I'm playing a druid for the first time (all these years I tought that the class sucked...) and I need to confirm what I get when I wildshape.
If I got it right, I get the physical stats, speed, natural AC mod, Ex special attacks, reach of the creature.
Do I get the feats of the creature?
What happen to my equipment? I think that my armor/shield and weapon meld in my new form and are unusable but what about amulet, ring, cloak, belt? If the new form can wear them, they continue to work?
What about my spell components pouch?
Thanks!
Wildshape (http://d20srd.org/srd/classes/druid.htm#wildShape)
At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use wild shape, you regain lost hit points as if you had rested for a night.
Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.
The form chosen must be that of an animal the druid is familiar with.
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level, as noted on Table: The Druid. In addition, she gains the ability to take the shape of a Large animal at 8th level, a Tiny animal at 11th level, and a Huge animal at 15th level.
The new form’s Hit Dice can’t exceed the character’s druid level.
At 12th level, a druid becomes able to use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid can’t use this ability to take the form of a plant that isn’t a creature.)
At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type.
At 18th level, a druid becomes able to assume elemental form twice per day, and at 20th level she can do so three times per day. At 20th level, a druid may use this wild shape ability to change into a Huge elemental.
It looks like, according to the rules, ALL your equipment melds and is no longer considered worn.
Quote from: Name LipsIt looks like, according to the rules, ALL your equipment melds and is no longer considered worn.
There is a magical property that can be applied to some equipment that allows you to use magic items even in wildshape. I think it might be in
Masters of the Wild.
From Complete Adventurer, there is wildshape armor - it's a magical property which allows the expenditure of an extra use of wild shape in order to transform the armor with you. it's a +2 bonus equivalent, so it's fairly expensive for lower level druids.
They really nerfed wildshape with the eratta.
Oh well. Time for some fine house rules :)
Quote from: YigThey really nerfed wildshape with the eratta.
Oh well. Time for some fine house rules :)
Eh? How so. I've never really fooled around with Druids that much but I don't remember them changing them that much recently.
Wild shape is meh compared to what a druid can summon to fight for him at higher levels.
Quote from: KnightcrawlerEh? How so. I've never really fooled around with Druids that much but I don't remember them changing them that much recently.
According to the ENW rules forum, when using
alter form you don't gain the feats of the new form.
Also you don't gain more HP for having a higher Con. This has already been house ruled so that we gain more HP.
Quote from: YigAccording to the ENW rules forum, when using alter form you don't gain the feats of the new form.
Also you don't gain more HP for having a higher Con. This has already been house ruled so that we gain more HP.
That could be painful when you revert to your original shape.
DM: The last Ettin falls.
Bill the Druid: I revert to my human form.
DM: Bill reverts back to his human form and collapses in a heap, you can clearly see that the body is severely mangled and the skull crushed.
Bill the Druid: Bwa?
DM: I'm sorry Bill, but the damage you sustained in your bear form where just to great for your human body to endure, you're dead.
Bill the Druid: *weep*
:D
Wild shape uses the Alternate Form rules with some changes.
- The creature retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the creature gains that subtype as well.
- The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian's rage class feature).
- The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form.
- The creature retains the special qualities of its original form. It does not gain any special qualities of its new form.
- The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or supernatural attacks of its new form.
- The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form. Apply any changed physical ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution.
- Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessariliy limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.
- The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.
- The creature is effectively camouflaged as a creature of its new form, and it gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
- Any gear worn or carried by the druid melds into her new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet. (This is where the changes are)
At least I think these are the current rules, unless they changed them yet again since the Great Polymorph Errata.
Quote from: YigAccording to the ENW rules forum, when using alter form you don't gain the feats of the new form.
Please do not reference that placel. I would rather use the books and the WotC errata.
QuoteAlso you don't gain more HP for having a higher Con. This has already been house ruled so that we gain more HP.
I approve of these house rules. Not that its ever really been a point in my campaigns, no one has ever played a druid.
Quote from: KrishnathThat could be painful when you revert to your original shape.
DM: The last Ettin falls.
Bill the Druid: I revert to my human form.
DM: Bill reverts back to his human form and collapses in a heap, you can clearly see that the body is severely mangled and the skull crushed.
Bill the Druid: Bwa?
DM: I'm sorry Bill, but the damage you sustained in your bear form where just to great for your human body to endure, you're dead.
Bill the Druid: *weep*
That would be consistant with what I have personally seen on battlefields sometimes. Though barbarians do not wildshape, they sometimes aren't exactly in their normal humanoid shape, either. And when they leave that altered state, it has happened they suddenly die from their wounds.
I think that Con rule is the perfect example of waht was a consistant rule that was changed for no good reason.
If your Con changes your hit points change. That is like saying, if your Str changes, your attack bonus increases, but not the damage. Or not in the case of Str-based skills. It's plain ole stupid.
True.
I will discuss the whole wildshape thing tonight with the gang.
I think that my DM will allow me to get the feats of the animal I shape into since he play a shaper druid in another campaign.
And I don't think he wants to nerf himself :)
Quote from: the ultimate nullifierI think that Con rule is the perfect example of waht was a consistant rule that was changed for no good reason.
If your Con changes your hit points change. That is like saying, if your Str changes, your attack bonus increases, but not the damage. Or not in the case of Str-based skills. It's plain ole stupid.
Agreed. Makes no fucking sense whatsoever.
Quote from: Vermicious KnidAgreed. Makes no fucking sense whatsoever.
Especially considering that Barbarians get extra hitpoints from the increase in Con when they rage.
Quote from: KnightcrawlerEspecially considering that Barbarians get extra hitpoints from the increase in Con when they rage.
Totally. That wonky bit of nonsense totally offends my first law of gaming rules: that they be fucking internally consistent. I want elegance, damn it! :mad:
Quote from: Vermicious KnidTotally. That wonky bit of nonsense totally offends my first law of gaming rules: that they be fucking internally consistent. I want elegance, damn it! :mad:
Plus with a rule applied across the board it is easier to remember. The more exceptions there are the more you hav eto dig the book out and look it up.