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Your favorite game Help me push it or "sell" it...at the store I work at.

Started by Koltar, April 10, 2007, 11:08:45 PM

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Koltar

This might be different .

Whats is your favorite game or game system - that I haven't played or tried yet?

 Unlike threads on other forums I  DON'T want you to sell "ME" on it  - I want advice on how to sell unfamiliar RPGs or a good 3 sentence or less descriptions of games and game settings.

 Pdf-only stuff ...don't even bother.
 What we have in the store is the big 5 or 6 games or at least the top 12 or so.  (Yes that includes BLUE ROSE and TRUE20)

So, How can I explain a seting or game to a customer willing to try something NEW ...in 3 or 4 sentences or less??

 Believe it or not  - I DO NOT "push" GURPS in the store.  I go out of my way to be fair and mention at least 2 or 3  RPG systems when asked about them.

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Levi Kornelsen


David Johansen

ICE's Rolemaster Standard System is the best fantasy rpg ever written.  There's also a connected sf game with decent potential that never quite hits the mark.

Why is RMSS so great?  Well, depth and breadth.  The core game has a dozen races and cultures as well as twenty professions.  There's no nasty multiclassing nonsense, but don't worry, your fighter can still learn spells it just costs more and he doesn't get any sort of a profession bonus when casting them.

Rolemaster is chart heavy but it can run very smoothly and is much easier to move to from D&D than GURPS or HERO due to similar structures.  It's really an amazing game, the character sheet's a bit scary but wow is it ever worth the trouble.

The best way to sell RMSS is to open up Arms Law and let them read a few critical hit tables.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Koltar

Quote from: Levi KornelsenAwwww.

 Sorry Levi.

 See that background in my avatar photo? Thats the shelves in the game store. We get game books from a distributor. Publishers like Green Ronin, Chosium, Mongoose, MWP , HERO Games, Palladium, Sovereign Press, and of course  Steve Jackson Games and Wizards of the Coast.

 No pdfs on our shelves - just the way it is.

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

droog

You might be interested to look at this thread from Chris Hanrahan of EndGame (Oakland, CA):

A full year worth of sales...

If any games in particular interest you, I might be able to do a blurb, but it might be better to get in touch with Chris or the designer(s).
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Koltar

Quote from: droogYou might be interested to look at this thread from Chris Hanrahan of EndGame (Oakland, CA):

A full year worth of sales...

If any games in particular interest you, I might be able to do a blurb, but it might be better to get in touch with Chris or the designer(s).

 I clicked on that link .
 That first batch of games listed? Looks like all the gamrs that get mentioned inthe endless GNs/Forge debates. Are they offered tjhrough a distributor as a hardback or paperbound book ?
 That second, smaller list of games - some of those we actually have on our shelves. For example; we have MANY Mongoose titles and TRUE 20 books.

 It isn't ALL D20/OGL-compatible stuff. We also have two EDGE OF MIDNIGHT boks and SLA Insustries the RPG.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

droog

Quote from: KoltarI clicked on that link .
 That first batch of games listed? Looks like all the gamrs that get mentioned inthe endless GNs/Forge debates. Are they offered tjhrough a distributor as a hardback or paperbound book ?
Those games all come as books. I don't think any of them are sold through distributors.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

HinterWelt

Koltar,
More important is how do YOU sell your games. I work with close to 60 retail stores around the world and they all have different ways (some have several ways) that they pitch their RPGs. When I had my stores it was demo, demo,demo. Seven days a week we demoed RPGs and sometimes several games a day. I have stores that sell RPGs purely through talk, some get the product out and need to show it to a customer while others just handle it on a customer by customer basis. Some use posters, while others need special distribution in order to handle the conventions they attend. In the end, if you can give us the big picture on how you sell your games to your customers (in general) we should be able to help you with the details.

Oh, and do not under estimate your enthusiasm as the sales person. I am not saying you do not give other games a fair shake but your excitement over your favorite games can often sell the game to a prospective customer.

BTW-If you are interested I do send free samples and demo copies to retail stores. You can email me at bilbo@hinterwelt.com if interested.

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

Koltar

Bill,
 If I haven't played a game - Memorize experiences that customers have told me they have had with a game or game system.

 For example when White Wolf did tjhe whole universe ending and then massive "re-boot" with their World of Darkness line. During that I heard every possible complaint and beef from customers who had been previously loyal to every little thing that White Wolf.

 MANY of the games  on our shelves I have not played - but I pay attention to WHY they are liked by some and what parts of them are disliked.

 Amother example: I have not played RIFTS, but my customers have described the two kinds of damage  in that game's mechanics and why it sometimes is  a headache to run that.
 Then again, one of our most gorgeous regulars - she LOVES that game and Gms it all the time.


 We don't have the space to do a decent demo.  We do have a starter box of the introductory D&D game to show parents and kids what is inside it . Also used to have 12 copies of GURPS Lite - for people interested in that .  My manager grabbed the last few copies of that for a G:TRANSHUMAN game that a friend of his started up .

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

RockViper

Nothing beats first hand knowledge of a game. Play as many of the games in your store that you possibly can and offer to run demos of games that may be good, but will slip under the radar of the average gamer (someone that doesn't have their nose glued to some rpg forum all damn day).
"Sometimes it's better to light a flamethrower than curse the darkness."

Terry Pratchett (Men at Arms)

Pierce Inverarity

I don't know what it is, but whenever David starts talking about Rolemaster I want to play it immediately.

Alas, Endgame Oakland is one of two stores serving me, and if you've seen the list in droog's link you will realize it's not exactly Chartmaster HQ. :D
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Koltar

Quote from: RockViperNothing beats first hand knowledge of a game. Play as many of the games in your store that you possibly can and offer to run demos of games that may be good, but will slip under the radar of the average gamer (someone that doesn't have their nose glued to some rpg forum all damn day).

 What you suggest is what we tend to do with the Board games. With RPGs, thats a little trickier.
 In the past 3 plus years I've learned how to play Carcassone, Zombies! ,  Crimson Skies , Tsuro , Pipeline ,  Pente ,  Defelxion (Khet) , Pirates of the ____ from WizKids  , Polarity ,  Gobblet , Blokus ,    and a few others. Those are all the ones that have been on our in-store game table at ome time or another.

 Hell I even was a DM for the International Anniversary of Dungeons & Dragons back in 2004.  It weas a simple scenario that WOTC sent out . I was the only employee that had ever reffed an RPG - so Ive course I volunterred (got drafted) . The D&D  veterans said I did alright - considering it was  NOT my preferred system.

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

C.W.Richeson

I'm really surprised that a gaming store doesn't have employees with more RPG knowledge.  But then, if they only carry 12 - 15 RPGs I guess it's more of a general gaming store.  That you're the only employee who has ever GMd is stunning to me.

I recommend your store stock, demo, and sell any products from Indie Press Revolution, because they're damn fine games.  Most of them can be played in short time periods, most have game-like dice mechanics that invoke strategy sorely lacking in other RPGs, and IPR is very responsive to all questions.
Reviews!
My LiveJournal - What I'm reviewing and occasional thoughts on the industry from a reviewer's perspective.

David Johansen

Quote from: Pierce InverarityI don't know what it is, but whenever David starts talking about Rolemaster I want to play it immediately.

Alas, Endgame Oakland is one of two stores serving me, and if you've seen the list in droog's link you will realize it's not exactly Chartmaster HQ. :D

People say "chart master" like it's a bad thing.  Honestly charts organize information, so a game like Rolemaster has a great deal of organization.

Personally I suspect two things are responsible for most people's negative experiences with RMSS:

First: the notion that all your skill bonuses should be totalled before playing.  Really, Alertness, Body Development, Observation, weapon skills, and spell lists are the only ones that'll noticably slow play if you didn't do them.  And adding up a few skills in play from time to time will dramatically reduce the number of times you have to explain it when going up a level.

Second: the experienced gamer's tendancy to scrap the declaration of intent phase as a bulky wargame holdover.  If you have all the players total their bonuses and look up their results on the attack tables similaneously it is way faster than doing it sequentially, even though the GM still needs a little longer for the opposition.  But that can be sped up by standardizing the weapon mix carried by the badguys.  If the goblins all have shortswords and shortbows it goes a lot faster than if 3 have flails and 2 have axes, and one has a heavy crossbow and another has a light crossbow and yet another is tossing henchbeings from a sack.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Spike

I am going to recommend SLA Industries, which can be picked up from Leisure Games (the distributer not the game company which is... now... cubicle 7 or some nonsense) out of the UK.  Here is what you are getting: A ten year old game line that has got a loyal following of fans, despite having nearly died on the table twice in the 14 years of it's existance.  It has recently be jump started by, in fact, a fan led movement (think Fanpro with shadowrun and Battletech), and this year they alone they are releasing almost as many books as the Game line en toto. A second edition is slated for septemberish...

What are you getting? You are getting a simple game engine of a not quite Sci-Fi, not quite pyschological horror game.  By itself it can be run like Shadowrun, teams of heavily armed thugs blowing shit up for a paycheck, but along with the new releases more and more of the deeply fucked up setting comes to light.  I won't bother with 'THE TRUTH', which as of the second edition will no long be valid, instead I'll lay out the setting.

It's not our world, our universe.  There are walking Gods, only a few of them. They don't call themselves Gods. In fact, Mr. Slayer, the most prominant, calls himself a businessman. He bought most of the universe, and his company headquarters is on a world called Mort. That is where you come in. You are an operative of the Company, negotiating it laberynthine beaurocracy in an effort to get paid and show up on TV.  Against you are serial killers, Soft Company terrorists, and brutal animals like carnivorous Pigs and the mysterious humaniod Carriens.  Think Brazil without the humor. Think Blade Runner without...no, just think Blade Runner.  Think any over the top Vietnam War movie and you have places like Dante (a War World, where the conflict never stops, and life expectancies can be measured in seconds).  

There is worse stuff out there, of course. As the characters progress they might hear of White Earth, or Bitterness. Who is Bitterness? He is a mad god, the hateful twin of Mr. Slayer. And beyond his prison world, or the THINGS he sends to Mort lies a region of space known as Black Stump, where the Conflict Races fled and the Diamond Dogs are said to roam.

Obviously, the joy of the game, aside from it's resurgance, is that it can be played straight and for fun, or you can bring in all the twisted, sick insanity you like and it's perfectly in terms of the game. There are people who play it like Call of Cthulu without being mired in 80 year old existential horror. There are people who play it like a big guns, big armor wargasm. Neither is wrong. In fact one of the early supplements was on playing a 'contract killer' essentially a television Gladiator, a celebrity who kills his fellow celebrities for the entertainment of the masses, which opened up a whole new style of play.

The best part is, you aren't even going on a limb. I've seen the books for sale in game stores in three states, and the forum, while dominated by the UK crowd, has plenty of US posters as well. The fans are out there, and they want it.  My recommendation: Sell it to teenagers who want shadowrun (and sell them shadowrun too) with a side of angst. They'll eat it up.
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