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Author Topic: (IC) Files of Private Investigation Task Force  (Read 2798 times)

Snowman0147

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« Reply #15 on: September 19, 2014, 02:07:15 PM »
Maybe you should had gone with just three people?

As the Con ask questions to his fellow team mates the Scientist begins to look in the helicopter.  The only military grade equipment are survival gear, food, and investigation tools.  Not a single weapon at all other than a few knives due to the fact they are mostly used as tools.  The rest are just equipment to keep you alive against the harsh conditions that only Antarctica can bring.

The Investigator speaks with the pilot while ignoring the Con.  The pilot is a simple fellow and he is new to the job.  The man is chatty, but nothing is interesting about the man.  He is more clueless than you about the case.  From what he knows is that these people are experts know they shouldn't wander beyond the base.  Not to mention this is the southern most base in the entire continent.  Your guess is that the scientists are examining new ice to see how global warming effects them.

The Scout finally sees some ice and some wild life.  Well at least the recruiter wasn't lying about seeing penguins.

jan paparazzi

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« Reply #16 on: September 19, 2014, 03:05:51 PM »
Nope, it's just a little weird playing multiple characters. Doesn't really matter if it's two or ten. I will get used to it soon.

Everyone checks their own gear. What do they have except for a suit?
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Snowman0147

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« Reply #17 on: September 19, 2014, 03:39:15 PM »
We could go a long process of doing request to get items, or we could do the fast way.

The fast way is to add up your requests from each person and then add twenty-five.  That is the total request the group has.

Sniper Rifle = 11
Assault Rifle = 6
Sub Machine Gun = 3
Pistol = 2
Revolver = 0
Shotgun = 1 (for pellets), 2 (for balls), 4 (for slugs)

Light Melee Weapon = 1 (no effect on equipment slot)
Medium Melee Weapon = 2
Large Melee Weapon = 4

Bullet Proof Clothing = 2
Bullet Proof Vest = 1
Military Armor = 2
Advance Armor = 3
Helmet = 1 (adds to armor)
Shield = 2 (adds to armor)

Kits = 3 (aids you in three skills), 4 (aids you in three skills and has no effect on equipment slots)
Trinket = 2 (aids you in one skill, but has no effect on equipment slots)

The numbers are how much it cost in terms of request to get.

jan paparazzi

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« Reply #18 on: September 19, 2014, 04:05:19 PM »
All combat equipment? Oh I see. Kits and trinkets?

 19 + 25 = 44 request

5 x bullet proof clothing = 10
5 x helmets = 5
3 x pistols = 6
1 x submachine gun (explorer) = 3
1 x assault rifle (scout)= 6
2 x light melee weapon (knife; scout/explorer) = 2

12 points left. Should I get 3 or 4 kits and for who? The detective should have a clue collection kit, the scientist a mobile lab, the conman maybe a collection of masks/suites, the scout I don't think so and I am on the fence about the explorer.
« Last Edit: September 19, 2014, 04:08:03 PM by jan paparazzi »
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Snowman0147

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« Reply #19 on: September 19, 2014, 04:42:41 PM »
Crap...  Forgot about quality.  Basicly your equipment provides +0 to score because they are average quality.  Improving quality cost more, but provides a bonus.

So you got a kit that does computers, security, and research.  Now lets say your mental attribute is 46.  At average quality (+0) your score for those three things wold be 4 because your just using your mental modifier.  Now lets make that kit into best quality (+3).  Now the score for those three things are 7.

Also if you want to you could put a limited amount of uses for those kits and trinkets.  It reduces the request cost.  -1 for quality uses, but you can refill it.  -2 if you can't refill it.

So you could have a best quality trinket that by passes security without alerting anyone and the total request cost is five.  If you make it so that it has limited uses and cannot have refills the cost will go down to three.  At best quality that is seven uses before the trinket expires.

Worst = -3 to score = 1 use = -3 to Request Cost
Awful = -2 to score = 2 uses = -2 to Request Cost
Bad = -1 to score = 3 uses = -1 to Request Cost
Average = 0 to score = 4 uses = No change to Request Cost
Good = +1 to score = 5 uses = +1 to Request Cost
Wonderful = +2 to score = 6 uses = +2 to Request Cost
Best = +3 to score = 7 uses = +3 to Request Cost

Snowman0147

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« Reply #20 on: September 19, 2014, 04:53:18 PM »
I think the scout and explorer would be fine.  They have better weapons which I don't know why you did that since your in Antarctica.

jan paparazzi

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« Reply #21 on: September 19, 2014, 06:01:22 PM »
This is a little complex. I just take everything average.

I get four kits for three points each (so with inventory space been taken).

My scientist, explorer, conmen and investigator all get one. The scout doesn't get anything.
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Snowman0147

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« Reply #22 on: September 19, 2014, 07:08:16 PM »
So what are those kits and what skills do they help you in?

jan paparazzi

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« Reply #23 on: September 19, 2014, 07:17:17 PM »
Quote from: Snowman0147;787856
I think the scout and explorer would be fine.  They have better weapons which I don't know why you did that since your in Antarctica.


Maybe shoot a pinguin?
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jan paparazzi

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« Reply #24 on: September 19, 2014, 07:28:20 PM »
You said in three skills. So I assumed the ones I got my talents in. You assume a lot of things I don't know.

I guess I take all three talents. If not then the scientist must have tools for analysing/forensics aka some sort of lab equipment. The detective must have tools for trace evidence collection aka plastic bags, tape and powder for fingerprints, vials for blood etc. The conmen must have tools for forgery aka false papers, uniforms maybe masks.

You know what I let the explorer and the scout for what it is. They don't have skills that need tools anyway. I really don't know what else is useful, because I have no idea what to expect.
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Snowman0147

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« Reply #25 on: September 19, 2014, 07:56:18 PM »
With kits it can be any skill as long as it makes sense and I don't mean to the character.

Hell it could be a gameboy 3ds that has these skills; entertainment, waiting in lines, and youtube.  Yes you can download a app to watch youtube videos for the 3ds.  Point being it is a item that can aid you in areas that the item is design to handle.  The only limitation is the item has to make sense.  For example gameboy 3ds helps out in spread sheets, work, and economy wouldn't make any sense because it is a game hand held.

jan paparazzi

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« Reply #26 on: September 20, 2014, 06:19:56 AM »
So a forensics kit, a trace evidence kit and a forgery kit for paperwork.
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Snowman0147

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« Reply #27 on: September 22, 2014, 12:46:32 PM »
Okay so what three skills are you putting into them?

jan paparazzi

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« Reply #28 on: September 22, 2014, 06:13:56 PM »
Quote from: Snowman0147;788164
Okay so what three skills are you putting into them?

Ok I misunderstood. Each kit has three skill boosts. So that means nine skills? This is difficult. It's so open.

Detective kit:
-collect fingerprints
-collect blood
-collect hairs/nails etc.

Scientist kit:
-analyse blood/toxicology
-analyse DNA
-analyse fingerprints

Conmen:
-falsify papers
-falsify autograph
-falsify badge
« Last Edit: September 22, 2014, 06:21:26 PM by jan paparazzi »
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Snowman0147

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« Reply #29 on: September 22, 2014, 08:06:49 PM »
Sweet we are done for equipment.  Mind you once the mission is done you lose all your equipment except for signature equipment which are bought through talents.

Now lets get this game started.  I believe it is your turn to post.