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Why do some players think the GM wants to oppress them?

Started by Kyle Aaron, November 05, 2006, 11:01:30 PM

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blakkie

Quote from: KenHRIt was good because he was stoked to be playing someone different.  I was stoked because he was stoked.
He wasn't stoked before playing the other characters?
QuoteThe breaking type on my player's part was just a happy result from our experiment.
Is it happier than when he played one of those other two character types?
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

KenHR

Quote from: blakkieHe wasn't stoked before playing the other characters?

Is it happier than when he played one of those other two character types?

He's always stoked.  He was just especially stoked this time.

As for happier?  I suppose it is, in a way, because he's sort of found his own way to "grow" his gaming.  And I didn't have to challenge his ideas to make it so.

But that's not to say he wasn't happy before this change.  He explored all facets of his standard personalities to his satisfaction, and now feels it's time to move on.  He's like that, though; he likes to think about how person X would react in a full spectrum of situations.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

blakkie

Quote from: KenHRHe's always stoked.  He was just especially stoked this time.

As for happier?  I suppose it is, in a way, because he's sort of found his own way to "grow" his gaming.  And I didn't have to challenge his ideas to make it so.
I didn't say challenge his ideas. Challenge the player. Hopefully you have some insight into what he might like to move on to? Then plant that in in his ear as motivation to get moving. EDIT: Even if he doesn't go in that particular direction.
QuoteBut that's not to say he wasn't happy before this change.  He explored all facets of his standard personalities to his satisfaction, and now feels it's time to move on.  He's like that, though; he likes to think about how person X would react in a full spectrum of situations.
What if he hadn't been ready to move on though?  There is the rub.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

KenHR

Quote from: blakkieWhat if he hadn't been ready to move on though?  There is the rub.

He would have played the same guy.  He would have had fun.  I would have had fun.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

blakkie

Quote from: KenHRHe would have played the same guy.
What? The same guy he usually does instead of the one he rolled?
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

KenHR

Quote from: blakkieWhat? The same guy he usually does instead of the one he rolled?

Oops...I was unclear.

Yeah, he probably would have played one of his usual guys.  And probably would have contributed to the group's fun.

(btw, I sincerely apologize for de-railing this thread.)
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

Divine Hammer

Quote from: RPGPunditShe can summon 3D6 other hideously ugly women with repressed inverted rape fetishes.

RPGPundit

Okay, maybe this belongs in the Actual Play forum, so the mods can move this if appropriate.

GM: Okay, you guys were able to climb out the car windows and run away as the zombies flipped your car on its top.  There's a diner just up the street, and the high school is a few hundred yards to the north.

Bob:  I say he head for the high school.  The diner's too close.  We'd just get surrounded.  Let's head for the school and see if we can out-maneuver them.

Steve:  Yeah, okay.  You said the zombies were all female, right?  Were they all wearing "Delta Gamma" sweatshirts or something?

GM: No, this group is about as far away from a bunch of sorority girls as any depraved necromancer could imagine.  Roll a Notice check, DC 15.

Steve:  19.

GM:  Now that you think about it, they all seemed to be the same woman, if that's what you want to call it.  And every one of them preternaturally hideous.

Bob:  Pretty badly decomposed, eh?

GM:  That's not what I said.  Just hideous.  Anyway, you've reached the door to the high school, with the shambling host far behind but straining toward you relentlessly.  The door is locked.

Bob:  That's why God make crowbars.

GM:  Roll it.  DC 10

Bob:  Booyah!  23!  And that's why I'm captain of the football team, baby!

GM:  So, was that said in character?

Bob:  What, the football captain thing?  Er, I guess so.  I guess I wouldn't have named my character Chad Worthington if I wanted him to be humble.  Sure.  And I repeat: Captain of the football team, baby!

GM:  You notice that the zombie horde suddenly seems a little more animated, it's shouting and movements more urgent.

Steve: Nice work, "Chad."  Anyway, let's get into the school.  If we head to the science labs, Dexter might find something useful against the zombies.

GM: As you move through the school, you can hear the screeching a moaning outside.

Bob: Yeah, yeah, I know: Brains!  Brains!

GM:  Both of you roll a Notice check--DC 15.

Bob:  18

Steve:  16

GM:  It hits you both at once.  It sounded like "brains" before--I mean, what else it could it be?  They're zombies, right.  But now that you've had time to collect yourself, you can hear that they're actually saying, "rape...rape..."

Steve:  Let's forget about the science labs.  I just want to see where they're going and go somewhere else.

Bob:  Yeah, no kidding.  Dude, I don't know what you have in mind, but this rape zombie thing is just wrong.  The town can save itself.  We're out of here.
 

blakkie

Quote from: KenHROops...I was unclear.

Yeah, he probably would have played one of his usual guys.  And probably would have contributed to the group's fun.
So he would have ignored, subverted, or generally perverted the results of the rolls to effectively meaninglessness? That sounds decidely like NOT random character generation. :D
Quote(btw, I sincerely apologize for de-railing this thread.)
You've had help. :o
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

KenHR

Quote from: blakkieSo he would have ignored, subverted, or generally perverted the results of the rolls to effectively meaninglessness? That sounds decidely like NOT random character generation. :D

Touche!

Nah, he would have made it work with the rolls as best he could; he'd just interpret the rolls in his own fashion.  He's absolutely not a problem player in that sense.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

blakkie

Quote from: KenHRTouche!

Nah, he would have made it work with the rolls as best he could; he'd just interpret the rolls in his own fashion.  He's absolutely not a problem player in that sense.
I wouldn't consider him a "problem" player even if he did, because I wouldn't consider the problem lying within the player. I'd just ask him if he wanted to reroll the character, helping him subvert the random character generator :mischief: ....and then when he was pissed at what he got from the second rolling I'd ask him WTH he wanted to play and tell him to just pick it off the list and quit wasting my time. :)

Because REALLY STOKED about your character is the only way to play.

P.S. Having some sort of random option to fall back, and then just ignore the results of anyway, can be good for an idea generator. Because a common problem is too many choices. People generally deal better with shorter lists.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

KenHR

Quote from: blakkieI wouldn't consider him a "problem" player even if he did, because I wouldn't consider the problem lying within the player. I'd just ask him if he wanted to reroll the character, helping him subvert the random character generator :mischief: ....and then when he was pissed at what he got from the second rolling I'd ask him WTH he wanted to play and tell him to just pick it off the list and quit wasting my time. :)

Because REALLY STOKED about your character is the only way to play.

P.S. Having some sort of random option to fall back, and then just ignore the results of anyway, can be good for an idea generator. Because a common problem is too many choices. People generally deal better with shorter lists.

Really stoked just describes him at all times, really.  He's my favorite player for that reason.  I suppose this time around he's really, really stoked.

Agreed re: random generators vs. too many choices.

Well, blakkie, I have a feeling we'd not be the best candidates for one anothers' games (though who really knows?), but I can at least say this discussion has given me some food for thought and maybe some little ways I can throw out a suggestion or something to push my players along.  I've had problems with folks who won't come out of their shell during a session...not really "problems," as they say they're having a good time, but maybe prodding them in the way you suggest would help them be a bit more active in play.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

Blackthorne

Most players are insane.
Oppression is good for them.
amen