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Author Topic: Why the hate for narrative/story elements in a RPG?  (Read 38432 times)

Black Vulmea

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Why the hate for narrative/story elements in a RPG?
« Reply #570 on: August 19, 2017, 07:43:13 PM »
Quote from: Bren;985138
OK I get it. You are the only living example of Ron Edwards brain damage theory. Congratulations you have succeeded in proving he isn't 100% wrong. But you are still a moron.

*chortle-snort*

Quote from: Anon Adderlan;985220
At this point I honestly can't tell if people genuinely hate each other of if it's all just sarcastic banter.

My posts are performance art.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM's job." - #Ladybird, theRPGsite

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Bren

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Why the hate for narrative/story elements in a RPG?
« Reply #571 on: August 20, 2017, 01:22:52 PM »
Quote from: Anon Adderlan;985220
P.S. At this point I honestly can't tell if people genuinely hate each other of if it's all just sarcastic banter.
Neither can I. Which means its time to ignore Voros.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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Bren

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Why the hate for narrative/story elements in a RPG?
« Reply #572 on: August 20, 2017, 01:30:51 PM »
Quote from: Anon Adderlan;985220
For the record, my question was...
And in case you missed my (non-Fate related) answer I'll quote it.
Quote from: Bren;983905
In the sorts of games I run? That depends. In some campaigns weather is something that is determined via custom seasonal weather tables so the answer is generally known. If weather isn't determined, I'd use a die roll with odds subjectively determined based on how likely rain is to occur based on season, location, climate, etc. So in central Florida on a summer afternoon – odds are good that some rain occurs for a short period of time. In the southwest American desert in summer, the odds are very low.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Voros
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Why the hate for narrative/story elements in a RPG?
« Reply #573 on: August 20, 2017, 02:13:13 PM »
Quote
P.S. At this point I honestly can't tell if people genuinely hate each other of if it's all just sarcastic banter.

As for Bren, I was just taking the piss because of his nonsensical statement but I guess he couldn't let it go and tried to die on that hill for some reason. Enough derailing of the thread with his refusal to answer though let's move on.

Gronan of Simmerya

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Why the hate for narrative/story elements in a RPG?
« Reply #574 on: August 21, 2017, 03:01:02 PM »
Quote from: Anon Adderlan;985220
P.S. At this point I honestly can't tell if people genuinely hate each other of if it's all just sarcastic banter.

Why not both?  Hate tastes much better when expressed sarcastically.
You should go to GaryCon.  Period.

The rules can't cure stupid, and the rules can't cure asshole.

Black Vulmea

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Why the hate for narrative/story elements in a RPG?
« Reply #575 on: August 23, 2017, 05:44:06 PM »
Quote from: Gronan of Simmerya;985714
Hate tastes much better when expressed sarcastically.
That's forty frosty-cold ounces of hard truth right there.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM's job." - #Ladybird, theRPGsite

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