This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: (collaborative fiction)Post-Apocalyptic Fantasy Game Now Casting - Desolation  (Read 673 times)


  • Newbie
  • *
  • C
  • Posts: 19
The City, After

Life in the city was good.  We had working sewers, running water in some houses - a stand-pipe on every street, that was for sure - the mages created wondrous things for our entertainment and our defense.  The walls were high and strong, a relic of times past when the plains outside teamed with enemies.  We had been at peace for three generations.

And then, one night, everything changed.  The night of fire changed everything.  The mages found their power corrupted.  The land outside the walls changed.  Nothing was safe any more.  The city guard are fighting something in the sewers - and the caves below, we didn't even know were there.  We have fresh water for the moment but I don't know how long our food supplies will last.

Rumor has it one of the mages knew what was happening, worked to prevent it but he was killed.  His notes might help us undo what was done.  His tower was lost during the Night, though.  First we've got to find it.


What's the gen?

The City: After is a post-apocalpytic fantasy roleplaying game set in the world of Desolation ( and using the Ubiquity system first developed for Hollow Earth Expeditions (  The apocalypse in question, an event dubbed "The Night of Fire" happened within recent living memory and the world is starting to recover from both that and the long winter that followed.

Where's it set?

OK.  Open your Desolation books to the map inside the front cover.  If you don't have Desolation yet, you can get the map here:  You're looking for the word "Empire" on the right-hand side of the map.  The city of Khadim sits at the point of the lake where the middle of the "m" in "Empire" is.  Please note that this map is pre-Night of Fire and no geography can be relied upon.

I thought fantasy games were all dungeon crawls!

Not necessarily.  I'm a fan of city-based gaming as I feel you have to spend more time developing character over killing the next monster.  Role-playing versus roll-playing if you like.  Opportunities for Dungeon Crawling abound, however - Khadim had a very extensive sewer network that was part-built by the Dwarves.  All that waste has to go somewhere, and it goes deep...

What sort of characters are you looking for?

The characters are all to be members of the City Guard.  Following the Night of Fire, the City Guard became the cohesive force that held the city together, kept rioting under control, distributed food, and so on.  The Malcontents (named after their commander, Alec Mal) are respected - for the most part.  Characters could have been guardsmen (or women) who came through the Night.  Or they could be recent recruits to the Guard.  Alec Mal has a habit of conscripting the ringleaders of any troublesome groups so that he can keep a closer eye on them.  Several dozen magi served alongside the Guard, working out of the city's Watchtowers.  Only two of those towers survived the Night.  No race is prohibited, though any of the Oruskans might be in for a harder time of it.  Before the Night of Fire, the human:non-human ratio was roughly 50:1.  It's closer to 20:1 now...

Sounds interesting.  But I'd like to know more.

So would I.  The city and it's environs are in a state of flux at the moment.  I'm not even sure how many people lived there before the Night, how many survived.  The beauty of the Desolation setting is that the geography is entirely your own to play with.  Anyone who's dealt with the Warhammer game in it's various incarnations might have come across "Chaos Terrain".  That's what we're dealing with here.  Areas of the landscape could be fluid, changing from one day to the next.  I'm open to suggestions - we've got quite a large area around the city to work with (and there's the city itself, which has hardly come through unscathed).

If you've got questions, please visit the forums at NextGen RPG and ask them!
Any particularly juicy or useful answers will be added to this here or the official The City: After OAQ. (That's Occasionally Asked Questions).

Is there a meta-plot?

I'd be lying if I said there wasn't.  However, until I have my cast of characters I can't finalize anything...  But I can tell you that there are some rather prophetic writings that have been discovered in the ruins of one of the Watchtowers.

What's the system?

Desolation uses the Ubiquity system - I can't explain it any more eloquently than the game's designers do here:

More information about character creation can be found here:

I don't have Desolation.  Can I still submit a character?

Of course.  If you don't own Desolation yet (and I stress the yet there.  It's a fantastic game) then please submit a character concept using the Motivation-Personality-History guidelines laid out here:
I can then take that and between us work it into a full character with all appropriate numbers.  And there's a cheat-sheet for character creation over on Scribd here:

What about Survivors?  Will you be using material from this supplement?

Yes.  And a few more sources that aren't so obvious.  No-one out there's got Unhallowed Metropolis, have they?  Good.  Hot War?  No?  Excellent.

Where will you be playing? What are the Posting Requirements?  How do I submit? and what's the deadline?

The game will take place at NextGen RPG, where we will use the web 2.0 workflow tools to collaborate on the game moves.  No knowledge is needed, it's super simple, instead of using pbp or pbem, we use a single document for each game move.  It's like a living breathing compile, where the GM and all the players hop in and out of the same document when they make their posts.

Posting Requirements: Minimum of 1 post per week, however the ability to check in three times a week would be preferred, sometimes these games can enjoy a rapid pace.  Where the slowest member sets the pace.  
Please send your characters to:
via email: archives (at) filesandrecords (dot) com
PM on NextGen site to Imajica

Deadline is October 31st for Submissions!  Feel free to ask questions.


  • Newbie
  • *
  • C
  • Posts: 19
Deadline Approaching
« Reply #1 on: October 29, 2009, 11:57:37 AM »

Flavor Page (Journal of Alec Mal) -

I just wanted to write a quick note to let everyone now that the deadline is approaching for the Post Apocalyptic Fantasy game.

Submissions will be accepted through 10/31.

Cast will (hopefully) be announced 14th November at the latest.  Prologues to start as soon as possible after the announcement.  Aim is to get the prologues wrapped up before Christmas with a big January launch for the game itself.

Thanks for looking!


  • Newbie
  • *
  • C
  • Posts: 19
Casting Decision
« Reply #2 on: November 18, 2009, 02:21:34 PM »
Casting Decision Made - A copy of the announcement call


I hate the lot of you.  You're all too good.  I've received a number of submissions for The City, After, and it's been extremely hard to narrow it down to 4.

For those who don't make the final cut, please don't panic - I never throw a character away.  Once the game is up and running I'll be looking for opportunities to do side-stories, flashbacks, all manner of other threads and I will be calling on you for your characters then.  Who knows, I may even start killing off the main cast and need to introduce new main characters.

I'll say this right here:  No one is safe.  If the story dictates that a PC will die, then a PC will die.  I will not fudge dice rolls!

So.  Thank you all for making my life difficult.  I'd far rather have things that way.

The Final Five - I extended by one.

Right.  The final five have been chosen.  Thank you all for your submissions and rest assured that you weren't rejected because what you wrote was bad.

The five players have been notified by PM (or direct email if they're not registered at already)

I now need cast photos, introductions and to make a start on the prologues.  Please check the game forum ( for some intro information for the new players, but remember, the games will be played on the main site.

Let The City, After, begin!

Imajica & Chairman