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Other Games, Development, & Campaigns => Play by Post Games => Topic started by: Abyssal Maw on March 04, 2009, 05:28:22 PM

Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 04, 2009, 05:28:22 PM
This is the OOC utility thread for Beneath the Invisible Tower, a 4E play by post thingy.

We are in recruiting! Please post if you would like to play.

So in this thread, you can find out how to make a character, post a copy of your character, see maps and other stuff, and so on.

Ok, to get in, just say so: I'll take the first 6 players, and start once we get 4.

For convenience we will be using the character builder.

The character builder is located here:
http://www.wizards.com/download.asp?filename=700_DDI_CB.exe

Yes, you can download and install that even if you don't have DDI. It works up to level 3. Make any 1st level character you like, that the builder will allow you to make. (so if there's preview stuff from PHB2, Dragon, or whatever in there, fel free to use it).

1. All races, all classes, all official sources (including DDI) are ok.

2. Use an array to generate your starting ability scores.

3. 100gp to start. You can spend that on anyuthing you can afford, including potions or rituals.

4. BACKGROUNDS: In DDI, do not choose a Forgotten Realms background, but DO choose a Scales of War background.

Once you have something generated, post the summary page. It will look like so:

Quote from: DDI Character Builder Summary Page

Glyph, level 1
Tiefling, Invoker
Build: Wrathful Invoker
Divine Covenant: Covenant of Wrath
Background: Crusading Zealot

FINAL ABILITY SCORES
Str 13, Con 14, Dex 10, Int 16, Wis 16, Cha 10.

Starting Ability Scores
Str 13, Con 14, Dex 10, Int 14, Wis 16, Cha 8.


AC: 15 Fort: 14 Reflex: 14 Will: 15
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion, History, Intimidate, Insight.

FEATS
1: Ritual Caster
1: Scion of the Gods

POWERS
1, At-Will: Grasping Shards
1, At-Will: Vanguard's Lightning
1, Encounter: Astral Terror
1, Daily: Summon Angel of Fire

ITEMS
Leather Armor, Sickle, Adventurer's Kit, Quarterstaff

RITUALS
Arcane Mark, Amanuensis



5. Important! Please manually add your racial powers (usually an encounter power) to this summary. so the tiefling above would add his Infernal Wrath power to the list.

6. For dice rolls we will be using Invisible Castle: http://invisiblecastle.com
Title: [4E] OOC for Beneath the Invisible Tower
Post by: DeadUematsu on March 04, 2009, 05:52:53 PM
I'm in.

Here's my character, I didn't use the Character Builder but the format is similar enough.

Code: [Select]

Shroom of Impending Gloom
1st Level Unaligned Male Eldarin Wizard (XP: 653)
Build: Control Wizard
Arcane Implement: Orb of Imposition
Background: Magic Scholar

A cynical eladrin, the wizard Shroom is easily recognized because of the trademark fungal infection he carries.

FINAL ABILITY SCORES
Str 11 (+0), Dex 12 (+1), Con 13 (+1), Int 16 (+3), Wis 16 (+3), Cha 12 (+1)

Starting Ability Scores
Str 11, Dex 10, Con 13, Int 14, Wis 16, Cha 12

Defenses
AC 15            [10 Base + 3 Int + 2 Armor]
Fort 11          [10 Base + 1 Con]
Reflex 13        [10 Base + 3 Int]
Will 16          [10 Base + 3 Int + 2 Class + 1 Race]
* +5 racial bonus to saving throws against Charm effects

Health
HP 23            [10 Base + 13 Con]
Surges 7         [6 Base + 1 Con]
Surge Value 5    [HP/4, round down]

TRAINED SKILLS
Arcana +11       [3 Int + 5 Trained + 2 Race + 1 Background]
History +11      [3 Int + 5 Trained + 2 Race + 1 Background]
Insight +8       [3 Wis + 5 Trained]
Nature +8        [3 Int + 5 Trained]
Religion +8      [3 Int + 5 Trained]

FEATS
1, Ritual Caster
1, Armor Proficiency: Leather

POWERS
1, At-Will: Cantrips
1, At-Will: Magic Missile
1, At-Will: Thunderwave
1, Encounter: Force Orb
1, Encounter: Fey Step
1, Daily: Flaming Sphere (Alt-Sleep)

ITEMS
Leather Armor, Dagger, Quarterstaff, Adventurer's Kit, Orb, *Ritual Book, *Spellbook, 228 gold pieces worth of treasure
* Free because of class features

RITUALS
Comprehend Language, Make Whole, Silence  
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 04, 2009, 06:37:13 PM
I would like to get in on this game, please. :)

I'll post a character in a little bit.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 04, 2009, 07:26:09 PM
Thats fine! If you can fake the above format like DeadUematsu did there, you don't have to use the builder. I was mainly looking for a simplified format.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 04, 2009, 07:51:23 PM
Name: Fargrim Copperpot
Level: 1
Race: Dwarf
Class: Fighter
Build: Tempest
Background: Former Gladiator (extra death save)

Alignment: Good
Deity: Clanggedin Silverbeard, the Father of Battle
Player name: Drohem
Game Master: Abyssal Maw
Campaign: Beneath the Invisible Tower
Experience Points: 653

STR-  16 [+3]
CON- 16 [+3]
DEX-  13 [+1]
INT-   12 [+1]
WIS-  13 [+1]
CHA-  10 [+0]


Hit Points = 31
Bloodied = 15
Surge Value = 7
Surges/Day = 12


Initiative check = +1 [Dex +1]

Armor Class = 18 [base +10; chainmail +6; two-weapon defense +1; defensive weapon +1]

Fortitude Defense = 15 [base +10; Con +3; fighter +2]
Reflex Defense = 12 [base +10; Dex +1; two-weapon defense +1]
Will Defense = 11 [base +1; Wis +1]

Basic melee attack  = +3 [Str +3]
Basic ranged attack = +1 [Dex +1]

Double axe attack = +6 [Str +3; prof +2; tempest +1]
Double axe damage = 1d10+7 [Str +3; dwarven weapon training +2; tempest +2]

Speed = 5 [dwarf +5]

Action Points = 1

--- Senses ---
Passive Insight       = +11 [base +10; Wis +1]
Passive Perception  = +11 [base +10; Wis +1]

