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[Empire of the Petal Throne] Any interest?

Started by Ian Absentia, November 21, 2007, 12:43:24 PM

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Ian Absentia

The characters are looking nice, guys.  So far there's four in the game -- I can take one, maybe two more interested parties, and then have to pull in the reins.

I'll be away visiting family for the next two days, so I'll only check in sporadically, if at all.  If anyone gets itchy during that time, take the opportunity to roll up characters, develop a little detail, take a little tour through Tekumel.com, whatever.

Cheers,
!i!

Greentongue


Jugar hiSakkar                                   Follower of: Chegárra
Rank:1, Changadésha(Soldier)     +2/+0            Hit Points: 9
=========================================================
Strength: Strong (65)            +1/0             Experience: 0
Intelligence: Average (52)        0/0             EP Bonus: -none-
Constitution:  Robust (96)       (+3 hits)
   90% chance of being revivified;
   +1 to effect of Healing Spell or EYE.
Psychic Ability: Non-Psychic (05)
  +1 to Roll for Saving against Spells and Eyes.
Dexterity: Clever (64)           +1/0
Guile: Average (54)               0/0
Comeliness: Average (29)
---------------------------------------------------------
Original Skills (89)
Group I          Group II        Group III
Bootmaker        Mountaineer     Alchemist
Tanner           Hunter

Professional Skills (58)         AC w/S:
Warrior:                         AC o/S:
 Spearman                        Head:
 Axeman                          Body:
 Swordsman                       Primary Weapon:
 Slinger                         Secondary Weapon:

Hits: (5)+1+3 = 9

Saving Throws:
Profession      Poison          Spells          Para/Hypn       Eyes
W 1 - 3         12              16              13              15

James J Skach

Quote from: Ian AbsentiaThe characters are looking nice, guys.  So far there's four in the game -- I can take one, maybe two more interested parties, and then have to pull in the reins.

I'll be away visiting family for the next two days, so I'll only check in sporadically, if at all.  If anyone gets itchy during that time, take the opportunity to roll up characters, develop a little detail, take a little tour through Tekumel.com, whatever.

Cheers,
!i!
I'll get you something tonight if I can - I have Thanksgiving, and then a gaming convention on Friday....
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Greentongue

Quote from: WerekoalaNote - I assumed the "+1 hit" for strength was a HP bonus, not a to-hit bonus - if not, let me know and I'll adjust accordingly.
Only (the varient) Constitution gives a plus to Hit Points. The other Basic Talents give bonuses to Hitting an opponent and damaging them.

The original rules gave bonuses to hitting and damage for Constitution for some reason. Guile is not available in the original rules.

With that Comeliness I have a feeling we will be busy "rescuing" you from suitors/cultists that can't take NO for an answer.
=

Werekoala

Updated:

Lazhato, Adventurer

Level 1   HP: 3+1 (Con) = 4

Str:   85   +1 to hit/ +1 Dmg
Int:   41
Con:   70   +1 Hits / 60% Revivication
Psy:   78   +5% Spells
Dex:   77   +1 to hit
Gui:   59
Com:   96   Grrrowowow!

Plebian:
Rope/Net Maker
Sailmaker

Skilled:
Sailor
Swimmer/Diver

Noble:
Astronomer/Navigator

Specific Profession:
Spearman
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Pseudoephedrine

How do we know what gear we start with? Do we start with 100 kaitars and spend it on any gear we want?
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Greentongue

It's certainly not my call but, traditionally you get 1D100 plus whatever you could sell your small boat for (5D20 with 20's adding, up to 150k max).
You would then need to buy equipment from whichever shopkeeper would deal with foreigners with little or no status.

The Equipment and Encumbrance list.
=

James J Skach

Doruka hiChu'

OK, guys - need help.

I noticed we have an Adventurer, Warrior, and Sorcerer, so I figured I'd round it out and go Priest (and I've played Clerics pretty frequently, so...).

OK, so here are my rolls in descending order:
90
83
80
74
64
51
40

A 62 for original skills, and I was thinking Carpenter (G1), Smith-Armorer (G2), Engineer-Architect (G3). Seems I'm looking for some intelligence - a thinker/maker.

