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Author Topic: 'Clean Slate' STAR TREK Universe gaming; Ed's GURPS: Star Trek Campaign  (Read 6621 times)

jeff37923

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'Clean Slate' STAR TREK Universe gaming; Ed's GURPS: Star Trek Campaign
« Reply #30 on: October 14, 2011, 03:59:10 AM »
Quote from: Koltar;484888
A people or race that calls itself the P’Chenqa (Puh-Chenka) has contacted the Federation using an older clearance code.

- Ed C.


What do you mean, "older clearance code"?
"Meh."

Koltar

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'Clean Slate' STAR TREK Universe gaming; Ed's GURPS: Star Trek Campaign
« Reply #31 on: October 14, 2011, 05:00:47 AM »
Quote from: jeff37923;485039
What do you mean, "older clearance code"?


As in its an older code that is two and a half decades out-of-date.

The P'Chenqa had a Starfleet vessel crash in the northern area of their main continent. The players discovered this within 24 hours of sending a landing party down. (Actually TWO teams - but one was hidden in case an emergency extraction was needed)

Their main city or "Big Village" had a slightly unusual adrornment on its roof - a port Warp engine that was from a smaller starfleet craft and was at least 20 years old.

- Ed C.
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Koltar

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'Clean Slate' STAR TREK Universe gaming; Ed's GURPS: Star Trek Campaign
« Reply #32 on: November 20, 2011, 11:57:56 AM »
Quote from: Koltar;484888
This is my Info briefing for our 2nd game session of the campaign:
___   ___   ___   ___

STARDATE 2258.230         August 18, 2258

Alpha Corvalla III

A people or race that calls itself the P’Chenqa (Puh-Chenka) has contacted the Federation using an older clearance code.

______        ______        ______        _______
The Message is as follows:

“Hello There Big Hello to Federation of Many Peoples!  We Might Wish or Like you to join us your Federation.  Please to eat and come talk to us and our Faces.”
_______       ______       ______       ______       ______       ______    

The USS Cochise NCC-530 is being assigned to make first contact and determine how this previously unknown race was able to access no longer used Federation Subspace channels.

Has there been a cultural contamination because of Prime Directive violation?

If so, is it repairable?

Can the cultural contamination be corrected?

How technologically advanced are the P’Chenqa?

Could these “ P’Chenqa “ possibly become citizens of the Federation?

For reference purposes:

2258 August 18         =      2258.230

2258 Thursday August 19: National Aviation Day
2258 AUGU 19      =      2258.231

2258 AUG 20            =      2258.232

2258 Aug 21         =      2258.233

AUGUST 22, 2258         =      2258.234

August 23, 2258      =      2258.235

___   ___   ___   ___   ___   ___   ___

So yeah - it was a Prime Directive dilemma situation. I didn't convert any book or previously published Star Trek Adventure. The whole planet, alien race and situation were 95% created by me.



That one ended with the players and their crew using a phaser shot from orbit to 'destroy' the old warp engine that was on the capital building of the natives. Their Helmsman & engineer managed to make it look like lightning from a natural storm cell.

More posts soon as i just re-discovered this thread.


- Ed C.
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

crkrueger

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'Clean Slate' STAR TREK Universe gaming; Ed's GURPS: Star Trek Campaign
« Reply #33 on: November 20, 2011, 01:57:50 PM »
Destroying a Warp Engine on a planet...isn't that going to rupture the Matter/Antimatter containment and cause an explosion that would wipe out everything in 10 miles...or something?  :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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Koltar

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'Clean Slate' STAR TREK Universe gaming; Ed's GURPS: Star Trek Campaign
« Reply #34 on: November 21, 2011, 02:12:15 PM »
Quote from: CRKrueger;490801
Destroying a Warp Engine on a planet...isn't that going to rupture the Matter/Antimatter containment and cause an explosion that would wipe out everything in 10 miles...or something?  :D


That wasn't an issue.
The engine itself was over 30 years old - it had been affixed to the top of a building for 20 plus years been 'dead' inside for at least that long.

It also wasn't the point of the scenario - the idea was to investigate a Prime Directive dilemma situation then decide if anything had to be done, then take action.


- Ed C.
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Koltar

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'Clean Slate' STAR TREK Universe gaming; Ed's GURPS: Star Trek Campaign
« Reply #35 on: November 28, 2011, 03:19:08 PM »
The next game session was the 2nd one I did of this campaign (although the 4th one I've run in that version of the STAR TREK setting)

This is the briefing or orders they got from Starfleet:

Quote
Stardate 2258.262 (SEPT 19, 2258)

The Cochise has been sent to investigate loss of contact with the science team on the planet Neural.

It will take two days to get there at Warp 7

2258 SEP 20         =      2258.263

2258. Sep 21            =      2258.264

SEPTEMBER 22, 2258   =      2258.265

September 23, 2258         =      2258.266



That was probably the briefing with the fewest amount of words that I had given them up to that point. The irony is that scenario wound up taking two sessions to resolve and it was also one of the most actrion filled and most violent adventures that they had played in - it also ended with one heck of a cliffhanger.

- Ed C.
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Koltar

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'Clean Slate' STAR TREK Universe gaming; Ed's GURPS: Star Trek Campaign
« Reply #36 on: February 07, 2012, 05:14:52 PM »
Quote from: daniel_ream;484731
Good stuff, Ed, thanks.

Followup question: PC captain or NPC captain?


Player Character Captain ever since the 'third' game session or so. He was assigned as First Officer his 1st game session with me and I had the ship's captain knocked out unconscious during battle 15 minutes into that game session. That guaranteed he would have to step up and take command.

Starfleet has left him in command of the USS Cochise and made it officially his rank on STARDATE 2259.17 (January 17, 2259) just before their big raid into Romulan territory.


- Ed C.
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Koltar

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Wow - I did post about the earlier campaign - over 10 years ago.

Look at my first page in this old thread - No Time Travel.

- Ed C
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Abraxus

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Koltar how does Gurps PD handle Star Trek?

Curious about any benefits and negatives.

Koltar

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Koltar how does Gurps PD handle Star Trek?

Curious about any benefits and negatives.

It doesn't - technically speaking . "I" or 'you' as the GM handles stuff - but just use GURPS and the GCA as the technical mechanical bit to get the characters made.

Then, you toss out ALL the damn 'Star Fleet Battles' crap and references that were never seen in any onscreen version of "Star Trek".

- Ed C.
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

HappyDaze

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Koltar how does Gurps PD handle Star Trek?

Curious about any benefits and negatives.

It doesn't - technically speaking . "I" or 'you' as the GM handles stuff - but just use GURPS and the GCA as the technical mechanical bit to get the characters made.

Then, you toss out ALL the damn 'Star Fleet Battles' crap and references that were never seen in any onscreen version of "Star Trek".

- Ed C.
That's pretty much how GURPS approaches almost everything. It's a DIY game. That's great if you want to put that level of work into just getting things going, but it's a very front-loaded effort for the GM that can be a big turn-off.