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Your dream game company products.

Started by Dominus Nox, March 16, 2007, 01:23:00 AM

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flyingmice

Quote from: JaegerExactly how does the  skill check system work in the ringworld rpg??
.

It's the BRP advancement system. If you use a skill, you put a check against it. At the end if the adventure, if you roll over your percentage on the checked skill, you increase your percentage.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Dominus Nox

Quote from: flyingmiceIt's the BRP advancement system. If you use a skill, you put a check against it. At the end if the adventure, if you roll over your percentage on the checked skill, you increase your percentage.

-clash


Yes, I really like this idea for two reasons:

1. The skills you use should advance more than those you don't.

2. The better you are the harder it is to advance.

I'd have some XP to, for advancing stats, skills and perks/advantages.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

Jaeger

Quote from: flyingmiceIt's the BRP advancement system. If you use a skill, you put a check against it. At the end if the adventure, if you roll over your percentage on the checked skill, you increase your percentage.

-clash


Is there any defined criteria for getting a skill check?

How do you avoid someone using a skill repeatedly (for no reason) to advance it faster?

How do you avoid people finding  stupid reasons to use skills just to get checks?

Wouldn't being able to also use XP on skills/stats undermine the check system? If not how is that avoided?

  The reason I asked so many questions is that I am looking to use a XP-less advancement system in my homebrew (who doesn't have one...)  And I am looking for something a bit more simple than the Burning Wheel system that I have played.

I have never played BRP or any of its incarnations.... I know, I know, woe unto me.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

Dominus Nox

Quote from: JaegerIs there any defined criteria for getting a skill check?

How do you avoid someone using a skill repeatedly (for no reason) to advance it faster?

How do you avoid people finding  stupid reasons to use skills just to get checks?

Wouldn't being able to also use XP on skills/stats undermine the check system? If not how is that avoided?

  The reason I asked so many questions is that I am looking to use a XP-less advancement system in my homebrew (who doesn't have one...)  And I am looking for something a bit more simple than the Burning Wheel system that I have played.

I have never played BRP or any of its incarnations.... I know, I know, woe unto me.

GM's judgement.

The GM calls for skill rolls to succeed, if you make one or more during the adventure, at the end of the scenario you get to make a skill roll to advance.

Good GM's will watch for players trying to use skills is a fallacious manner and not give them skill checks.

Some nice GMs allowed for skill rolls if you made a catastrophic failure, on the theory you learned from your mistake.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

mythusmage

My company?

Dungeons & Dragons 15th Edition (Which is what we're up to in all reality.)

•Four Character Classes with vocations for differentiation.
•Social classes treated as social classes.
•A world to adventure in.
•No damn feats!

You want to play a barbarian? You can play a barbarian. A barbarian fighter, a barbarian wizard, a barbarian cleric, or a barbarian rogue. You could even play a barbarian hunter, a barbarian merchant, a barbarian scout, a barbarian mercenary, so on and so forth. But you won't play just a barbarian.

Your character will have friends and family who play an actual role in his life. He will have enemies and allies. He will suffer setback as well as triumph. He will earn his reputation instead of having it handed to him on a porcelin platter.

And combat will be confusing.

Finally, my advertising will feature illoes of knock-down drag out fights and include these lines from Runyard Kipling,

You can talk of gin and beer
When you're quartered safe out here
And you're sent to penny fights and aldershot it

But when it comes to slaughter
You'll do your work on water
And you'll lick the bloomin' boots of him who's got it.


Advertising slogan?

You want it safe, don't go adventuring.
Any one who thinks he knows America has never been to America.

Nazgul

mythusmage

I find your views interesting and wish to subscribe to your newsletter.
Abyssal Maw:

I mean jesus. It's a DUNGEON. You're supposed to walk in there like you own the place, busting down doors and pushing over sarcophagi lids and stuff. If anyone dares step up, you set off fireballs.

flyingmice

Quote from: JaegerIs there any defined criteria for getting a skill check?

Succeeding on a skill check.

Quote from: JaegerIs there any defined criteria How do you avoid someone using a skill repeatedly (for no reason) to advance it faster?

Throw dice at him.

Quote from: JaegerIs there any defined criteria How do you avoid people finding  stupid reasons to use skills just to get checks?

The "Golf Bag o' Weapons" is a known problem with BRP. It relies on GM vetting of the skill check - i.e. "You have to use the skill for real, not practice" and "I'm not allowing you a skill check for that!" and the ever popular "While you are fumbling around switching from your Flashlight Laser to your rail gun, the bad guys smoke you." Munchkins will munch, no matter what the system, so the GM deals with it.

Quote from: JaegerIs there any defined criteria Wouldn't being able to also use XP on skills/stats undermine the check system? If not how is that avoided?

I would think so, but that is Nox's system, not BRP.

Quote from: JaegerIs there any defined criteria The reason I asked so many questions is that I am looking to use a XP-less advancement system in my homebrew (who doesn't have one...)  And I am looking for something a bit more simple than the Burning Wheel system that I have played.

I have never played BRP or any of its incarnations.... I know, I know, woe unto me.

You really should try it. If you are looking for an XP less system of advancement, my StarCluster System also doesn't use XPs.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Volkazz

While it does have xp, Ars Magica uses them in a different way to most games - closer to the BRP version.

After an adventure the character is awarded n xp.  Each of these is then put into a skill used on the adventure - not necessarily one rolled, so awareness would usually be allowable, or Area Lore - when X+1 xp are accumulated in the skill (where X is the current skill level) the skill is increased and the xp reset to zero.

(more complex in 5th Ed)

May be of use.  Or not.

Or use the Amber system of advancement.

V.
 

blakkie

I haven't played it but I know Lejendary Adventures some of it's XP (forget the name he used for it) awarded for a specific action can be allocated towards the character skill involved. Generally it is a small percentage of the overall award and ment as exceptional rather than normal.

P.S. I've heard BW's skill/attribute advancement described as "BRP but fixed". Which likely refers to both the influence from Let It Ride, the differentiation between and requirement for both low and really tough attempts, and the removal of the single roll random factor. Maybe the addition of the ability to Practice?
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

flyingmice

Quote from: blakkieP.S. I've heard BW's skill/attribute advancement described as "BVP but fixed". Which likely refers to both the influence from Let It Ride, the differentiation between and requirement for both low and really tough attempts, and the removal of the single roll factor. Maybe the Practice mechanic too?

Hi Blakkie! What's BVP? I'm not familiar with that abbreviation.

Thanks!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

blakkie

Quote from: flyingmiceHi Blakkie! What's BVP? I'm not familiar with that abbreviation.
It stands for lakkie is a [V]ery [P]oor typist. :hmm: Original post has now been corrected. If you'll please excuse me while I take care of some business. :seppuku:
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

flyingmice

Quote from: blakkieIt stands for lakkie is a [V]ery [P]oor typer. :hmm: Original post has now been corrected. If you'll please excuse me while I take care of some business. :seppuku:

OK! Thanks for the clarification! I was racking my poor brain trying to figure it out. Makes sense in a way.

BTW - I love that seppuku smiley! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT