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[Hulks & Horrors] The Korathraz Conflict - AP

Started by J Arcane, April 28, 2013, 03:15:00 PM

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Drohem

Smokey takes out a stim shot from the Med Kit and gives Faraday the shot while saying, "sure thing, Doc.  Here you go."

OOC:  he gets back 4 HPs!

First Aid for Faraday. (1d4=4)

Vargold

Faraday reels a bit from the effects of the stim shot. "Wow! I feel . . . pretty, oh so pretty . . . um, fine, I mean fine!"
9th Level Shell Captain

"And who the hell is Rod and why do I need to be saved from him?" - Soylent Green

Black Vulmea

Sal motions toward the exit to the 'west.' "Thattaway," he says, then turns to inspect the kiosk.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

J Arcane

Quote from: Black Vulmea;675664Sal motions toward the exit to the 'west.' "Thattaway," he says, then turns to inspect the kiosk.

OOC: For clarification's sake, which exit to the west? Map is here. You are in room 11. I figure since you did technically download a map I may as well link it to you.
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Drohem

Smokey hands the Med Kit back to Sal as he says in a gravelly voice, "aye aye, Skipper."

Smokey turns and starts walking to the door in the southwest corner of the room.  However, he keeps a sharp eye and nose ready as he passes by the dead trees just in case anymore of the alien felines get frisky again.

Once at the door, he'll examine it visually first to see if it's functional, and if it has been tampered with in any unusual way before trying to open the door.

Black Vulmea

Quote from: J Arcane;675702I figure since you did technically download a map I may as well link it to you.[/I]
Ooc: Thanks - that's much easier. Sal motions toward the hatch leading toward 10.

"Keep an eye on that shuttle bay," Sal warns Smokey as he looks over the kiosk.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Drohem

Smokey looks carefully at the shuttle bay doors to the south as he walks toward the southwest door.