((Ok, rather than waiting, I'm going to do what I should have done in the first place - Post once per day. I'm sorry))
As the three surviving hoppy hordlings engage the warriors in the distance (About a hundred feet across an irrigated field, on top of a rubble-repaired wall), you notice a shadowy figure in the trees. (About two hundred fifty feet away, to your forward-right) The figure turns to vanish into the trees. ((5+ on a d6 to act before the figure is fully gone from view. -2 to any To-Hit rolls, if you choose to risk the unknown consequences of an attack))
((Alan, you see a surge of figures come up the crest of the semi-ruined wall, quickly surounding the remaining undead))
((Halrun, the re-enforcements have finally arrived, filtering out of the houses - four hardened farmers with sicles and spears, along with, from his garb, a professional archer (NPC) - A dark-haired figure in blackened leather armour with arm-guard))
1d20+2=3, 1d4=2, 1d20+2=9, 1d4=2, 1d20+2=9, 1d4=2Surrounded and outnumbered, the zabbits are unable to get so much as a nibble.
1d20=9, 1d6=4, 1d20=17, 1d6=3, 1d20=8, 1d6=6, 1d20=11, 1d6=4, 1d20=20, 1d6=1, 1d20=11, 1d6=5, 1d20=7, 1d6=4Adding in a +2 'surrounding' bonus, the zabbits are reduced to a bloody pulp. The archer gets in a keep shot, striking right through the center of mass, but arrows are of little use against even rabbit zombies.
((Halrun, if you want, you can get a final attack in))