This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Author Topic: Beneath the Invisible Tower  (Read 17690 times)

Sigmund

  • a Toxic Sociopath
  • Hero Member
  • *****
  • Posts: 4915
Beneath the Invisible Tower
« Reply #270 on: April 14, 2009, 10:23:49 AM »
Ridcully steps out and attacks with a Sly Flourish.
- Chris Sigmund

Old Loser

"I'd rather be a killer than a victim."

Quote from: John Morrow;418271
I role-play for the ride, not the destination.

Venosha

  • Sr. Member
  • ****
  • Posts: 443
Beneath the Invisible Tower
« Reply #271 on: April 14, 2009, 11:27:02 AM »
OOC: I will post once Drohem has answered my PM.
1,150 things Mr. Welch can no longer do during an RPG

390. My character's background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work

Abyssal Maw

  • some random jerk!
  • Hero Member
  • *****
  • Posts: 5624
Beneath the Invisible Tower
« Reply #272 on: April 14, 2009, 11:38:14 AM »
Vathalin 24
Fargrim 17
Ridcully 17
The Evil Brain 11
Edwena 10
Rustblade 7
Shroom 2

The floating jar seems to exhale a gout of steam as it moves clumsily through the air..

"Who dares intrude upon the home of--"

Suddenly, Ridcully jumps out and sneak attacks the floating jar, driving his dagger into it. The glass chips and a hissing greenish fluid spurts out of the jar. The jar suddenly seems to reseal itself, but the contents are fizzing and popping now like a bottle of soda that someone has shaken up.

There is a high-pitched underwater gurlgling sound and a whine of pain.. and then the hissing abruptly stops. Flashing tendrils of ectoplasmic gray light seem to illuminate the area for a second and target Ridcully, Fargrim, and Edwena all at once.  

It hisses again. "You.. fools.. wil die."

Fargrim collapses.

There is a swoosh of air, as you all realize that the jar has gone invisible.. The hissing steam and sound of the fizzing fluids still give you clues to its location.  



===OOC===

Ridcully sneak attacks the jar successfully (hitting with a 20, doing 23 damage). The brain is badly damaged..but not bloodied.

The Evil brain attacks with a close burst 3. It attacks Will against Ridcully, Fargrim, and Edwena, in that order. 1d20+8=24, 1d20+8=15, 1d20+8=10. (This hits Ridcully and Fargrim). Ridcully and Fargrim each take 1d6+4=8 damage, which drops Fargrim. Ridcully and Fargrim also take a -2 penalty to will defense.

Fargrim must make a death save on his turn, he has not used his second wind yet, so he could be helped with a mundane heal check (or magical healing).


The evil brain is invisible, but you may still attack it. You will be -5 to hit.

Fargrim is at -2 hp.
Ridcully is at 6 hp.
Vathalin is at 13 hp
Edwena and Shroom are at full hp.
« Last Edit: April 14, 2009, 11:43:55 AM by Abyssal Maw »
Download Secret Santicore! (10MB). I painted the cover :)

Drohem

  • RPG Diversifier
  • Hero Member
  • *****
  • Posts: 4460
Beneath the Invisible Tower
« Reply #273 on: April 14, 2009, 01:39:17 PM »
OOC:

Well, it was fun while it lasted guys. :)

1st Death Saving Throw is 4.

Next Round Actions:

Fargrim will use his Second Wind as a Minor Action this round, which brings him to 7 hp and consciousness.  

He will stand up as a Move Action.  

As a Standard Action, he will flank the brain opposite Ridcully and Duel Strike the brain.

Fargrim's Duel Strike attacks hits AC 21 and AC 10 for 9 and 11 damage, respectively.

Edwena, once the brain knocks Fargrim unconscious again, he would appreciate any help you can give. :)

Venosha

  • Sr. Member
  • ****
  • Posts: 443
Beneath the Invisible Tower
« Reply #274 on: April 14, 2009, 02:14:09 PM »
Edwena steps in front of Fargrim to protect his injured body.  "Avandra, help me shred this monstrosity," she attacks with radiance.  Her eyes glisten as the cavern's darkness is overcome with light.  As her attack plays out against the brain, Edwena bends a knee to Fargrim and prays to heal his wounds.

OOC: Using Divine Glow to shatter the glass if possible and damage the floating brain.  Healing Fargrim with a healing surge +8 = 15 HP's I believe.  Also will the -5 still affect my DG? If this counts as a good hit, then those within 3 squares get +2 to their next attack roll.  

