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Author Topic: Beneath the Invisible Tower  (Read 17735 times)

Abyssal Maw

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« Reply #210 on: April 01, 2009, 11:22:29 AM »
Edwena 20
Ridcully 19
Fargrim 18
Orc Bolt Gunner 15
Orc Zombie 12
Shroom 10
Vathalin 10
Orc Mad Berserker 10
Maliferous (necromancer) 2

Any change in tactics?
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DeadUematsu

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« Reply #211 on: April 01, 2009, 01:48:51 PM »
Shroom doesn't change his tactic. He will thunderwave and move away in whatever order that is appropriate.
« Last Edit: April 01, 2009, 01:57:35 PM by DeadUematsu »
 

Drohem

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« Reply #212 on: April 01, 2009, 02:19:15 PM »
Fargrim continues his attack on the orc with a mohawk, swinging his double axe with efficient and powerful strokes.

==========================================

OCC Round 2:

Both of Fargrim's Duel Strike attacks hit AC 23 for 15 and 10 damage each, respectively.

Fargrim will use his Duel Strike power for the rest of the fight.

Sigmund

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« Reply #213 on: April 01, 2009, 03:52:47 PM »
Ridcully closes with the mohawk orc, drawing another dagger as he moves, flanking him in conjunction with Fargrim, and attacks the orc with Sly Flourish.

OOC:

Hit = 19
Damage = 11+4=15

If Fargrim prematurely :D downs the mohawk, Ridcully will veer to the undamaged archer and atack him instead, and if there's no combat advantage the hit is 17 and damage is 11.
« Last Edit: April 01, 2009, 11:24:19 PM by Sigmund »
- Chris Sigmund

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Quote from: John Morrow;418271
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ulgrath

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« Reply #214 on: April 02, 2009, 08:43:32 PM »
Valathin was in a daze coming to and seeing his companions in battle he will charge the undamaged archer.

charge to hit: 6
damage: 5

at this point Vathalin mutters the oath of emnity and will continue to hit with Bond of Pursuit until the orc falls
round 2
hit: 6,15
taking the 15
damage: 11

round 3
hit: 8,19
taking the 19
damage: 11
« Last Edit: April 02, 2009, 08:45:11 PM by ulgrath »

Venosha

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« Reply #215 on: April 05, 2009, 02:51:58 PM »
Edwena decides to join the battle and attack the left over orc zombie with Shroom.

LOF attack (1d20+4=13)
LOF Damage. (1d8+4=9)

OOC: I will await your posting AM, so I know where to really place myself.
1,150 things Mr. Welch can no longer do during an RPG

390. My character's background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work

Abyssal Maw

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« Reply #216 on: April 06, 2009, 08:42:01 AM »
(yay, everyone is back!)

Edwena 20
Ridcully 19
Fargrim 18
Orc Bolt Gunner 15
Orc Zombie 12
Shroom 10
Vathalin 10
Orc Mad Berserker 10
Maliferous (necromancer) 2

Edwena leads with a lance of faith-- a silvery beam of radiant energy splits the air for a second and hits the last remaining zombie.. it collapses immediately.

Meanwhile, Ridcully slips behind the mohawk'd orc and backstabs him while Fargrim keeps him occupied.. And the orc drops, clutching wildly at his back.

Fargrim turns and engages the nearest of the bolt-thrower orcs- which happens to be theone Ridcully injured on his initial dive into the ditch. That orc drops..

Suddenly this isn't looking like so difficult of a fight.

Now only the necromancer and one of the orc bolt throwers remains standing...

The last remaining orc bolt thrower hastily loads a bolt into his belly-gun and fires it at Fargrim- hitting him. Fargrim absorbs the force of the blow, but knows it would have pushed a less stout warrior back.

The orc zombies are all dead.

Shroom stands up and casts Thunderwave which resounds with a muffled boom and scatters a fine spray of mud and dirt over the area. The necromancer, unfazed, turns slowly to face him.

It suddenly becomes apparent that the necromancer himself is undead.

Shroom backs up a few steps, leaving Edwena to face the purple robed figure.

Vathalin charges down into the ditch and swings away at the undamaged archer (who even now is hastily trying to load another bolt into his belly-bow). He misses.