--- Skills ---
Acrobatics    = +0 [Dex +1; armor -1]
Arcana         = +1 [Int +1]
Athletics       = +7 [Str +3; trained +5; armor -1]
Bluff       = +0 [Cha +0]
Diplomacy        = +0 [Cha +0]
Dungeoneering   = +3 [Wis +1; dwarf +2]
Endurance    = +9 [Con +3; dwarf +2; trained +5; armor -1]
Heal       = +6 [Wis +1; trained +5]
History    = +1 [Int +1]
Insight    = +1 [Wis +1]
Intimidate    = +0 [Cha +0]
Nature    = +1 [Wis +1]
Perception    = +1 [Wis +1]
Religion    = +1 [Int +1]
Stealth    = +0 [Dex +1; armor -1]
Streetwise    = +0 [Cha +0]
Thievery    = +0 [Dex +1; armor -1]

--- Feats ---
Two-Weapon Defense [free]
Dwarven Weapon Training

--- At-will Powers ---
Brash Strike
Dual Strike

--- Enounter Powers ---
Bell Ringer

--- Daily Powers ---
Knee Breaker

--- Languages Known ---
Common
Dwarven

--- Fighter Class Traits ---
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +2 FORT
Hit Points at 1st Level: 15 + CON score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + CON modifier
Build Option: Tempest Fighter
Class Features: Combat Challenge, Combat Superiority, Tempest Technique

--- Dwarf Racial Traits ---
Ability Scores: +2 CON, +2 WIS
Size: Medium
Speed: 5 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +2 Dungeoneering, +2 Endurance
Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
Dwarven Resilience: Can use your second wind as a minor action instead of a standard action.
Dwarven Weapon Proficiency: Gain proficiency with the throwing hammer and the warhammer.
Encumbered Speed: Move at normal speed even when it would normally be reduced by armor or a heavy load.
Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.
In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.

--- Weapons and Armor ---
Double axe  [prof +2; 1d10/d10; 15 lbs; defensive; off-hand; 40 gp]
Chainmail    [AC +6; check -1; speed -1; 40 lbs; 40 gp]

--- Equipment ---
Standard Adventurer's kit [33 lbs; 15 gp]

-- Money --
Gold = 53

--- Encumbrance ---
Normal Load (STR x 10): 160 lbs
Heavy Load (STR x 20): 320 lbs
Max Drag Load (STR x 50): 800 lbs

--- Physical Description ---
Fargrim Copperpot is 25-years-old.  He stands at 4'9" tall and weighs 215 pounds.  He has reddish-blonde hair and beard.  He has deep green eyes.  His long and luxurious beard and moustache is meticulously groomed, braided, and adored with small pieces of copper throughout.  He does have a full head of hair which flows down to the middle of his back.  He keeps the hair out of his eyes and face with two warrior braids.  He wears chainmail armor and carries a double axe on his back.

--- Character Background ---
The dwarven clan Copperpot's hold is located in one of the mountain ranges surrounding the Hekat Valley. Clan Copperpot relies heavily on the market and fairs of the village of Perreluna. The dwarves of Copperpot Hold enjoy and depend on the goods and services traded in the village of Perreluna. Consequently, the current situation in Perreluna has become a serious concern for the elders of Clan Copperpot, and how to deal with it.  Fargrim is the second nephew to the Copperpot Thane, and was present at the discussions regarding the necrotic blight that plagues the village of Perreluna and environs. Being fairly young, and looking to make a name for himself since the possibility of succession is slim, Fargrim volunteered to go to Perreluna to assess and neutralize the source of the necrotic blight.

--- Magic Items ---
Frost Weapon (double Axe)
A thin layer of frost coats the business ends of this weapon.
Level: 3
Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage
Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.
Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Koltar on March 04, 2009, 08:38:08 PM
Can I try this??

I've never done a play by post before.

Would a Dragonborn cleric be alright?


- Ed C.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Sigmund on March 04, 2009, 08:40:57 PM
I will also join, but I've never played play-by-post before, so please bear with me, I'll post a character either tonight or tomorrow morning.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 04, 2009, 09:27:03 PM
Even though I've already created a character, I'm not particularly tied to any specific character class/race combination.  I just love dwarves and combat-orientated characters, and I was thinking of exploring some of the gladiator feats from that Dragon article.  However, I would be willing to create any class as needed by the group.  What I am trying to say is that if anyone else really, really wanted to play a dwarf fighter, then I would have no problem in creating another character and letting someone else create a dwarf fighter.  

Seriously, just ask me if you really had that concept in mind, and I'll gladly create another character. :)

:D  Hehehe...and, as per my thread, I've no problem with playing in a group that has more than one dwarf warrior, even if we're mechanically identical. ;)
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 04, 2009, 09:27:17 PM
Quote from: Koltar;287216
Can I try this??

I've never done a play by post before.

Would a Dragonborn cleric be alright?


- Ed C.


Just make up whatever character you like! Dragonborn cleric would be awesome.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 04, 2009, 09:28:02 PM
Quote from: Koltar;287216
Can I try this??

I've never done a play by post before.

Would a Dragonborn cleric be alright?


- Ed C.


Dragonborn are cool, clerics are cool, and a dragonborn cleric is even cooler!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 04, 2009, 09:29:11 PM
Quote from: Drohem;287225
Even though I've already created a character, I'm not particularly tied to any specific character class/race combination.  I just love dwarves and combat-orientated characters, and I was thinking of exploring some of the gladiator feats from that Dragon article.  However, I would be willing to create any class as needed by the group.  What I am trying to say is that if anyone else really, really wanted to play a dwarf fighter, then I would have no problem in creating another character and letting someone else create a dwarf fighter.  

Seriously, just ask me if you really had that concept in mind, and I'll gladly create another character. :)

:D  Hehehe...and, as per my thread, I've no problem with playing in a group that has more than one dwarf warrior, even if we're mechanically identical. ;)


haha, niche protection. ;)
Title: [4E] OOC for Beneath the Invisible Tower
Post by: mhensley on March 04, 2009, 10:23:45 PM
I would try to play, but the stupid program wouldn't install correctly.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Aos on March 04, 2009, 10:31:01 PM
I'd also like to play but it wont work on my mac (I haven't installed windows yet) so I'll have to wait until tomorrow to make a character.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: CavScout on March 04, 2009, 11:30:03 PM
====== Created Using Wizards of the Coast D&DI Character Builder ======
Stralor, level 1
Human, Paladin
Build: Protecting Paladin
Noble Bred for War: Weapon Proficiency (longbow)
Background: Noble Bred for War

FINAL ABILITY SCORES
Str 17, Con 10, Dex 10, Int 8, Wis 13, Cha 17.

