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Author Topic: Beneath the Invisible Tower  (Read 9064 times)

DeadUematsu

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Beneath the Invisible Tower
« Reply #225 on: April 06, 2009, 04:03:19 PM »
Shroom distances himself further from the necromancer, slightly relieved that the foul thing had decided upon a new target. When opportune, he braves danger and unleashes a magic missile in the necromancer's direction from a comfortable distance (preferably behind some cover).

Magic Missile Attack Rolls (1d20+3=11, 1d20+3=12, 1d20+3=15)

Magic Missile Damage Roll (2d4+3=7, 2d4+3=6, 2d4+3=9)
 

Drohem

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« Reply #226 on: April 06, 2009, 04:29:34 PM »
Fargrim keeps up the pressure on the orc archer who now has a battle axe, swinging both heads in dazzling arcs and circles.  

=========================================================

OOC:
Next round attacks:

Fargrim's Duel Strike attacks hit AC 13 and 22, doing 6 and 12 damage, respectively.

Also, Fargrim marks the orc.

Sigmund

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« Reply #227 on: April 06, 2009, 05:02:01 PM »
Ridcully will move on to his Handspring Assault against the necromancer, shifting to a flanking position while drawing a dagger, with the 18 (adding 2 for a flank to 20) to hit roll, and damage of 22.
- Chris Sigmund

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Quote from: John Morrow;418271
I role-play for the ride, not the destination.

Abyssal Maw

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« Reply #228 on: April 06, 2009, 10:19:39 PM »
Repost of init starting with Edwena:

Edwena 20
Ridcully 19
Fargrim 18
Orc Bolt Gunner 15
Orc Zombie 12
Shroom 10
Vathalin 10
Maliferous (necromancer) 2

Edwena grabs frantically at her morningstar and it bursts into divine silver fire. She swings it heavily at the necromancer and it connects with a dull thud.. and catches his robes on fire.

Ridcully springs forward with feline agility, drops behind the necromancer, and then lashes out, cutting deep, and rolling back away to safety.

The necromancer collapses, writing and still burning. The flame takes on a black and purplish hue as he is consumed.

Fargrim chops one.. then brings his double axe around overhead for a chop that floors the final orc bolt thrower.

Battle over. Vathalin and Shroom make their way back to Edwena and Ridcully at the top of the ditch.

As the necromancer burns out, you can see he had a satchel of various goods that was more or less unaffected by the flames: an Onyx belt buckle worth 180 gold pieces, and wrapped in a black cloth: a +1 holy symbol of life. The orcish berserker at the bottom of the hill had 12 platinum pieces in his belt pouch, and a +1 vicious dagger tucked in his boot.

XP is 155 each- please update your sheet!

You may divide the gold and items as you see fit, or sell the items for 20% of their worth back in town. If you just divide gold it's a total worth of 300 gp (or 60 each).  



==============OOC================
Edwena hits with a 21, and does 11 damage. The necromancer is down to 15 hp and bloodied.

Ridcully uses handspring attack and hits, killing the necromancer.

Fargrims second (dual strike) fells the last orcish bolt thrower.

All done...
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Abyssal Maw

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« Reply #229 on: April 06, 2009, 10:20:59 PM »
XP is 155 each- please update your sheet!

You may divide the gold and items as you see fit, or sell the items for 20% of their worth back in town. If you just divide gold it's a total worth of 300 gp (or 60 each).  

At this point, you can all see the entrance to the Tower Ruins down below at the base of the ditch-- this is the opening to the area that the orcs were guarding.
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Venosha

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« Reply #230 on: April 06, 2009, 10:35:09 PM »
Edwena clutches her wound as the necromancer burns into oblivion.  "Avandra, please heal my wounds and anyone near by that may need your grace," she prays.  As she feels the power surge through her, Edwena looks over the base of the ditch to the opening of the tower ruins.  "The holy symbol could be of some use," she pauses, "but I will go with whatever the party decides on the treasure."

OOC: Whatever the group decides with the rewards is fine with me.
1,150 things Mr. Welch can no longer do during an RPG

390. My character's background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work

Drohem

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« Reply #231 on: April 06, 2009, 11:19:30 PM »
OOC:
I propose the following loot divvy:

Edwena should get the +1 Holy Symbol of Life, and Ridcully should get the +1 Vicious dagger.  This leaves 300 gp to be divided between Fargrim, Vathalin, and Shroom.  So, each of them gets 100 gp each.

Is this cool?  Does anyone have any concerns or issues with this proposed loot divvy?
« Last Edit: April 06, 2009, 11:23:31 PM by Drohem »

DeadUematsu

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« Reply #232 on: April 07, 2009, 01:19:46 AM »
(OOC: Fine by me.)

Shroom pockets some daubles of wealth, "Ooh, perhaps I can now buy some ointment..."
 

Abyssal Maw

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« Reply #233 on: April 07, 2009, 08:58:13 AM »
Only Edwena and Fargrim were injured in that fight (and only minimally.. you got the benefit of a surprise round).

What would you like to do at this point?
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Sigmund

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« Reply #234 on: April 07, 2009, 09:25:24 AM »
Ridcully retrieves the dagger he threw at the garish orc, cleaning it thoroughly before putting it away, then he grins as he holds up the new dagger he found, "Hey look, anyone mind if I hang onto this... can never have too many ya know?"

OOC: Yep, that division of loot is fine with me.

After stowing his new dagger in his belt, Ridcully begins peering into the entrance of the tower intently.

OOC: Perception = 22
« Last Edit: April 07, 2009, 09:37:23 AM by Sigmund »
- Chris Sigmund

Old Loser

"I'd rather be a killer than a victim."

Quote from: John Morrow;418271
I role-play for the ride, not the destination.

Venosha

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« Reply #235 on: April 07, 2009, 10:48:13 AM »
Edwena picks up the holy symbol and places it among her valuables.  She whispers her thanks to Avandra for the find, and moves closer to Ridcully to see if he knows more about the entrance to the Tower Ruins.  "Did you notice anything," she speaks softly to the rogue.

OOC: Loot divided perfect.
1,150 things Mr. Welch can no longer do during an RPG

390. My character's background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work

Drohem

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« Reply #236 on: April 07, 2009, 11:52:15 AM »
Fargrim watches the surrounding area as Edwena and Ridcully examine the door.

DeadUematsu

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« Reply #237 on: April 07, 2009, 11:56:37 AM »
Shroom coughs, "Is there something wrong? As in danger?"
 

Drohem

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« Reply #238 on: April 07, 2009, 11:58:12 AM »
Fargrim raises an eyebrow as he gives Shroom a sideways and quizzical look.

Abyssal Maw

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« Reply #239 on: April 07, 2009, 01:43:52 PM »
There's no actual door- at the base of the ditch, there's sort of a muddy cave-like opening, excavated by zombie labor, bu the looks of it. It seems to have breached a sort of stone-shaft with a staircase going down, and a shallow  ramp back up, into the collapsed ruins.

You can hear a ruffled cooing and hissing-- the sound of a large reptilian of some kind.. in the direction of up-the-stairs. The stairs also head downwards into darkness.
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