The necromancer strides confidently towards Edwena and Shroom.. covering about half the distance between them. He stops and utters "Arise, corpse.."

The ground around the necromancer seems to churn and rumble, and a dirt-covered necrotic arm suddenly bursts forth from the ground.. followed by a maggoty torso...

Suddenly, four new zombies erupt from the ground around the form of the robed necromancer...

Next round starts with Edwena! Any change in tactics?






======OOC========

Edwena hit the last zombie, and it was a minion. It dies. No more zombies..

Ridcully: Your'e doing great, but just a note: Sneak attack damage is actually 2d8! You've been doing 1d8. I added another d8 (7 more damage) for ya. So actually you did 22 damage...killing the mohawked orc. Yes, rogues can do that. ;)

Fargrim, you hit the injured archer, and kill it.

The fresh archer loads his gun (as a move action) and fires at Fargrim, hitting ac:20. It does 1d12+2=8 damage (Fargrim is now at 23). Normally this also pushes the target one square (which would have ruined an ensuing flank), but Fargrim isn't pushed because he's a dwarf.

The Thunderwave attack misses. Shroom moves back.

Vathalins charge misses.

The mad berserker is dead.

The necromancer uses a power that calls forth 4 new zombie rotters. They keep the original orc zombie initiative of 12.
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Drohem

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« Reply #217 on: April 06, 2009, 11:24:57 AM »
Fargrim swings both heads of his double axe in a swirling flash of metal, and strikes at the orc archer from its flank opposite Ridcully.

==============================================================

OOC:
Fargrim's Duel Strike attack hit AC 11 and AC 22 for 15 and 14 damage, respectively.

Fargrim will attack the enemies in this order using Duel Strike for the rest of the fight:
Orc archer
Necromancer
Zombies

Sigmund

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« Reply #218 on: April 06, 2009, 11:54:37 AM »
Yanking out his sling, Ridcully pelts the nearest zombie with a bullet.

Sly Flourish: 17, damage = 9

Next 3 hits: 18, 24, 27

Ridcully's plan is to pelt the zombies until an opening (in which he can move to engage the caster without suffering opportunity attacks) appears and then he will use Handspring Assault on the necromancer, using his shifts to position himself in melee range of the caster and not any zombies if he can.
- Chris Sigmund

Old Loser

"I'd rather be a killer than a victim."

Quote from: John Morrow;418271
I role-play for the ride, not the destination.

DeadUematsu

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« Reply #219 on: April 06, 2009, 12:29:44 PM »
Shroom's brow raises in surprise as the necromancer gives no ground. He decides for a hasty retreat, blasting off a magic missile as he retreats.

(OOC: No change in tactic, really).
 

Venosha

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« Reply #220 on: April 06, 2009, 12:38:58 PM »
Edwena stands her ground against to the necromancer as he commands his army of undead to surround him.  She closes her eyes, "Give me power to annihilate these corpses!" she prays to Avandra.  

OOC: Using Divine Glow as my primary attack, then Lance of Faith in remaining attacks against undead foes.  Using DG on zombies around the necromancer.

DG
DG attack (1d20+4=18)
DG Damage (1d8+4=6)
LOF
LOF Attack (1d20+4=15)
LOF Damage (1d8+4=9)
1,150 things Mr. Welch can no longer do during an RPG

390. My character's background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work

Abyssal Maw

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« Reply #221 on: April 06, 2009, 02:34:56 PM »
Repost of init starting with Edwena:

Edwena 20
Ridcully 19
Fargrim 18
Orc Bolt Gunner 15
Orc Zombie 12
Shroom 10
Vathalin 10
Maliferous (necromancer) 2

Edwena stands her ground against to the necromancer as he commands his army of undead to surround him. She closes her eyes, "Give me power to annihilate these corpses!" she prays to Avandra.

She moves forward towards the Necromancer and his zombie allies, and holds forth her holy symbol which suddenly flares with holy light. The muddy orcish corpses contort and writhe in the holy light that bathes them before collapsing.

The necromancer looks down at the bodies of the orcish zombies and then back up at Edwena with an unholy glare. He starts to raise his hands to cast.. but suddenly.. he is pelted in the face by a sling bullet.