Starting Ability Scores
Str 15, Con 10, Dex 10, Int 8, Wis 13, Cha 17.


AC: 20 Fort: 15 Reflex: 14 Will: 15
HP: 25 Surges: 10 Surge Value: 6

TRAINED SKILLS
Endurance, Religion, History, Diplomacy, Heal.

FEATS
1: Action Surge
1: Healing Hands

POWERS
1, At-Will: Bolstering Strike
1, At-Will: Enfeebling Strike
1, Encounter: Shielding Smite
1, Daily: On Pain of Death
1, At-Will: Holy Strike

ITEMS
Adventurer's Kit, Plate Armor, Longsword, Heavy Shield, Dagger, Torch (4), Money on hand: 8g, 6sp
Languages: Common and Dwarven
====== Created Using Wizards of the Coast D&DI Character Builder ======
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 05, 2009, 08:30:22 AM
Quote from: Aos;287247
I'd also like to play but it wont work on my mac (I haven't installed windows yet) so I'll have to wait until tomorrow to make a character.

Quote from: mhensley;287244
I would try to play, but the stupid program wouldn't install correctly.

Hmm. If you have access to another builder or you think you can put together one using the PHB thats fine. If you want, I can build you one. Just need a race, class and name.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: mhensley on March 05, 2009, 08:36:47 AM
It did finally complete installation this morning after I restarted my pc although I haven't had time to see if it actually works or not.  It shouldn't be this hard to install what should be a rather simple program.  They should have hired java programmers, not these lame .net bozos.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 05, 2009, 08:51:28 AM
Some background:

Your characters start in the remote village of Perreluna, on the outskirts of the Hekat Valley.

Perreluna is known for it's production of herbal medicines, rare teas, and natural dyes. Weavers and Rug-makers also ply their trade here, and every month or so when the mountain trails are clear of snow, a caravan of wagons appears in town and there is a fair.

Not far from Perreluna, on the far side of the stream that runs through the valley, there is a legendary tower that only seems to appear on the nights of the full moon. Few of the townsfolk have approached the tower, and most people feel that it is cursed.

Last year, a large group of foreigners- adventurers calling themselves the League of the Emerald Lotus-- appeared along with the caravan and began asking around about the invisible tower. Then, one morning,  they mounted up and rode towards it.

The day after the Emerald Lotus left, there was a great explosion in the valley. The sky darkened, and there was a strange rain of hissing tar-like oil.

Soon afterwards the undead attacks began; orcs and bandits from the worst regions of the Hekat were drawn to the area. Trade caravans have been fewer and less often.

Now a region of unnatural necrotic blight extends for about a mile radius all along the eastern end of the valley. The area is crawling with undead, and various monstrosities that are both unnatural and obscene. The tower itself is no longer invisible; it lies in shattered rubble at the center of the blight.

Mountain shepherds claim the blight is growing.. extending itself. Nobody knows why, and many people would leave Perreluna if it were safe to do so, or the ruin could be investigated to find out what went on there.

Perreluna won't last another winter without your help.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 05, 2009, 10:24:29 AM
So.. how to play, how to do combat, XP, all of that.

I'd rather have people feel like they can write their 'turns' and responses without becoming authors. So don't feel obligated to put in a lot of prose. Whatever you feel like is fun for you is fine.

In combat, feel free to post a general description of your tactics for 2 or 3 rounds so we don't have to go turn by turn unless it's absolutely necessary.

Let's say I am playing Glyph (the sample PC I made in the early posts up above): I might say "Glyph stays back from the combat and uses his Vanguard's Lightning to punish the goblins.. and when he identifies the toughest one, he unleashes his Astral Terror.."

You can use the description line in the compendium or out of the book as inspiration if you like.

You will be ROLLING for your own attacks though: Use invisible castle's dice roller for this: http://invisiblecastle.com/roller/

Fill in your name and make your rolls! I will also be linking my own rolls so you can see if I am cheating or fudging.

Because of the nature of online gaming, I will probably post the DCs to certain skills or skill challenges openly, so you will know if you made it or not.

Just copy the "link to roll" link from the page you roll on and paste it in the post somewhere.

So at the bottom of a post Glyph might have something like

Quote
Vanguards Lightning: 21
Vanguards Lightning: 6
Astral Terror: 8

http://invisiblecastle.com/roller/view/1966168/

I'll just use the compendium to lookup the powers.

XP awarded after every combat.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 05, 2009, 11:47:42 AM
AM,

Being a dwarf, would've Fargrim grown up in the village of Perreluna?  Is he a recent arrival to the village?  Is he a foreigner or native?  Or would there be dwarven holds somewhere in or near the Hekat Valley?
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 05, 2009, 12:39:04 PM
The Hekat Valley is placed between two mountain ranges, and there's no reason he couldn't also be a traveller or simply native to Perreluna. So it's up to you.

This pretty much goes for every character; you can decide.

We have 3 posted characters, and when I get a 4th, we'll start!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 05, 2009, 01:02:44 PM
Coolio.  I'll think about and write a paragraph or two back story.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Sigmund on March 05, 2009, 07:35:51 PM
Ok, here is my character finally.

====== Created Using Wizards of the Coast D&DI Character Builder ======
Ridcully, level 1
Halfling, Rogue
Build: Trickster Rogue
Rogue Tactics: Artful Dodger
Background: Con Artist

FINAL ABILITY SCORES
Str 10, Con 11, Dex 19, Int 10, Wis 12, Cha 16.

Starting Ability Scores
Str 10, Con 11, Dex 17, Int 10, Wis 12, Cha 14.


AC: 16 Fort: 10 Reflex: 16 Will: 13
HP: 23 Surges: 6 Surge Value: 5

TRAINED SKILLS
Stealth, Thievery, Perception, Streetwise, Acrobatics, Bluff.

LANGUAGES
Common, Dwarven

FEATS
1: Backstabber

POWERS
1, At-Will: Sly Flourish
1, At-Will: Piercing Strike
1, Encounter: Sly Lunge
1, Daily: Handspring Assault

ITEMS
Thieves' Tools, Dagger (4), Leather Armor, Adventurer's Kit, Grappling Hook, Sling Bullets (20), Sling
====== Created Using Wizards of the Coast D&DI Character Builder ======
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Aos on March 06, 2009, 09:38:34 AM
I'm going to have to bow out. The way my schedule is now, i can't really post enough to keep up. I'd just hold ya'll back. :(.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 06, 2009, 09:39:58 AM
Quote from: Aos;287471
I'm going to have to bow out. The way my schedule is now, i can't really post enough to keep up. I'd just hold ya'll back. :(.


