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Basketweavers vs. The Sunless Citadel

Started by Justin Alexander, November 02, 2012, 01:49:33 AM

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Justin Alexander

Quote from: Tom;597499Here's Gileus Darfin, 5th level Expert: character sheet

I think I just discovered that I've been handling Speak Languages wrong for 13 years by not properly tracking it a a cross-class skill. ;)

The eyballin' inspection looks good to me.

QuoteI kinda wish we were higher level, so he could be a caddie to the inevitable golf bag of weapons.  "Salamanders, my lady.  Resistant to fire.  Very nasty.  Might I recommend the +2 frost glaive?"

Lovin' it.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

Opaopajr

#61
Ugh, this takes crazy long, and without a 3e PHB I don't know what so many magic items do. PCGen probably makes things easier, but chargen is still cumbersome.

Anyway, this is a draft for a City Gear Set. This shows Skills w/o armor penalty. I also have a dog follower and a horse mount, but I don't know if I have to buy them in Inventory>Gear or Inventory>Resources NPCs. As NPCs, both of them have strong Listen & Spot skills.

I have 11k+ of gold I have no idea what to do with. I want a homestead, perhaps a flock or herd of livestock, a family, etc. Outside of buying some land, building a home, a herd, etc., I have no idea what enchanted gear to bother with in 3.5e. If anyone has recommendations I'm all ears.

I also have no idea what languages are nearby where we start so I only have Common. What should I need to know about the setting and locale before play?

Cudberct
Male Human; Medium Humanoid ( Human )
Fighter lvl 7
Hit Dice:  (7d10)+21
Hit Points:  70
Initiative:  +0
Speed:  Walk 20 ft.
AC:  12 (touch 10, flatfooted 12)
Attacks:  *Dagger +8; *Dagger (Thrown) +7/+2;
Damage: *Dagger 1d4; *Dagger (Thrown) 1d4;
Vision:  
Face / Reach:  5 ft. / 5 ft.
Special Qualities:  

Saves:  
Fortitude: +8, Reflex: +2, Will: +2

Abilities:  
STR*12*(+1), DEX*10*(+0), CON*16*(+3), INT*6*(-2), WIS*10*(+0), CHA*15*(+2)

Skills:  
Appraise: -2; Balance: 0; Bluff: 4; Climb: 7; Concentration: 3; Craft (Untrained): -2; Diplomacy: 2; Disguise: 2; Escape Artist: 0; Forgery: -2; Gather Information: 2; Handle Animal: 7; Heal: 0; Hide: 0; Intimidate: 7; Jump: 4; Listen: 0; Move Silently: 0; Ride: 5; Search: -2; Sense Motive: 0; Spot: 0; Survival: 0; Swim: 7; Use Rope: 0;

Feats:  
Animal Affinity, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Athletic, Martial Weapon Proficiency, Mounted Combat, Persuasive, Point Blank Shot, Precise Shot, Quick Draw, Run, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency

Challenge Rating:  7

Alignment:  Lawful Good

Possessions:  Bracers of Armor +1; Dagger; Gloves of Dexterity +2; Leather; Traveler's Outfit; Ring of Feather Falling; Sack; Signet Ring;



Buñuelo
CR 1
Male Warhorse, Light  
TN Large Animal  
Init +1; Senses Low-light; Listen +4, Spot +4  
Languages —  

AC 14, touch 10, flat-footed 13
* * (-1 size, +1 Dex, +4 natural)
hp 30 (3 HD)    
Fort +6, Ref +4, Will +2  

Speed 60 ft. (12 squares)
Melee Hoof +4/+4 (1d4+3) and Bite -1 (1d3+1)  
Space 10 ft.; Reach 5 ft.
Base Atk +2; Grp +9                      

Abilities STR*16, DEX*12, CON*16, INT*2, WIS*12, CHA*6  
Feats Endurance, Run  
Skills Jump +15, Listen +4, Spot +4, Swim (Avoid taking nonlethal fatigue damage) +7