Ridcully! Ridcully is chuckling at the foot of the ditch and already loading his sling for a second shot. The necromancer turns his attention ominously back to Edwena and Shroom.

Down at the base of the ditch, Fargrim spins his axe and slashes away at the final archer, closing with him, and chopping with dual strikes.. One of fargrim's singing axe blades cuts the bolt-thrower orc badly, leaving him bloodied. The runes of the legendary axe suddenly flare up with bright blue fire and the axe ices over, momentarily.

The orc bolt-thrower lets the belly-gun hang loose in it's harness and draws his battleaxe. He swipes at Fargrim wildly (and misses), but redoubles his fury.

Shroom backs slowly away from the necromancer, popping off a magic missile in the process. It arcs around to the left with a silvery streak and then curves back to hit the necromancer with a shriek. The necromancer actually looks pissed at this point, but doesn't move his hateful glare from Edwena.

Vathalin slips around behind the last remaining bolt-thrower and chops at him with his oath of pursuit.. he cuts the orc painfully from behind.

The necromancer suddenly lunges forward with supernatural speed and bites at Edwena. His mouth opens up in a horrific maw of elongated sharp teeth.. you realize he is no longer human, if indeed he ever was. He clamps down hard on Edwena's shoulder.

Edwena knows that IF she should try to use her lance of faith at this point, the necromancer.. thing, whatever it is, will maul her.

======OOC========

Edwena's Divine Glow is a close blast. She can hit the necromancer and all four zombies at once with it. BUT, Edwena must make separate attack rolls on each target. I will go ahead and roll the extra attacks: 18, 15 (these each kill one of the zombie minions), 1d20+4=11, 1d20+4=16, 1d20+4=12 (last attack was on the necromancer himself, and it missed, but the other attacks destroy the remaining zombies).

Ridcully switches his attack from a zombie (they are all dead) to the necromancer, and hits for 9 damage, reducing the necromancer to 35 hp.

Fargrim: You hit once for 14 damage, and leaving the orc bloodied (he's at 12 hp, down from 26). I suggest that you mark the archer!

The orc bolt-thrower draws his battle axe and uses warrior surge (he makes a melee attack and regains 6 hp). His attack was 1d20+6=11, which misses. The orc regains 6 hp and is back to 18.

Shroom rolls an 18 to hit with his magic missile, which hits for 9 damage. The necromancer is left at 26hp.

Vathalin hits the orc from behind with a 15, and does 11 damage. The orc bolt thrower has 1 hp left.

The necromancer closes with Edwena, and then bites her (
    1d20+8=21) and hits for 1d8+2=7 7 damage. Since Edwena had a contingency of using lance of faith (a ranged attack) I will let her choose another attack for next round!
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Drohem

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« Reply #222 on: April 06, 2009, 02:48:35 PM »
Quote from: Abyssal Maw;294461
The orc bolt-thrower draws his battle axe and uses warrior surge (he makes a melee attack and regains 6 hp). His attack was 1d20+6=11, which misses. The orc regains 6 hp and is back to 18.


OOC: As I read and understand the power, the attack has to be successful in order to gain the benefit of the healing surge.  Is this incorrect?[/I]

Abyssal Maw

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« Reply #223 on: April 06, 2009, 03:21:18 PM »
Quote from: Drohem;294467


OOC: As I read and understand the power, the attack has to be successful in order to gain the benefit of the healing surge.  Is this incorrect?


The version I have says this:
"Warrior's surge (Standard, usable only while bloodied, encounter) * Healing
The orc bolt thrower makes a melee basic attack and regains 6 hit points."

I interpreted it literally- there's no mention of a hit. Anyhow, at 6 hp, I think it's fairly tame.
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Venosha

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« Reply #224 on: April 06, 2009, 03:28:13 PM »
Stunned by the necromancers sudden movement and bite, Edwena decides to pull out her morning star, swing away at the biter.

OOC: Changing tatics a bit.  Doing Avenging Flame to knock my oppoinent off. With a hit there is ongoing 5 fire damage.
Attack
AF attack (1d20+2=21)
Damage
AF attack (2d10+2=11)
1,150 things Mr. Welch can no longer do during an RPG

390. My character's background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn’t going to work