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You get to have ONE RPG made...

Started by Schwartzwald, August 13, 2017, 06:00:35 PM

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The Exploited.

Quote from: Dirk Remmecke;983209Consider your wish fulfilled:
http://www.drivethrurpg.com/product/65343/Neverwhere-3rd-Edition

Hah! Holy crap! How did I miss this? Thanks much.
https://www.instagram.com/robnecronomicon/

\'Attack minded and dangerously so.\' - W. E. Fairbairn.

vivsavage

An Earthsea RPG with an original system.

Llew ap Hywel

Quote from: vivsavage;983235An Earthsea RPG with an original system.

That I could get behind
Talk gaming or talk to someone else.

Crimhthan

A poster elsewhere if IIRC proposed a mashup of OD&D, En Garde!, Gamma World, Arduin, Traveller, and Pendragon. That sounds like fun to me.
Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.

Rules lawyers have missed the heart and soul of old school D&D.

Munchkins are not there to have fun, munchkins are there to make sure no one else does.

Nothing is more dishonorable, than being a min-maxer munchkin rules lawyer.

OD&D game #4000 was played on September 2, 2017.

These are my original creation

Dumarest

Quote from: Krimson;983162Maybe an OSR covering the Mongolian Expansion period including the invasion of Kievan Rus, with maybe some focus on that conflict. And there would be throat singing. It's something I thought of when Pundit was talking about historical games, and it kind of crosses over into the family history my Great Aunt compiled which goes back to the settlement of Kiev by the Varangians in and around the 9th century. There is quite a bit you can do with that setting considering how expansive the Mongol Empire was.

That sounds awesome but please not using D&D for mechanics!

Crimhthan

Quote from: Dumarest;983266That sounds awesome but please not using D&D for mechanics!

:eek:I guess you could make things difficult for yourself if you want.
Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.

Rules lawyers have missed the heart and soul of old school D&D.

Munchkins are not there to have fun, munchkins are there to make sure no one else does.

Nothing is more dishonorable, than being a min-maxer munchkin rules lawyer.

OD&D game #4000 was played on September 2, 2017.

These are my original creation

Itachi

Quote from: TrippyHippy;982978It'd follow a Vampire kinda model - what do you have to do to score the next (final?) hit? What risks are you willing to take? What crimes are you willing to commit? What are the internal politics of living in a group of addicts and low lives? How much humanity are you prepared to sacrifice to feed your habits? How do you cope with family and friends? Is there a way out? Etc.

That sort of thing.
Would love to play in such a game!

WillInNewHaven

My first choice would be Paul Edwin Zimmer's Dark Border series. It's out of print but it is so good. https://www.goodreads.com/series/49182-the-dark-border
Then there's the series of books set in Bordertown and the surrounding Borderlands. https://www.goodreads.com/search?q=Bordertown

I would run either one in my own system: https://sites.google.com/site/grreference/

Llew ap Hywel

I can't help it I'd like
a Shannara RPG
Deverry
Eternal Champion

Just please don't use the d20 systems old or new.

Oh wait I was only allowed one...Deverry
Talk gaming or talk to someone else.

HappyDaze

I'd love to see a Idiocracy RPG, especially if it tries to play the setting straight.

Krimson

Quote from: Dumarest;983266That sounds awesome but please not using D&D for mechanics!

I have a system that I've been working on based on an idea of mapping out the d20 mechanic from BECMi/RC D&D to 2d6 which I had thought of while mapping the Mentzer Monster Reaction Table to d20 for fun, because I do weird math stuff for fun. I have a good idea of how it's going to work, but somehow it gained a dice pool, and lost character classes and maybe levels and I'm not even sure if I want to continue working on it but I like the premise.

The idea was probably semi inspired by Alternity which is where I first saw replacing bonuses for Ability Scores and level with dice, like +1=d3, +2=d4, +3=d6... Except I'm only using d6s because for some reason I really want to do that. Everything is in d6s. Everything. No linear numbers at all.

