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Author Topic: ". . . you will end up killing things 95% of the time."  (Read 5810 times)

slayride35

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". . . you will end up killing things 95% of the time."
« Reply #105 on: June 12, 2013, 12:20:15 PM »
I can't do ten combats in a row. Its just exhausting and time consumptive. Even my Shaintar/Savage Worlds game only had three encounters as a sort of DnD homage since that was the theme, and we expected some people who had never roleplayed before to be involved, which is why it was fight focused (since rolling dice and killing stuff tends to be easy enough for new players). And I still feel like I should have discarded the second fight there even.  

We even quit Descent on like level 4 because even the dungeon crawling board game was too consumptive with its endless fights with the Game Master (Overlord) able to spawn monsters each turn in spaces which we didn't have Line of Sight towards. Clear a room only for monsters to inexplicable spawn right behind you.  Great game but an hour a room was what it was averaging.

RPGPundit

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". . . you will end up killing things 95% of the time."
« Reply #106 on: June 13, 2013, 02:35:12 AM »
Quote from: Bill;661958
How else can you fit in the 10 combat encounters in between Full Rest?

105% combat :)






Does ANYONE do 10 combats in a row? I sure don't, but I think that is the 'rule' in 4E.


Given from what I heard about how long it takes to run ONE combat in 4e, wouldn't that take like, weeks of gaming?
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The Ent

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". . . you will end up killing things 95% of the time."
« Reply #107 on: June 13, 2013, 10:55:22 AM »
Quote from: RPGPundit;661908
combat 95% of the time? The guy who said this must have been thinking of 4e...


That's my thought as well. 4e battles can go on for several hours. Several sessions actually. And I'm not talking epic "PCs fight army of demons" stuff here, I'm talking "PCs vs a dozen hobgoblins". Argh!

Mistwell

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". . . you will end up killing things 95% of the time."
« Reply #108 on: June 13, 2013, 11:31:46 AM »
We got our 4e fights down to 20 minutes for a typical battle, 30 for a longer one.  But, there was a time where it took up to 1.5 hours, at first, when we were still learning the system and it was a complicated battle.  But multiple sessions for one battle? Never, not even at our worst.

Bill

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". . . you will end up killing things 95% of the time."
« Reply #109 on: June 13, 2013, 03:02:16 PM »
Quote from: RPGPundit;662149
Given from what I heard about how long it takes to run ONE combat in 4e, wouldn't that take like, weeks of gaming?



It sure can if you let it.

I have quite a bit of 4e experience at this point in time.

Ran a weekly game for 2 years, 6 hour sessions. Plus a few other campaigns of various lengths sinse 4e was first released. As a result, I have done a ton of combat encounters with 4e.

So, my assessment is that a combat can take forever if the gm is doing it wrong, and the players are 'slow/unprepared'

With experienced players, and experienced dm, the big combats took 1-2 hours depending on complexity.

I have experienced lengthy endless 'bang your head on the table' 4+ hour combats in 4e games as a player, but not as a gm.

S'mon

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". . . you will end up killing things 95% of the time."
« Reply #110 on: June 13, 2013, 03:18:56 PM »
Quote from: Bill;661958

Does ANYONE do 10 combats in a row? I sure don't, but I think that is the 'rule' in 4E.


10 at-level encounters to level up. The game expects more like 3-4 encounters per Extended Rest. Still too many IMO, IMCs it averages more like 1.5, maybe 2.
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Bill

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". . . you will end up killing things 95% of the time."
« Reply #111 on: June 13, 2013, 04:11:31 PM »
Quote from: S'mon;662290
10 at-level encounters to level up. The game expects more like 3-4 encounters per Extended Rest. Still too many IMO, IMCs it averages more like 1.5, maybe 2.


Not really related, but..

I don't do 'at level' encounters...waaaaaaaay too easy.

The Ent

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". . . you will end up killing things 95% of the time."
« Reply #112 on: June 13, 2013, 05:10:34 PM »
I kinda prefer the ol' "one day, your 5th-7th level dudes Are running away from giants, the next they're defeating an army of orcs" kinda deal...

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". . . you will end up killing things 95% of the time."
« Reply #113 on: June 15, 2013, 01:35:47 AM »
I heard you're just always killing orcs anyways...
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slayride35

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". . . you will end up killing things 95% of the time."
« Reply #114 on: June 16, 2013, 12:36:47 AM »
lol yeah a lot of our DnD days were spent killing kobolds and goblins and orcs. The rare campaign got up to the epic levels. That's where we got to kill gods (usually Tiamat, two kills for my characters versus her for some reason...) and actually stomp on some real enemies.

I really love the ADnD Gold box PC games. They still remain one of my best ADnD experiences despite being a video game, because you got to play Levels 1-5, then 6-10, then 11-15, and finally 16-20 in installments and keep your characters from previous games in the series over the four part game. I remember there being a lot of orcs in Phlan but also a lot of giants (hill, fire, if I remember correctly in the first one with frosts coming in a later one in the series).