Thats fine..!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Sigmund on March 06, 2009, 10:57:06 AM
If we absolutely need a cleric I'm willing to play one instead of the rogue, just let me know... both would be new classes for me in 4e.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 06, 2009, 01:01:01 PM
Quote from: Abyssal Maw;287308
The Hekat Valley is placed between two mountain ranges, and there's no reason he couldn't also be a traveller or simply native to Perreluna. So it's up to you.


AM,

How about this for Fargrim's back story:

The dwarven clan Copperpot's hold is located in one of the mountain ranges surrounding the Hekat Valley.  Clan Copperpot relies heavily on the market and fairs of the village of Perreluna.  The dwarves of Copperpot Hold enjoy and depend on the goods and services traded in the village of Perreluna.  Consequently, the current situation in Perreluna has become a serious concern for the elders of Clan Copperpot, and how to deal with it.  

Fargrim is the second nephew to the Copperpot Thane, and was present at the discussions regarding the necrotic blight that plagues the village of Perreluna and environs.  Being fairly young, and looking to make a name for himself since the possibility of succession is slim, Fargrim volunteered to go to Perreluna to assess and neutralize the source of the necrotic blight.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 06, 2009, 01:15:13 PM
Quote from: Drohem;287512
AM,

How about this for Fargrim's back story:

The dwarven clan Copperpot's hold is located in one of the mountain ranges surrounding the Hekat Valley.  Clan Copperpot relies heavily on the market and fairs of the village of Perreluna.  The dwarves of Copperpot Hold enjoy and depend on the goods and services traded in the village of Perreluna.  Consequently, the current situation in Perreluna has become a serious concern for the elders of Clan Copperpot, and how to deal with it.  

Fargrim is the second nephew to the Copperpot Thane, and was present at the discussions regarding the necrotic blight that plagues the village of Perreluna and environs.  Being fairly young, and looking to make a name for himself since the possibility of succession is slim, Fargrim volunteered to go to Perreluna to assess and neutralize the source of the necrotic blight.

That sounds great!

The blight at first did not seem to affect Copperpot Hold -- and many of the dwarven clan grumpily declared that this was really just a human problem, and would have nothing to do with it. And then, last month, the blight expanded into an area at the foot of the mountains that happened to have been the location of a dwarven burial ground. A week ago, a legion of dwarven and orcish skeletons clawed their way out of the ground and through their burial cairns and began wandering around the foothills...

...After which the Copperpot Clan packed your bags for you and sent you off to investigate.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 06, 2009, 01:35:56 PM
Sweet!  Immersion is powering up! :)
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 06, 2009, 03:32:03 PM
Hmm... I just noticed that DDI Character Builder miscalculated Fargrim's AC.  Fargrim is wearing chainmail and has the tempest build, which means he has the Two-Weapon Fighting feat, and he is wielding a double-axe.  

Right now, his AC should be 17 (chainmail +6, feat +1) but the DDI character sheet is showing only an AC of 11.

I am going to review all the calculations on the character sheet now to make sure they're correct.

Just an FYI- you guys may want to check the numbers if you used the DDI Character Builder to create your character.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Koltar on March 06, 2009, 06:06:43 PM
Quote from: Abyssal Maw;287182
This is the OOC utility thread for Beneath the Invisible Tower, a 4E play by post thingy.

We are in recruiting! Please post if you would like to play.

So in this thread, you can find out how to make a character, post a copy of your character, see maps and other stuff, and so on.

Ok, to get in, just say so: I'll take the first 6 players, and start once we get 4.

For convenience we will be using the character builder.

The character builder is located here:
http://www.wizards.com/download.asp?filename=700_DDI_CB.exe



Okay I tried to download that - but each time I do - my browser blocks it as a security risk. Should I override my computer and tell it to loow ?


- Ed
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 07, 2009, 10:59:43 AM
Quote from: Koltar;287588
Okay I tried to download that - but each time I do - my browser blocks it as a security risk. Should I override my computer and tell it to loow ?


- Ed


Yes, it's just a program. Try right-clicking and 'save-as'. Alternately, if you can get a character made or ask someone at your gamestore to put one together for you and email you a copy of the summary OR just fake the format used (see above for examples), that's fine too.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Sigmund on March 07, 2009, 09:16:01 PM
Quote from: Koltar;287588
Okay I tried to download that - but each time I do - my browser blocks it as a security risk. Should I override my computer and tell it to loow ?


- Ed


I did, there's no problems with it.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 08, 2009, 02:36:52 PM
Come on Ed, you old fart :), download it and get to making your character.  

Dwarf needs a cleric badly!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 10, 2009, 09:08:34 AM
We still have room for two more players!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 13, 2009, 12:48:48 PM
Quote from: Abyssal Maw;289177
I will add the 4 damage, but a slight correction! The Bell Ringer only does damage equal to your con modifier. It's main effect is to leave an opponent dazed (which gives everyone combat advantage, you are now Ridcully's best friend).


:o
hehehe.... See what happens when you try to think before coffee?  :)

Well, I was trying to put the skeleton down with a powerful hit, but giving Ridcully the set up is just a fine as I'm sure if he connects he'll probably take the skeleton down, or put it on its last legs (ooh!  unintentional pun!).
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Venosha on March 13, 2009, 01:18:35 PM
I am actually picking up a 4e PHB tonight, and I could join maybe by tomorrow, if you are allowing more players.  I have  never played 4e, so am I not sure what I would be diving into.  Also, you may want to ask the other players if I would be welcome.  I do see you are in need of a cleric.  

You game is set at a pretty fast pace.  I see the guys posting up to 3 or 4 times daily.  Is that what you expect?  What about weekends?
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 13, 2009, 01:49:16 PM
hell yes, you're welcome Venosha! :D

We certainly could use a cleric. ;)

Just download the DDI Character Builder.  All the class features, powers, equipment, etc. is explained in the program itself so you don't have to reference anything.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 13, 2009, 02:02:14 PM
Quote from: Venosha;289195
I am actually picking up a 4e PHB tonight, and I could join maybe by tomorrow, if you are allowing more players.  I have  never played 4e, so am I not sure what I would be diving into.  Also, you may want to ask the other players if I would be welcome.  I do see you are in need of a cleric.  

