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Author Topic: X-Cards and things  (Read 14208 times)

Spinachcat

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X-Cards and things
« Reply #75 on: October 17, 2018, 04:39:35 PM »
It's not young gamers who seek this X card bullshit. Millennial SJWs are in their late 20s and 30s now, and as others have pointed out, just broken spoiled children in adult bodies and the next decade is gonna go remarkably badly for them.

BTW, are there such things as blue collar SJWs? The working class Millennials I've met haven't shown any attachment to their stupidity.


Quote from: Alderaan Crumbs;1060625
2) ConTessa exists because it scores points from people with whom victimhood is a virtue. What's between your legs (and who you let touch it) shouldn't exist in public and girls have always been welcome, they just wanted to be included with caveats. We see this repeatedly in current feminism.

ConTessa didn't begin as a shithole of virtue signalling clowns. It began a good idea and a fun idea (which I supported in those early threads), but its very clear Stacy was not as mentally ill back then. The entire mess is a terrible shame and maybe Stacy will seek recovery in the future.

But in many ways, ConTessa still a good thing as it gives SJW freaks a go-to destination at cons keeping other tables free of their idiocy. In our current era, that filtering is a boon for the rest of us.

Same for the X cards, it's existence at a table tells you key information about that GM, and you are now free to act on that info.  

I'd say its like the bat signal, but bat images were banned on RPG.net because they were triggering. :confused:


Quote from: Motorskills;1060665
But is SpinachCat actually a sociopath because he rants and raves about this stuff?

Disagree with Leftist nonsense = rants and raves!

LOL.

But if a NPC considers me a sociopath, that's MADE OF WONDERFUL as I always enjoy the tasty LOLz.

Abraxus

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X-Cards and things
« Reply #76 on: October 17, 2018, 04:41:30 PM »
Quote from: jhkim;1060705
There are non-X-card games that are very socialist or otherwise liberal, and there are X-card games that are straight-up Cthulhoid horror.

Interesting I would  think the reverse would be true imo. If the campaign is going to be  straight-up Cthulhoid horror having a X-Card for that kind of campaign is strange imo. Having read Lovecraft and if the person running the game is both good at running and in Lovecratian lore it can be a surreal and disturbing yet fun campaign. After all we are talking about the guy who has Mi-Go brain cylinders in one of his stories.

Quote from: Spinachcat;1060715
Disagree with Leftist nonsense = rants and raves!

It seems to be Motorskills tried and true mechanism to use against the opposition.

Quote from: jhkim;1060705
But if a NPC considers me a sociopath, that's MADE OF WONDERFUL as I always enjoy the tasty LOLz.

https://www.google.ca/url?sa=i&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwiehfXJq47eAhWIVN8KHeCxAu8QjRx6BAgBEAU&url=https%3A%2F%2Fgifimage.net%2Fsoylent-green-gif%2F&psig=AOvVaw2pUXp_TzyhK_u8xhgwebcF&ust=1539895411118221

Just change people to Spinachcat
« Last Edit: October 17, 2018, 04:44:13 PM by sureshot »

robiswrong

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« Reply #77 on: October 17, 2018, 04:57:22 PM »
Quote from: Steven Mitchell;1060706
No not destroying.  It's nothing but a signal after all.  The GM thinks the game will about something rough, thinks that other players might have reservations about it, or is being cautious.  The GM might be correct or incorrect in any of those assessments.

The game (with or without an X-card) might be explicitly about horror or sports or modern commando missions or any number of other things that don't particularly appeal to me.  A game might be strictly played in first person voice or strictly theatrical improvisational rules.  Also doesn't appeal.  

It's certainly possible that I might have fun in any of those games, with a good group, but the chances are much lower than some other options.  If any of those things are signaled, I'm out.  The X-card is another such signal.

Am I correct in interpreting this as "any game that the GM feels requires an X-Card is likely a game I don't want to play anyway."?

jhkim

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« Reply #78 on: October 17, 2018, 05:13:52 PM »
Quote from: jhkim
There are non-X-card games that are very socialist or otherwise liberal, and there are X-card games that are straight-up Cthulhoid horror.
Quote from: sureshot;1060716
Interesting I would  think the reverse would be true imo. If the campaign is going to be  straight-up Cthulhoid horror having a X-Card for that kind of campaign is strange imo. Having read Lovecraft and if the person running the game is both good at running and in Lovecratian lore it can be a surreal and disturbing yet fun campaign. After all we are talking about the guy who has Mi-Go brain cylinders in one of his stories.
I think the X-card tends to be used regularly in games with a lot of surreal, disturbing, and horrific content. For example, three years ago I GMed a coordinated run of a con game with another GM who does a lot of Lovecraftian horror and helps run a Lovecraft film festival. I know that he was using the X-card in his game, though I wasn't. (They were coordinated because players were sometimes taken out of the game and blindfolded, winding up in another of the games with a new character sheet - representing unwilling body switching between alternate dimensions.)

I think some people have the impression that if the X-card is used, that means that players constantly touch it and the game never has anything disturbing. That's opposite to my experience.

The point for horror games like this is that the GM puts in a bunch of disturbing content, and the X-card is there just in case it goes too far for someone. The players are there because they *want* to have weird, disturbing content - but still recognize that it could go too far. And again, in practice, my experience is that no one has touched it.

