You are right of course, they might not be "modern feminism", though as you pointed out, too much feminocentrism for my taste.
Instead of reworking all of Glorantha, maybe use a different RQ derived game like Mythras? Heck, the new Dragon Bane kick starter has Ducks in it, if that's your jam.
I'd second this. Two of the ideas in your initial posts (1 & 4) require such deep changes as to render everything short of maps useless in their face. Two others (5 & 6) would mean ignoring Greg's principle sources and goals in creating Glorantha (every single scrap of world mythology he could get his hands on). I honestly think the fundamental issue you are facing is Glorantha is a world built on a foundation of wide reading in mythology, much of it not part of the Western literary tradition, instead of some form of fantasy literature.
As was pointed out up thread, there are several settings for Mythrus (essentially the prior edition of RQ because it came back to Chaosium) that might serve you better. The Mythic series covers some real-world cultures (Britain, Rome, Constantinople) that would be a better match as well as Lyonesse by Jack Vance.
If you must have Glorantha then I'd recommend trying:
1. Playing in the Second Age with Mongoose materials. The God Learners and the Empire of the Wyrms's Friends have more male centric setup.
2. Playing in the far West or East of Genertela, which seem to have societies closer to what you want. The best resources here are
The Guide to Glorantha (which I suspect is deeper than you'd like to go) or some fan items published under the Jonstown Compendium license.