files of Private Investigation Task Force
« Reply #5 on: September 17, 2014, 08:03:58 PM »
I was going to do that myself so I can edit them if you need to make any changes.  Oh well.

Snowman0147

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« Reply #6 on: September 17, 2014, 08:23:41 PM »
The helicopter flies through the cold air of Antarctica.  Inside the green vessel are two pilots and five other people with enough gear to survive the harsh climate at the bottom of the world.  There mission is a simple one.  Find the missing scientists, or at least find out what happen to them.  The team only has a two week time span to full fill that mission before the helicopter returns to collect its team again.

The companies that had funded the scientists are nothing odd.  They are alternative energy companies that want more evidence on the effects of green light gases have on the planet.  Mostly to raise awareness, but it also means they can sell their natural energy to more customers.

The scientists themselves are well respected researchers in their fields and don't even have enemies.  A few rivals, maybe, but no one that has any reason to do them harm.  This is not the act of foul play, but it isn't as simple as getting lost either.  These scientists had visited Antarctica before and some are season veterans of the frozen continent.  The former ranger of the team might be able to learn a thing, or two from the team if he ever finds them.

jan paparazzi

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(IC) Files of Private Investigation Task Force
« Reply #7 on: September 17, 2014, 08:29:47 PM »
Name: Luke "Smiley" Marciano
Concept: Conman
SPOILER (Hover over section below to view.)

Background: Trained in the school of hard knocks
Employment: Either prison or this job
Primary Role: The faceman of every operation
Secondary Role: Additional scout
Nature: Charming

Combat: 26 (+10)
Physical: 23 (+10)
Mental: 30 (+10)
Social: 41 (+20)
Potency: 4

Wound: 14
Heroic: 3
Spirit: 14
Equipment: 7
Initiative: 2
Request: 5

1. Silver Tongue II: Gain Altering for lying. Gain altering for manipulation.
2. Master of Disguise II: Gain Altering for creating disguises. Gain altering for wearing disguises.
3. Cold Reading: Gain Altering to detect lying.
« Last Edit: November 04, 2014, 05:12:35 PM by jan paparazzi »
May I say that? Yes, I may say that!

jan paparazzi

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(IC) Files of Private Investigation Task Force
« Reply #8 on: September 17, 2014, 08:31:05 PM »
Quote from: Snowman0147;787529
I was going to do that myself so I can edit them if you need to make any changes.  Oh well.

Well I did it right now, because I wanted some changes. I think I might change my conman to only 3 talents. And I think my scientist needs works. I mean forensics, toxicology balistics. More of the same.
« Last Edit: September 17, 2014, 08:40:44 PM by jan paparazzi »
May I say that? Yes, I may say that!

Snowman0147

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(IC) Files of Private Investigation Task Force
« Reply #9 on: September 17, 2014, 08:47:49 PM »
You know you can't improve altering to a higher level.  You can do other things, but can't stack alterings in the same talent.  Maybe you can suggest changes in a private message.

jan paparazzi

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(IC) Files of Private Investigation Task Force
« Reply #10 on: September 18, 2014, 02:46:21 PM »
You kinda suggested me doing that a few times. I could cut my time in half with forensics. If I would spend another point in this talent I could cut my time to a quarter. Or maybe I should cut time and give it an advantage?

SPOILER (Hover over section below to view.)

I changed it. Pretty pleased with it and it wasn't a lot of work. Only the scientist.
NVM, I did it. I am happy with this now. PM me if you want anything changed.
« Last Edit: September 18, 2014, 03:20:39 PM by jan paparazzi »
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Snowman0147

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« Reply #11 on: September 18, 2014, 06:30:24 PM »
Okay so shall we continue?  I believe this your turn to post what one of your characters is going to do.

jan paparazzi

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« Reply #12 on: September 18, 2014, 07:32:29 PM »
I assume the chopper has landed. What do we see? Can I enter a building or do I only see snow and ice?
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Snowman0147

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« Reply #13 on: September 18, 2014, 08:32:31 PM »
Still in the chopper I am afraid.

jan paparazzi

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« Reply #14 on: September 19, 2014, 11:46:45 AM »
Ok, this is tricky. I use my characters all in five turns.

1. Conman: Starts asking questions to the other team members. Who they are and what they do? (I don't know if they are all familiar.)
2. Scout: Looks out the window to look at the terrain. Is it still water? Or ice?
3. Investigator: Looks at the pilots. Can he talk to them? Or better not disturb?
4. Scientist: Looks at the interior of the helicopter. Is it military gear?
5. Explorer: Reads a book about Antarctic geology.
May I say that? Yes, I may say that!