The mechanic borrows the "Add the top 2 dice" from the pool that Cortex Plus has, though that is where the similarity ends. A basic character might only have 2d6 to roll and target numbers are based on this. A more experienced character might roll 5d6 due to ability bonuses. There are no skills, as actions are tied to Approaches which is loosely borrowed from Fate Accelerated, which was likely loosely borrowed from the generic character classes in d20 Modern.

Anyhow, not having a stacking dice pool has a neat effect. If you are rolling two or more d6 but only adding two (there are exceptions, such as three of a kind but I won't get into that because I'm already going on a tangent) the odds of rolling high are significantly better as you roll more dice. For instance, here are the probabilities for dice pools ranging from 2d6 to 6d6.

Actions are tied to Approaches which I might just call Dynamic Abilities since they represent the ability in action rather than a static number. This includes Special Meneuvers/Stunts as well as potentially powers. Everything is still based on RC D&D though just scaled differently. I was going to replace Hit Points with Health and Stamina like d20 Star Wars did, but at some point it became a Marvel Homage and is now Health and Karma. Karma can be used to power Stunts and Powers, though some Stunts and Powers can be unlocked (since I have no classes and levels anymore, everything is an unlockable) and do not require Karma to use. This is kind of inspired by Cortex Plus, though in this case Karma doesn't have any metagame use. That means that all the abilities are still based on in game actions. It is possible to have Marvel Heroic like unlockables such as spending Karma dice to unlock help from some group or hero or other thing, but that is a very low priority for me. I just want to make stunts work.

The issue with making the Mongol Expansion game is that it would be huge. Throat singing would have it's own chapter. :D No seriously, it would. It would take a long time to write something like that, and with my mind deteriorating I don't hold up a lot of hope of making something big.

Going back to the OP, my other Genie game would be something I might actually be able to make using that system. It would be a game set in Beringia somewhere around 12000-15000 years ago for a really stupid reason. When I saw the Moon Moon meme, I had thought of doing a webcomic about The First Dog and my brain being what it was needed a plausible setting that at least pretended to be (Pre)Historical. That is when I discovered Beringia, which seemed like a great alternative setting to something like the Hyborian Age of Conan, but with more harpoons and kayaks. :D If I expand it along the Pacific Rim, then it can have proto East Asia as well as the Pacific North West since the migration over the land bridge would have been well under way.

My big dilemma is if I want to integrate a fantasy element to it, like shamans and spirit folk. I'd probably use Native American, Inuit and Ko-Shinto (a kind of reconstruction of what Shinto may have been before it was influenced by other religions and which may have started as Ainu atavism) myth as a basis for adding fantasy elements. I'd certainly take it already made from the RPGenie though.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Joey2k

I'm very tempted to say "High Rise" by J.G. Ballard.  Tough it's not my favorite system, I think some iteration of FATE would be best.
I'm/a/dude

DavetheLost

An adaptation of Pendragon to Samurai Japan would be fun.

ArrozConLeche

Quote from: Schwartzwald;982925So, the RPG genie comes to you and says you can have ONE RPG made. Pick the subject, pick the system.

I'd like to see an RPG based on Masamune Shirow's Dominion manga series. It's pretty cyber punkish but goes off in some directions most cyberpunk doesn't.  It has some more positive elements than the usual hopeless dark future evil corporation dominated world that's become a cliche' in most near future games.

Technical details, tactical combat and hardware are essential to the Appleseed setting so a system that has these would be important. Also most Appleseed fans are probably gearheads so a system like GURPS would be good.

Ghost In The Shell with CP2020 seems the most playable out of all the IPs I'd love to see in RPG form. I thought Gattaca or Blade Runner at first, but I'm not sure that we'd do in Gattaca (play the authorities?), and hunting replicants would probably get old fast.  Sure, sure, you could try to do other things in those worlds, but they might no longer feel like the IP after that.

Dumarest

Quote from: DavetheLost;983996An adaptation of Pendragon to Samurai Japan would be fun.

It would. I read something about the idea before; it seems it wouldn't be that hard to swap out the Passions and Traits for another culture. Most of the rest would just be slight changes to the equipment lists and a little cultural background.  I'd do it myself but I'm too lazy and don't feel expert enough on medieval Japan.