A 58 for professional skills, and I'm looking at Can Produce Light, Cure Light Wounds, 2 Modern Languages, 2 Ancient Languages (I'm looking for advice here, too - what languages would make sense for where we're coming from, etc.).

so I'm looking for help with Age, Alignment, Diety, Title, Languages, and how to arrange the scores for a Priest who is into figuring things out/making things as a representation of The Creator (as it were)

Help?
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Pseudoephedrine

I like the sound of Ksarul as a god, and I think I might want my sorceror to worship him. As far as I can tell, he's the god of magic, secrets and the use of knowledge for self-aggrandising purposes.

As far as I can figure out with that alignment business, you pick either "Stability" or "Change" with the former being seen as traditionally "good" and the latter as somewhat dubious but not outright evil. I'm thinking of "Change" personally.

I don't know what title does, or which languages might be useful.



I think my sorceror is going to be greedy but otherwise easy-going.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Ian Absentia

Pseudo-E has the lay of the land right.  In the original EPT they referred to Good vs. Evil, but it's more accurately (and reasonably) Stability vs. Change.

As far as a diety that promotes analysis, construction, figuring the order of things, that would be Thúmis, the grey cloaked Lord of Wisdom, Knower of Arts, Hidden Seeker of Eternal Knowledge, Sage of the Gods.  What would make this choice interesting is if Pseudo-E did, in fact choose Ksárul as his character's patron god, as Thúmis and Ksárul are essentially direct counterparts to one another, Thúmis from the temples of Stability and Ksárul representing the temples of Change.  Perhaps the two have been tasked to keep an eye on one another's activities.

Whatever the case, here's a quick over-view of the gods of Tékumel.

!i!

Greentongue

Quote from: James J SkachDoruka hiChu'

OK, guys - need help.
-=-
Seems I'm looking for some intelligence - a thinker/maker.
My suggestion is Keténgku, Cohort of Thúmis[/i].
"He" is a patron of what you describe and the skills you have selected.
Also, Cohorts are more likely to assist you if there is ever a desperate need.
(This selects Alignment and Diety)
QuoteA 58 for professional skills, and I'm looking at Can Produce Light, Cure Light Wounds, 2 Modern Languages, 2 Ancient Languages (I'm looking for advice here, too - what languages would make sense for where we're coming from, etc.).
For Modern languages I suggest Salarvyani and Livyani (or Tsolyani if it is decided that we are not fluent enough otherwise.)
For the Ancient Languages, usually it doesn't matter. The need is most often random.

As far as title, the Tsolyani version of "Foreign Scum" is most likely.  ;)
On the other hand, your professional rank would be "Kengyél" (Acolyte).
=

Greentongue

I gather Stone Horizons has replaced this in the "Gaming Time Slot"?
=

Ian Absentia

Not necessarily.  I've gotten busy at work coming off the holiday and hadn't had much time to put to EPT.  The other game I was able to do very much off the cuff.

So, it looks like everyone has their basic character concept in mind now.  We'll consider all of the characters to be clan cousins, meaning that you're all identifiably related to one another through birth, marriage, or long-standing social custom.  The relationship may be close, or it may be distant, but you all recognise each other as "kin".  The upshot of this social custom is that, at least on the surface, even if you don't like one another, you recognise and observe your obligation of duty and hospitality to one another.  This also applies to your clan cousins in different cities, which will be a benefit to you all, as you'll all be visting from "out of town".

Another interesting upshot is that even though two of the characters (Jim's and Pseudo-E's) are functionaries from diametrically opposed temples, their clan allegiance takes precedence.  The clan needs two clever seekers-after-knowledge on the job, so the two of you have been drafted for the greater good of the clan.  Meanwhile, the two temples (Thúmis and Ksárul) may be trying to take advantage of the situation to spy on or obstruct one another.  Wheels within wheels is the order of the day in Tékumel.

Everyone have a go at coming up with a clan name and identity, then I'll firm up the introduction.  It all rather makes sense for you to hail from wooded hills of Chákas in the west, particularly Pán Cháka, which has access to the open ocean for Werekoala's sailor character.  It also provides you all with regional familiarity with the neighboring nations of Mu'ugalavyá (directly adjacent to the west, and frequently hostile to Tsolyánu) and Livyánu (across the sea to the southwest, an occasional ally and frequent trade partner to Tsolyánu).

!i!

Greentongue

A map of Tsolyánu showing where Pán Cháka is. (and other interesting bits.)

I can suggest a clan name like Carved Plinth, Hammer Raised High or Helmet of Vengeance.
Unless there is an issue, my lineage is Sakkar.
=

Pseudoephedrine

Hm. How do "Stone Weaver" or "Carved Arrow" sound for clan names?
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous