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Author Topic: Beneath the Invisible Tower  (Read 8818 times)

DeadUematsu

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Beneath the Invisible Tower
« Reply #255 on: April 10, 2009, 04:39:22 pm »
Shroom stumbles forth from his hiding spot, tripping over his very own toes in deep anticipation, before haphazardly working the spell of the Flaming Sphere and conjuring in the midst of the orcish crew a rolling ball of fire which then assails Rustbucket mercilessly. With supernal agility and a mad cackle, the eladrin then hurls a orb of blasting force hoping to decimate thier ranks.


(OOC: Basically, my first standard action is going to be a Flaming Sphere in the midst of the orcs, targetting Rustbucket in particular. I'm then going to spend an action point to acquire another standard action and then cast Force Orb and try to hit as many of the crew as possible. My move action will be used to move into range if necessary and my minor action will be to sustain the Flaming Sphere.

Initiative (1d20+1=2)

Flaming Sphere Standard Action Attack Roll (vs. Reflex)and Damage Roll (1d20+3=21, 2d6+3=11)

Flaming Sphere Start of Turn Damage (1d4+3=6)

Force Orb Attack Rolls (Vs. Reflex); First is Primary, All Others are Secondary (For Adjacent Opponents) (1d20+3=19, 1d20+3=22, 1d20+3=7, 1d20+3=22, 1d20+3=11, 1d20+3=18, 1d20+3=11, 1d20+3=4, 1d20+3=6)

Force Orb Primary Attack Damage Roll and Secondary Attack Damage Roll (Primary is First, Secondary is Second) (2d8+3=15, 1d10+3=7))
« Last Edit: April 11, 2009, 01:27:01 am by DeadUematsu »
 

Abyssal Maw

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« Reply #256 on: April 11, 2009, 08:32:53 am »
Initiative rolls: (I went ahead and rolled for Vathalin- he will charge at the leader, then use Oath of Pursuit on Rustblade, try to flank with Fargrim...)

Vathalin 24
Orc bolt throwers 21
Orc Berserkers 18
Fargrim 17
Ridcully 17
Edwena 10
Rustblade 7
Shroom 2

Vathalin bounds over the top of the rubble-heap and charges at the metal humanoid, and because the metal soldier has yet to draw his weapon or ready his shield, 1d20+5=19]he slams into him[/URL].

The orc Bolt throwers panic in the close quarters and both hastily grab for their battle-axes. Each attacks Vathalin clumsily and miss.  

The berserker fighting Ridcully turns and hacks at him with a double-hacking attack, and you are horrified to see both axe hews clip the little halfling, and there is blood everywhere...

The other berserker attacks Fargrim and misses twice.

Fargrim moves up and flanks one of the berserkers with (a possibly mortally injured) Ridcully, but attacks the warforged leader... he also misses twice.

Ridcully is badly hurt, but he drives his vicious dagger into the orc berserker and there is a sudden flash of dark purple light. The orc topples over dead. Ridcully feels dizzy...

(I'll continue with Edwena, but does she want to change her action to healing Ridcully?)

==========OOC=========
Vathalin hits (with a 19), but only because the warforged is surprised and has yet to ready his shield. He does 2d6+4=10 damage to Rustblade.

The bolt throwers draw their battle axes and attack Vathalin who is right up at the front of the formation. They both miss. 1d20+6=12, 1d20+6=11.

The berserkers attack:

the one attacking Ridcully uses an encounter power to attack twice, and hits twice. 1d20+6=19, 1d20+6=21. Ridcully takes 1d10+3=10, 1d10+3=12 22  damage. Warning, he may need healing! He's down to 1 hp.

The one attacking Fargrim attacks twice and misses both times. 1d20+6=11, 1d20+6=17. Both berserkers have used up their encounter powers at this point.

Ridcully crits the orc and does 34 damage... The special power ofthe vicious dagger goes off.. and the orc dies.
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Abyssal Maw

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« Reply #257 on: April 11, 2009, 10:39:41 am »
Let me know if there are updates, if Edwena wants to heal, someone needs a healing potion or whatever.. or Ridcully wants to take 2nd wind. Shrooms example of tactics is perfect, because it tells me what to do even if the situation changes.

The Warforged soldier is down 10 hp, and one of the Berserkers is dropped. Ridcully is badly injured.

This leaves both of the bolt-gunners, one of the berserkers at full hp, and the warforged at only slightly injured. Down the stairs you get the feeling whoever that was may be alerted...
« Last Edit: April 11, 2009, 10:43:09 am by Abyssal Maw »
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Drohem

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« Reply #258 on: April 11, 2009, 01:56:11 pm »
Seeing Ridcully seriously injured, Fargrim leaves the warforged for Vathalin to deal with and moves in front of Ridcully; shielding him from the orcs for a moment.

Fargrim attacks the orc berserker, swinging his double axe in tight and powerful vertical strokes.

=======================================================

OOC:

Round 2
As a Free Action, Fargrim activates Glamerding to do cold damage.

Fargrim's Duel Strike attacks hit AC 27 (critical!) and AC 21 for 15 and 7 cold damage, respectively.

As another Free Action, Fargrim uses Glamerding's Daily power.  Glamerding's critical cold damge plus Daily power cold damage is 9.

Venosha

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« Reply #259 on: April 11, 2009, 03:03:15 pm »
As Edwena advance on the other orc berserker, she watches out of the corner of her eye as the rogue is practically cut in half.  She changes her course, running over to him as Fargrim protects the rogue.  She kneels before Ridcully and begins praying for him as she pulls out the holy symbol of life.  "Heal this warrior, great Avandra," she raises the symbol above her head.  

OOC: Heal surge +8 from the prayer and holy symbol.   If I need to do another healing prayer next round please let me know, other wise my tactic is still the same with priest shield.  Also...am I allowed to use the holy symbol?  It is a minor action when activated, and so is my prayer.  Can I swap out a minor for a standard or free action?

H.S. Minor action. (1d6=1)
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Drohem

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« Reply #260 on: April 11, 2009, 04:17:40 pm »
Quote from: Venosha;295751
Can I swap out a minor for a standard or free action?


Sort of...  Here are the rules on substituting actions:

On your turn, you can take a move action or a minor action instead of a standard action, and you can take a minor action instead of a move action.[/I]

Abyssal Maw

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« Reply #261 on: April 11, 2009, 07:21:47 pm »
Quote from: Venosha;295751

OOC: Heal surge +8 from the prayer and holy symbol.   If I need to do another healing prayer next round please let me know, other wise my tactic is still the same with priest shield.  Also...am I allowed to use the holy symbol?  It is a minor action when activated, and so is my prayer.  Can I swap out a minor for a standard or free action?

H.S. Minor action. (1d6=1)


This is all absolutely great!
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DeadUematsu

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« Reply #262 on: April 11, 2009, 07:34:36 pm »
Shroom, for Round 2 and forward, will return fire at the orc bolt throwers (if still alive; otherwise, the orc berserkers and Rustbucket) with magic missiles. He will spend his move action and minor actions to move and sustain the Flaming Sphere as appropriate.

Magic Missile Attack and Damage Rolls (1d20+3=10, 2d4+3=8, 1d20+3=7, 2d4+3=9, 1d20+3=12, 2d4+3=9)

Flaming Sphere Damage Rolls (1d4+3=7, 1d4+3=5, 1d4+3=5)
 

Abyssal Maw

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« Reply #263 on: April 13, 2009, 10:36:08 am »
Initiative Repost, starting with Edwena...

Vathalin 24
Orc bolt throwers 21
Orc Berserker 18
Fargrim 17
Ridcully 17
Unknown Combatant 1d20+2=11
Edwena 10
Rustblade 7
Shroom 2

As Edwena advance on the other orc berserker, she watches out of the corner of her eye as the rogue is practically cut in half. She changes her course, running over to him as Fargrim protects the rogue. She kneels before Ridcully and begins praying for him as she pulls out the holy symbol of life. "Heal this warrior, great Avandra," she raises the symbol above her head.

Rustblade hastily draws his longsword, readies his shield and hacks at Vathalin.. hitting him.

Shroom stumbles forth from his hiding spot, tripping over his very own toes in deep anticipation, before haphazardly working the spell of the Flaming Sphere and conjuring in the midst of the orcish crew a rolling ball of fire which then assails Rustbucket mercilessly. With supernal agility and a mad cackle, the eladrin then hurls an orb of blasting force hoping to decimate thier ranks...!

The cramped stairwell flares up with heat and light for a second, and then a shuddering whoosh...as the force orb explodes in a sort of fireworks display, impacting the warforged heavily.

Vathalin is singed lightly by the flaming sphere, but he doggedly attacks the warforged soldier (Rustblade) with a follow-up of his Oath of Pursuit. He misses twice, but maneuvers as well as he can around and away from the flaming sphere, which still bounces menacingly nearby.

Neither of the bolt throwers are lucky enough to have any room to maneuver to, and each one is also burned by the flaming sphere.. one swipes at Vathalin ineffectually with his battleaxe, but the other one lands a vicious hack on Fargrim.

The mohawked orc berserker tries to kill Ridcully...but misses.

Seeing Ridcully seriously injured, Fargrim leaves the warforged for Vathalin to deal with and moves in front of Ridcully; shielding him from the orcs for a moment.

Fargrim attacks the orc berserker, swinging his double axe in tight and powerful vertical strokes. The legendary axe Glamerding suddenly flashes to life and hums with supernatural power as waves of icy cold pour out of it. Both attacks hit the orc who staggers backwards, horribly injured.. and then stiffens suddenly.

The orc berserker collapses, and Ridcully is revealed, standing behind him. He withdraws his vicious dagger.

From down below, the high-pitched underwater voice can be heard again...

"Rustblade! Rustblade, what is going on up there?!"

(any change in tactics? next round starts again with Edwena..)




==========OOC=============

Edwena heals Ridcully for surge +8 (that is 13 hp). Ridcully is currently at 14 hp. (thats a move, minor, and minor as she moves to where Ridcully is..heals and activates her symbol)

Rustblade draws his sword and shield and attacks Vathalin, hitting him (with an 18) marking him, and doing 5 damage. Vathalin is at 19 hp.

Shroom hits with his Flaming sphere against the warforged, but placing the sphere amongst the Orc bolt throwers and the warforged all together. He follows it up with a force orb: The flaming sphere hits the warforged dead on, doing 11 damage. The force orb explosion catches the warforged and both of the first bolt-throwers, narrowly missing Vathalin. It does 15 damage to the warforged, and 7 damage to each of the bolt throwers.

Warforged is now "bloodied" at 20hp, and the bolt throwers are each at 19hp.

Vathalin starts his turn in an adjacent square to the flaming sphere, and takes 6 damage.. He then attacks the warforged and misses twice (with an 18 and a 13). You realize that the warforged is highly armored and will be difficult to take down without flanking or ranged attacks...

(Vath is at 13 hp, not yet bloodied)

The two orc bolt throwers start their turn close to the flaming sphere and are now bloodied. They have nowhere to move. One attacks Vathalin, (missing with a 10) and one attacks Fargrim (critical hit!). Fargrim takes 13 damage. He is now at 18 hp.

The orc berserker hacks at Ridcullybut misses, with a 14.

Fargrim hits the berserker twice (one attack is a critical hit) and activates the cold power. Total of 31 damage. The last orc berserker is bloodied, and down to 7 hp.

Ridcully hit the orc berserker with a 20. He does 12 damage, killing the berserker.

Any changes to tactics? Next round starts with Edwena. Note that another combatant can be heard below, and may be joining the fray soon...
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Sigmund

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« Reply #264 on: April 13, 2009, 11:04:20 am »
Ridcully takes a moment to catch his breath, then, with a growl, shifts around Fargrim and feints with his left dagger and strikes with his right.

OOC:

Ridcully starts with a second wind, then uses an action point and move action to get into position and make use of the combat advantage he gains from the last rounds power.

Sly Lunge: 20

damage = 23
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Drohem

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« Reply #265 on: April 13, 2009, 11:49:43 am »
Seeing that Ridcully has been healed by Edwena, Fargrim moves into a flanking position opposite Vathalin and leashes a flurry of strikes against the warforged warrior.

=========================================================

OOC:

Round 3
Fargrim's Duel Strike hit AC 24 and AC 27 for 15 damage each!

