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Zombiepocalypse

Started by HinterWelt, November 14, 2008, 12:04:59 PM

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Consonant Dude

Quote from: HinterWelt;266352Are there too many Zombie games out there already?

I don't think there are that many.

Quote from: HinterWelt;266352Which ones do you like and why?

All the ones I tried didn't work out. Which is why I'm up for a great Zombie game.

Quote from: HinterWelt;266352If possible, give a one liner summary of your fav zombie game.

I can't, but I can say what I am looking for:

I think I would preferably want a generic Survival Horror roleplaying game. But barring that, I would be down for a generic Zombie Roleplaying game.

I don't want a setting in my main book, maybe a few examples taking a small place but not insipid descriptions of flavorless "dead worlds" such as AFMBE taking a major chunk of the book.

I'd prefer a game with random chargen. I usually dislike randomness but somehow, survival horror cries out for this to me. Ideally, I'd want a very simple mix of random generation, and a sort of very simplified lifepath/career system. A bastardization of templates such as AFMBE, lifepaths such as Talsorian games, and the very cool yet "unfair" careers of warhammer. With random generation a la D&D thrown in the mix.

I'd like the genre and feel to be supported mechanically. I don't want some flowery stry game aberration but at the same time, I think running horror with GURPS, Unisystem, etc... is a waste. I want systems for cooperation between survivors, fear, dissension, insanity, panic, betrayal... the type of stuff that is actually at the CORE of the genre.

The system needs to disappear. Especially as far as verisimilitude and laws of physics are concerned. It should be quick to run. No bullshit like secondary attributes. No lengthy skill list and crap. Not an endless list of attribute, dmg modifiers and everything. Something quick.

Where AFMBE actually stands out is the zombie creation system. Make something similar, a little more generic and if possible, even simpler.

The icing on the cake is two sections:

One covering all the ways you can spice your setting. Equipment, towns, NPCs... tables to quickly generate that stuff

And of course, a GM guide to run horror properly, and the game should support one-shots as much as lengthy campaigns, with advancement that is tangible yet outside the standard "level up" paradigm.

All of this package should come preferably at 200 pages or so.
It's kind of sad but looking at AFMBE, it is almost at the opposite of what I want in a survival horror game, yet is praised as the best.

The best zombie game currently on the market is Dead of Night. And it's not even a zombie game...

The (long distant) second best is Vermine but it is out of print and again, not a zombie game.
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HinterWelt

New thread started up in Design.

Thread here


Thanks everyone.

Bill
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