You game is set at a pretty fast pace.  I see the guys posting up to 3 or 4 times daily.  Is that what you expect?  What about weekends?

Definitely welcome! please join!

If the pace becomes too fast I can slow it down. I do plan on spending all this weekend with my girlfriend, and running my for-reals campaign on Sunday, BUT don't let it bother you. I am still trying to figure out the best way to do 4E via PBP.

This is meant to be a very combat and dungeony and XP-driven campaign. Feel free to improvise background details. The character builder is free by the way: http://www.wizards.com/download.asp?filename=700_DDI_CB.exe
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Venosha on March 13, 2009, 03:04:26 PM
Okay...I will get on the character build tonight and get something up ASAP.  I need to get away from work to have some peace and quite.  I think my time frame is 2 hours behind you AM, I am on Mountain Standard Time.  Once I'm finished I'll post it here, then you let me know when I can jump into the other thread.

Thanks
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 13, 2009, 03:19:30 PM
hehehe.... I'm such a noob sometimes.  It wasn't DDI's error in calculating my sheet; it was an user error on my part.  I was originally going to make a Great Weapon Fighter build, but then switch to Tempest and I never changed the build option to Tempest in the program.

I updated the character sheet with my own version.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 13, 2009, 03:22:31 PM
hehehe.... I'm such a noob sometimes.  It wasn't DDI's error in calculating my sheet; it was an user error on my part.  I was originally going to make a Great Weapon Fighter build, but then switched to Tempest and I never changed the build option to Tempest in the program.  Duh!

I updated the character sheet with my own version.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Venosha on March 14, 2009, 02:35:32 AM
====== Created Using Wizards of the Coast D&DI Character Builder ======
Edwena, level 1
Elf, Cleric
Build: Battle Cleric

FINAL ABILITY SCORES
Str 14, Con 11, Dex 12, Int 10, Wis 19, Cha 12.

Starting Ability Scores
Str 14, Con 11, Dex 10, Int 10, Wis 17, Cha 12.


AC: 16 Fort: 12 Reflex: 11 Will: 16

GP: 92 (3 pc's left over from before.)
XP : 510
HP: 23
Surges: 9
Surge Value: 5

TRAINED SKILLS
Religion, Diplomacy, Insight, Heal.

FEATS
1: Ritual Caster
1: Durable

POWERS
1, At-Will: Lance of Faith
1, At-Will: Priest's Shield
1, Encounter: Divine Glow
1, Daily: Avenging Flame

ITEMS
Ritual Book, Gentle Repose, Silence, Morningstar, Adventurer's Kit, Chainmail, Longbow, Arrows (30), +1 Holy Symbol
====== Created Using Wizards of the Coast D&DI Character Builder ======
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 14, 2009, 09:27:28 AM
Quote from: Venosha;289372
====== Created Using Wizards of the Coast D&DI Character Builder ======
Edwena, level 1
Elf, Cleric
Build: Battle Cleric

FINAL ABILITY SCORES
Str 14, Con 11, Dex 12, Int 10, Wis 19, Cha 12.

Starting Ability Scores
Str 14, Con 11, Dex 10, Int 10, Wis 17, Cha 12.


AC: 16 Fort: 12 Reflex: 11 Will: 16

HP: 23
Surges: 9
Surge Value: 5

TRAINED SKILLS
Religion, Diplomacy, Insight, Heal.

FEATS
1: Ritual Caster
1: Durable

POWERS
1, At-Will: Lance of Faith
1, At-Will: Priest's Shield
1, Encounter: Divine Glow
1, Daily: Avenging Flame

ITEMS
Ritual Book, Gentle Repose, Morningstar, Adventurer's Kit, Chainmail, Longbow, Arrows (30)
====== Created Using Wizards of the Coast D&DI Character Builder ======


Alright! We'll get you right into the action after this battle is over.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 14, 2009, 09:31:41 PM
Quote from: Abyssal Maw;289581
Hopefully I was clear, there is a quest here to defeat the 12 animated dwarf skeletons and return them to their burial ground.


Yeah, it was clear to me.:)  Sorry if I wasn't clear in the post, but that is what Fargrim is all about first! ;)
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Venosha on March 14, 2009, 10:02:37 PM
Quote from: Drohem;289604
Yeah, it was clear to me.:)  Sorry if I wasn't clear in the post, but that is what Fargrim is all about first! ;)


Copy that.  I figured we had more to clear out since there is movement in the farmhouse.  

Drohem:  should we position ourselves around the house till AM gets back to furthering the quest?
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 15, 2009, 01:16:06 PM
Let's see what Ridcully's scouting expedition turns up.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 18, 2009, 05:10:30 PM
well I am counting 4 players so far is that correct? what do we have and what do we need I am defenitly in are you using the ph2 classes? I see we have a cleric /dang well get back to me let me know what classes are available and when I get off work I will download and upload a char to you if I am accepted that is.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 18, 2009, 06:23:57 PM
Quote from: ulgrath;290889
well I am counting 4 players so far is that correct? what do we have and what do we need I am defenitly in are you using the ph2 classes? I see we have a cleric /dang well get back to me let me know what classes are available and when I get off work I will download and upload a char to you if I am accepted that is.


Everything is legal! Feel free to make a character. The only requirement I have is you have to start at 1st level...


:) welcome..!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 18, 2009, 06:49:43 PM
fantastic been looking for a 4e game for ever now lol I show
cleric, rogue, paladin, wizard, and fighter is this right? I shall make a char and give you a brief back story by the end of my night lol its 4 pst here or just about anyway
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 18, 2009, 08:39:57 PM
Thanks ulgrath. Looking forwrd to it!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 19, 2009, 12:09:53 AM
====== Created Using Wizards of the Coast D&DI Character Builder ======
Vathalin, level 1
Elf, Avenger
Background: Trained from Birth for a Specific Prophecy

FINAL ABILITY SCORES
Str 10, Con 10, Dex 18, Int 11, Wis 19, Cha 8.

Starting Ability Scores
Str 10, Con 10, Dex 16, Int 11, Wis 17, Cha 8.


AC: 17 Fort: 11 Reflex: 13 Will: 15
HP: 24 Surges: 7 Surge Value: 6

TRAINED SKILLS
Perception, Acrobatics, Religion, Intimidate.

