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Author Topic: Wokists Demand D&D Races All Be Grey Goo  (Read 2755 times)

Effete

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Re: Wokists Demand D&D Races All Be Grey Goo
« Reply #45 on: September 30, 2022, 02:32:16 PM »
The vast, vast majority of thise characters are never played and fighter is what most people make when testing D&DBeyond.

Sambo,

That makes sense. Explains why the data doesn't match the anecdotal evidence (what I've seen played, which is an extremely small sample set.)

Yeah, I was about to say the same thing.

My anecdotal evidence (based off of character applications for PbP games) is that the "variant" human is quite popular, as well as half-elf and halfling, along with dragonborn and tiefling in games that allow them. Warlock (especially hexblade) is probably the most popular caster, if you don't include Bard in the mix (which most people take for Inspire, it seems, and less for the magic). Cleric, Rogue, and Sorcerer probably round out the top five.

VisionStorm

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Re: Wokists Demand D&D Races All Be Grey Goo
« Reply #46 on: September 30, 2022, 03:38:36 PM »
Yeah, 30 million is such a ridiculously huge number that I doubt most have actually been played in any meaningful capacity.

I have three characters in there, none of which have been played, and I only intend to play one of them—IF, the campaign I made her for ever kicks off (still remains to be seen).

I also notice that from the linked data, every single one of the most "popular" subclass also happens to be the single subclass of every class that D&D Beyond allows for free. These aren't the most popular picks, they're what people make when trying out D&D Beyond using the free options.

RPGPundit

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Re: Wokists Demand D&D Races All Be Grey Goo
« Reply #47 on: October 03, 2022, 05:55:51 PM »


I would take half-orc as an example. 53% of half-orc characters are either Barbarian or Fighter, while only 2.8% of them are Wizard. But if one were to roll attributes by 3d6 in order with racial modifiers, then 35% of half-orc characters should still have a higher Intelligence than Strength. I'd claim that half-orcs are far more lopsided than the modifiers would imply to random-roll, because of the min-max effect of racial bonuses.

The problem is that Woke Maoists look at that and think "This is systemic racism!!!1!" because they think black people are Orcs.
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Re: Wokists Demand D&D Races All Be Grey Goo
« Reply #48 on: October 03, 2022, 06:00:55 PM »
"Nobody plays human" is also a lie. A couple of years ago, one of these studies found that the most common character created for online play on a certain platform was a male human cleric.
This left the wokists sputtering with outrage. They think that's a sign that D&D is Nazi. "Male (presumably white cis) human CLERIC (religious conservative)" is their version of how other people would have imagined if the typical D&D character was Jeffrey Dahmer (who is now apparently a misunderstood victim in the Left's eyes).

So of course the call for Grey Goo character creation rules is also specifically a call to ban the Male Human Cleric. Its a declaration of war against the people who like that kind of character: the archetypal character, the heroic character, the character that means something other than "a celebration of individual identity and sexual/gender expression".

« Last Edit: October 03, 2022, 06:16:15 PM by RPGPundit »
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rytrasmi

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Re: Wokists Demand D&D Races All Be Grey Goo
« Reply #49 on: October 04, 2022, 11:24:36 AM »
Good video!

Limits and bonuses for classes and races make the game more interesting! Otherwise why even have race and class at all?

Besides, a stealthy orc is only interesting BECAUSE orcs are traditionally aggressive brutes. If orcs are no longer dim-witted pillagers, then the stealthy orc is no longer interesting.
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