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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Yig on March 14, 2006, 12:16:49 PM

Title: Wildshape
Post by: Yig on March 14, 2006, 12:16:49 PM
I'm playing a druid for the first time (all these years I tought that the class sucked...) and I need to confirm what I get when I wildshape.

If I got it right, I get the physical stats, speed, natural AC mod, Ex special attacks, reach of the creature.

Do I get the feats of the creature?

What happen to my equipment? I think that my armor/shield and weapon meld in my new form and are unusable but what about amulet, ring, cloak, belt? If the new form can wear them, they continue to work?

What about my spell components pouch?

Thanks!
Title: Wildshape
Post by: Ragnarok N Roll on March 14, 2006, 12:50:49 PM
Wildshape (http://d20srd.org/srd/classes/druid.htm#wildShape)

At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use wild shape, you regain lost hit points as if you had rested for a night.

Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.

The form chosen must be that of an animal the druid is familiar with.

A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level, as noted on Table: The Druid. In addition, she gains the ability to take the shape of a Large animal at 8th level, a Tiny animal at 11th level, and a Huge animal at 15th level.

The new form’s Hit Dice can’t exceed the character’s druid level.

At 12th level, a druid becomes able to use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid can’t use this ability to take the form of a plant that isn’t a creature.)

At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type.

At 18th level, a druid becomes able to assume elemental form twice per day, and at 20th level she can do so three times per day. At 20th level, a druid may use this wild shape ability to change into a Huge elemental.
Title: Wildshape
Post by: Name Lips on March 14, 2006, 12:54:43 PM
It looks like, according to the rules, ALL your equipment melds and is no longer considered worn.
Title: Wildshape
Post by: Knightcrawler on March 14, 2006, 02:44:24 PM
Quote from: Name LipsIt looks like, according to the rules, ALL your equipment melds and is no longer considered worn.

There is a magical property that can be applied to some equipment that allows you to use magic items even in wildshape.  I think it might be in Masters of the Wild.
Title: Wildshape
Post by: Aelfinn on March 14, 2006, 02:49:26 PM
From Complete Adventurer, there is wildshape armor - it's a magical property which allows the expenditure of an extra use of wild shape in order to transform the armor with you. it's a +2 bonus equivalent, so it's fairly expensive for lower level druids.
Title: Wildshape
Post by: Yig on March 14, 2006, 02:58:39 PM
They really nerfed wildshape with the eratta.

Oh well. Time for some fine house rules :)
Title: Wildshape
Post by: Knightcrawler on March 14, 2006, 03:08:04 PM
Quote from: YigThey really nerfed wildshape with the eratta.

Oh well. Time for some fine house rules :)
Eh?  How so.  I've never really fooled around with Druids that much but I don't remember them changing them that much recently.
Title: Wildshape
Post by: Ragnarok N Roll on March 14, 2006, 03:36:58 PM
Wild shape is meh compared to what a druid can summon to fight for him at higher levels.
Title: Wildshape
Post by: Yig on March 14, 2006, 04:59:19 PM
Quote from: KnightcrawlerEh?  How so.  I've never really fooled around with Druids that much but I don't remember them changing them that much recently.

According to the ENW rules forum, when using alter form you don't gain the feats of the new form.

Also you don't gain more HP for having a higher Con. This has already been house ruled so that we gain more HP.
Title: Wildshape
Post by: Krishnath on March 14, 2006, 05:14:01 PM
Quote from: YigAccording to the ENW rules forum, when using alter form you don't gain the feats of the new form.

Also you don't gain more HP for having a higher Con. This has already been house ruled so that we gain more HP.
That could be painful when you revert to your original shape.


DM: The last Ettin falls.
Bill the Druid: I revert to my human form.
DM: Bill reverts back to his human form and collapses in a heap, you can clearly see that the body is severely mangled and the skull crushed.
Bill the Druid: Bwa?
DM: I'm sorry Bill, but the damage you sustained in your bear form where just to great for your human body to endure, you're dead.
Bill the Druid: *weep*

:D
Title: Wildshape
Post by: Dacke on March 14, 2006, 05:23:42 PM
Wild shape uses the Alternate Form rules with some changes.
 At least I think these are the current rules, unless they changed them yet again since the Great Polymorph Errata.
Title: Wildshape
Post by: Knightcrawler on March 14, 2006, 05:33:17 PM
Quote from: YigAccording to the ENW rules forum, when using alter form you don't gain the feats of the new form.

Please do not reference that placel.  I would rather use the books and the WotC errata.

QuoteAlso you don't gain more HP for having a higher Con. This has already been house ruled so that we gain more HP.

I approve of these house rules.  Not that its ever really been a point in my campaigns, no one has ever played a druid.
Title: Wildshape
Post by: Ottomsoh the Elderly on March 14, 2006, 05:41:21 PM
Quote from: KrishnathThat could be painful when you revert to your original shape.

DM: The last Ettin falls.
Bill the Druid: I revert to my human form.
DM: Bill reverts back to his human form and collapses in a heap, you can clearly see that the body is severely mangled and the skull crushed.
Bill the Druid: Bwa?
DM: I'm sorry Bill, but the damage you sustained in your bear form where just to great for your human body to endure, you're dead.
Bill the Druid: *weep*

That would be consistant with what I have personally seen on battlefields sometimes. Though barbarians do not wildshape, they sometimes aren't exactly in their normal humanoid shape, either. And when they leave that altered state, it has happened they suddenly die from their wounds.
Title: Wildshape
Post by: el-remmen on March 14, 2006, 06:32:58 PM
I think that Con rule is the perfect example of waht was a consistant rule that was changed for no good reason.

If your Con changes your hit points change.  That is like saying, if your Str changes, your attack bonus increases, but not the damage.  Or not in the case of Str-based skills.  It's plain ole stupid.
Title: Wildshape
Post by: Ottomsoh the Elderly on March 14, 2006, 06:42:31 PM
True.
Title: Wildshape
Post by: Yig on March 15, 2006, 10:35:58 AM
I will discuss the whole wildshape thing tonight with the gang.

I think that my DM will allow me to get the feats of the animal I shape into since he play a shaper druid in another campaign.

And I don't think he wants to nerf himself :)
Title: Wildshape
Post by: Vermicious Knid on March 15, 2006, 01:05:35 PM
Quote from: the ultimate nullifierI think that Con rule is the perfect example of waht was a consistant rule that was changed for no good reason.

If your Con changes your hit points change.  That is like saying, if your Str changes, your attack bonus increases, but not the damage.  Or not in the case of Str-based skills.  It's plain ole stupid.

Agreed. Makes no fucking sense whatsoever.
Title: Wildshape
Post by: Knightcrawler on March 15, 2006, 05:51:15 PM
Quote from: Vermicious KnidAgreed. Makes no fucking sense whatsoever.

Especially considering that Barbarians get extra hitpoints from the increase in Con when they rage.
Title: Wildshape
Post by: Vermicious Knid on March 15, 2006, 06:06:50 PM
Quote from: KnightcrawlerEspecially considering that Barbarians get extra hitpoints from the increase in Con when they rage.

Totally. That wonky bit of nonsense totally offends my first law of gaming rules: that they be fucking internally consistent. I want elegance, damn it! :mad:
Title: Wildshape
Post by: Knightcrawler on March 15, 2006, 06:09:59 PM
Quote from: Vermicious KnidTotally. That wonky bit of nonsense totally offends my first law of gaming rules: that they be fucking internally consistent. I want elegance, damn it! :mad:

Plus with a rule applied across the board it is easier to remember.  The more exceptions there are the more you hav eto dig the book out and look it up.