FEATS
1: Melee Training

POWERS
1, : Bond of Pursuit
1, : Radiant Vengeance
1, : Oath of Enmity
1, : Channel divinity abjure undead
1, : Channel divinity Divine guidance

ITEMS
Adventurer's Kit, Cloth Armor (Basic Clothing), Greatsword, Holy Symbol
====== Created Using Wizards of the Coast D&DI Character Builder ======

story to come in the morning since the builder didnt have this it took longer then expected
Title: [4E] OOC for Beneath the Invisible Tower
Post by: DeadUematsu on March 19, 2009, 12:24:43 AM
Only 10 HP and zero surges? Ulgrath, you might want to make sure that the CB is working correctly.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 19, 2009, 09:06:12 AM
(reposted later)
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 19, 2009, 10:14:44 AM
yea going to have to do it by hand :0( the wotc char gen dosnt have the class uploaded in there so had to add most of it manualy and so some things didnt take I have one in excell that I have been playing with I will finish it up at work and send it to you along with my char background :-)
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 19, 2009, 10:30:09 AM
Quote from: ulgrath;291030
yea going to have to do it by hand :0( the wotc char gen dosnt have the class uploaded in there so had to add most of it manualy and so some things didnt take I have one in excell that I have been playing with I will finish it up at work and send it to you along with my char background :-)


That's fine actually- if you can just hand-edit it. I think DDI won't update until later this month or the beginning of next month.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 19, 2009, 11:30:55 AM
Right on!  An Avenger.  My group and I were talking about how kick arse this class really is; especially if you stack a dwarf up the class.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 19, 2009, 01:53:30 PM
***Char description*** 6’0” , brown eyes, and long dark hair.  A few scars mark his face and it is usually set in a scowl.  Wearing dark travelers garb that is ripped and tattered.  With a long worn brown cloak.  He is dirty and cares little for his appearance (trying to explain my low cha skill lol)

Both parents taken by the plague at an early age Vathalin found himself at a monastery.  Being that he was so young at the time he knows nothing of his parents.  He was raised by the monks there as the holy child brought to them by prophecy.  Trained in the ways of combat to be the sword of Kelemvor to be his tool he now firmly believes that his actions are chosen for him by Kelemvor. With little care for appearance or others who may get in his way.  Now of age and trained as much as the monks could he has had a dream that must have been a vision sent by Kelemvor to put a stop to the hated undead in the area. (I believe we are still on this quest but haven’t had time to read the 12 pages yet)

((char sheet is updated let me know if I missed anything))
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 20, 2009, 03:43:42 PM
Oath of enmity
encouter (special)
minor action     close burst 10
Target: One enemy you can see in a burst

When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result.  this effec lasts until the end of the encounter or until the target drops to 0 hp, at which point you regain the use of this power.
  If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack.  If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effec on that attack either.
  If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 20, 2009, 03:46:04 PM
Channel Divinity: Abjure Undead
Ecounter divine, implement, radiant
Standard action     close burst 5
Target One undead creature in burst
attack: wisdom vs will
hit 3d10+ wis modifier radiant damage, and you pull the target a number of squares equal to 1+your wisdom modifier.  the target is also immobilized until the end of your next turn.
miss 1/2 damage and pull the target one square
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 20, 2009, 03:49:03 PM
Channel Divinity: Divine Guidance
Encounter divine
Immediate interrupt  close burst 10
Trigger an ally within 10 squares of you makes an attack roll against your oath of enmity target
target the triggering ally
Effect: the target makes a second attack roll and uses either result
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 20, 2009, 03:50:45 PM
Bond of Pursuit
at will divine weapon
standard action    melee weapon
target one creature
attack wisdom vs ac
hit 1w + wis modifier damage.  if the target doesnt end its next turn adjacent to you you can shift a number of squares equal to 1+ your dex modifier as a free action, you must end that shift closer to the target
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 20, 2009, 03:52:12 PM
Radiant Vengeance
at will divine implement radiant
standard action ranged 10
target one creature
attack wisdom vs reflex
hit 1d8 +wis mod radiant damage, and you gain temp hit points equal to your wis mod
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 24, 2009, 11:02:54 PM
Quote from: Venosha;292389
OOC: Since we are in combat, is Fargrim not allowed to use a second wind or more surges?


It's not because we're in combat, or that he doesn't have any more surges left.  Fargrim has plenty of healing surges left for the day (he starts with 12).  It's just that he has no way to trigger the use of a healing surge in combat, other than Second Wind.  He already used his Second Wind earlier in the fight.  Once he gets to be higher level and get some Utility powers, then he might be able to trigger more surges himself.  However, at this stage in the game, as a fighter, he has to rely on another class to trigger his healing surges for him in combat.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Venosha on March 25, 2009, 02:41:08 PM
Quote from: Drohem;292411
It's not because we're in combat, or that he doesn't have any more surges left.  Fargrim has plenty of healing surges left for the day (he starts with 12).  It's just that he has no way to trigger the use of a healing surge in combat, other than Second Wind.  He already used his Second Wind earlier in the fight.  Once he gets to be higher level and get some Utility powers, then he might be able to trigger more surges himself.  However, at this stage in the game, as a fighter, he has to rely on another class to trigger his healing surges for him in combat.


Got it.  I didn't realize you used your Second Wind already.  Didn't read the post correctly, and there is so much going on.  Still trying to get this Cleric thing, and the system down is all, so I needed further explanation.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 25, 2009, 04:40:10 PM
It's all good. :)  Everyone did a great job.  It was a tough fight with some tough opponents.  We had just enough in our collective bag-o-tricks to get the job done.  

hehehe... it was close there for a moment or two, but perseverance paid off and we took them down.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 25, 2009, 04:41:22 PM
I wasnt thinking streight I should of hellped dps that elite oh well know for the future right
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 25, 2009, 06:53:20 PM
I'm updating, (soon as I finish my margarita....)  be back soon..
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on March 26, 2009, 04:26:27 PM
Abyssal Maw,

How are we going to handle Stralor leaving the group in character?  I assume he was there for the fight in the background.  I figured that in the morning we would head back to the village, and then he would part ways with us there for what ever reason.  

OOC there is no reason to give some of the gold to his character because he's leaving the group, and he did nothing for the group during the fight.  However, of course, there is an IC reason to include him in the loot divvy since he was there in-game.

So, here are my feelings on the Stralor issue:
=======================================================

So, now about the rest us and loot divvy.  How do we want to do this?  Obviously, Fargrim would benefit in having that +1 double axe.  Does anyone mind that he gets it?  That would leave the rest of the loot, which equals 356 gold, to be split among the four of you.  That comes out to 89 gold coins each for Edwena, Ridcully, Shroom, and Vathalin.  

