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Wimps on bikes

Started by rgrove0172, October 12, 2018, 12:36:04 AM

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finarvyn

Quote from: fearsomepirate;1060047The penalties to 8-year-old's AC and THAC0 from riding a bike make this concept unworkable. Someone needs to convert this to GURPS for it to really work.
I'm afraid that I don't understand this comment. If all characters are young then they have similar AC and/or THAC0 to one another, and a good DM would adjust monsters to reflect this character demographic. What would make this "unworkable" in any given rules system, and why would GURPS be better than any other?
Marv / Finarvyn
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S'mon

Quote from: finarvyn;1060066I'm afraid that I don't understand this comment. If all characters are young then they have similar AC and/or THAC0 to one another, and a good DM would adjust monsters to reflect this character demographic. What would make this "unworkable" in any given rules system, and why would GURPS be better than any other?

It was a joke.

3rik

Quote from: FeloniousMonk;1059884If you want to pretend to be a kid again with a more mature game, pick up Tales from the Loop.

Pretend to be a kid again in a more mature game sounds a bit... wrong.

Tales from the Loop is arguably also a bit wimpy because player characters officially cannot die in this game.
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Kiero

Quote from: FeloniousMonk;1059884Well, for one, it is written for 8-11 year olds and not the tender sensibilities of wingnuts who want to politicize RPGs.

I played Red Box and Rules Cyclopedia D&D when I was 11. Somehow, I managed not to be traumatised by the experience, even though both lacked any such "special treatment" for younger gamers.
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finarvyn

Quote from: S'mon;1060076It was a joke.
Sorry. Guess I was being too literal. :(
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Thornhammer

Quote from: Kane;1059991There's nothing on the DriveThruRPG page or the publisher's website that suggests it's for kids any more than "Tales from the Loop" is. Where do you see it's meant for 8-11 year olds?

The listing on the publisher's site says it's for ages 12+.

Much as I love watching Stranger Things, the whole "I'm Not Stranger Things, No Really [I'm Totally Stranger Things]" genre is a huge turn-off.

If I were interested in playing a kid, I'd go with Little Fears.

rgrove0172

D&D is 10 and up if I recall correctly.

fearsomepirate

Quote from: rgrove0172;1060117D&D is 10 and up if I recall correctly.

Well, sure. Pretending to be a muscle-bound warrior who stabs orcs in the guts appeals to that age group. As we see on Twitter, pretending to be a politically woke 8-year-old appeals to a much older demographic.
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S'mon

Quote from: fearsomepirate;1060118Well, sure. Pretending to be a muscle-bound warrior who stabs orcs in the guts appeals to that age group. As we see on Twitter, pretending to be a politically woke 8-year-old appeals to a much older demographic.

Yes. When my son was 5 and starting out RPGing with Classic D&D, he didn't even want to play the standard 1st level novice adventurer, and found the intro stuff in Mentzer Red Box very dull - so we started with him as a 4th level magic-user riding a white dragon, which he loved, and played that PC to 18th level over four years. Children definitely don't want to play weak and frightened characters, they want to kick butt.

The Exploited.

Quote from: rgrove0172;1059831Just got my copy of Kids on Bikes and am sitting here stunned and a little disgusted. WTF with all the mamby pamby, snowflake, warnings and suggested mechanisms to avoid wounding itsy bitsy tender sensibilities? Have you read this crap? Tapping a card when the GM takes the game in a direction that gives you cooties? Turning a failed roll into a success with consequences if the player gets upset? Changing historical attitudes and elements if someone finds them uncomfortable? Geeze this is a very short little book and a third of it is committed to wet nursing brats. I was half expecting a diaper changing and burping chapter. Is this where gaming is going? God help us.

I'm so sick of this snowflake muck appearing in games now.

Whatever happened to the one small warning that was always in the front of the book? Telling you this shit wasn't real... (as if we didn't know). But now, we've got all this woke nonsense with, veils, X Cards and the like.

Why do we need them all of a sudden? I mean, the hobby was getting along fine without them for the last 40 years. Were players minds being broken along the way? I think not...

That's one of the things that really put me off V5.
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Quote from: The Exploited.;1060145Whatever happened to the one small warning that was always in the front of the book? Telling you this shit wasn't real... (as if we didn't know). But now, we've got all this woke nonsense with, veils, X Cards and the like.

Why do we need them all of a sudden? I mean, the hobby was getting along fine without them for the last 40 years. Were players minds being broken along the way? I think not...

Honestly?  I think it's marketing, plain and simple.  

I mean, it's entirely possible the people putting this stuff in their games have visions of random socially ignorant strangers meeting to play their Obscure Game That Isn't D&D, and needing some pointers on how to build a group of people new to gaming and group hobbies in general.  They see themselves as doing a Good Thing.

But when they feel the need to express how they don't want bigots and xenophobes playing their games or buying their product... who the hell actively does?  It's absurd.  But it's cheap virtue signalling marketing, and it works.  Same as putting all those "X cards" style advice in every game now.  And if you criticize it... you're criticizing game designers trying to make an enjoyable atmosphere of gaming for more people*.  That is, you're being an asshole.  Except, like the intro paragraphs that say "we don't encourage murder and drugs and demon-summoning" in the front of books from the 90's, a lot of words don't need to be used on the topic and the tone need not be patronizing ("don't be a dick to the people at the table, or they won't want to play" sums it up nicely).  

Of course, this all assumes that people in general have better reading comprehension skills than they usually do, and don't need something repeated three times before they get the point.

Quote from: The Exploited.;1060145That's one of the things that really put me off V5.

V5 is the poster child for trying to repair their reputation with people who really don't want to like their product regardless.  There was so much bru-ha-ha (as opposed to Brujah) before it was even released, that nothing they said or did would make the PC Babies** happy.  But again, what does it really hurt to throw in some tips for newbs on how to game with people whose comfort levels they don't know?

(*personally I find the word "accessible" often used in these things to be ironic, and possibly offensive.  A building is made accessible for people who have disabilities to easily enter or exit it.  Is a game made accessible for people with social disabilities that make it hard for them to express themselves?  Because expressing yourself is 50% of what an RPG is about (the rest is maths and rules).  So unless a player has genuine social problems, which are very possible, "accessibility" is a poor word choice.)

(**God damn that was a perfect bit of South Park)

Shawn Driscoll

Did they digitally remove all the guns and cigs from the game and replace them with walkie-talkies? Is everyone wearing an autistic helmet?

Omega

Sounds like an enemy from Renegade Nuns on Wheels. :cool:

RPGPundit

Seriously, what the fuck did you expect? One look at the aesthetic of the website, to say nothing of the genre, told me instantly that this was a game written by SJW hipster dipshits.
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Quote from: Spinachcat;1060008That's the emotional age limit of the storygame crowd.

What a remarkably Pundit thing to say. I'm all against SJW crap but the fear of "storygames" is simply the inverse.
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