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[D&D Next] Fighter assessment after 5 sessions

Started by Sacrosanct, June 06, 2013, 11:09:27 AM

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estar

Quote from: RPGPundit;661677The answer is to have two very different versions of the game; a "fixings"-free "basic" game and then the game with all the fixings (and by "fixings" I mean all the special moves and superpowers with silly titles).

I agree with this. Along with separating out support for your organized play system, setting support is presented as it's own thing, etc.

As long as stuff can be transferred between all the different systems with minimal work it would be a win-win. You can see this going on with the OSR.

Mistwell

Quote from: Sacrosanct;662483short rests needing an hour now

Woah, I missed that! It didn't come up last night, but it almost surely will next session.  Good to know, and I like that change.

I set up one "safe" room for the adventurers, but it's the entryway to the dungeon itself (and has an evil intelligence door to annoy and trick the players, or even to allow a wandering monster in if it so chooses), so it requires travel back through the dungeon to get to it, giving lots of opportunities for surprise wandering monsters on the way out.

Sacrosanct

Quote from: Mistwell;662514Woah, I missed that! It didn't come up last night, but it almost surely will next session.  Good to know, and I like that change.

I set up one "safe" room for the adventurers, but it's the entryway to the dungeon itself (and has an evil intelligence door to annoy and trick the players, or even to allow a wandering monster in if it so chooses), so it requires travel back through the dungeon to get to it, giving lots of opportunities for surprise wandering monsters on the way out.

Yeah, it's a recent change in the newest packet, and it's a game changer.  Needing 15 min (or whatever it was before) to be able to use HD to heal allowed you to do that between encounters.  Now, at an hour, and you have a big risk of running into a random encounter before you can heal.  Feels a lot like AD&D in that regard.  I.e., you better find a safe place to rest before you try.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Opaopajr

That is a significant change! Now HP is a more time expensive resource, especially since dungeons are so time-to-encounter intensive.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Bill

Quote from: Sacrosanct;662516Yeah, it's a recent change in the newest packet, and it's a game changer.  Needing 15 min (or whatever it was before) to be able to use HD to heal allowed you to do that between encounters.  Now, at an hour, and you have a big risk of running into a random encounter before you can heal.  Feels a lot like AD&D in that regard.  I.e., you better find a safe place to rest before you try.

I wish I had a dollar for every time a player tried to get 8 hours of good rest and prepare spells while sleeping in the Lich King's lair full of undead.

RPGPundit

Quote from: Bill;662621I wish I had a dollar for every time a player tried to get 8 hours of good rest and prepare spells while sleeping in the Lich King's lair full of undead.

Yeah, that's something that took me quite some time to train some of my players out of.
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Kaldric

No spells unless you stay at home that night. Or at a Holiday Inn Express.

My issue with 5e is that it's placing emphasis on player decisions made outside of play. I like making, perhaps, two decisions before play starts. Race and/or class. That's about it. I buy equipment in play. Fighter abilities aren't chosen. What matters most is not your build - it's what you find/do during play.

stuffis

Quote from: Mistwell;661054That doesn't look like a particularly fair response there Benoist.


it is cute, even admirable, that you persist in looking for 'fair' in Benoist's responses in this thread.