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Guns & Gasmasks: Ongoing Post Apocalyptic Adventure
mattormeg:
I'm using my bare-boned, always under construction, retro-designed "Guns & Gasmasks" rules for this game.
Drop on into the game at any time. Just make up a character using my rules, PM me with any questions. Come and go as you please. We'll be using the honor system for rolling dice, and a lot of the more complicated rules we'll houserule where necessary.
Here's Scene One: Vanderbee Station
You buncha misfits and ruinrunners are all up at Vanderbee Station, a little flyspeck town on the edge of the wastelands. Aint much to do up here, cept drink the fermented swill what passes for liquor and waste your little lives away.
There's a whorehouse and waterin hole that's good for that, and maybe findin a bullet in your back, and not much else.
There's an ol trading post, got the occasional rarity and notion, but usually just got old cans of food, ammo (mostly reliable reloads), and louse-ridden blankets.
Man in charge here is Guvnor Mikul Pepsee. Sometimes the Guvnor got work for thems with strong backs and itchy trigger fingers, and some of them what start out freelancin for the Guv sometimes get to join the town militia.
If'n you got the notion, you can talk to him, or drop into the waterin hole, or maybe just wander round a bit.
While your thinkin it over, a homely looking cur wanders over to you. Damn dogs thick as thieves in this town, and bout half as trustworthy most of the time - wild ones'll bite you as soon as look at you - but this one looks fair friendly.
There's a voice callin out. A deep, gruff dirt caked voice: "Hey, Asshole, what you think you doing with my dog?"
Knightsky:
(Note - the link needs correcting)
Karl (Archetype: Junker)
STR 6 CON 7 AGL 7 INT 11
Skills
Lore 3 (Specialty - Life before the burn)
Liaison 3
Medicine 1
Stealth 1
Survival 1
Tech 2
Weapon 1
Money & Equipment
Gasmask
Canteen
50’ rope
Dried meat, two days
Crowbar
Knife
Pistol
Medkit
Several clips of ammo
$20
Edit: equipment list modified via an e-mail from Mattormeg.
Description
Slightly taller than average, his build leaning toward skinny, comes off as a bit gangly. Dark hair, blue eyes, medium complexion. First impression he gives off tend to be non-threatening, so he keeps the pistol visible so as to not appear as too much of an easy mark.
--- Quote ---Man in charge here is Guvnor Mikul Pepsee. Sometimes the Guvnor got work for thems with strong backs and itchy trigger fingers, and some of them what start out freelancin for the Guv sometimes get to join the town militia.
If'n you got the notion, you can talk to him, or drop into the waterin hole, or maybe just wander round a bit.
--- End quote ---
Karl figures trying to get in good with the Guvnor seems as good as plan as any. Never hurts to network, as they would say in the old days.
--- Quote ---While your thinkin it over, a homely looking cur wanders over to you. Damn dogs thick as thieves in this town, and bout half as trustworthy most of the time - wild ones'll bite you as soon as look at you - but this one looks fair friendly.
--- End quote ---
"Huh," says Karl, mildly intrigued. "Sorry, pooch, no extra food to spare." He will hold out his hand, though... not moving toward the dog, but letting the dog move toward him to be petted, if it seems to remain friendly.
--- Quote ---There's a voice callin out. A deep, gruff dirt caked voice: "Hey, Asshole, what you think you doing with my dog?"
--- End quote ---
Anyone watching, and paying close attention, will see Karl tense up for just a moment at the word 'Asshole'. After that, it appears as if he didn't hear the insult at all. "This your pooch?" he asks toward the man with the gruff voice. "Damn fine dog you have here. We was just getting acquainted. Say, didn't catch your name there, friend..."
[Rolled a 14 for Liasion, which matches his total skill score. If there are no negative modifiers, he succeeds in at least mollifying the man somewhat. If there are negative modifiers, then he just succeeds in pissing the man off even more.]
mattormeg:
"Name's Maducks. This here is Ace," the bald man says, his voice gruff and choked with dirt. "Thought you might be one a thems crazys what wander outa the desert now n' again."
The man eyeballs you. His gaze feels like it could cut you near bout in two.
"I suppose you look alright, but I can't recall never seein' you. I know just bout everbody here, seein' I'm in the guard," he says, with just a bit of tension on the word guard. "What business you got here in Vanderbee?"
That cur dog just keeps on sittin there, haunches in the sand. Just another one'a gods forgotten creatures left livin on this burned earth.
Knightsky:
--- Quote from: mattormeg ---"Name's Maducks. This here is Ace," the bald man says, his voice gruff and choked with dirt. "Thought you might be one a thems crazys what wander outa the desert now n' again."
The man eyeballs you. His gaze feels like it could cut you near bout in two.
"I suppose you look alright, but I can't recall never seein' you. I know just bout everbody here, seein' I'm in the guard," he says, with just a bit of tension on the word guard. "What business you got here in Vanderbee?"
That cur dog just keeps on sittin there, haunches in the sand. Just another one'a gods forgotten creatures left livin on this burned earth.
--- End quote ---
Karl holds out his hand to shake witht he old man. "I'm Karl," he says. "Heard that Guvnor Pepsee might have some work for someone willing to get their hands dirty..."
mattormeg:
Maducks raises an eyebrow above one of his cold, cold eyes. A smile creeps to one corner of his mouth, as if it were a fugitive in hiding from the rest of his unforgivin' face.
"That's for truth, young 'un, but it near bout depends on how dirty you willin to get them mits o' yours," he says. "What kinda speciality you bringin' to this here enterprise?"
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