An overwhelming majority of current players and potential new players just don't care about this issue. Of those who do care, the number who LIKE it probably outnumber the people who dislike it, due to the wealth of players coming from younger generations and the dying off of older players (either literally or figuratively as they stay with a prior version of the game).
This is an interesting hypothesis.
I readily admit that this idea is not without some basis. 5e with its inclusions of "woke lite" seems to be a license to print money. And if you look at twitter, youtube, and various online forums, the preponderance of 5e players do seem to fall into the "woke is OK" crowd.
The first counterpoint I would make would be that so far 5e is very 'woke lite'; The inclusions of the SJW narrative are very easy to ignore for the rest of the not-woke player base. The "woke" messaging has not been made apart of D&D's core identity yet in the main 3 rule books.
A second counterpoint would be what has happened to the major print comic book companies DC and Marvel since they went full woke.
If they were not owned by their respective big corporations they would have filed for bankruptcy years ago. Comic sales from them are at an all time low. The wokeification of comics and woke versions of iconic characters do not even do close to the numbers that the original un-woke versions did.
You'd figure Marvel comics be riding high after the success of the marvel movie series. But they are not. Marvel and DC had both been steadily downsizing even before the Kung-Flu hit.
But even with Comics and RPG's being 'Geek' market products - I do admit that does not mean there is full crossover between the two respective fan bases. I use it merely as an indicator, not a 1:1 correlation.
Ultimately we'll see if the D&D audience will put up with a significant shift in tone. Or they'll do what a lot of the comic book audience has done, and just walk away.
It is worth noting though that even if the woke crowd are now the majority fans - alienating even 30-20% of your audience with a 100% woke edition, and causing them to walk away will result in severe annual revenue reductions over time.
And it would create an opening for a viable competitor to cater to that audience.