This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Author Topic: DUNE RPG: Wheels Within Wheels  (Read 2509 times)

mandor1784

  • Newbie
  • *
  • m
  • Posts: 1
DUNE RPG: Wheels Within Wheels
« on: October 04, 2007, 11:55:37 PM »
It is 10,188 A.G.  The Padishah Emperor Shaddam IV reigns over the Galactic Imperium, with House Harkonnen on Arrakis.  Now two bloody conflicts later, the fourty-six year old Aleksandr and his victorious House Troy arrive on Caladan for the second time, now, probably for good, and this is their saga…



This is a Diceless Open-ended Campaign base on Frank Herbert's DUNE Universe.  We are looking for a small (3-8) group of dedicated roleplayers who would love to immerse themselves in the travails of a House Minor as one of the members of its entourage.  The central conceit if individualism within a group, with all players having their own plans, schemes, goals, allegiances, just like Herbert's famous novels.  If you are interested, drop me an email with a character outline so we can get you started.


Available Positions:

House Noble * +

Spymaster *

Warmaster  +

Swordsmaster * +

CHOAM Advisor *

Bene Gesserit*

Assassin *  +

Suk Doctor *

Sysselraad Delegate  +


* limit one, without a good explanation

+ most likely entourage members for House Troy, or ones that I have thoughts about, should someone choose to play them


Any other ideas are more than welcome if well thought out and fits within the story line.

 

Full characters require a minimum of 2 parts before acceptance: a conversation or story involving the character, and a 'selected journal entries.'  The latter may have notes asking me to make certain entries not public, which is fine.  This is by no means a maximum, and any other things applicable to your character you wish to add, feel free.  The more effort you put in, the more I feel you're committed, so the more integral and 'powerful' (within my judgment) your character can begin.

Email- mandor1784@gmail.com
Website- http://groups.google.com/group/dune-wheels-within-wheels