Divine Glow attack. (1d20+4=23)
Damage for D.G. (1d8+4=8)

H.S. bonus healing (1d6=1)
« Last Edit: April 14, 2009, 03:15:07 PM by Venosha »
1,150 things Mr. Welch can no longer do during an RPG

390. My character's background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work

Abyssal Maw

  • some random jerk!
  • Hero Member
  • *****
  • Posts: 5624
Beneath the Invisible Tower
« Reply #275 on: April 14, 2009, 02:56:27 PM »
Edwena: Note that you can use Healing word as a minor action (so you can attack, AND heal Fargrim).
Download Secret Santicore! (10MB). I painted the cover :)

Venosha

  • Sr. Member
  • ****
  • Posts: 443
Beneath the Invisible Tower
« Reply #276 on: April 14, 2009, 03:16:05 PM »
Quote from: Abyssal Maw;296453
Edwena: Note that you can use Healing word as a minor action (so you can attack, AND heal Fargrim).


This has been edited.  I wasn't thinking in terms of this round.  Hope that helps.
1,150 things Mr. Welch can no longer do during an RPG

390. My character's background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work

Abyssal Maw

  • some random jerk!
  • Hero Member
  • *****
  • Posts: 5624
Beneath the Invisible Tower
« Reply #277 on: April 15, 2009, 10:34:21 AM »
(Venosha, no prob!)

Repost of init starting with Edwena...

Vathalin 24
Fargrim 17
Ridcully 17
The Evil Brain 11
Edwena 10
Shroom 2


     Edwena steps in front of Fargrim to protect his injured body. "Avandra, help me shred this monstrosity," she attacks with radiance. Her eyes glisten as the cavern's darkness is overcome with light. As her attack plays out against the brain, Edwena bends a knee to Fargrim and prays to heal his wounds.

The divine glow blasts the area with radiant light, and you can all briefly see the silhouette of the eerie floating glass capsule outlined for a microsecond. There is a popping glass sound and more fizzling.

On the ground, Fargrim sputters and seems to stir! He is laying prone, and is weapon is nearby.

Shroom rolls his flaming sphere towards the evil brain.. and launches a magic missile after it, which flies wide and ricochets down the staircase.

Vathalin runs forward to attack the evil brain..and misses.

Fargrim gets to his feet, picking up his double axe, and touches his head where the mind touch hit him. He straightens his helmet, and shakes off the worst of his injuries. He can dimly see Vathalin swinging wildly at nothing...and then a hint of the bubbling and fizzing liquid splashing the area.  

Ridcully is next... (any change in tactics?)

====OOC=====
Edwena hits with a 23 for 8 damage...There's no penalty to her to-hit because she uses an area effect spell (good call, btw).

The evil brain is down to 19 hp and "bloodied". Fargrim is healed up to surge+8.

Shrooms magic missile missed.

Vathalin charges the evil brain, but misses with a 3 (it is invisible, after all).

Fargrim stands as a move action, second wind is a minor (healing back another 7 hp), and picking up his weapon is a minor action. he can attack on the next round.

Ridcully is still at 6hp, Fargrim is back up to 22hp.
Download Secret Santicore! (10MB). I painted the cover :)

Sigmund

  • a Toxic Sociopath
  • Hero Member
  • *****
  • Posts: 4915
Beneath the Invisible Tower
« Reply #278 on: April 15, 2009, 10:50:57 AM »
Taking advantage of the brief glimpse of the monstrosity, Ridcully leaps forward and attempts to strike the thing.

OOC: Piercing Strike - 20

Not very optimistic, but just in case, damage = 8
- Chris Sigmund

Old Loser

"I'd rather be a killer than a victim."

Quote from: John Morrow;418271
I role-play for the ride, not the destination.

Abyssal Maw

  • some random jerk!
  • Hero Member
  • *****
  • Posts: 5624
Beneath the Invisible Tower
« Reply #279 on: April 15, 2009, 11:15:57 AM »
Quote from: Sigmund;296709
Taking advantage of the brief glimpse of the monstrosity, Ridcully leaps forward and attempts to strike the thing.

OOC: Piercing Strike - 20

Not very optimistic, but just in case, damage = 8


(you can flank if you like..)
Download Secret Santicore! (10MB). I painted the cover :)

Venosha

  • Sr. Member
  • ****
  • Posts: 443
Beneath the Invisible Tower
« Reply #280 on: April 15, 2009, 12:42:24 PM »
Edwena waits for Ridcully's attack before she calls upon Avandra once more.  "May your light burn this foe once more," she casts the pray in the direction of the fizzing noise.  

LOF Attack (1d20+4=11)
LOF damage (1d8+4=12)

OOC: Healing word prayers used up this encounter, so I don't think I can heal again until this encounter is over.  Waiting for the brain to attack and I will change from DG to LOF for another radiant light attack.  Ouch!  It sucks when your damage is better then your hit.
1,150 things Mr. Welch can no longer do during an RPG

390. My character's background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work

Sigmund

  • a Toxic Sociopath
  • Hero Member
  • *****
  • Posts: 4915
Beneath the Invisible Tower
« Reply #281 on: April 15, 2009, 01:05:04 PM »
Quote from: Abyssal Maw;296714
(you can flank if you like..)


Ok, that would add 8 to the damage.
- Chris Sigmund

Old Loser

"I'd rather be a killer than a victim."

Quote from: John Morrow;418271
I role-play for the ride, not the destination.

Abyssal Maw

  • some random jerk!
  • Hero Member
  • *****
  • Posts: 5624
Beneath the Invisible Tower
« Reply #282 on: April 15, 2009, 09:22:10 PM »
Repost starting with Ridcully...

Vathalin 24
Fargrim 17
Ridcully 17
The Evil Brain 11
Edwena 10
Shroom 2

Ridcully takes the opportunity to slip behind the outline of the brain (now invisible..but faultily so..) and flanks with Vathalin. He stabs at the fizzing shadow, but misses the mark. He feels the jar swing by him at one point.. and he knows he missed by millimeters.  

The evil brain suddenly shimmers into view, and you realize it is having a hard time maintaining it's invisibility. The flaming sphere burns it, and the liquid inside seems to boil.

There is another lightning flash of bubbling ectoplasm that reaches out towards each of you...followed by gurgling maniacal laughter. The high-pitched underwater voice booms out..

"Fools! You will be fuel for the FINAL ENGINE. I will reanimate your bodies as slaves for my lab!"

Ridcully drops unconscious at this point and metallic laughter rings throughout the staircase.  

"Beg for your lives, fools!"

Edwena answers back with a desperate lance of faith, which misses. And Shroom launches another magic missile, which flies wide.

"I need no oafish orc bodyguards.. I need no invisibility to deal with fools like you. .."

the liquid in the brain-jar is now fully boiling, and Shroom maneuvers the flaming sphere back underneath it.

Vathalin pours on the attack..and lands a solid hit against the brain finally, which seems to crack the jar with a shuddering overhead impact from his greatsword.

Fargrim moves up and unleashes a single well placed cut that neatly cleaves the jar in half.. fizzing green liquid and glass shards explode around the room.

The blackened evil brain lies squirming on the floor... next to the unconscious form of Ridcully. . .








====OOC====
Ridcully starts with a 20 to hit (+2 for flank to make it a 22, but -5 to account for invisible) it goes down to only 17, and Ridcully misses..but just barely! Ridcully is suffering a -2 to will saves from the last Mind Stab, and he makes a save against that effect now: 1d20=6. he is still suffering -2 to will defense.

The Evil brain goes visible (it can only maintain invisible until the start of it's next turn, and must attempt to recharge with a 4-6 on a d6). It attempts to recharge and rolls a 3. 1d6=3. It fails. It takes 5 damage from the Flaming sphere.

The evil brain is now down to 14 hp and "bloodied".

The brain shifts to the side, out from between Vathalin and Ridcully and attempts another Mind stab (close burst 3). This time, it targets Vathalin, Fargrim, Edwena, and Ridcully. (in that order, this attacks Will):1d20+8=16, 1d20+8=12, 1d20+8=26, 1d20+8=22

(hits Vathalin)(his Fargrim -yes, with a 12)(hits Edwena)(hits Ridcully)

This does a total of 1d6+4=10 damage to each of you. Knocking Ridcully down to -4, Fargrim down to 12, Edwena to 13 hp, Vathalin to 3 hp. Shroom is fine back in the rear for now.

Edwena's LOF misses, but not by much. Shroom's final magic missile roll misses also, but again..not by much.

Vathalin attacks with oath of Pursuit: 1d20+5=18, 1d20+5=19 Taking the 19 (which is a hit), he does 1d10+4=9 damage.

The Evil Brain is down to 4 hp.

Fargrims final cut hits (ac 21) and kills (9 damage) the evil brain.
Download Secret Santicore! (10MB). I painted the cover :)

Abyssal Maw

  • some random jerk!
  • Hero Member
  • *****
  • Posts: 5624
Beneath the Invisible Tower
« Reply #283 on: April 15, 2009, 09:23:35 PM »
Inlaid into the fragments of the brain jar are several encrusted moonstones (4 stones worth 30 gp each) and a coiled length of silver wire worth 120 gp.


OOC: This battle was worth a total of 160 XP for each of you. Please mark it on your sheets!
Download Secret Santicore! (10MB). I painted the cover :)

Drohem

  • RPG Diversifier
  • Hero Member
  • *****
  • Posts: 4460
Beneath the Invisible Tower
« Reply #284 on: April 15, 2009, 10:10:42 PM »
"Moradin's teeth!"  Fargrim spit at the blackened brain, "Edwena!  Ridcully needs help!"