Spinachcat

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« Reply #79 on: October 17, 2018, 05:27:52 PM »
Quote from: jhkim;1060722
For example, three years ago I GMed a coordinated run of a con game with another GM who does a lot of Lovecraftian horror and helps run a Lovecraft film festival. I know that he was using the X-card in his game, though I wasn't.

Was the other GM Aaron Vanek?

jeff37923

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« Reply #80 on: October 17, 2018, 05:34:42 PM »
Quote from: jhkim;1060722
I think the X-card tends to be used regularly in games with a lot of surreal, disturbing, and horrific content. For example, three years ago I GMed a coordinated run of a con game with another GM who does a lot of Lovecraftian horror and helps run a Lovecraft film festival. I know that he was using the X-card in his game, though I wasn't. (They were coordinated because players were sometimes taken out of the game and blindfolded, winding up in another of the games with a new character sheet - representing unwilling body switching between alternate dimensions.)

I think some people have the impression that if the X-card is used, that means that players constantly touch it and the game never has anything disturbing. That's opposite to my experience.

The point for horror games like this is that the GM puts in a bunch of disturbing content, and the X-card is there just in case it goes too far for someone. The players are there because they *want* to have weird, disturbing content - but still recognize that it could go too far. And again, in practice, my experience is that no one has touched it.

Why would you want to game with someone who is so psychologically fragile that they get triggered by a tabletop role-playing game?
"Meh."

robiswrong

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« Reply #81 on: October 17, 2018, 05:58:51 PM »
Quote from: jeff37923;1060726
Why would you want to game with someone who is so psychologically fragile that they get triggered by a tabletop role-playing game?

I dunno, man, people are different and have different thresholds.  As I said, I personally don't see any need for one, but as long as it's not abused, no skin off my nose.

Azraele

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« Reply #82 on: October 17, 2018, 06:12:28 PM »
*Places his X-card on the table*

*Steeples fingers*

Your move, RPGsite
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SHARK

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« Reply #83 on: October 17, 2018, 06:14:40 PM »
Quote from: jeff37923;1060726
Why would you want to game with someone who is so psychologically fragile that they get triggered by a tabletop role-playing game?


Greetings!

Hey there, Jeff! Totally, spot on, brother. This whole "X-Card" thing seems like a bunch of fucked-in-the-head crybabies to me. I've never had so much bullshit like this stuff at my table. In my campaigns, there are entire cities that are raped. Whole armies slaughtered. Sweet little country villages are burned to the ground, and the people marched off in chains. There are even towns that have had half the population crucified, and the remaining half burned at the stake for heresy. People and creatures get beaten, raped, insulted, and slaughtered. War, death, racism and hatred are normal parts of society, and have been normal parts of our own real-world history. I can't imagine running a campaign without the harsh, brutal edge of history mixed into it. Unless children have been expressly invited to my table--which at times, they have been--I don't run Rated G or PG games.

My campaigns are for cool, mature, reasonably educated adults--not for Barney the Purple Dinosaur!:)

Semper Fidelis,

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ThatChrisGuy

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X-Cards and things
« Reply #84 on: October 17, 2018, 06:26:21 PM »
Quote from: Azraele;1060729
*Places his X-card on the table*

*Steeples fingers*

Your move, RPGsite

*flings poo*
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jhkim

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« Reply #85 on: October 17, 2018, 06:38:38 PM »
Quote from: jeff37923;1060726
Why would you want to game with someone who is so psychologically fragile that they get triggered by a tabletop role-playing game?
As I said, I played in a bunch of games using the X-card, and it was never used. So I don't think that the presence of the X-card means that anyone in the game is more psychologically fragile. It might indicate that the GM is more sympathetic to psychologically fragile people, or perhaps thinks that it is a better way to deal with them - but that's not the same thing.

I have had someone who said they were triggered in one of my convention games, and they made a big scene that disrupted the game. I was put off from gaming with them, but that's pretty darn rare. It's not something I'm very concerned about. In retrospect, things still would have been disrupted if I had had an X-card, but I'm not sure if the disruption would have been better or worse from my point of view.

Alderaan Crumbs

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« Reply #86 on: October 17, 2018, 06:53:38 PM »
Quote from: Azraele;1060729
*Places his X-card on the table*

*Steeples fingers*

Your move, RPGsite

I see your X-card and raise you a hug.

Your move, sir.
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Running: Away from bees.
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jhkim

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« Reply #87 on: October 17, 2018, 06:58:21 PM »
Quote from: SHARK;1060730
War, death, racism and hatred are normal parts of society, and have been normal parts of our own real-world history. I can't imagine running a campaign without the harsh, brutal edge of history mixed into it. Unless children have been expressly invited to my table--which at times, they have been--I don't run Rated G or PG games.

This is some sort of disconnect, though, since using the X-card doesn't mean the game is G or PG. Heck, the last game that I was in that used it was probably NC-17 for a number of people. Many of the X-card games I have been in were chock full of war, death, racism, and hatred.

Franky

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« Reply #88 on: October 17, 2018, 06:59:01 PM »
Quote from: Alderaan Crumbs;1060735
I see your X-card and raise you a hug.

Your move, sir.

~vibes.

Steven Mitchell

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« Reply #89 on: October 17, 2018, 06:59:22 PM »
Quote from: robiswrong;1060719
Am I correct in interpreting this as "any game that the GM feels requires an X-Card is likely a game I don't want to play anyway."?


Yes.  With emphasis on the "likely".  I'm aware that there might be outliers and other mitigating factors that make it a bad rule to apply 100%, but as a guideline, I could do worse in screening for games that I might or might not like.