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Little or Never Used AD&D1e Rules

Started by Gabriel2, March 04, 2012, 05:22:55 PM

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DestroyYouAlot

Quote from: Gabriel2;521744I can't find it again, so I'll just concede that my explanation was incorrect.

Don't sweat it - It's 1e initiative, piecing together the Dead Sea Scrolls is arguably less arcane (and often less contentious).  ;)


Dave Prata's A.D.D.I.C.T. helps, but even wading through that can be a chore:

http://knights-n-knaves.com/dmprata/ADDICT.pdf
http://mightythews.blogspot.com/

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RPGPundit

I reiterate my original point: if you had a simple and straightforward mechanic for weapon speeds, it could be a useful addition to the game.

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Elfdart

Quote from: RPGPundit;521925I reiterate my original point: if you had a simple and straightforward mechanic for weapon speeds, it could be a useful addition to the game.

RPGPundit

I have one but I normally don't use it for AD&D; it's for Holmes/OD&D/Moldvay.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

Black Vulmea

Quote from: DestroyYouAlot;521319Actually, it's half again simpler than I posted - weapon speed is checked ONLY if the caster won (or tied) initiative.  If his side lost, he is attacked first, regardless.
Correct.

I ran a high Dex fighter who fought in leather armor with two weapons (usually a short sword and a spiked buckler) to take advantage of the surprise segment and weapon speed rules.

He was all about that first strike.
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