Are you guys cool with this?  The item that best suits the character goes to that character, and equals shares of the loot for the rest of the characters?

Or do we want to go strictly cash value, sell all items, and then hand out a lump coin sum?  

Or do we want to roll for loot pick order?

I cool with any method really. :)

====================================================


Hey AM,

Would Fargrim even consider keeping the double axe?  I mean from a cultural perspective.  If this is the lost hero's weapon Glamerding, would he have a cultural imperative to return to its hero's grave or family?  I guess what I'm asking is this: would there be any stigma attached to Fargrim if he took Glamerding for himself?
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 26, 2009, 04:32:27 PM
Quote from: Drohem;292693
Abyssal Maw,

How are we going to handle Stralor leaving the group in character?  I assume he was there for the fight in the background.  I figured that in the morning we would head back to the village, and then he would part ways with us there for what ever reason.  

OOC there is no reason to give some of the gold to his character because he's leaving the group, and he did nothing for the group during the fight.  However, of course, there is an IC reason to include him in the loot divvy since he was there in-game.

So, here are my feelings on the Stralor issue:
  • Stralor- he was there in background during the fight, stayed the night with us, returns to town with us in the morning, and then parts ways for some yet to be determined reason.
  • Loot- Stralor won't share in it.  We can say that in-game reason he declined a share of the coin found.  He's a noble's son and has enough money anyway.;)
=======================================================

So, now about the rest us and loot divvy.  How do we want to do this?  Obviously, Fargrim would benefit in having that +1 double axe.  Does anyone mind that he gets it?  That would leave the rest of the loot, which equals 356 gold, to be split among the four of you.  That comes out to 89 gold coins each for Edwena, Ridcully, Shroom, and Vathalin.  

Are you guys cool with this?  The item that best suits the character goes to that character, and equals shares of the loot for the rest of the characters?

Or do we want to go strictly cash value, sell all items, and then hand out a lump coin sum?  

Or do we want to roll for loot pick order?

I cool with any method really. :)

====================================================


Hey AM,

Would Fargrim even consider keeping the double axe?  I mean from a cultural perspective.  If this is the lost hero's weapon Glamerding, would he have a cultural imperative to return to its hero's grave or family?  I guess what I'm asking is this: would there be any stigma attached to Fargrim if he took Glamerding for himself?


Stralor simply leaves in the morning and is too paladinlike to accept any gold. So don't worry about it, heh.

Fargrim should probably keep Glamerding- it is an ancestral treasure, a weapon that was lost for an age, and it's better off under his care than anyone else's. Should you ever return to Copperpot Hold you can of course seek out his family.

All of the 12 dead skeletons will have to be "reconsecrated" and their names returned to the Temple of Moradin in Copperpot Hold anyhow, once you defeat all 12 skeletons.

You can reduce loot to 89gp each right now if you like, it certainly makes things easier.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Venosha on March 26, 2009, 05:13:54 PM
What ever you guys decide is fine with me. I guess add the gold pieces to our character sheets?
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 26, 2009, 08:02:35 PM
Quote from: Venosha;292706
What ever you guys decide is fine with me. I guess add the gold pieces to our character sheets?


Yes! and make sure your XP is updated. Although I can't promise I will run this game forever, I want to see everyone through to level 2 at least.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on March 30, 2009, 08:09:52 PM
ok sorry I have been gone the past couple of days probably wont be back till the first till then I will follow blindly (its rough in collections right now working tripple shifts trying to make our numbers))
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on March 30, 2009, 08:14:44 PM
Not a problem!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on April 02, 2009, 09:56:30 AM
Venosha is sick (but coming back soon..), and Ulgrath is having some issues getting online..

We can play them through the combat or wait until they return, any thoughts?
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on April 02, 2009, 10:51:41 AM
I'm cool with chilling until they return.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: DeadUematsu on April 02, 2009, 01:31:02 PM
I would prefer to proceed.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: ulgrath on April 02, 2009, 08:18:55 PM
im back :-0 sorry for the absence and I am good with waiting for me or going on lol
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on April 05, 2009, 10:01:02 AM
I'll be updating soon! I have my kids every other weekend and this is a kid-weekend.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on April 06, 2009, 03:36:17 PM
Edit: moved it here so as not to clutter up the IC thread....

Quote from: Abyssal Maw;294476
The version I have says this:
"Warrior's surge (Standard, usable only while bloodied, encounter) * Healing
The orc bolt thrower makes a melee basic attack and regains 6 hit points."

I interpreted it literally- there's no mention of a hit. Anyhow, at 6 hp, I think it's fairly tame.


hmm... there must be some errata on that power then, because the in the MM, under the orc racial traits, the power specifically states that a healing surge can only be expended on a successful hit.

Here it is:

Warrior’s Surge Orc Racial Power
Spilling the blood of your enemy invigorates you.
Encounter ✦ Healing, Weapon
Standard Action Melee weapon
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can spend a healing surge.
Increase to 2[W] + Strength modifier damage at 21st level.

The bolded text is my emphasis.

hmm... I just checked out the lastest errata (01/2009) for the MM on the WotC site and I cannot find any errata regarding the Warrior's Surge power.  What is the above source that you quoted?

Look, I'm not trying to be a dick here, I just want to make sure that I have it correct in my mind for future reference when I'm acting as DM or when I'm playing an orc character (I have an orc warlord), so it's important to me that I understand the power correctly.

If you rule as DM that the orc spends the healing surge even without a successful melee attack, then I'm cool with it- I just want to understand if it's RAW or a House Rule.  That's all. :)
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on April 06, 2009, 04:57:52 PM
Quote from: Drohem;294482
Edit: moved it here so as not to clutter up the IC thread....



hmm... there must be some errata on that power then, because the in the MM, under the orc racial traits, the power specifically states that a healing surge can only be expended on a successful hit.

Here it is:

Warrior’s Surge Orc Racial Power
Spilling the blood of your enemy invigorates you.
Encounter ✦ Healing, Weapon
Standard Action Melee weapon
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can spend a healing surge.
Increase to 2[W] + Strength modifier damage at 21st level.

The bolded text is my emphasis.

hmm... I just checked out the lastest errata (01/2009) for the MM on the WotC site and I cannot find any errata regarding the Warrior's Surge power.  What is the above source that you quoted?

