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You HIT for a miss

Started by rgrove0172, October 11, 2017, 05:37:56 PM

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christopherkubasik

#195
Actually, I think Rgrove's stance in the last few pages has been clear and consistent, and making solid points.

Watch:

QuoteAs long as your healing rules reflect that trauma, your good. If not, your just making noise.
QuoteBy that logic all colour and flavour in a game is 'just making noise.'

Here's a rewriting Rgrove's response to pull out any personal attacks you might have perceived:

"The color and flavor of the weather can have mechanical implications. For example, how the Referee describes the weather can affect movement rates. If the referee describes the weather one way, the movement rules should interlock with the color of the weather. This is one example where the color the Referee describes can impact the mechanics and the fictional details moving forward. Just as how the Referee describes damage in combat, if it is to be effective, should be matched to consequential rules of some sort."

You may not agree with him. (For the record, I see his point and agree with him.)

But I think you might (might) be able to take a step back and see his comment less as an attack (I didn't see it that way, but I can see how you might) and look at the point he was making. Again, you might not agree with it. But I found his example really intuitive and on-point.

Dumarest

You're such a gentleman and scholar. Quit classing up the joint!

I agree with Grover thus far.

Voros

#197
Quote from: ChristopherKubasik;1005803Actually, I think Rgrove's stance in the last few pages has been clear and consistent, and making solid points.

You may not agree with him. (For the record, I see his point and agree with him.)

But I think you might (might) be able to take a step back and see his comment less as an attack (I didn't see it that way, but I can see how you might) and look at the point he was making. Again, you might not agree with it. But I found his example really intuitive and on-point.

I didn't disagree with his weather example, this is all common sense. I just took issue with his passive aggressive snark.

Of course all colour has to agree with mechanical effects but not all colour needs to have a mechanical effect. Decribing the atmosphere of a working village is fine, you don't have to insert the effects of the smoke from the smithy on the PC's movement and visibility to justify including it.

His earlier post is just complaining (yet again) that he thinks D&D's healing and HP system are insufficently realistic (d'uh). As others have pointed out he continues to complain an orange is not an apple and/or attempts to piss up a rope.

WillInNewHaven

Quote from: Voros;1005757Really you think I would describe a spring morning and then hinder travel due to poor weather? I was clearly implying no such thing. :rolleyes:

He clearly mistakes you for the old "Adventure" game on a mainframe.
:You are walking beside a rocky stream:
"Pick up a rock."
:I see no 'rock' here:

AsenRG

#199
Quote from: Voros;1005935I didn't disagree with his weather example, this is all common sense. I just took issue with his passive aggressive snark.
And replying in the way you did helped the situation how:)?

QuoteOf course all colour has to agree with mechanical effects but not all colour needs to have a mechanical effect. Decribing the atmosphere of a working village is fine, you don't have to insert the effects of the smoke from the smithy on the PC's movement and visibility to justify including it.
Which is what Grover said, too;).

Seriously, I definitely didn't expect to take the side of grover on this. But what happened was:
Spinachcat says he likes to add embellishments to the way he describes damage
Grover says "as long as your healing rules reflect that".
You say "don't you describe spring mornings just for athmosphere?"
Grover replying "colour can have mechanical impact or at least has to not contradict". Which is something you agreed with a couple times since.
But then you managed to disagree with him, and since then, the discussion is going round and round.

Sure seems to me like somebody isn't looking for a productive discussion. And alas, it seems that "someone" was you in this case!
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Gronan of Simmerya

Quote from: WillInNewHaven;1006089He clearly mistakes you for the old "Adventure" game on a mainframe.
:You are walking beside a rocky stream:
"Pick up a rock."
:I see no 'rock' here:

"Piss in stream"
:I don't know how to do that:
"Die of ruptured bladder"
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Willie the Duck


RPGPundit

Quote from: mAcular Chaotic;1005359Ehh, but then why even describe anything in the first place. It feels like playing a board game or computer game at that point. All numbers.

No, the trick is to describe just enough.  Describe too little, and the Players will lack vital information as a framework to create their own vision (as well as information essential to being able to play effectively in the world). Describe too much, and you're slowing down the whole game while limiting the role of the player's imagination and internal vision.

The key is pretty much to describe everything that must be described, and then leave the window-dressing to the player's minds.
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