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Wizards Announces New "Evolved" D&D Revision

Started by RPGPundit, September 29, 2021, 11:55:56 PM

Previous topic - Next topic

Eirikrautha

Quote from: mightybrain on October 03, 2021, 09:49:36 AM
"Here it is written in the old way, this means 1.74m high..."

"But, take back 0.29m to honour the Hebrew God whose Ark this is."

Well played!

Ghostmaker

When they babble about 'evolved' all I can think of is that lowlife Youtuber who ragequits out of his games and insists other players 'evolve' to match him.

horsesoldier

This is the first edition of DnD to be helmed by total mediocrities. Every other edition has something the designs can point to as their masterpiece. What does Perkins, Crawford et al have?

Spinachcat

WotC has tied D&D's fate to the woketards. We'll see how that plays out.

Meanwhile, the Deplorables & Dice brigade is alive and well in the OSR.


Steven Mitchell

#49
Quote from: Chris24601 on October 02, 2021, 12:33:26 PM
This is why my own game measures combat movement and distance in paces (the Roman unit happens to be almost exactly 5') because it's also very useful for visualizing (i.e. "he's 5 paces from you.").

I use paces (and leagues) for the same reason.  For games now, there is another handy aspect of this, though.  I deliberately built my "paces" as an in-game measurement that works OK if you visualize the pace as 3 feet, 3 1/3 feet, 5 feet, or 6 feet, or 1 or 2 meters, etc.  It's not perfect being stretched like that, and probably makes more sense somewhere in the 5 feet range, but it will work well enough at the other distances. 

I kept the league at about 3 miles and the walk 1 hour mark but then assumed a default marching range of 8 leagues.  What I lose in "7 league boots" being a day's travel in 7 steps, I gain in 8 leagues and 24 miles working really nice for movement rates at 3/4, 1/2, and 1/4 due to terrain. Also not exactly accurate for movement rates, either, but ridiculously easy to use in game.   Since it's hard to get the full movement rate (good road, flat open field), most travel happens at around the 3/4 or worse rate, which gets us back down to a reasonable move.  So when someone want to run "leagues" as "5 kilometers" instead of about 4.828 kilometers, no problem.

This feels like a too useful discussion to have in a topic about WotC plans ...  ;D

Zalman

Quote from: rytrasmi on October 02, 2021, 04:35:32 PM
The history of these units is also quite interesting, too. The league for example is how far you can typically walk in 1 hour. The important part is the 1 hour, not the 2.2 km or whatever.

Very cool. How did they measure an "hour" back then?
Old School? Back in my day we just called it "School."

GeekyBugle

Quote from: Zalman on October 05, 2021, 01:26:01 PM
Quote from: rytrasmi on October 02, 2021, 04:35:32 PM
The history of these units is also quite interesting, too. The league for example is how far you can typically walk in 1 hour. The important part is the 1 hour, not the 2.2 km or whatever.

Very cool. How did they measure an "hour" back then?

Some articles sheeding light into how old the 24 hour day is and why it is how it is.

https://www.theguardian.com/notesandqueries/query/0,5753,-1487,00.html

https://www.scientificamerican.com/article/experts-time-division-days-hours-minutes/

https://andreacefalo.com/2014/01/29/telling-time-in-the-middle-ages-5-things-you-didnt-know/
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

RPGPundit

Quote from: horsesoldier on October 04, 2021, 08:37:48 AM
This is the first edition of DnD to be helmed by total mediocrities. Every other edition has something the designs can point to as their masterpiece. What does Perkins, Crawford et al have?

Nothing.
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Sellsword

Honestly I am not looking forward to this and will most likely not buy it.

My group and I would be fine if Wizards of the Coast didn't release anything new; we are playing older editions(currently playing a 4e campaign) and planning to try out new systems that are unrelated to D&D.

Shasarak

Quote from: Zalman on October 05, 2021, 01:26:01 PM
Quote from: rytrasmi on October 02, 2021, 04:35:32 PM
The history of these units is also quite interesting, too. The league for example is how far you can typically walk in 1 hour. The important part is the 1 hour, not the 2.2 km or whatever.

Very cool. How did they measure an "hour" back then?

I presume by counting 3600 Mississippi's.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

palaeomerus

Quote from: RPGPundit on October 05, 2021, 02:12:03 PM
Quote from: horsesoldier on October 04, 2021, 08:37:48 AM
This is the first edition of DnD to be helmed by total mediocrities. Every other edition has something the designs can point to as their masterpiece. What does Perkins, Crawford et al have?

Nothing.

Perkins is mainly known to me as the Penny-Arcade live-at-a-con celebrity D&D DM who got them a WotC deal and sort of helped them rehabilitate from Dick Wolves. The vibe I get from Perkins is sort of...Peter Garrett from Midnight Oil trying to become Jeffery Combs after Michael Stipe stole his whole "being bald, bad dancing , & groaning in the middle of a song" Schtick.

Crawford I could not pick out of a lineup.
Emery

Prairie Dragon

In order for it to work, they would have to offer up a new setting.  And I suspect that setting would be an absolute fail! They would attempt to introduce things that simply would only cater to a very small group of fans and it would not be all that interesting.  The majority of fans will ignore it.   

Chris24601

Quote from: Zalman on October 05, 2021, 01:26:01 PM
Quote from: rytrasmi on October 02, 2021, 04:35:32 PM
The history of these units is also quite interesting, too. The league for example is how far you can typically walk in 1 hour. The important part is the 1 hour, not the 2.2 km or whatever.

Very cool. How did they measure an "hour" back then?
In Roman times, an hour was literally just 1/12 (measured by angle of the sun) of the daylight hours; meaning the distance of a league (in the sense of how far you could travel on foot in an hour) varied with the time of year. Eventually, they figured out a standard unit, just as with the foot, the pound and the pace (mostly likely based on the mille passum; 1000 paces; from which the mile derived).

That said, the variable length league isn't that crazy as daylight really was the deciding factor in how far you could travel and seasonal conditions also played a role in how far (or even IF) you could travel.

S'mon

Quote from: Chris24601 on October 06, 2021, 05:50:22 AM
Eventually, they figured out a standard unit, just as with the foot, the pound and the pace (mostly likely based on the mille passum; 1000 paces; from which the mile derived).

Cool! I think I'll go over to 5,000 foot miles = 1,000 5' paces in my D&D games.  ;D

Mithgarthr

Quote from: rytrasmi on October 02, 2021, 04:35:32 PM
The history of these units is also quite interesting, too. The league for example is how far you can typically walk in 1 hour. The important part is the 1 hour, not the 2.2 km or whatever.
Neat! I honestly never new that. I knew a league was more than a mile, but didn't really know exactly how long, or why.

Quote from: mightybrain on October 03, 2021, 08:13:00 AM
Quote from: rytrasmi on October 02, 2021, 04:35:32 PMThe important part is the 1 hour

Or 41.6 centi-days.

Based and Imperial-pilled.

Quote from: Shasarak on October 05, 2021, 04:11:38 PM
Quote from: Zalman on October 05, 2021, 01:26:01 PM
Quote from: rytrasmi on October 02, 2021, 04:35:32 PM
The history of these units is also quite interesting, too. The league for example is how far you can typically walk in 1 hour. The important part is the 1 hour, not the 2.2 km or whatever.

Very cool. How did they measure an "hour" back then?

I presume by counting 3600 Mississippi's.

Naturally.