Patita
CR 1/3
Male Dog  
TN Small Animal  
Init +3; Senses Low-light; Listen +5, Spot +7  
Languages —  

AC 15, touch 14, flat-footed 12
* * (+1 size, +3 Dex, +1 natural)
hp 10 (1 HD)    
Fort +4, Ref +5, Will +2  

Speed 40 ft. (8 squares)
Melee Bite +1 (1d4)  
Base Atk +0; Grp -4                      

Abilities STR*10, DEX*16, CON*14, INT*2, WIS*14, CHA*6  
Feats Alertness, Track  
Skills Hide +7, Jump +8, Listen +5, Spot +7
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Justin Alexander

Quote from: Opaopajr;597523I have 11k+ of gold I have no idea what to do with. I want a homestead, perhaps a flock or herd of livestock, a family, etc. Outside of buying some land, building a home, a herd, etc., I have no idea what enchanted gear to bother with in 3.5e. If anyone has recommendations I'm all ears.

I'll let the other players chime in with specific suggestions, but you can also check out all the magic items from the DMG if you want to browse specifics.

QuoteSpeed: Walk 20 ft.

I'm not seeing what's knocking your speed from 30 ft. down to 20 ft. (Heavier armor would do it, but you appear to only be wearing leather.)

QuoteDamage: *Dagger 1d4; *Dagger (Thrown) 1d4;

Your Strength bonus should be added to the damage of melee and thrown weapons, so these should be 1d4+1.

QuotePossessions: Bracers of Armor +1; Dagger; Gloves of Dexterity +2; Leather; Traveler's Outfit; Ring of Feather Falling; Sack; Signet Ring;

Having both leather armor and bracers of armor +1 seems like an odd choice (they don't stack). You might want to swap it out for at least a ring of protection +1: It costs 2,000 gp instead of 1,000 gp, but it will stack with your leather armor.

QuoteI also have a dog follower and a horse mount, but I don't know if I have to buy them in Inventory>Gear or Inventory>Resources NPCs.

Light warhorse is 150 gp. Guard dog is 25 gp.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

Opaopajr

Quote from: Justin Alexander;597551I'll let the other players chime in with specific suggestions, but you can also check out all the magic items from the DMG if you want to browse specifics.

Oh dear god, info overload. *sigh* no time like the present...

Yeah, the 20' is for when I wear scale armor, but that was me not posting right between various equipped gear kits. Scale armor and tower/large shield is for dangerous situations expecting combat. I always hated the idea of people walking around in their armor never taking it off.

About the ring v. bracers, how can you tell when it does and doesn't stack? I might just forgo it, any more "always worn" rings and I might as well call myself the Mandarin.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Tom

Quote from: Opaopajr;597566About the ring v. bracers, how can you tell when it does and doesn't stack? I might just forgo it, any more "always worn" rings and I might as well call myself the Mandarin.

Bonuses have names, and things with the same name don't stack.  Armor gives us an armor bonus to AC; bracers of armor give you an armor bonus to AC, so they don't stack.  Ring of protection gives a deflection bonus, and an amulet of natural protection gives a natural armor bonus, so those do stack with regular armor, and each other.

The exception is that dodge and circumstance bonuses stack.

Quote from: Opaopajr;597566I also have no idea what languages are nearby where we start so I only have Common. What should I need to know about the setting and locale before play?

Unless you're putting points into the speak language skill, with an intelligence of 6 you'll only have one language.

Quote from: Opaopajr;597566I have no idea what enchanted gear to bother with in 3.5e. If anyone has recommendations I'm all ears.

I don't think it will matter too much.  The straightforward things are enchanted weapon/armor, ability score boosters (e.g. gloves of dexterity), AC boosters (rings of protection/amulets of natural armor), and saves boosters (cloak of resistance).  A couple potions never hurts.

greyknight

Looks like all the slots are filled, but if anything opens up I would love to play the local baker.  Fear the wrath of my +1 rolling pin!

(PS: I will bring delicious cake for everybody)

StormBringer

Quote from: Justin Alexander;597434Looks good. Am I reading the PCGen output correctly that you have 4857 gp in unspent cash?
Right now, that is correct.  I may move some things around and see if there is other equipment that looks interesting.  Once that is largely settled, I will send the list and make sure the costs are accurate.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

deadDMwalking

Quote from: Internet Death;597008I thought Mr. GC said it was impossible for those PCs to succeed against an encounter of appropriate difficulty.  I don't think steamrolling a 1st-level dungeon with a band of PCs 6 levels higher qualifies as a valid experiment.

Unless I have it wrong, and Mr. GC is saying that the classes are so gimped they couldn't even survive a low-level scenario.

Yeah, this.

But looks fun anyways.

Best of luck to the players.
When I say objectively, I mean \'subjectively\'.  When I say literally, I mean \'figuratively\'.  
And when I say that you are a horse\'s ass, I mean that the objective truth is that you are a literal horse\'s ass.

There is nothing so useless as doing efficiently that which should not be done at all. - Peter Drucker

Sir Wulf

#68
Lady Jastian Wyvernstongue has been revised to a 34 point build (If I understand correctly, she had to be 34 points after, not before, the level 4 bump).  She's a bit wiser, but not as nimble or hardy as she once was...

Lady Jastian

Justin Alexander

Quote from: Opaopajr;597566About the ring v. bracers, how can you tell when it does and doesn't stack? I might just forgo it, any more "always worn" rings and I might as well call myself the Mandarin.

Bonuses with the same type don't stack (with the exception of circumstance and dodge bonuses). Worn armor (like leather, scale, etc.) provides an armor bonus to AC and so do bracers of natural armor, so they don't stack. A ring of protection adds a deflection bonus to AC, so it would stack with the armor bonus.

Also note that you can only wear two magical rings at the same time. The slot limits for magical items are:

1 head
1 face/eyes
1 neck
1 shoulders
1 armor/robes
1 waist
1 arm/wrist (matched pair)
1 hands (matched pair)
2 rings
1 feet (matched pair)

You can wield as many magical shields/weapons as you can physically wield.

QuoteI have no idea what enchanted gear to bother with in 3.5e. If anyone has recommendations I'm all ears.

Honestly, for the purposes of this exercise, I'd just look for anything with a name that leaps out at you as being potentially interesting.

Alternatively, you could just use an automated treasure generator to generate random items for you until your budget has been exhausted and see what you get.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

Justin Alexander

Quote from: Internet Death;597008I thought Mr. GC said it was impossible for those PCs to succeed against an encounter of appropriate difficulty.

And that, furthermore, this is the only way you can play D&D.

In the original basketweaver thread, he said: "Because the basket weaver stance is inherently inconsistent, incoherent, and often contradictory (as the basket weaver still wants to succeed and win D&D, despite having no actual ability to do so) the only way of dealing with them is to just ignore them. Play the game, do not lower the difficulty in the slightest (and if your non basket weaver players want it raised, do so immediately)."

And in the Team Gimp thread he made it explicit that you can't play D&D any other way. For example: "Playing D&D means not playing pretend. And almost the exact instant you start playing D&D, the gimps start dying."

Within the next couple of days we're going to start playing D&D in this thread. We'll see if the "gimps" start dying. (And if you think that's really unlikely to happen, you're only proving my point.)

Look, if you agree with Mr. GC that you can't even "start playing D&D" until every single encounter involves a save-vs-death for every single PC on every single round because that's the "nature of the game" and that having fun while playing a roleplaying game is "entirely irrelevant ... at any time ever" then nothing in this thread is likely to change your mind.

This thread is about sticking your tongue out at people so obsessed with fetishizing balance that they are no longer capable of thinking of D&D as anything except a competitive wargame.

