We all love roleplaying games, because they remind us how much more intelligent and creative we are than the 'mundanes'. Or even worse, the cheeto-munching powergamers that haven't yet grown up beyong killing orcs in dungeons. So tell me why your favorite game turns you on so much.
My current fave is Buffy the Vampire Slayer. Even the concept of Buffy is steeped in neo-feminist iconology and irony. Buffy looks at the horror genre with its cliche of the lovely young woman wandering down a dark alley and being ravaged by some beast, and turns it on its misogynistic head. Indeed, with the act of 'staking' the vampire the idea of the Slayer takes away the sexual power from the male archetype and gives it to the womyn. With her phallic symbol of power her male aggressors literally crumble to dust before her. It helps me remember to be ashamed to be a man.
The RPG takes off from this noble premise expertly. The Slayer is readily the most powerful archetype, and is always female. The other characters can choose from vampires with a soul or werewolves, demonstrating the inherantly violent and destructive nature of the male that must be constantly kept in check, or are relegated to White Hat roles, where they can learn humility by making jokes or getting out of the way while the Slayer takes care of all the heavy work.
The magic system is also inherantly female. The long spell lists full of precise effects found in some other, more primative games, is completely absent here. This system relies heavily on Director and Player collaboration. And it is rare that a spell will do nothing. If the roll fails most often there's some side effect or the magic isn't harnessed properly, leading to a more satisfying narrative.
And the gem of the system is the drama points. Unlike male-oriented detail-focused games, the best player is not the one who manipulates the rules the most. And even the role of GM is supplanted. By spending a Drama Point a player can virtually guarantee success, introduce new items into the gaming enviroment play-space, or even return from the dead. This prevents unsatisfactory disfunctional play results where a player's game-piece is removed from play without their consent just because they forgot about a stupid Attack of Opportunity rule present in some inferior rulesets that shall remain nameless.
When I play Buffy, I know that I am screaming out against the macho, misogynistic paradigm that the hack and slashers have created. That's why it's my favorite system.