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[Empire of the Petal Throne] Any interest?
Ian Absentia:
As an upshot from this WTF thread, I thought there might be sufficient interest hereabouts to strike up a game of Empire of the Petal Throne, ideally to show how accessible the setting really can be. Toward that end, I'd like to attract a handful of interested newbies, but just about anyone is welcome.
The ruleset I'd like to use is the original TSR/Different Worlds reprint, which is dead simple and very OD&D/Arduin-like in mechanics and character. A copy of the reprint is available here, for the truly intrigued, but the basics for just rolling up a character are generously and conveniently offered here by Greentongue.
In terms of setting, I'd like to start with the classic jumping-off point of a group of outsiders starting out in the Foreign Quarter of Jakálla, a very ancient, urbane, and centrally-located city in the empire of Tsolyánu. Players might consider playing distant clan-cousins visiting from the far-flung Chákas or Chaigári, frontier provinces at either end of the empire. Have a quick look at this description of Tsolyánu at Tekumel.com, which gives a nice, concise overview of the (very) general political situation. It's also a good springboard for exploring more detailed facts about the world of Tékumel -- interesting, but far from necessary.
For the sake of simplicity, characters should be human. Things will be exotic enough without playing a 7-foot tall lizard or a six-limbed beachball.
Let me know what you think, and let's make this happen.
!i!
Werekoala:
Oh sure, why not? That way if I get the urge to screw you over in Traveller, you can return the favor here. :)
James J Skach:
Dare I try yet another foreign game?
You guys are going to get me in trouble with my wife...
Would you have me?
Greentongue:
I'm interested, in case you hadn't guessed.
What rolling convention are you using for character generation?
1) Roll for each attribute and keep it as is
2) Roll for each attribute and rearrange as desired.
3) Roll 2D10 and pick which is 10's and which is 1's afterward.
4) as 3 above plus rearange.
5) other
Also what die roller? (I play on RPoL which has its own.)
=
Ian Absentia:
--- Quote from: Greentongue ---What rolling convention are you using for character generation?
...snip...
5) other
--- End quote ---
5) Other.
You must roll your own physical dice. And those dice must be 2d20, not d10s -- I insist on true regular solids. Roll each stat separately, declaring the high die and low die before rolling, then arrange all stats to suit your personal ideal of efficiency, ethics, and aesthetics. In short, out of the chaotic fall of the dice, make a character that will be fun for you to play. Maybe that involves optimising the placement of key stat rolls, maybe that involves a strict adherence to the order in which the rolls were made.
Please note: Conspicuously high rolls in many or al stats will draw the attention of the gods. The gods of Tékumel are real in this imaginary construct, occasionally meddlesome, and notoriously fickle. It's advisable to keep your head low where they're concerned.
I jest only in part.
!i!
(P.S. Yes, Jim. You've been had. Feel free to roll up a character according to this web page Greentongue provided. For an additional character option, here's the Adventurer class. It breaks a number of hidebound conventions of the Truist's Tékumel, but that's not necessarily a bad thing.)
(P.P.S. I've just attached a scan of a character sheet I drew up for the game years ago. Witness the fantastic power of the typewriter and press-on letters!)
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