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Author Topic: If a Mouse buys Swords and Wizardry...(Dungeon Crawl)  (Read 4047 times)

koga305

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If a Mouse buys Swords and Wizardry...
« Reply #45 on: October 15, 2009, 02:25:12 PM »
Allan brings his quarterstaff up to cover his throat, blasting a Magic Missile spell at the nearest zombified rabbit.

Narf the Mouse

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If a Mouse buys Swords and Wizardry...
« Reply #46 on: October 15, 2009, 09:26:53 PM »
((Invisible Castle was out for a bit))

1d4+1=4

Your arcane missile streaks unerringly across the field, shedding light but eerily providing no illumination. Arcing up towards the rubble-wall, it engulfs one of the abominations, producing a loud sizzling sound.

A moment later, the energies disperse and a small collection of bones drops to the ground.

(Huh, been a month. Iiii...Need a better sense of time. Or...Google Calendar update)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

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If a Mouse buys Swords and Wizardry...
« Reply #47 on: October 16, 2009, 05:08:27 PM »
((Ok, rather than waiting, I'm going to do what I should have done in the first place - Post once per day. I'm sorry))

As the three surviving hoppy hordlings engage the warriors in the distance (About a hundred feet across an irrigated field, on top of a rubble-repaired wall), you notice a shadowy figure in the trees. (About two hundred fifty feet away, to your forward-right) The figure turns to vanish into the trees. ((5+ on a d6 to act before the figure is fully gone from view. -2 to any To-Hit rolls, if you choose to risk the unknown consequences of an attack))

((Alan, you see a surge of figures come up the crest of the semi-ruined wall, quickly surounding the remaining undead))

((Halrun, the re-enforcements have finally arrived, filtering out of the houses - four hardened farmers with sicles and spears, along with, from his garb, a professional archer (NPC) - A dark-haired figure in blackened leather armour with arm-guard))

1d20+2=3, 1d4=2, 1d20+2=9, 1d4=2, 1d20+2=9, 1d4=2

Surrounded and outnumbered, the zabbits are unable to get so much as a nibble.

1d20=9, 1d6=4, 1d20=17, 1d6=3, 1d20=8, 1d6=6, 1d20=11, 1d6=4, 1d20=20, 1d6=1, 1d20=11, 1d6=5, 1d20=7, 1d6=4

Adding in a +2 'surrounding' bonus, the zabbits are reduced to a bloody pulp. The archer gets in a keep shot, striking right through the center of mass, but arrows are of little use against even rabbit zombies.

((Halrun, if you want, you can get a final attack in))
« Last Edit: October 16, 2009, 05:11:14 PM by Narf the Mouse »
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

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If a Mouse buys Swords and Wizardry...
« Reply #48 on: October 18, 2009, 02:12:30 AM »
After the attack is repulsed, the village settles into silence, broken by the occasional cry of the injured. The few village clerics move about, offering aid, comfort and healing.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

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If a Mouse buys Swords and Wizardry...
« Reply #49 on: October 30, 2009, 03:19:27 PM »
...And that's when the meteor hit. The end.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.