Look, I'm not trying to be a dick here, I just want to make sure that I have it correct in my mind for future reference when I'm acting as DM or when I'm playing an orc character (I have an orc warlord), so it's important to me that I understand the power correctly.

If you rule as DM that the orc spends the healing surge even without a successful melee attack, then I'm cool with it- I just want to understand if it's RAW or a House Rule.  That's all. :)


Its actually a creature from the Compendium (I think it originally appears in some Dungeon adventure), so it's based on the same monster as the orc in the MM but different. I just took the base writeup and copied it as-is. The version I have has nothing about hitting.

So yeah, it probably is supposed to hit, but the writeup in this case didn';t state that, and this being a very casual game, and it being only 6 hp, I thought I would just drive on...

Thanks for pointing it out though!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on April 06, 2009, 05:07:24 PM
Interesting.... there is some potential for confusion then between the Compendium and the core books it seems.  I actually don't subscribe to DDI, so I don't have the Compendium as a reference.

Yeah, it's all good.:)   The 6 HP was not the concern, really.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on April 07, 2009, 10:49:12 PM
(http://art.the-never.net/hekatvalley.jpg)

Here's a partial overland map. You may ignore parts of it. I am actually using the same setting for this little game in another group (perhaps you'll run across each other..). I completed this for my real-life group but I thought I would share.

 I had originally avoided doing a lot of visuals at first out of laziness (and possibly because I was dared not to at least in the case of miniatures..)

DeadUematsu may recognize the Korrgard caves from my old AD&D campaign. They have a slightly new story now, but the old maps were simply too good to waste. (Raven's Hollow if it exists, would be west, through the valley.)

You guys are up in the northwest, in the very center of the blight zone.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on April 07, 2009, 11:00:53 PM
Sweet map! :D  If you don't mind me asking, what program did you do it with?

Visuals are always helpful, and this helps me envision the environs in my mind's eye.  This really helps me get my immersion fix.  Gratzie!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on April 08, 2009, 06:28:41 AM
I tried a bunch of mapping programs and eventually gave up and did it by hand in Paint Shop Pro.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on April 08, 2009, 11:42:35 AM
Paint Shop Pro?  Wow, that's cool.  I guess I'll have to see if I can pick it up for cheap somewhere.  that's pretty damn cool.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on April 08, 2009, 11:54:58 AM
Quote from: Drohem;295050
Paint Shop Pro?  Wow, that's cool.  I guess I'll have to see if I can pick it up for cheap somewhere.  that's pretty damn cool.


Maybe I can put up a tutorial.. my method is pretty primitive, actually. I use the lasso tool to select sections of terrain and "bevel edges" to create elevations. the trees are stock paint tubes. The blight effect was just some doodling around and a mosaic filter. the titles and stuff are all on a separate layer.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on April 08, 2009, 12:08:21 PM
Symbol of Life

The power of your faith adds energy to your healing prayers.

Level: 2
Price: 520 gp
Implement (Holy Symbol)
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 damage

Power (Daily • Healing): Minor Action. Until the end of your turn, any character healed by one of your encounter powers or daily powers regains an additional 1d6 hit points.

=================================

Vicious Weapon (dagger)

Some wielders claim this weapon takes pleasure in dealing pain.

Level: 2
Price: 520 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d12 damage

==================================
Frost Weapon (double Axe)

A thin layer of frost coats the business ends of this weapon.

Level: 3
Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage

Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.
Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on April 10, 2009, 03:09:13 PM
This is a test only:

[dice]1d20[/dice]

Darn, didn't work.  I just read the sticky thread here in the PbP forum and it said that dice could be rolled in posts, and I was testing it out.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on April 10, 2009, 03:29:59 PM
Quote from: Drohem;295486
This is a test only:

[dice]1d20[/dice]

Darn, didn't work.  I just read the sticky thread here in the PbP forum and it said that dice could be rolled in posts, and I was testing it out.


That would have been awesome. That post actually dates back before the forum itself changed hands. Play By Post lay ignored for several months before anyone here noticed it.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on April 15, 2009, 10:16:02 PM
Hehehe... yup, Fargrim doesn't have a high Will Defense.:o  He was lucky in the order (i.e. initiative), a la Willam Munny.

========================================================

Proposed Loot Divvy:

Well, the 4 moonstones and silver wire are worth 240 gold total.  If we divide that evenly, it comes out to 48 gold each.

Unless the stones are special or magical, is this cool with everyone?
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Venosha on April 16, 2009, 11:22:09 AM
The divide is fine, unless their are magical properties to the items.  XP udated.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Drohem on April 16, 2009, 11:57:29 AM
AM,

Honestly, I am bummed that this is ending.  It's been fun.:D   I sincerely hope that you will revisit this game.

Thank you for running it.:hatsoff:
Title: [4E] OOC for Beneath the Invisible Tower
Post by: DeadUematsu on April 16, 2009, 12:07:58 PM
Good game. It's unfortunate that you won't be continuing it.
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Venosha on April 16, 2009, 12:10:38 PM
Quote from: Drohem;296904
AM,

Honestly, I am bummed that this is ending.  It's been fun.:D   I sincerely hope that you will revisit this game.

Thank you for running it.:hatsoff:


My feelings exactly.  Sorry to hear it end, and I hope to see you gear up again for it in the future.  Thanks
Title: [4E] OOC for Beneath the Invisible Tower
Post by: DeadUematsu on April 16, 2009, 02:17:51 PM
One question though - why is it ending?
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Abyssal Maw on April 17, 2009, 05:11:38 PM
I loved playing with all of you guys, but I feel like this place is in a process of abandonment to the forces of non-gaming, so I'm kinda on my way out. I'll see you around!
Title: [4E] OOC for Beneath the Invisible Tower
Post by: Venosha on April 17, 2009, 06:04:29 PM
You do mean the site in general correct?  

I will say again that I am sorry to lose this game, and I appreciate your patience with me as I tried to understand 4e.  I am however disappointed a little that you feel that there is a non-gaming force floating about.  

Considering all of us tried to post regularly each day in the name of gaming.  I have read many of your threads and comments, as well as your opponents and it is sad to say this is the possible influence for your departure.  It was the debates as well as the love/hate relationship that influenced me to try something new.  

Good luck,
Venosha
Title: [4E] OOC for Beneath the Invisible Tower
Post by: DeadUematsu on April 18, 2009, 12:59:16 AM
Forces of non-gaming? What do you mean by that? Also, if you're on your way out of this site, what's keeping you from continuing the game on another forum? In my opinion, you're being disingenuous.