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(IC) Files of Private Investigation Task Force

Started by Snowman0147, September 17, 2014, 07:08:39 PM

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jan paparazzi

#90
Zoinks! Let me think up something.

Ok since William doesn't want to mental I have to do something else. Everyone grabs a weapons. I don't think it's safe to go outside, so maybe it's best to hunker down and wait till the door opens. Are there any windows in that room? I sure hope they can't go through the walls.
May I say that? Yes, I may say that!

Snowman0147

There are windows, but none of them are broken.  In fact these creatures don't seem to be interested in the windows.  There are no broken walls and special sight that William had attained shows no evidence.  The creatures are moving around the building.  It appears to be a long night ahead for the the group.

jan paparazzi

Well, I guess they decide it's best to take turns while the others go to sleep. They weren't planning on leaving in the open in the middle of the night anyway. So I guess Jake and Smiley stay awake for half the night and then the other half they go asleep and the Caroline, William and Lucas stay awake.
May I say that? Yes, I may say that!

Snowman0147

With no rest the group manage to survive the horrible night.

Spoiler
Gain 2 potency points.

Day 4

Two members of the group manage to wake up as the other three are tired.  This will be a long two weeks and to be frank about it no one is going to believe you.  Evidence must be gathered and the missing people must be found.

Spoiler
Should have milestone 3 by now.  Which means you get a attribute point to spend and a heroic point.

jan paparazzi

Ok, that milestone thing is new. What is it exactly? Everytime something new pops up during play.

I adapt the sheets for a little. I have some trouble deciding what to do next. The only way I get to know more is get in contact with the spiders. But that seems way too dangerous. I can't just walk in the open, wait till I get caught, my potency rises and now I can see more all the time.
May I say that? Yes, I may say that!

Snowman0147

Milestones are xp.  You gain a heroic point and attribute point per milestone gain.  Every time I told you get a attribute point is when you got a milestone.  In other words you should have 3 milestones for surviving three days.  So they are not even new.  Hell I posted it in the ooc thread with the rules.

Snowman0147

Let me think of something.  What do you plan to do with your two players that are up?

jan paparazzi

Quote from: Snowman0147;795678Milestones are xp.  You gain a heroic point and attribute point per milestone gain.  Every time I told you get a attribute point is when you got a milestone.  In other words you should have 3 milestones for surviving three days.  So they are not even new.  Hell I posted it in the ooc thread with the rules.

Just read it now. I skimmed over it before. You must understand that for me the best rules system is just a plain skills and attributes system. I never could be bothered by reading all the extra rules in the nwod. I don't use anything else. I find the merits already annoying and forget about them half the time. We don't use any morality, no blood magic, no disciplines, no predators taint. No hunter tactics (why rules for that?), no willpower risking. If we don't know it, I just make something up. A lot quicker than searching for it in the rulebook.
May I say that? Yes, I may say that!

jan paparazzi

Quote from: Snowman0147;795729Let me think of something.  What do you plan to do with your two players that are up?

Now I read it I assume you have to sink and rise again. Sink to boost your powers and rise to get your sanity back again. But why on earth would I do that? I just don't see the benefits. It's a one way trip. The best thing to do is hide out for two weeks, than make a run at the helicopter/airplane and get the hell out of there and forget you ever went there in the first place.
May I say that? Yes, I may say that!

Snowman0147

It isn't sanity.  Your not becoming made your just walking through dimensions and no i don't mean parallel worlds either.  I am talking about 1D, 2D, 3D, and 4D.  We humans see in 3D, but we know there is a 4D because that is time.

I guess the best way of saying it is that your sea diving.  The monsters of the deep cannot surface because the lack of pressure it requires for them to survive.  While that pressure makes you stronger your also reachable by those deep sea predators.

You could try to hide.  That is always a option.

jan paparazzi

Well, you build up points and you dont want to go over 60. But hell, fuck it. What if one or two people would try to sink (if they even know how that works)? What would happen besides the attribute boost they get?
May I say that? Yes, I may say that!

Snowman0147

Well that is the thing.  Sinking goes beyond the cap.  So if your at cap 59 and sink down two levels you attribute is treated as 79.  Though this is temporary as if you go back to your normal potency level the attribute goes back to 59.  The only benefits of sinking is that your attributes are more powerful and you can access to places you normally can't go in.  The downside is that forces are pulling you down trying to make you drown.

Same deals applies when your trying to surface only in the opposite direction.  Your attributes get weaker, but you are also safer for only a limited amount of time.  Early in the game surfacing makes no since, but late game surfacing is a wonderful way to get to safety.  It also keep you in contact with other people.

There is also reaching which can go up, or down.  It cost heroics to do it, but it allows you to effect people without being in the same level as they are.  Remember when the monster grab William?  That was spider trying reaching over to grab him.

Snowman0147

Also don't forget your potency raises your attribute cap.  +10 per potency mod.  So if you have potency 31 your attribute cap for physical, mental, and social attributes is 89.  So long term if you want to risk it you could have attributes reaching over a hundred points which means attribute modifier of ten.

Also gaining attribute points from milestones is important for another reason other than improving your attribute.  It also heals your attribute.  Lets just say some monsters have the ability to damage your attribute which reduces your points.  If your points are reduce enough you have a reduction in your attribute modifier.  Reaching zero points in any of your attributes can be character death.

jan paparazzi

I meant sinking increases potency and your character is gone with potency 60. So I figured not doing a lot with that. I have to sink to see what is going. That way my char's gain potency point which means in the end a character that is too far gone and I lose them. So a one way trip.

The attribute rise doesn't say much too me, because I have no idea where the bar is. A normal char seems to have 20/30 points. But when sinking you become twice as strong/fast/smart. What's the max? 100?
May I say that? Yes, I may say that!

jan paparazzi

#104
So fuck it then. Let's sink William and the other one level. See what happens.

Update the PC's. There is no other guy btw. Jake is at potency 8. So let's sink William.
May I say that? Yes, I may say that!