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Do your PCs walk around town in armor?

Started by RPGPundit, July 13, 2015, 02:29:26 AM

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Omega

More importantly than town laws which may or may not exist or even make sense...

Do your PCs walk around in armour in adverse weather? Hot and cold temperatures do not mix well with armour the further from the norm it gets. Much like wearing armour when near the water.

On top of that. Depending on the materials it is made from damp climates can impact armour too. We allways assumed that part of camp downtime during wilderness travel was spent in the upkeep of the gear.

Gronan of Simmerya

Quote from: Harime Nui;855985Leaving a horse in armor and harness longer than necessary and giving them no rubbing or brushing after a long ride is cruel behavior and will eventually cause an alignment slide to Chaotic Evil.  :mad:

That's why I just kill and eat the horses after I ride.
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Quote from: rawma;856024I have to admit I liked Adventure League season 2 better than season 1. What did you find horrible?

As someone who ran the season as a DM/Judge, I had severe issues with the printout that WoTC gave us.  First, it jumped a whole chapter, and was meant for characters at level 3, as the encounter table hadn't been modified.  Secondly, it missed a whole bunch of information points that would have helped the various players factions to get them more involved.

That was my issue.
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Kiero

Quote from: Harime Nui;855985Leaving a horse in armor and harness longer than necessary and giving them no rubbing or brushing after a long ride is cruel behavior and will eventually cause an alignment slide to Chaotic Evil.  :mad:

That's why mounted PCs should have at least one NPC groom, if they aren't going to take care of their horses themselves.
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nDervish

Quote from: Omega;856363Do your PCs walk around in armour in adverse weather? Hot and cold temperatures do not mix well with armour the further from the norm it gets. Much like wearing armour when near the water.

I've thought about doing that sort of thing many times, especially since I'm generally tracking the weather anyhow.  In the end, though, it's always seemed like too many extra fiddly bits to stay on top of, so I've never actually bothered.

Omega

In 5e does it as CON saves and taking levels of exhaustion with each failure on a check per hour. Neither mentions armour worn. But could be as simple as applying disadvantage to the saves. Or increasing the DC target.