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Wound Level: Dead

Started by Kyle Aaron, April 18, 2007, 08:44:11 PM

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TonyLB

Quote from: flyingmiceTony, you know Tim Kirk's here, and Pundit plays/runs supers as well! :D
It's true ... it was a rhetorical question, and hyperbole as well.  I'm a baaaaad boy :deflated:
Superheroes with heart:  Capes!

flyingmice

BTW, the wound level "Unconcious" appears in the earlier StarCluster games. Since Cold Space, I have substituted the term "Stunned," as it seemed more intuitive. Characters could function past this level, but not very well.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David R

Quote from: BalbinusWow, I wish I'd known that.  I stand over the player and force them to eat their sheet while shouting at them "FAILURE, FAILURE, FAILURE".  Is that wrong then?

Only if you have a habit of saying - "The guard fires a warning shot through your heart*"

*read this line in a White Wolf mag...cracks me up every time :D

Regards,
David R

Wil

Actually, there's a fantastic reason: in the house rules I use for the SilCore wound system you can be killed and still stay in the fight. You just keel over dead when the fight is over :D
Aggregate Cognizance - RPG blog, especially if you like bullshit reviews