BTW, we won't hurt your GMPC aboleth!  I kid, I kid. :)

Venosha

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« Reply #266 on: April 13, 2009, 01:11:02 pm »
Edwena takes a quick inventory on everyone's health, and notices that all seem to be in fair condition as she prays to activate her holy symbol.  "Let your power fill me, Avandra," she whispers.  She regains her footing and moves to the closest bolt thrower to attack with her morningstar.  Edwena strikes hard, "Let them quiver at the might of your power," she prays once more.  

OOC: I think everyone is in stable condition for right now, but if Edwena needs to do healing word once more on a party member, let me know.  Edwena will take a minor action to activate her Holy Symbol again, a move action to close around the bolt thrower, and a standard action to use P.Sheild.  

P.S. Attack (1d20+2=18)
P.S. Damage (1d10+2=9)
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629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work

Sigmund

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« Reply #267 on: April 13, 2009, 09:32:56 pm »
Seeing the berserker go down, Ridcully will search for a plce to position himself to ambush any aid coming from the sound of the voice.
- Chris Sigmund

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Quote from: John Morrow;418271
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Abyssal Maw

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« Reply #268 on: April 14, 2009, 08:44:31 am »
Vathalin 24
Orc bolt throwers 21
Fargrim 17
Ridcully 17
Unknown Combatant 11
Edwena 10
Rustblade 7
Shroom 2

OOC Note: Haven't seen Vathalin lately so I will drop him out after this combat. Unless he shows up!

Edwena takes a quick inventory on everyone's health, and notices that all seem to be in fair condition as she prays to activate her holy symbol. "Let your power fill me, Avandra," she whispers. She regains her footing and moves to the closest bolt thrower to attack with her morningstar. Edwena strikes hard, "Let them quiver at the might of your power," she prays once more.

She swings her mace and nails one of the already-bloodied Orc bolt throwers in the midsection.

Rustblade tries to recover and move away from the flaming sphere which slams him again. He shifts and attacks Vathalin with a practiced lunge.. but misses.

Shroom repositions the Flaming Sphere and launches a magic missile which rockets through the room with a hiss and ricochets off of a wall.

Vathalin doggedly pursues Rustblade (the warforged soldier) with his Oath of Pursuit, but misses him.

The orc bolt throwers have all but forgotten their belly-bows by now, and turn towards Fargrim. Unfortunately, one is consumed by the flaming sphere which still hovers menacingly nearby. The other attacks Fargrim with his battle-axe, hitting him with a sideways hack.

Fargrim, undeterred, slides in between the Warforged and the orc who just hit him and unleashes a flurry of singing icy swings from his double axe...He hits the warforged, then spins around to catch the last orc in the midsection, and both topple over, dead.

Ridcully slips into the shadows.

===OOC====
Edwena hits with an 18, and does 9 damage to an orc bolt thrower. It is now down to 4 hp. (The other orc remains at 13).

Rustblade starts his turn next to the Flaming sphere and takes another 7 damage. Reducing him to 13hp. He retaliates by attacking Vathalin and missing with a 14.

Shroom repositions the flaming sphere and fires a magic missile which misses.

Vathalin uses Oath of Pursuit and misses with a 7 and an 8.  

One of the orc bolt throwers (the one Edwena hit) starts his turn but are adjacent to the flaming sphere, which does 5 damage, killing the badly wounded orc. The other orc attacks Fargrim and hits with a 21. Fargrim takes 12 damage. He is now at 6 hp and bloodied...

Fargrim hits twice (with a 24 and a 27), and does 15 damage to each.. which kills all remaining (visible) combatants.  

Ridcully slips into the shadows for an ambush.
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Abyssal Maw

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« Reply #269 on: April 14, 2009, 09:02:26 am »
(note, encounter not over. The flaming sphere is still flaming, etc. You have not healed.)

...Rising unsteadily up the stairs, you can now all see what looks like an oversized metal and glass cylinder- it seems to hover for a second, clumsily. Strange supernal runes are etched in the verdigris encrusted copper base, and through the murky green glass you can dimly see a floating, blackened brain.

There is a hiss of steam from somewhere at the base of the floating jar. It rotates slowly as it continues to advance up the stairs. Ridcully can just now see a clumsily patched crack in the base of the jar.

"...Who dares invade the sanctum of Grunewild...?"

OOC: Ridcully can step out and sneak attack at this point, he's already got a roll to hit and damage.. Ridcully acts before the evil brain.
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