As for Mr. GC? He's the sad sort who's obsessed with the competitive wargame but can't even get the rules right. He puts all of his focus on the "standard adventuring day", but he can't get the encounter balance right. He's obsessed with getting the math right on level appropriate encounters, but he claims that level 10 characters need AC 35 and yet will still get hit 95% of the time by level appropriate encounters, which would require an impossibly high attack bonus from a CR 10 opponent.

That's pretty much all I'm going to say on the subject here because the board mods have made it clear that the only place they're willing to tolerate discussion of Mr. GC's inanity is on his Team Gimp thread. But feel free to continue the discussion there if you feel compelled.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

Justin Alexander

GROUP BUSINESS[/u]

(1) FOXTROT this is a FINAL CALL for your character sheet. If you haven't posted by midnight tonight, I'll have to drop you.

(2) TOM and JOSH: If Foxtrot ends up dropping out, I'll need to promote someone into the party. Would you prefer to keep the cohort you've been working on, level the cohort up into a full PC, or create a completely new PC?

Tom gets first refusal on the slot, then Josh. If both refuse the full slot, then Castellan would get it. (Otherwise one of them would move into the full slot and Castellan would be a cohort.)

Whoever takes the full PC slot will need to take the Leadership feat. I don't want to eliminate active slots at this point regardless of scenario.

(3) FOLLOWERS: Lady Jastian's Leadership score is high enough to have six 1st level followers. How do the currently active players feel about including them in the party? If so, we could let the entire waiting list generate 1st level characters and join in.

I've gotta run out the door at the moment, but I'll be posting some general background info later this evening so that we can start tossing around some more specific background ideas.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

StormBringer

Quote from: Justin Alexander;597671(3) FOLLOWERS: Lady Jastian's Leadership score is high enough to have six 1st level followers. How do the currently active players feel about including them in the party? If so, we could let the entire waiting list generate 1st level characters and join in.
I am completely in favour of this idea; the more the merrier.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Blackhand

Quote from: Justin Alexander;596771Here's the character creation rules, as set forth by Mr. GC:

Party of 4.
Level 7, 32 Point Buy, 19000 gp.
PCs are restricted to the following classes: Adept, Aristocrat, Barbarian, CA Ninja, Commoner, CW Samurai, Expert, Fighter (dungeoncrasher or not), Healer, Hexblade, Knight, Marshal, Monk, Paladin, Ranger, Rogue, Scout, Soulknife, Spellthief, Swashbuckler, Warlock, Warmage, Warrior.


L7 for an L1 adventure?  32 points?  19,000gp??

One player with those stats could complete The Sunless Citadel by himself.
Blackhand 2.0 - New and improved version!

Opaopajr

Well, I'm wholly flush with cash to hire untrained hirelings, so anyone interested in jumping the bandwagon let me know.

I haven't the foggiest what to spend 11k GP on. Outside a mega-stack of CLW potions and hirelings in the "Bollywood cast of thousands!" numbers I sorta don't care what I get. (However I must say the random item generator is pretty hoss.) But I still really want property, Justin. However, that might fuck up your campaign. So it's all up to you.

But first, the pitch!: Perhaps instead of the infamous generic tavern meet-up, I'll run an adventurer's inn/tavern with wife and kids. I can take on any straggler newcomers like say, greyknight as a pastry chef, famed baker of "delicious cakes," and they can run DCC lvl 0-1 adventures while we're away. And whenever one of us fall, they might be able to substitute, changing up their roster lineup. The big problems I immediately see are: a) it might make you more work, and b) it might fulfill the "Fun!" win condition too early.

Meanwhile I'll be generating random items for something cool... ooh, a LG empathic shortspear of bluffing!

WEAPON
  SpearShort +1 (3,301 gp)
    Int: 11 (0)
    Wis: 14 (2)
    Cha: 7 (-2)
    Ego: 4
    Communication: empathy
    Alignment: lawful good
    Skills:
      bluff +10
-------------------
TOTAL VALUE: 3,301 gp

Yeah... this might not end well.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman